Small Technician buff
Technician is a lovely perk, but it falls behind other stealth perks.
Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?
Technician is a lovely perk, but it falls behind other stealth perks.
Technician is supposed to be a perk about sound, so why not reduce as well the sound when you sabotage or break totems?
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Comments
I'd rather have it, like other people often mention, reducing the of other Survivors working with you.
No, because the amount of times the killer goes after the other person without realizing im there with Technician is fun :P
So unless a killer has direct line of sight or they go really close to the generator they won't know it's been worked on or even that it's progressed.
However this effect is only applied if you're working on the generator by yourself and as long as you're working on the generator if you get off the generator or if someone else start working on it with you( unless they also have technician) , the progression sound will come back. Until you get back on the generator again or the other person gets off.
Sabotage could also be a way to counter TOTH if this was true.
(Look and what they did with sloppy Butcher, mangled makes sense as a rough and shoddy injury is going to be harder to heal than a clean and precise one but what you're suggesting would be like slapping the mangled effect on surveillance because surveillance needs a buff)
Second until they fix how BS totems can be getting destroyed really early in the match, I don't think they should add anything then makes them easier to get rid of.