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Bennett_They1Them

Bennett_They1Them

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Bennett_They1Them
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  • @Advorsus said:

    I think I will. I do think the new killer is a little bit on the weaker side still, and that she needs just a little something to bring her into the mid tier, which I like to call the healthy tier. I don't want her to be overpowered, but she's very abusable right now.

    But overall I think she'll be fun to play, even if you don't do well with her. So I'm definitely going to buy it, and probably her legendary skin. What about y'all?

    Oh, absolutely. I think she'll be my new main. (especially if she gets any buffs)

    My ideas for buffs: https://forum.deadbydaylight.com/en/discussion/310934/condemnation-strength-buff-and-addon-ideas/p1?new=1

  • @TheArbiter said:

    Can we finally get selectable menu screens? New PTB screen is awesome and it makes me sad that after a couple months ill never see it again. 😓

    great idea!

    same for load screens. it'd be cool to be able to earn alternate load screens or something.

  • @AetherBytes said:

    Sitting there, levelling new killer after very good game on the PTB with her, feeling good, then bam, ######### jumpscare-ish noise and she takes up the screen (behind the menu)

    I was not expecting that holy #########. I haven't seen her do it despite sitting waiting for lobbies for a while so I think its rare, but someone correct me if its not

    Edit: Now she's doing it all the time. Guess I had bugged animations and it didnt show or something?

    it happens a minimum of once every 7 minutes.

    fun, isn't it?


    I hope they keep that kind of thing for future killers.

  • @N8dog said:

    Samination jokes aside, Do you an industrial theme would be great for trappy boy or since he's the OG and the poster boy should it be the default?

    if anyone keeps the default, it oughta be trapper.

  • it should give the distance but not the I-frames.

  • @Pulsar said:

    I'm out and about right now, so I can't look at anything right now.

    Is she good? How are the perks?

    she's solid, well balanced, fun, unique, and scary.


    also, she's got some great perks.


    so... basically, awesome.

  • @Lochnload_exe said:

    We are now going to have 3 japanese-based killers, and I am all for it (let's just pray they actually do something unique for the power). I would still love some other cultures to get some highlights too though. So many cool cultures out in the world that feels so ignored in a lot of media, especially in terms of cryptids or folk monsters.

    I still would love some native American culture added. Such cool monsters and beings that could be great for DBD, and would be so sweet as we just don't have much in media. Just hope other killers or characters get some more love, feels like we just escaped a kidnapping after the amount of trickster stuff was fed to us.

    Indigenous/First Nations and/or Moroccan.

  • @Pukenplag said:

    https://forum.deadbydaylight.com/en/discussion/310591/onryo-mori

    Actually, it's a Kanji. Runes were used by Nordics. But good catch, anyway.

    I thought kanji was the correct term, but I just wanted to be accessible for anyone who may not know. (also, I wasn't positive)


    thanks for confirming though, I appreciate it. :)

  • @Chocolate_Cosmos said:

    I quess people like enjoying 50 shades of Blight.

    I'm looking forward to people being forced to play twins for archives.

  • @Lx_malice said:

    I want to hear what music you listen to late at night when you can't sleep. It's a whole vibe of it's own. Half an hour from now it'll be 3am and i'm listening to space song by beach house as i make this post. Would love to hear yours.

    Ziggy Stardust (the album)

  • @Lx_malice said:

    Not in any particular order:

    Nobody represents the forums better than @Sluzzy themselves.

    @GoodBoyKaru is pretty iconic in his own, many ways.

    @Shroompy is a just a mood with their posts sometimes and pretty funny.

    @Mr_K is just straight up ######### hilarious.

    @Orion was one of the most knowledgeable people on the forums. Nearly always agreed with what he had to say about the game. Miss him.

    I have a big thing for nostalgia and reminiscence and apparently so does our guy @GeneralV . Straight up chad.

    @Aven_Fallen is not someone I always agree with, but this list wouldn't be complete without them. Definitely not to say I never agree with them as they can make a really good point.

    Finally I'm putting @Mooks. I don't really know what to say about them, but I see them quite a lot and they're cool🤙

    And that's my list. Adieu.

    I'd like to think I'm in a similar circle of forum prominence to mooks, tr1nity, Gann, and GoodBoyKaru.

    I did take a break for a couple of months, though.

  • @TonsterX99 said:

    I play both Survivor (Solo que) and Killer, so this is a question for both sides. If I can tell the killer is having a bad time and all survivors are safe I usually leave. However, as Killer, if I'm ever having a bad game where I get cooked, I usually open the exit gate and just leave so I can just move to the next game. Or I would except survivors will follow me around and tbag (either at the gate or as they follow me). So my question is, for survivor do you guys benefit from doing stuff like this, especially when the killer has clearly given up. And for killers what do you do when you run into this?

    as a killer, I'll sometimes do it as a sign of respect.

    "O.K, wow. that was one-sided. yeesh. ggs. wp, wp."

  • @Crit said:

    Dbd isn't perfect right now and needs massive changes. So would a technical chapter be good?

    I think that tech and balance updates should be midchapter patches. that is, once the game's in a better spot.

    until then, yeah, a technical chapter would be nice.

  • @TheHunter2529 said:

    You don't have to like all the killers in one group, I just wanted to fit them all in.

    I'd say twins fit in every territory.

  • @OpenX said:

    This is one I have enough saved up to try a few times, but I cannot make up my mind on the final two perks.

    https://i.imgur.com/Ng14h3W.png

    I think the addons, and first two perks are non-negotiable. Frank's heart makes the gateway range 24, monitor and abuse makes the terror radius 24m. So in theory you could nail people from outside the terror radius with Engineers Fang. Discordance is a no-brainer as well. Pinhead is slow and getting to the right location is critical, as well as allows him to open with the fang hit.

    Map offering is Midwich, my favorite map. Although I bet RPD or Lery's would work fine too. Maybe even The Game.

    Hysteria seems like a niche addition. Since after they get hit the terror radius will turn off and they won't know if you are actually going to come get them or not. Surveillance to get more free hits on gens? Or maybe get some regression in there.

    Blood favor seems super cheesy since then they would be oblivious and all pallets will be blocked. But that might on work for a handful of downs.

    plaything/retribution

  • @BoriskyTheFox said:

    I mostly use dbd's steam forum and most people there think the game is survivor sided. Looks like this forum isnt so different than steam forum because i have seen many people here who think dbd is survivor sided as well. I just want to know why so many people here think killers are weak. Because i think its literally the best time to play killer. Killers have way stronger things than survivors do. I think the only good thing thats left for survivors is SWF. Killer Meta (especially DMS + Pain Resonance) is stronger, maps are weak for survivors , hex totems are stronger than boon totems (I know boon totems can be reblessed but killers can destroy it instantly so reblessing is just a waste of time).. I looked at kill rate stats and its above average, so it proves that killers are stronger than survivors. I think those who think survivors are stronger clearly havent played survivor enough. Soloq is a mess, its a horrible experience.. my mmr goes down because of my teammates mistakes and its not fair. Looping the killer nowadays is too hard as well due to the anti loop killers they have recently released. So, what makes you think DbD is survivor sided?

    it's entity sided, obviously.

  • @Crit said:

    The killers shown in the poll are all overpowered and they are played rarely .So which is the best of them.

    they aren't overpowered.

  • @Lenox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2806565#Comment_2806565

    And the gold cog border would continue to fill up? Because from what I saw, it did not change. Whether in chase or solving it.

    it fills over time like the chains, but once full, will only target the person with the box.

    it also visually replaces any progress the chains have when the box is picked up.

    if you play some ceno, you'll see it pretty quickly.

  • @offwhiteknight said:

    https://us.v-cdn.net/6030815/uploads/WD6R9CEQXOO5/deadbydaylight.log

    Step 1 : Boot the game

    Step 2 : Play as killer/survivor in a public match

    Step 3 : In-game, randomly crashes "disconnected from server"

    Step 4 : Endgame screen shows no one DC'ed and blood points were awarded up to the crash.

    ADDITIONAL INFORMATION

    • any character killer or survivor
    • any Perks
    • several different Maps
    • Frequency: couple of times per day. Please disable the ban until this is corrected. I do get the ban even though I did not DC.
    • Has only started happening since last update

    DOCUMENTS TO ADD

    • Logs (PC only) attached

    I've had this issue for almost three months.

    Lately it's been happening more during egc.

  • @landromat said:

    Instead of just reworking dead hard.

    This perk causes so much problems and you're wasting so much time working on individual killer's problems. Just why? Somebody in the team loves this perk so much they make you do that? That's illogical

    no need to rework dead hard.

    just lose the I-frames and improve the range.

    there, perk fixed, but now it doesn't have nearly as much potential to be annoying by denying hits.

  • @Via said:

    I have been pondering this since I found out that make your choice was 32 meters and my friend who read it said "32 Myers" on accident. So does anyone know Myers's shoe size

    big.

  • @Valik said:

    Post Game Lobby needs a lot of work. While we can talk about what is best, who here thinks that there should be an option to return to matchmaking as a team?

    There are plenty of times where strong teams are broken up at the end - and sometimes it's uncomfortable to have to send friend requests just to que up with good teammates.

    Do you want to see a 'Stay As Team' option in the Post Game Lobby to re-que with those who opt in?

    I think it could be cool.

  • @Lenox said:

    https://forum.deadbydaylight.com/en/discussion/comment/2806515#Comment_2806515

    Hmm. Really? I'm not talking about the blue-ish chain outer-area.

    I'm talking about when it's gold and someone is mid-solving the box.

    When it's fully filled in, it means chain hunts are already going?

    Damn, I thought it was a distance thing.

    yeah, if they don't solve it, they'll get chained like they normally would, but only them.

  • @B13ghtcrow said:

    Do you guys think Jonah knew about Doctor? I mean, both Jonah and Doc worked for the CIA. So is it possible Jonah was aware of what Doc had done or was Doc’s involvement with the agency like super-classified?

    1. different decades.
    2. Doc got erased from history by the government.

    I'd say the signs point to no.

  • @Lenox said:

    I just played against Cenobite and as him and I couldn't figure this out. What's the significance of the amount of gold that the portrait outer-area is filled in?

    that's an indicator for how long the person with the box has before they get hit with chain hunts.

  • @starbeet said:

    Playing killer is painful at times, often I'm bored as I M1 baby survivors to death or more often the game over super fast and I play filthy to hopefully get 1 K. Maybe I need to watch some perkless killer videos to improve my fundamental. All I really want is enough blood points to make it worthwhile because my survivor is earning twice with much less effort which is sad.

    How do I squeeze blood points out of survivor friends?

    Wraith is pretty insane for getting bloodpoints, as well as any killers with high risk, high skill, high reward powers (e.g, spirit and huntress).

    run BBQ, bring a bp offering, and you're set.

    oh, also, follow "DBD codes" on twitter.

  • They're easy. the others are more interesting, though.

  • @Veinslay said:

    Here was a vid of me I posted before. Hex spawns are a joke lol. My whole build was shot 30 seconds into the match

    https://www.youtube.com/watch?v=t00ECS2ncLc

    I mean, you still had insta-clown with six bottles going for you.

  • @HaunterofShadows said:

    I am curious how long Hex totems usually last in your experience.

    I don't know my mmr level (although I usually have streamers with meta builds, if that helps place me), but I'd guess 6 minutes on average. they last long enough to be worth equipping. (plaything and pentimento are the exceptions.)

    I've become a big fan of blood favour following its buff.

    I use ruin really rarely, actually.

    my most used hexes (in order) are probably blood favour, devour, crowd control, undying (on its own sometimes), retribution, and plaything.

  • @Faulds said:

    In your opinion. What is COH main issue (from a killer perspective)?

    As far as i'm concerned, i don't think that the healing speed boost while healing your teammates is the main issue. We'll make It is a great perk... and barely no one ever used it. I think it has more to do with the speed of self care that allows everyone on the team to heal themselves within 16 seconds. I even see people healing themselves rather than getting an 8 seconds heal from an ally. Maybe realigning boon selfcare speed with the self-care perk would nerf it accordingly.

    What's your thoughts?

    it's just a straight upgrade to every healing perk in the game, honestly. It needs to not boost healing speed more than 25% at most.

    also, is having a home-remedy better than actual first aid really such a great idea considering, y'know, covid?

  • @GoodBoyKaru said:

    Yeah the boil over change is cool and the nurse fixes are whatever but the Pyramid Head daily? Favourite change since Artist's release omg

    for some reason, I keep crashing. I've crashed during EGC every game for the last hour. (my internet's been totally fine, btw)

  • @Gamerzilla2018 said:

    What do you want to see for the 6 year chapter license? Only video game chapters since they are the most likely

    /original.

    @SuzuKR said:

    Original, because I like seeing what BHVR comes up with. And Blight and Nurse are both original while managing to be the best-designed and balanced killers in the game.

    Balanced? I'm not sure I can agree with that for those two.

  • @Maperson said:

    The problem with The Thing is that the swf exist, they could just ask their friend is that you and that would automatically put you in disadvantage

    @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2799460#Comment_2799460

    One thing to keep in mind though is that implied with mimicking a survivor is persistent Undetectability. Even if a swf can deduce you’re not a real survivor they still can have trouble keeping track of you since you have no red stain or terror radius if you choose to simply be a stealthy killer. So you don’t need to actually need to be able to literally fool people into thinking you’re a Survivor for that ability to be effective ambushing people.

    "I am ze spy"


  • @JonahsTablet said:

    I always run no mither with Dead Hard, what does that make me?

    a "chad", I believe.

    I think that's the term, at least.

  • @RandomUsername135 said:

    I got the game about a week ago and have been playing mostly killer with some survivor. When playing killer, I often come across teams that are just way better than me. To the point that I can't even hit them.

    That's fine, but the unfun part is this game incentivizes grinding me for points like some kind of piñata. The game just goes on and on while each survivor takes turns getting me to chase them or whatever points they need next. Then the game gives me a final insult by ranking me up to a higher Ash level because of my amazing performance.

    There seem to be items and abilities specific to grinding in this game, so it probably won't change. Just the opinion of a new player that will likely not be coming back for more of that. It happens so frequently, and I wish I could surrender at least.

    I think that may just be you.

    I'm a twins/clown main at what I'd guess is relatively high mmr, and I have a ton of fun with almost every game. watch some otz, practice a bit more, and you'll be getting more into it in no time! :)

  • @SuzuKR said:

    I think both are fine, but the great skillchecks need to be removed, or at least not give wiggle progress.

    I think they're a bit powerful.

    maybe Iron grasp should add a bit more to the wiggle duration to compensate/maybe Iron grasp could make all wiggle and carry based skill checks significantly harder? (so, DS included)

    what would people think of that?

  • @gendoss said:

    No. Taunting opponents is a strategy used in pretty much every sport and game ever.

    not to mention DBD taunting is pretty tame in-game compared to endgame chat.

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/2797549#Comment_2797549

    I assume you mean games industry? I've no idea, sorry. I've never been (directly) involved. My closest involvement was building the Tomb Raider and Championship Manager platforms (Eidos was our customer).

    I'd offer general architectural tips, but I've no idea how they relate to sound/game design. Sorry.

    oh, no, that's all good.

    I was just wondering if you had any advice, generally.

    your work is still super interesting, btw, I don't want this to sound like I'm detracting from that by talking about game design specifically.

  • @PlaysByShady said:

    https://forum.deadbydaylight.com/en/discussion/comment/2793295#Comment_2793295

    Thanks.

    It's unlikely you would see my work anywhere, I'm a back-end engineer. I used to co-host an Xbox 360 Leagues site back in the day, had a lot of help from the original TrueSkill researchers in implementing an MMR system into our games (so we could match-make our own private COD2 games in advance). The only references to it now are on the way back machine.

    A friend and I also sort-of accidentally made a viral rumour about new Gears of War content (this is back in 2006), references to that still exist, search for "the above domain". I'm sure someone will ask, so I'll explain now: it started off as an off-the-cuff comment I said to someone to email me at my username "at the above domain" (i.e. without specifying my email address specifically to circumvent bots that were searching for email addresses to spam). "Gears of War" was new and hot, and my friend thought it was an amusing connection (because the locusts come from underground to 'the above domain', i.e. our area) so made a website with some vague references as an in-joke for our league of gamers. At the time we also used to do game reviews too (publishers would send us copies of games to review... good times), so a number of sources also looked to us for content... saw this, and ran with it not realising it was an in-joke. And then it just grew into wild conspiracies with us fanning the flames until the head of Epic had to make an official announcement about it. Good times :D

    Other than that, the most visible project I've worked on is Kayako; when it was acquired a few years ago, I was one of the system architects responsible for moving it from the existing servers to the new owner's infrastructure.

    That's super cool!

    Any advice on getting into the industry?

    I'm hoping to work as a sound designer/game designer one day.

  • @BabyCameron10 said:

    It really needs to be divided into 2 maps. Such an atrocious map

    that's true. the right side of the map (including the main room) and the left side (including the main room) would both be mediocre maps on their own.

    also, it's a bit too complex and cluttered.

    (for context, I said no because I don't think there's a worst map. If there was though, it'd be RCPD)

  • @GeneralV said:

    https://forum.deadbydaylight.com/en/discussion/comment/2794413#Comment_2794413

    It is possible to have both as a toggle option between the old and new power. This was my suggestion in the past, as I didn't want new Freddy mains to go through what I had to endure.

    And such idea could prevent that. We know for certain that BHVR still has Old Freddy's files, so they could very easily do that. My suggestion was ignored, obviously, but the idea was there.

    But now...I doubt anyone would really care if his current power was gone for good. I haven't seen a fellow Freddy player in ages.

    Maybe there are one or two souls in the Fog who would dislike the change. And that might sound bad, I know. But, at this point, I am way to have complaints about his possible return, however flawed it may be.

    bare minimum, it should be an iri addon to re-enable at least part of old-freddy.

  • @theceeginator said:

    https://forum.deadbydaylight.com/en/discussion/comment/2794251#Comment_2794251

    Unfortunately I'm playing on PS4 and I cannot see the chat. I occasionally get hate messages from salty survivors. But after seeing the responses and obvious toxicity within the game I see why it is not included.

    yeeeaaah.

    I'd consider yourself lucky. it can be really toxic.

  • @El_Gingero said:

    https://forum.deadbydaylight.com/en/discussion/comment/2793328#Comment_2793328

    No shame in it, I like your style. The Poker Night one is probably my favourite.

    I used to play the guitar. I was a naughty boy and…permanently borrowed an expensive looking multitrack-studio-thingy-ma-jigger from school and I would make my own songs with it.

    Looking back, I was a little turd lol.

    you should probably give that back when you get the chance (if you haven't already).


    There's a site called soundtrap (which I believe is free) that you can use if you'd like to try to replicate the piece of equipment I think you mean.

  • @theceeginator said:

    I just think this game would be even more tense and possibly comical if proximity chat was part of the game for killers and survivors. But only while the trial is active. Just a thought

    Have you never experienced post game chat?

  • @Taingaran said:

    In general, the changes are positive, there is a synergy with Oppression and Overcharge skills. But the red aura of the survivor merges with the aura of the generator, especially at a distance. Perhaps it is worth repainting the survivor's aura in yellow?

    agreed.

  • @Nathan13 said:

    I didn’t even know you left!

    Thanks(?)

    I'm flattered(?)

  • @CashelP14 said:

    Good to see you back 👍 dbd is basically the same as when you left. Certain perks OP and other perks are now in the meta.

    Either way I'm happy your back 😁 (though if you do decide to quit again please don't create a thread explaining why your leaving. They are the most annoying things to read since we know they'll be back no matter what they say lol)

    ha, yeah!

    I actually never made an "I quit" post, which is meant to be part of the joke.

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