Bennett_They1Them
Bennett_They1Them
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- Bennett_They1Them
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@ThatOneDemoPlayer said:
Not every SWF is a 4man, nor are all 4man SWF's even that good
yeah.
The group of friends I used to play with were terrible in chase, constantly failed flashlight saves, didn't share information, and let people hit stage two for laughs.
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@Shaped said:
Better to start with the strong one I guess.
Eh, I've been back for a while. I've been doing well with sadako, really.
Just felt like changing things up.
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I'm voting other because if I knew, I wouldn't be making the poll.
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@jaawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2882273#Comment_2882273
I guess yeah, if the other players rush the hook before giving the killer a chance to leave, sure. Usually though it doesn't seem like that's what happens. They group up to try to combat the camping bc they don't want to just leave someone hanging until they die.
well yeah.
if someone's camping out of spite, that's impolite.
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@Hawk81584 said:
https://forum.deadbydaylight.com/en/discussion/comment/2882264#Comment_2882264
Swf bad if they make saves, it’d simply not allowed
no, I mean, there's no reason to leave the hook if literally the entire team is going to give you free hits.
I'm not advocating camping. very few people enjoy camping.
I'm saying, if a group of people make a stupid decision, it's not abuse of terms of service to capitalize on their lapse in judgement.
That's like saying getting a flashlight save is abuse.
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@jaawn said:
I recently learned from the "Game Rules & Report System" section of the forum, that camping is listed under actions which are "not considered bannable offenses" and thus should not be reported. This is a problem.
Camping goes against BHVR's own Terms of Use (viewable here: https://www.bhvr.com/terms-of-use/) Under Section E. "Rules of Conduct", it says it is a violation of the Terms of Use to "Interfere with the ability of others to enjoy playing a BHVR Service or take actions that interfere with or materially increase the cost to provide a BHVR Service for the enjoyment of all its users."
Singling out an individual player, hooking them, and then standing there until they die on first hook is absolutely interfering with others' ability to enjoy playing the game. This should be reportable, bannable, and BHVR should take steps to steer players away from this behavior through gameplay design. It is toxic, bad for the game, and feels an awful lot like harassment (often offending killers will even stand there and taunt you/swipe at you with attacks while you can do nothing. Mocking your inability to play and enjoy the game until you die with no recourse.)
Under that same "Game Rules & Report System" post, the stated goal is "to find the players who are creating a bad game experience and punish them appropriately, making the game a better place." Camping absolutely creates a bad game experience. I see it way, way more often recently than I have before and it needs to be addressed.
Facecamping, yes.
chasing in the area/preventing a swf from divebombing the hook uncontested - no.
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@StarLost said:
You know - perks that are really, really good but don't see enough usage.
On killer, mine would be Discordance. It's basically almost all the upsides of Lethal, but works all game and can even interact with killer powers (zombies!). So good on killers that benefit from finding multiple people regularly.
A close second would be the combination of Plaything+Pentimento, especially on killers with traps or secondary objectives. Survivors hate being Oblivious, and Penti is much better than people give it credit for.
Survivor, would probably have to be Boil Over, even now. Wow, as a killer - this can completely negate scourged hooks and give me absolute fits on indoor maps.
The second choice would have to be Shadowstep. There are times where it's as scary as a good COH, and can completely break my build.
Insidious - on legion (without using it to camp)
nobody expects insidious legion.
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@dspaceman20 said:
I don't like this ideavto be honest. It seems way too much of a change. I think it would kill it.
I say just remove the invincibility and the validation and make it only for distance
I'd take that.
I just thought I should try to come up with an original idea, since that one's been suggested before.
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@Ghoste said:
As you said, the penalty only made sense with original Legion. This was just one of several reasons I gave up on Legion. Hopefully the upcoming revamp makes them fun again, because as it is, the character is more or less just a cosmetic dispensary for the weebs.
weebs? why them?
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@ElleGreen said:
https://forum.deadbydaylight.com/en/discussion/317108/so-i-watched-otzs-new-video-and
He always whines when things do not go his way. Did you watch hardcore survivor? He had a really bratty attitude. DH does not determine skill lol! It Is a game not a competitive sport! Just have fun when you play, or go play something else...
Do you have a clip for that?
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no, Benjo.
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@FrostyEyesSusie said:
https://forum.deadbydaylight.com/en/discussion/comment/2878735#Comment_2878735
I'm sure it's not as long as yours considering how much you're seething right now at somebody simply pointing out the obvious.
It's true. DBD's a queer space.
honestly, it's a breath of fresh air in comparison to lots of communities.
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@Firellius said:
But it's not that it's getting nerfed. It's just the approach taken.
If there's one thing that DBD deserves to be commended for, it's the incredible complexity of its mechanics. DBD is comprised of a vast amount of component mechanics. From the big things like generators, hooks and exit switches to smaller components like survivors' breathing, footsteps and the red stain.
That's also what I want to highlight with CoH. Compared to its cousin perks like Desperate Measures and Botany Knowledge, CoH, as a boon, has way more cogs in its wheelhouse. Which is why it's disappointing to me that CoH is simply getting a heal speed nerf.
Addressing only the heal speed, I feel, is going to make this a herculean task that will probably be abandoned at some point. I suspect that CoH, with only heal speed adjustments, will continue to be either overpowered, or an unappealing pick next to its less complicated counterparts. With the competition it has, it's going to be difficult to find the right spot for it.
What I would suggest instead is looking at all the other cogs at play in CoH as a boon. There's a bless time, there's a radius restriction, there's the ability to replant or relocate it.
ALL of these could stand to be addressed as a means to find CoH its own spot. And not only would this give the developers more space to address CoH and finetune it with less direct competition from other healing perks, but it would also open up design space down the road for other boons.
What if, for example, CoH incurred a 90 second cooldown if it got snuffed? Or what if it reduced boon radius from 24 meters to 18 meters? What if it increased bless time from 14 seconds to 21? What if all of these parameter changes set a precedent for other boons, too? Work out a system where every boon's worst stat is considered when multiple boons are picked, to prevent complicated perk-stacking.
All of this would create space for the devs to come up with new ideas, possibly expanding options for boon effects, too.
Just slapping a -25% on the heal speed is comparatively uninspired and cheap, and doesn't do anything to expand on the possibilities of boons as a design element.
my suggestion would be to make it so that while running CoH, you can't bless a totem until you break one. (1 break = 1 bless)
that way, there's a built in cooldown and limited uses.
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@sizzlingmario4 said:
I would not be opposed to those two perks specifically preventing Hemorrhage from regressing the partial healing progress they give you. Resurgence could probably also use a buff beyond that.
true. atm, both would be made useless by gift of pain (although, upside, that would give gift of pain a use)
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@Johnny_XMan said:
We won? I didn't know this was a competition.
I don't think it is.
I think that was more like "We all win as a community because a problematic game design/balancing oversight is starting to be addressed properly."
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/2877929#Comment_2877929
Why did you make the same thread 4 hours after Mikaela?
"I like the nerf, personally, but I think CoH (specifically CoH, not the other boons) should require the user to break a totem before every use; thus creating a limited number of uses and a built in cooldown."
this was the bit I meant to share.
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https://forum.deadbydaylight.com/en/discussion/316868/coh-thoughts#latest
*cough cough*
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2877799#Comment_2877799
The perk is killed. Why use a perk to heal at the same speed as self care when you have to bless the totem and the killer can remove it? This is the end for boon perks
It takes 3 seconds longer to heal. I think it'll still see use.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/316868/coh-thoughts
Don’t worry, you won’t see again
what?
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Twins desperately need QoL.
Myers next, though.
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@GamerEzra said:
She really needs a buff. The Deathslinger nerf should also be undone, he did NOT deserve any nerf at all...
Personally, I think that Sadako would be perfect if condemned was harder to lose.
I mean, I've had games where I get 3 stink eye moris, but against competent players, it's practically useless.
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@Game4Fun said:
https://forum.deadbydaylight.com/en/discussion/comment/2876064#Comment_2876064
I have my pronouns in my Gamertag as well and I'm always being targeted most of the time when I get caught I don't even get a chance to not complete one gen because I'm getting face camp by a leather face, teammates work with the killer to help him kill me I really feel like instead of putting a timer on people disconnecting they need to punish the teammates for working with the killers and killers working with teammates because when I look at the description it says 4v1 do gens to escape
weird. bad luck, I guess.
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@Game4Fun said:
Do killers lose points for face camping because every game I'm in killers always face camping me and I don't know if they are homophobic because My gamer id is LGBT related and it's like they are constantly targeting me My experience from playing this game they make it their obligations to target me first and let the other survivors escape through the hatch or they farm with them they also turn my teammates against me I had one experience where I save a teammate off the hook and my teammate who I currently save off the hook was pointing her finger at my location showing the killer where I was last seen Instead of giving survivors a timer for disconnecting from the server the killers need one for face camping and I don't want to hear its strategy because it's really being an ######### and people who are new to the game can't enjoy the experience of the game because you got Leatherface players who ruin the game for them
I put my pronouns in my tag for a long time and I always use the pride pin, and I've never really had any issues in game.
I got flack in post game, but no, not in game.
I think that's probably just mmr or something.
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@Mazoobi said:
Blight games are just dull now. Nurse games too.
At least you can expect the builds right once the match starts.
I just had a couple of games where I played legion using agitation, mad grit, coulrophobia, and insidious.
Nobody expects insidious legion!
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2875499#Comment_2875499
Smart idea, stopped using da acoustic in favor of the elctric tho
I've got a few connections who've been playing guitar professionally for quite a while. If you wanted, I could ask if they've got any tips?
I was joking about mandolin because the strings are set up like this:
those strings tear through callouses. I've been playing Mando for 8 years, and my fingers still get shredded whenever I play.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2874982#Comment_2874982
I got this old acoustic that is really hard to push down the string
New strings, maybe?
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/316410/learning-to-play-bass
https://www.youtube.com/watch?v=VjS2JwSdiXg
ditto.
I started around a month ago.
edit: this isn't my best bass playing, but I was happy with the recording.
try mandolin.
It really builds callouses.
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@Marc_123 said:
Good luck. Instruments need some practise.
I am a keys guy.
Take a look a Davie504 and Charles Berthoud on YT. Great Bass players.
eh, Davie's technique isn't great.
Alex Moukala is really good.
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https://www.youtube.com/watch?v=VjS2JwSdiXg@AnneBonny said:
https://us.v-cdn.net/6030815/uploads/U03S3HG081KW/20220329-115255.jpg
i start lessons tomorrow, one in the background is my dad's lol
all i can say so far is holy christ my fingers hurt
ditto.
I started around a month ago.
edit: this isn't my best bass playing, but I was happy with the recording.
edit 2: I feel the need to point out that I've been playing a variety of instruments for over 7 years. please don't be discouraged.
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@Sludge said:
They can't nerf camping or tunnelling, the few killers remaining will also quit since all the nice ones left already. Survivors are just gonna have to deal with the new normal.
I'm still here!
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@sulaiman said:
Buffy is just Teeny-Drama the Soft-Horror-Show. Its full of inconsistencys, logical plotholes, but does have likeable Characters. While Buffy is definitly the Power role in this show, and thus would fit into DBD, in my opinion you could then as well take the Count from Sesame Street, since he is a Vampire, too.
"how many hook states?"
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@ElleGreen said:
It's BTVS 25TH anniversary they keep giving out 25k codes for bp. Cote recently got a dog and named It Buffy. These might be totally random but It would make a super cool chapter. It paved the way for horror television (stranger things, the vampire diaries etc), and is one of the most popular horror pop culture topics of all time. It also has a huge fan base of all ages. Our parents watched it ,and twitter is full of fancams of it. It would be a really smart choice for a chapter ,and super nostalgic for people that grew up with it. It has a huge queer and nerd following thats literally 85% of dbd.
come to think of it, a vampire did get teased a while back, huh?
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@Starrseed said:
So I saw another post today of someone being accused of cheating and since these story often are funny or just ridiculous I thought we all could share some storys.
So my favorite one that happened to me was being accused of cheating because I play Demogorgon. Yep they thought he is gone completely and no that wasn't some new guy it was a group of survs with all over 1k hours.
And another nice one was some guy demanding I was cheating because wraith can be invisible.
Mad grit.
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@Th3Nightmare said:
I have a question after the Dev update about Legion and specifically the fifth hit.
The thing that this legion with 4 survivors is possible to reach the 5 hit but it will be difficult, but the question is with 3 or 2 survivors, it is impossible to say IMPOSSIBLE, Is it an intentional mechanic only to give it that advantage with 4 survivors?
I hope that behind all this, when the PTB arrives and the real notes make all sense, because it's cool the 5 hit after a SUCCESS of hits can knock you down, but... there are some flaws, don't you think?
the fifth hit will be against a likely already deep wounded survivor.
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I think so.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2871635#Comment_2871635
Wow, Sloppy is decent perk again. Hope you guys are planning another nerf for CoH. Thanks for good update!
and some QoL for twins! (fingers crossed)
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@ThatOneDemoPlayer said:
If you added Dead Hard, I would've accepted
That can be arranged.
How about for Basekit BT (but taking a protection hit deactivates it and downs you.)
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@[Deleted User] said:
slug
I didn't think about that at all when I had the idea.
(I haven't actually played more than a handful of games in over a month)
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2871030#Comment_2871030
How the hell is that a compromise 🤣
A shoddy one.
I've updated the post now.
hopefully this is a better deal.
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@DoritoHead said:
I'll have to pass. I'd accept it if BT became basekit instead of the unhooked survivor instantly becoming healthy.
that's a better idea.
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@Adaez said:
https://forum.deadbydaylight.com/en/discussion/316034/deal-or-no-deal
Can we just delete coh without having to give any advantage to survivors?
well yes, but I was trying to look for a compromise.
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@CrowVortex said:
Yes changes and QOL needed, as of now my Twins are benched.
- Revert successful pounce hit cooldown to 2-3 seconds, on par with other killer's successful hit animation, Missed pounces kept at 5 seconds.
- Switching back to Charlotte should be instant and not 3 seconds.
- Victor should cause erratic movement on the survivor holding him, a way to counter holding W for long periods and crushing him whenever it's convenient for the survivor.
- Charlotte should get a passive or an ability in her own right to encourage switching and not be 90% reliant on Victor.
- Charlotte needs a haste effect whenever switching back from Victor after he downs someone or Victor inflicts Broken for 20 seconds on a down. (This somewhat helps with boons)
- Victor should be able to snuff totems.
- Addons for both Victor and Charlotte on all rarities
- Possible rework to Oppression and Coup De Grace
- The Idle Twin should take a health state from anyone within 3-5m and in reach. (Like a Nemesis Zombie but idle)
- Victor should be able to pounce through windows more reliably.
- Fix Victor's invisible collision
- Fix Victor being kickable on validation
- Victor should be able to call Charlotte when she's more than 32m away on a 90 second cooldown.
as for your last point, I think it'd be really cool if you could move Charlotte by having her regrow around Victor.
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@GoodBoyKaru said:
the less there are the less competition there is for me to be the 2nd best (she's so fun but ig everyone wants only wins which is tragic bc they are missing out)
I waited a week to get back into DBd so that I'd have nicer Q times.
worked like a charm.
also, what's the deal with that well charm?
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@xxshyguyxx said:
https://forum.deadbydaylight.com/en/discussion/comment/2824686#Comment_2824686
I don't unless someone is next to me and then I attack them too. As I said, I hate slugging. It's not fun for me either trust me.
I get it.
really, though, you should check out pixelbush.
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@xxshyguyxx said:
Been playing her. I know she's the least played. But I'll admit, when I'm not feeling competitive I have a ton of fun as Victor playing her and not slugging.
I know slugging is the only real way to lock in more than 1 or 2 kills but I hate slug play.
I feel like to improve her it should be longer to get Victor off when the survivor is trying...
And most importantly, if you down someone as Victor, you shouldn't be vulnerable to kill.
To many times I've downed someone and they were instantly healed bc I got kicked right after the down and by the time I got close enough they were fully healed
That is a massive flaw. You have a power that even when you win. You lose if anyone is near.
Makes me sad. I actually really like playing her. I just know I'm going to lose.
It's so known within the community how bad she is that yesterday I went against a 4man swf ttv crew. They were fine shockingly. Not toxic.
But the game was over in 5 minutes bc gen speeds and I got 1k due to end game camp and at the end they all asked why I played her? And asked if night was looking to be depressed.
That's sad dude. You pick a killer and the survivors are going
You okay bro?
Check out pixelbush on youtube.
(also, please don't slug more than you absolutely need to, it makes the rest of us twins players look bad.)
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@Jaxton2000 said:
If I'm playing Mikaela and I see you cleanse a totem instead of repairing and you weren't blessing it.
your done
your done, go home
in general for people DON'T CLEANSE THE FREAKING TOTEMS PLZ THNX!!!!!!1! Especially with Mikaela you should know better!
Message unclear. I'll keep using small game, counterforce, and inner strength.
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@Lucario576 said:
https://forum.deadbydaylight.com/en/discussion/comment/2823338#Comment_2823338
Yeah i think DS just needs a bit tweaks and it would be mostly fine, but BT bodyblocking is annoying
I'd say BT should have a double (maybe even tripled?) duration, but do nothing if you take a protection hit.
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@FilthyLegionMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2822771#Comment_2822771
At least you realized and that to me is good to hear. Do you think this is viable as an actual power.
eh, maybe. speed killers tend to end up B> tier.
Also, that was self-deprecating humour. I wasn't knocking your idea, I just thought it had a lot of moving parts in comparison to current legion.
