DS rework
So i was thinking about a DS rework that would make both sides "happy".
To keep true to it´s name, turn it into a "defensive weapon".
The survivor would be able to hit and stun the killer (exhaustion status applies) like a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase.
What do you think?
EDIT: It would be usable like DH during a chase, when the survivor is injured but not downed.
Comments
It's still a one time thing or when exhaustion wears off you can use it again ?
This is what the devs tried, remember? They concluded it'd only make SWF stronger.
Ah, my bad. I misunderstood what you meant.
In practice, how would this work? Activate the ability during a chase and the Killer is stunned?
Would that make be stronger than DH? Or does it require you to be quite close to the killer?
As I understand it, Balance is for things that already exist, Wishlist is for things that don't exist yet.
That was the idea the devs came up with and that was considered not "satsifying"
Come back in 2019 for the DS rework, but maybe it even gets delayed to 2020, wouldnt even be surprised considering that the perk already exists 2 years now with this broken free escape design
Please read again.
The dev proposal was to stun the killer while the survivor is on the shoulder trying to wiggle out.
My proposal is to use it like DH during a chase.
"The survivor would be able to hit and stun the killer ike a pallet would hit and stun him.
No free escapes from the shoulder, but a small stun during a chase."
Thats was exactly the devs idea, basically other teammates were supposed to come and blind the killer during that "DH". the only difference was that devs didnt bother with exhaustion
No the Devs idea was a stun on the shoulder. Tsulan's idea is a stun during the chase, the time you are actively beeing able to do something.
Oh now I understand, you mean like pebble sth you throw at the killer during chase before you even downed him, I see.
But how would this work? Do you have to aim at the killer?
The problem I see with this is that if you make it a "guaranteed" stun, then this can be used to free survivors on the killer shoulder too, just with the difference that the one using the perk is not the guy on the shoulder
Well, they could add a timer like the pebble has. Survivor who wants to use DS had to be chased by the killer for 10-15 seconds in the last minute. Just an idea tho.
Sounds like Dead Hard would become the worse version.
Especially if they don't run Enduring.
It could have a timer like the pebble. Survivor had to be chased for at least 10 or 15 seconds in the last minute, to be able to use it against the killer. It would only make DH useless, if it gives a invulnerability like DH does. Otherwise it would be like a portable pallet with the risk of getting hit by the killer.
DS is the ethernal waste of energy debate
plz fukin give up, not even a dozen of PhD theses are gonna find the balanced solution
it is better to turn a blind eye, devs believe
Wow, all the people in here who don't even read the actual post.
Anyway, I like the idea but feel it's too similar to dead hard, dead hard basically fakes a hit and so they get "stunned", but also dead hard is more bateable, if this is activatable a killer wouldn't be able to counter it and because of that I think it might be a little too strong, maybe a safe unhook + injured to activate?
(I realise you stated somewhere that they have to be injured to activate but has multiple charges which I think is just too strong).
Also, would an injured survivor be able to stun a killer carrying a survivor? There's lots of things we need to figure out.
If successful, it acts normally.
If not, the survivor still performs the roll off animation (solves the "animation" issue), but lands in the Dying state - They can now be Moried for free.
This provides an activation condition, still allows the perk to be strong, but introduces the caveat that if you get hooked 2x this may be your most DECISIVE action.
Nah, not at all - there'd be nothing worse than reaching end game and downing some survivors just for them to use DS on you and run out the gate, screw that.
I don´t want it to be OP, but an alternative for other Exhaustion perks: