Bennett_They1Them
Bennett_They1Them
About
- Username
- Bennett_They1Them
- Joined
- Visits
- 1,752
- Last Active
Comments
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2793391#Comment_2793391
oh no absolutely fine i thought you were cool (but get rid of the * in ######### and just let the forums do it for you because otherwise the mods may yeet you right after youve returned)
oh, thanks. I'll do that.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2793386#Comment_2793386
no its fine lol my social skills are just within negative digits
O.K, sorry for apologizing (wait... shoot.)
I thought I misremembered how close* we were, and I wanted to apologize in case I made you uncomfortable.
*close as in how well acquainted and what tone we generally used when chatting/discussing
-
pretty good.
been playing other games and focusing on music more recently.
sorry, I didn't mean to be too chummy.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2793253#Comment_2793253
Omg hi it's been a while
Gann should be back after a month because of the nature of his offence. No clue on Star
Hey @GoodBoyKaru !
How've you been?
-
@qwirtee said:
https://forum.deadbydaylight.com/en/discussion/comment/2793359#Comment_2793359
Shameful.
Despicible.
Neutered.
I'm pretty sure you're joking, but I can't quite tell. :P
-
@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2793245#Comment_2793245
Wait, we lost Gann? I saw StarLost (and was anguished), but I didn't see TheGannMan go... I'm heartbroken. Lately we've lost a bunch of posters I really respected and enjoyed hearing from. The forums are lesser for it.
But it's good to have you back, Bennett - I did notice you were missing! I took the same kind of break a couple of months ago, and I'm probably on my way to take another one soon. Everyone else has mostly covered the current hot topics, I think. Boil Over was a huge mess that just got cleaned up (though it's still abusable in game, the update that'll fix it hasn't gone live yet), now everyone's talking about bodyblocking Pig. CoH complaints have kind of died down with its recent nerf, but it's still pretty powerful. Other than that - every killer is OP, survivors are OP, BHVR coddles [side I don't play] for money/incompetency/spite, buff Nurse, nerf Pig. You know how it is.
I've been seeing surprisingly little Ringu hype, considering we'll be getting a huge license next month. Kind of wonder why that is.
Definitely play the Lunar event while it's still around - tons of bloodpoints from it and some pretty neat cosmetics. Also bouncy envelopes, if you get lucky on Swamp. Those are hilarious.
good stuff. (sorry I don't have much to add)
I'm honestly surprised people cared so much about my absence! It feels good to know I was missed, in an apologetic way.
Have a nice vacation from DBD! (I really do highly recommend frostpunk, it's a bit pricey*, but it's really good)
*It's $30 now, but I got it for free with prime gaming.
I'll keep an eye out for the bouncing envelopes.
-
@qwirtee said:
What would the killers/survivor's fav songs be?
I personally think, for the legion that it would be "Lunatic- KSVL Noh" or "Tom Tom- Holy Fvq" and for the blight, "*Runnin' in the 90s*"
*cough Shameless self promotion cough*
https://www.youtube.com/watch?v=i2VExpviO0A&list=PLGW4TiB1pAoyhiy0ZOhFZ9RcMftJx8pj1
-
@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2793318#Comment_2793318
Haha well who doesn’t like compliments :-))
How true.
Poetry may not be my forte, but, here's my Youtube channel for music, if you'll forgive my shameless self-promotion.
-
@xxshyguyxx said:
I just find it strange the devs have no issue at all throwing in massive perk changes for survivors that literally change the game or are very strong like COH changed the way killers play it was so strong. It ruined entire builds and playstyles.
They change boil over, and again it breaks the game. They immediately respond to it further showing it really was a big deal.
Someone at behavior messed up releasing that.
Yet killers font get that luxury. We get killer nerfs into the dirt. That is about it. Nothing game changing or perk releases that need quick nerfs.
Hell look at Billy's perks. They chopped them up so much nobody touches him. Nothing was fixed there.
The more I play, the more I see the devs coddle these survivors man. It makes me sad that I look at the entire killer roster, and avoid half the killers bc they were butchered into the dirt or they have add-ons that clearly no thought was put into them.
I just don't get it. You'd think they would want people to play all the killers. Variety is nice as a survivor. Nobody wants to play the same 4 killers all the time.
But my God man, look at the killer roster, and go through these awful perks. I choose Billy as an example bc his addons are just terrible. So situational and meaningless I have a hard time choosing add ons when I decide to play with him.
He's just 1. Half the roster is pretty bad. They did him wrong man.
Hiw many Billy's do you guys play against these days?
What happened to billy's perks?
-
@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2793308#Comment_2793308
"We do not discuss bans publicly, who receives any kind of punishments is able to contact us for more information." -Rizzo90
I have no idea what happened to him.
ok then. that answers that.
-
@El_Gingero said:
https://forum.deadbydaylight.com/en/discussion/comment/2793299#Comment_2793299
words like a blanket
the air is less bitter now
darkness is a lie
Thanks I like yours too lol
Oh, I'm flattered. I was totally memeing.
I'd say yours are actual poetry, I was just being tongue-in-cheek in my compliment.
-
@FriendlyBubba said:
https://forum.deadbydaylight.com/en/discussion/comment/2793245#Comment_2793245
Don't forget Grandpa_Crack_Pipe.
Yeah, I just noticed that.
what happened?
or are we not allowed to talk about that stuff?
-
That is a really
Nifty, related, and cool
Haiku about dbd.
-
@N8dog said:
which of the following would you most want to see as a killer
I think a Dybbuk would be really neat.
-
@PlaysByShady said:
The recent controversy over Patrick's comments embarrasses me; it just highlights the mob-mentality of the DBD community and I absolutely empathise over why the devs refuse to comment on matters... because too many people screech in response about things they don't understand. And right now it's MMR, like everyone has suddenly become experts in how it works and are therefore qualified to comment on it.
Sadly, this is not the case, and let me explain why.
Warning: this will be slightly complicated, because that's just the nature of how these things are. But I'll do my best to simplify.
Short background: I've been a software dev for 20+ years, been involved in some mmr systems in the past (did some collab with the original MS Trueskill researchers back in the day), and generally deal with s/w that support large amounts of concurrent users.
So... let's start at the basics.
The system is known by multiple names, the two common ones being SBMM and MMR. I'm going to use 'MMR' because the term 'Skill' in SBMM is a loaded term that can be misinterpreted. It doesn't mean skill in the way you would mean in natural use.
The purpose of the MMR is to provide Match-Making... hence the MM in the name. More importantly, it's to provide MM between parties who are considered "equal", so that matches will be "balanced". You'll notice those terms are in quotes, because they don't necessarily mean what you think they mean. They need to be defined.
Before we do that, let's also point out some assumptions the system makes:
1) Both sides are attempting to achieve their overall objectives, i.e. killers are trying to kill, and survivors are trying to survive.
2) There is 1 killer and 4 survivors (to begin with)
3) A desirable match (i.e. what the MM should aim to produce) is one where all players have equal chance of achieving their (diametrically opposed) objectives... either the killer kills, or the survivors survive (on a 1v1 basis, i.e. per survivor... the killer either kills the survivor, or the survivor survives).
Now... you can argue with those assumptions if you like, but that'd be a separate discussion altogether
So, how is does the MMR system match people together?
IT REDUCES YOU TO A NUMBER!
That's literally it. To the MMR system, you are just a number! All your skilled plays, jukes, strategies, etc are distilled down to a single number which represents your "skill" or "level"!
That's the first thing to understand and get over. The system knows-not, and cares-not, about how you played, the incredible saves you pulled off, how you sacrificed yourself to save your team, how you did or didn't tunnel/camp, etc. It just cares about what your "level" is so that it can find suitable players to match you with for the next game. Anything else is just noise.
For those that want to argue whether it should be this way, I would invite you to please design a system... heck, even an Excel spreadsheet with basic formulas, that'd take all the data you want to count and be able to not only interpret it, but also provide some objective mechanism to determine how it should affect your level or how it affects who you're matched with (in an absolute mathematical sense, not some vague description of wants!)
What is the number you'd give to a person who had a 5-gen chase and chased, such that no-one else would get that number from escaping via other means? It can't be done! When you reduce things down to a number, it loses all of this nuance!
Software isn't magic! Computers are not people. They don't understand nuance, or intention. Everything that happens to affect any calculations has to be written/coded to accommodate that!
There's a lot more to be said on this, but for the sake of brevity and sanity, I'll leave it there for now.
So, now you're just a number. Here's another important point to understand. YOUR NUMBER DOESN'T MATTER!
Think about it. If your number was 10, 100, or 1000, what difference does it make? You might be tempted to answer "well, 100 is obviously more than 10", but lets say your peers where in the range of 9-11, or 90-110, etc, it still puts you in the same spot, i.e. smack-bang in the middle.
So I'll say it again... YOUR NUMBER DOESN'T MATTER!
What does matter is where your number stands in relation to everyone else's.
If yours is 10, but the player-base only ranges from 5-15, then you're firmly in the middle. But if the player-base averages around 100, then your number (or level) is severely below average. Your number doesn't matter... where your number fits in relation to everyone else is what matters!
The MMR system produces matches by trying to fill a lobby with players who have similar numbers, i.e. they're within a specified range of each other. That range could be determined by a number of factors, and we also know it increases the longer you're in the queue (so you'll match with more players whose level are further away from yours).
Now, here's what too many people fail to understand. In order to do any match-making... any system has to have some way to rank or equate players so that it can determine what is a good match vs a bad match. How else are you going to compare players with each other without some common comparable criteria between the two? Think about it! You need some objectively measurable indicator that you can ascribe to both survivor and killer in order to compare them with each other to match-make! Otherwise you're literally comparing apples and oranges.
So now you're in a match, and the match plays out. You either survive or die, or as a killer you get kills or not. At the end of the match, THE ONLY THING THAT MATTERS IS HOW MUCH YOUR LEVEL MOVES! Remember, the MMR system doesn't care about your amazing plays, because there's no objective number it can ascribe to it. It just needs to know whether your level should be adjusted, and if so, by how much.
Remember, you and your plays are just being reduced down to a number!
Here's where there's a lot of room for confusion, misinterpretation, and a range of opinions. There are many ways to skin a cat... and there are many ways to determine what that adjustment should be.
Maybe it should take hooks into account, or how many chases won/lost? All great ideas. And I'm sure BHVR have tried these out - we've had a number of MMR tests in the past year or so. I strongly suspect that, at the end of the day, the results they produced weren't as good as what would have been desired.
Or, more likely, they discovered something else... but before I mention it, let me point out another mechanism of the system... THEY'RE DESIGNED TO WORK OVER A RANGE OF MATCHES!
There is literally NO ranking system anywhere in the world that will accurately place any player after a match or two. That's impossible. There's simply not enough data points to determine where you fit in the ranking overall, unless you play enough matches to provide as much.
And the second point... YOUR LEVEL FLUCTUATES!
No-one is the same "skill" all the time. You're either a newb, and your skill increases. Or you've been away for a while and have adapted to the new mechanics etc, and your skill decreases. See, by the time you've played enough matches for the system to know where you rank in comparison to others, bear in mind that their rankings have changed too! Perfection is a moving target, and a good working system is one that can accurate match-make based on the data it has at that time.
You will never have any system that accurately places players exactly where their rank is for all time... the system just tries to get as close to an ideal as possible given the current data!
At the end of the day, if the system produces a match with an even 50/50 result, then it's done it's job. The 4 survivors had 50/50 change of surviving or dying... 50% survived, 50% died, that's an even match! Hence BHVR mentioned back in the day that they consider 2-kills+2-escapes an even match.
Note: as a gamer, I recognise how stupid this seems, because we know that once two survivors go down, the other two have a harder job to survive... unless the deaths are occurring in end game which probably means the killer had a stressful game. I get it. It seems completely counter-intuitive. But the maths checks out... 4 survivors, each with 50/50 chance to win/lose will mean that 2 "win" and 2 "lose". It's mathematically balanced so should be a "good" game, as far as one can predict.
So, back to mechanics of how to reduce the game to an adjustment for your level... it appears BHVR have noticed that a persons average kill/escape ratio appears to correlate with other more complicated mechanics... so rather than fiddle around with the complicated mechanics, they can just take the shortcut and go with the clearer/easier kill/escape mechanic.
And herein is the misunderstood point... Patrick said that it's an indicator of skill, and when you consider that the MMR self-calibrates over a series of matches, it appears to prove an accurate one.
So let's clarify some things bearing this in mind:
A face-camping Bubba is more skillful: No, that's not what he said, nor is what he's suggesting. Firstly, ignore the term "skill", because it's confusing... the devs and players are using the same term to mean two different things. What he's saying is that if the killer is consistently getting kills - howsoever they're getting them - then they should go against "better" survivors who'll be able to resist their strategies and provide a more even match. They're not saying "wow, great plays"... they're saying "fine, we'll match you against better players, now let's see how you do!" The "skill" is in Bubba being able to catch the survivor in the first instance (and then however the rest of how the match plays out... maybe he loses 5-gens 'cos of the camp, maybe altruism gets the team killed). Either way, the Bubba will be adjusted to go against teams better suited (in theory).
Losing a 5-gen chase is low skill: Again, no! If you lost a 5-gen chase and died (which could be for a number of reasons, maybe your team just left you to be one-hooked, etc) then one of two things happened: (i) it was a completely fluke chase against a bad killer which you won't be able to repeat, and you're fine as you are... or (ii) you are that skilled that you can do it again, and over a series of matches your level will increase because you will do it again!
Again, straw-manning the point and expecting the system to produce an accurate result on a match-by-match basis is stupid. It's not going to do that. It's not designed to do that. It cannot do that, because the data fluctuates anyway!
Perfect example is Patrick's hockey example... he mentioned that for hockey players you could rank them by how many shots they take on goal... but if they're winning games (i.e. scoring more than others), then you can already presume they're taking more shots because how else are they getting the goals? You don't need to do the complicated calculations when there's a much simpler indicator that correlates closely enough. For any sport, if you look at their league tables, you can infer the teams (consistently) at the top have the best players... because how else did they get there? You don't need to know the ins and outs of each player, etc.
But of course, the DBD community are just like "waaah... hockey is not dbd, waah!" completely missing the point of what he's saying!
There is also the factor of diminishing returns to consider... the more "fine-tuned" the system is, the more effort it takes to maintain that system, and the less useful (i.e. different) data is produced. Whilst it is technically possible to build the system around hooks, or chases, etc... it requires so much more investment in time/development, the results aren't worth it because they don't produce anything that is fundamentally different from just looking at kills/escapes. So why adopt the harder method?
So... back to the adjustment at the end of the game. Adjusting your level by kills/escapes is very simple, and a reasonable indicator of where you need to be. If you're killing everyone, you need to be moved up to match against players you struggle to kill. If you're escaping every match, you need to move up to face killers that can better catch you and do something about it. And vice-versa.
Stop thinking about the MMR system as an ego-boost, the way some strimmers say they are "max-mmr"... there's no such thing. If the system matches you with players that'll give you a "balanced" match (as per how it was mathematically defined), then the system works as intended.
One other minor interesting point to note: Patrick mentioned the adjustment to a survivor's rank is also based on the order in which they died, because they recognise that a 4v1 death is different to a 3v1 death, etc, so you "lose" less if you died later (in order) rather than earlier.
The system, as a whole, is supposed to self-calibrate. It requires you to play a number of matches, and so long as you play consistently (for the most part), it'll do it's job in matching you with players that'll give you a 50/50 chance of achieving your objective. But bear in mind other player's levels are moving too, so it'll never be perfect. And there are always ways to "cheat" the system by artificially lowering your rank over a series of games (how is the system supposed to know though?)
Again, I've glossed over a lot, and simplified things a lot, to make it easier to understand... not to make it easier for people to provide strawman rebuttals. As a community, I wish we'd try to understand things properly before passing judgement/comment... and not just wildly complaining for the sake of complaining because we don't know what we're talking about.
correct.
I don't have much to say, other than that you're right.
BTW, where do you work? I'd be interested in seeing some of your projects.
-
@DoritoHead said:
MMR hasn't really allowed me to be just okay at a variety of killers. I know I already did a poll like this a few days ago, but those were all killers that I had already played a decent amount, with some exceptions.
The following are killers I either haven't sunk too many hours in yet or killers that I am absolutely terrible at. Whichever killer wins this poll, I will completely commit to maining them and I will log my progress every week or so. After about a month and a half, (I'll work out the date later) I will decide if I want to keep maining them or not and compare my skill before I started to where I am now.
Ok, Oni won the poll and it looks like that won't change. So until March 15, I'll be playing Oni almost exclusively.
Clown's fun, balanced, and scary to face.
Twins are even better.
-
@SuzuKR said:
Ideally none of them. I would prefer transphobes don't get more money.
I didn't know about that.
I've never played the games, but I sure as heck won't now.
-
@Aurelle said:
Hex: Retribution.
it's a damn good perk against boons.
run it with undying and nothing else, and you could negate 9 perks.
-
@Brokenbones said:
The original one has better voice quality, that's the only thing I prefer about it
New one is Doug Bradley. Enough said
Wait. what.
I didn't even know there was a new voice (which is why I said old, since I had heard that one), but Doug Bradley? And people say BHVR don't care.
-
@legionMainAKA_Shadow said:
Perk search bar
Perk presets
Be able to favorite perks so the appear at the top of page
pair up with according ranks (or my games just weird)
remove quentin/nea
show which survivor at end game so you can tell which was which
let fov increases stack (pls)
dont let you stretch your screen (ghost of da face)
Agree to all of the above.
+ Twins QoL "buffs".
-
@Tr1nity said:
Does anyone here know the best maps for Spirit? Thanks :)
Midwhich is fun.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2793253#Comment_2793253
Yeah i think it's temporarily though.
Also yeah DMS now activates when any survivor survivor is hooked not just the obsession so it can be pretty good.
for both cases that's awesome!
-
@[Deleted User] said:
Hi, i missed you, i didn't realise you left.
Honestly forums have felt pretty bad. StarLost and TheGannMan have been banned which i never expected. And recently someone came on here posting extremely gory images which has lead to them disabling images temporarily. Boil Over and Dead Man's switch are hot topics as well as Pig AFK Video tape.
shoot, Starlost and Gann are gone?
damn.
I honestly wasn't expecting to be missed, so that's nice. :)
Sorry about that, cookie.
Did Dead Man's get buffed or something?
-
it really depends on the killer and perk combo.
-
@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/309008/im-rejoining-dbd-rant-spoof
The usual, Killers complaining about gen-rushing, Survivors complaining about tunneling and camping, though some unsavory images have been posted a few days ago.
Dead Man's Switch is a hot topic currently, because it synergizes with an already hated (loved) Killer, Artist. It has counters but people are ignoring them.
Pig is also getting talked about, AFK'ing in front of a box with her Ultra Rare Add-on that spawns Survivors with traps on their heads is a new "exploit"
A) So, nothing new. the photo thing sucks, though.
B) nothing new, then.
C) I'm sure that's funnier than people are overreacting about.
-
@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2764399#Comment_2764399
Yeah gotta make sure their pick rates are under 1% cant have people enjoying that killer, kinda hate playing and playing against them tbh but nerfing them into complete obscurity doesn't seem like the play to me.
yeah. fixing them would be the right call.
(see one of my previous posts)
-
@gilgamer said:
Next month is elden ring though. I haven't played since September though and i only would've come back if the ringu chapter had the best looking killer since blight but now it would require a lot more for me to justify the disk space.
is Elden ring going to be on PC?
-
@Zachcjjj said:
The dbd community is simultaneously the best and worst community ive ever been apart of and i wouldnt have it any other way so i hope you all go into the new year with a good mindset in the game and in real life <3
Happy 2022 in advance!
-
@Pizzasauce said:
https://forum.deadbydaylight.com/en/discussion/comment/2712947#Comment_2712947
Save the Best For Last...who does that come from?
Myers.
-
@TripleSteal said:
I quite frankly don't understand this poll.
just trying to get a sense of player mentality.
-
@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/2697514#Comment_2697514
Clearly I haven't kept tabs on the game for a long time just looked up what it does now and it's really worthless.
yeah...
sorry about that.
-
@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2699524#Comment_2699524
they are quite good at that, arent they?
first they make Hillbilly yell and now they make Trapper moan. Whats next, Wraith singing a song while cloaking / decloaking?
he already has a bell.
maybe they could give him a lullaby:
https://www.youtube.com/watch?v=36wafFjFdYs -
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2699644#Comment_2699644
no, the community just feeds off of their toxicity. it's where it festers best, encouraged by their ring leader, who's also a nonce which makes matters 30x better.
bleh.
that is thoroughly unfortunate.
-
Balanced Landing is probably the most fair and fun.
Lithe, Smash Hit, and Head on are all close though.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2699632#Comment_2699632
theyre a partner that averages over 5k viewers last time i checked, i doubt me watching w/ adblock and incognito is particularly useful.
jeez, nevermind.
I figured they were a pretty unknown c-list streamer based on your description of their level of play.
-
@GoodBoyKaru said:
Upset is one word.
I don't like it, and I don't do it, and I'll definitely complain to myself or my friends I'm playing with if it happens, but there won't be any post-game antagonisation (unless they start it like "GGEZ killed a 3k hour player ur trash" when I get tunneled at 5 gens using MOM). I'll be kinda annoyed for about 2 minutes then I'll move to a different trial and forget about it.
I don't care that much, it's frustrating but I'll just move on, unless it's this one specific Pig player that's terrorised me for months and I will actively stream snipe to avoid being in his game. If I ever get into a trial with him that I don't dodge in the lobby, there's no point rvenb complaining bc I already know he'll tunnel at 5 gens (I am one of the few blessed enough to be put onto his mori list for... escaping a trial through the hatch vs him, so 💅)
I feel like you're better off not watching their stream, since that benefits them in real life.
-
@CheeseAnton said:
https://forum.deadbydaylight.com/en/discussion/comment/2699377#Comment_2699377
Only saw the Yamaoka Estate, sorry about that. Well the Lego Minifigures can shop (Gas Heaven), work (The Mines), and have a home. You know what the next step is... They need to drink "Soda."
Introducing the Dead Dawg Saloon Playset!
https://us.v-cdn.net/6030815/uploads/2DZB3A6RRVME/image.png
Send your victims to the Saloon to forget about their infinite misery and to give them a temporary escape from the place where not even dying grants you an escape.
Have hilarious interactions like Ace getting into a bet that he can survive David King's punches for 5 minutes, Dwight getting too much "Moon-Sparkle" and waking up in a different room, and much more!
The Fun can't end* at the Dead Dawg Saloon Playset!
*Fun can't end because it never started, fun will never exist in the Realm, which is not tied to the Lego Playsets btw we don't send buyers to the Entity's realm anymore.
all good.
I'll count your vote towards Dead Dawg.
I also think I'll combine Dead Dawg and the Crow Eyrie.
-
@CheeseAnton said:
Introducing the Gas Heaven Shop Playset
https://us.v-cdn.net/6030815/uploads/LFT5O6TM48SG/image.png
Send your survivor legos to shop for groceries in this adorable playset with delicious goodies such as
- Dead Crows!
- A Pile of eyes!
- Gasoline!
- And More
The Fun never ends at the Gas Heaven Gas Station
*Not responsible for any disappearances, any and all links to missing people and the DBD Lego playsets are all imaginary. They are not being taken to an endless death game in the Entity's realm, there's no evidence. Please don't think about this too long.
already done. (see links at the beginning)
-
@LoneSlinger said:
Why did you post it twice tho?
I posted it twice so it'd be a bug report, and a discussion.
-
@HaunterofShadows said:
https://forum.deadbydaylight.com/en/discussion/comment/2697903#Comment_2697903
https://forum.deadbydaylight.com/en/discussion/comment/2697911#Comment_2697911
https://forum.deadbydaylight.com/en/discussion/comment/2697962#Comment_2697962
well one is a child and the other is in her early 20's sooooooooooooooooooooooo
I mean, Krampus is pretty old, and Trapper is 50, tops.
-
@CyberDragoon656 said:
https://forum.deadbydaylight.com/en/discussion/comment/2697574#Comment_2697574
Gank squad the game god damn those bosses sucked and clearly shows how much better the bosses got in the series with some exceptions
*laughs in Ruin Sentinels*
-
@gammatsunami said:
I'd say spirit is more similar to grudge than ringu
that's true.
-
@smappdooda said:
It says the "Original Story" which is a novel from 91' and the character is called Sadako and the story is... nutty. https://en.wikipedia.org/wiki/Sadako_Yamamura
oh, cool!
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2697998#Comment_2697998
Imagine if she was pure mobility and just chased like a 115 killer. Like super hypermobile better than Hag/Nurse/Spirit/Blight with mobility.
I mean, she'd better teleport.
and debuffs make perfect sense.
hopefully a built in minigame, like breaking slinger's chain or getting an RBT off.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2697819#Comment_2697819
She teleports places, calls people and tells them they have 7 days before they're dead, makes them hallucinate #########, before then
https://media.tenor.com/images/4804778bd6a54b535b5839182eea83e6/tenor.gif
Yeah
I'm hoping it'll be a case of micromanaging different survivors from achieving secondary objectives, and if they don't achieve these objectives survivors cannot progress the game until they do (think active RBTs but they're actually threatening), something like a Death Timer that constantly ticks down unless you purify yourself with Rosemary
I've never seen the film or read the book.
I'm guessing a debuff/mobility killer, upon further thought.
-
@Tr1nity said:
what do you think BHVR can do to fix nemesis?
karate moves.
-
@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2697903#Comment_2697903
Same tbh. It would’ve been cool.
that's what I thought!
-
@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2697645#Comment_2697645
side note, I have scholar edition, but the game isn't actually that version.
any idea why or how to fix it?
for example, I start each run with all the dlc keys instead of having to find them in Drangliac castle and the surrounding areas.
I've got this weird bug in ds2, and I was wondering if you could help.
I have Scholar of the First sin, but the parts that got changed are really inconsistent.
The Forlorn are totally missing, but Aldia shows up, for example.
any ideas?
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2697822#Comment_2697822
Billy is also kinda inspired by other rural hillbilly horrors too.
Like the hills have eyes with his deformities and such.
We can have multiple spirits. We kinda already do if you count nurse as a spirit
or wraith.
that's true.
-
@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2697871#Comment_2697871
I guess we will have to wait and see then…
yep.