Discussions

339,151 discussions.
  • its completly fine right now, please i beg you, DO NOT TOUCH IT ANYMORE
    4 comments 62 views last activity
  • Lobby simulator, already bored of this #########. You had a good system before the plague patch, return to it because now either there are no lobbys for killers in rank 1 or you only face rank 15 potatoe survivors. Return to the previous emblem system, at least on the survivor side, the current emblem system for killers is fine.
    13 comments 262 views last activity
  • When a killer kicks it, apparently it does very minimal damage and is basically just a default sign for killers to see if a gen is being touched. I propose that by default, a killer’s kick immediately takes 5% off with losing 1% every 10 seconds afterward. Brutal strength ups the damage to 12/14/16% and 1/1.5/2. Survivors should also have to lock in the repair animation to stop the gen from r
    21 comments 372 views last activity
  • It just doesn't work... Killer literally in front of the locker and extremely close and it just DOESN'T WORK
    4 comments 112 views last activity
  • Let's immagine for a sec that I killed the obsession and I have 4 tokens remaining in the perk. Do this tokens still count for the perk's effect even after the obsession's death? Or does the perk actually becomes obsolete and doesn't work anymore even when having tokens in it? Of course I'm only talking about one obsession only, without taking in consideration a DS from the remaining survivors
    5 comments 84 views last activity
  • It's getting worse and worse right now for me, I'm currently at 10 minutes lobby Qs as killer on rank 1. I have a feeling it will be soon as worse as the lobby Qs back then around hallowed blight event. I'm currently playing stupid builds to deranking, but it takes forever. How is it for you? Btw maybe worth to mention: I personally have the old matchmaking again.
    20 comments 152 views last activity
  • 8 comments 132 views last activity
  • remove the legions ability to swing infinitely without cooldown during Feral Frenzy- make the base chances 1 swing before the frenzy ends Remove the power depletion from the legions power for hitting a survivor with a basic attack. change the button add ons to increase the number of swings the legion gets during frenzy reasoning: Legion is a weak killer, yes, but is also unfun both to
    0 comments 12 views last activity
  • Perhaps it would make items less potent. Outside of a ward, survivors won’t be able to use and reuse a rainbow map with the good add ons without stockpiling.
    28 comments 522 views last activity
  • Got out of a game recently and the Michael Myers was tunneling and camping me almost the entire game and I lost a pip instead of just safety pipping... With the new emblem system now, it’s very hard to pip but not impossible... especially when half of the survivors have already done most of the objectives that would require me to pip. Is it possible to make it where only the camper gets punishe
    25 comments 402 views last activity
  • when i play on the inside maps like the game or lery's my fps is super low like 15 fps
    4 comments 82 views last activity
  • I figured we could have a funny meme's we've seen on discord channels thread, the only thing is it needs to be kept clean. I just saw this one.
    1 comments 32 views last activity
  • So, I just started playing Dead by Daylight the other day. I've been watching a couple channels like TydeTyme, Monto and no0b3. I decided I wanted to play killer as a main and decided I liked the looks of Legion. (This was, before, I knew how bad the hate for the killer was.) I've had my first few matches and, boy, the difficulty variety is on two sides of an extreme; Either I'm up against a
    6 comments 162 views last activity
  • Before I start. Yes I know they’re working on the new one. But I wanna rant and have a discussion. I absolutely love the match making the way it is right now because nothing beats coming home from work. Sitting down to relax and play some DBD to just sit in lobbies which vary from 10-25 minutes to play a survivor. But wait “why not play killer”. Sure I love playing Killer too. Down a survivor
    2 comments 33 views last activity
  • The idea would be to stand on the stairs then stare up to prevent them from getting in the basement to save. Might need lightborn to trap the survivors though.
    2 comments 292 views last activity
  • Not sure what the heck is going on but everything that got patched is suddenly right back to where it started for me. Window vaulting doesn't work, I get hit through every single pallet drop now, I will randomly slow down while being chased causing the killer the catch up before I can get to a loop, window or pallet (not that they work anyways) and skill checks are atrocious on input accuracy. Is
    2 comments 72 views last activity
  • I've been playing a lot of survivor lately, but all my daily rituals are coming up for killer. Not just that but the killers are ones I never play intentionally. Seems like every day its huntress, nurse or Billy. I don't mind playing them after the reset, but its really annoying to do these after I have spent time ranking up as they are all level 1.
    4 comments 52 views last activity
  • Why do some people consider Leatherface weak? If survivors try to pallet loop this may happen: https://youtu.be/6-VWpwJaB0s If survivors stick together this may happen: https://youtu.be/lGKxqMhnqpg If survivors enter Bubba's basement while getting chased this may happen: https://youtu.be/QqKTtxdpVKg So not only does B
    28 comments 732 views last activity
  • I’m still trying to learn her, and I can’t help but feel how her puke is so harmless. You get puked on as a survivor and if you escape you get a free instant heal, no time or perks or items necessary. I mean that in itself should justify making her power stronger considering she gives the antidote free of charge. Heck, the small price of corrupt purge is insignificant when you remember you can st
    15 comments 212 views last activity
  • I opened a lobby as a killer. I forgot I am rank 1, so I wait slightly longer than usual. 30 minutes passes, I'm still waiting for one.single.survivor. Am I dreaming? Do I have to derank to play killer without having to whither first?
    6 comments 62 views last activity
  • 5 comments 72 views last activity
  • I remember a live stream where devs said there was a DC threshold algorithm that punished players for DC'ing more than a certain % of the time (I believe it was 33% but can't quite remember). However currently about 6 out of every 10 matches I have played have had 1 or more survivors DC, and at least 1 killer DC (Yes, i tallied it over the past 5 days of playing). It doesn't seem to matter which
    49 comments 1,492 views last activity
  • The surv searching has no chance to take the item if you are behind the chest with fast M1
    7 comments 182 views last activity
  • Before they reverted the matchmaking i was getting survivors with 100 ping or less. Now i'm getting groups with 200-300+ from Japan. I know this because they have Japanese About Me and games like Biohazard 2...In every lobby i start on PS4. I never had this with the old matchmaking before they started testing the new either. :/ Is this due to the new pips maybe? Not enough rank 1 survivors so
    0 comments 12 views last activity
  • ^ See title The new matchmaking is off again. No explanation on the forum.
    22 comments 372 views last activity
  • When you added the new matchmaking a lot of people complained, for valid reasons. But when you reverted the matchmaking, both times, a lot of people on Twitter seem to have complained that you made the wrong choice (myself included). From what I've seen, the people who complain about the matchmaking being reverted are usually on console. Couldn't you give console the new matchmaking and keep
    1 comments 32 views last activity
  • Countless sound bugs, Lery's scratch mark bugs, matchmaking bugs, perk bugs, this version is filled to the brim with bugs. Tuesday had better fix the audio issues and more! People are sick of this crap.
    29 comments 672 views last activity
  • I remember hearing in a devstream a while back that survivors would at one point be able to buy the particle effect from the store, though I haven't heard about it since. Did I miss something or is it going to be another Bunny Feng situation?
    0 comments 32 views last activity
  • For example, in Chinese(zh-Hans): survivor perk "Self-Care" -> "照顾自己", which means "look after (daily life)" survivor perk "Leader"'s description -> "治疗,破坏,脱钩,清洁,打开出口门以及胸部搜索速度" -> "healing, sabotage, unhooking, cleansing, opening exit gates, and thorax (should be chest) search speeds"
    0 comments 12 views last activity
  • Just played 2 games in a row where the whole time I had wriggle (a and d to break free) showing. I could not run, basically kept stopping when moving. I could do generators or heal fine, but had no way of avoiding killer. I dont have a video, but someone else recorded the same issue a few days ago: https://www.youtube.com/watch?v=25ef_2Zgofc . Can we get this hot fixed? So annoyed to lose tw
    6 comments 92 views last activity
  • no deadite or evil ash for killer ...my disappointment is immeasurable and my day is ruined. 😪
    17 comments 1,092 views last activity
  • In order to repair a generator a survivor must first fuel it. 8 Gas cans would be scattered around the trial in the various totem spawns. The cans would be bright red and rather small. Just walk to an unfueled generator and interact with it while holding a gas can to fuel it. In order to allow survivors to open the exit gates they must perform a 2 second interaction with a fuse box. There will
    16 comments 152 views last activity
  • Just curiosity, if you puke on a locker to make it “contagious” while a survivor is inside, do they automatically become infected? I’ve been trying to find out by playing but every time I get a chance the survivor starts crawling back out. Subprime experimental conditions. Had a golden opportunity just now and completely forgot to test it out (and then Jane smacked me with the locker door). 😓
    4 comments 332 views last activity
  • They really need to remake this killers arm, its to high up and it takes too much from the screen, you can't see anything to your right because of it, if there would be someone there you wouldn't see because of your arm. Also perks that give you a bigger FOV are also useless since you guess it ... the arm. Compare her arm to the rest of the killers weapon/arm placement on the screen and you can s
    2 comments 102 views last activity
  • Weird thought, but I kinda miss the way cosmetics used to be shown in the customization screen. I know it's better now since you can see the full outfit piece it looked cooler before and you could see the details.
    0 comments 42 views last activity
  • I have noticed that on higher ranks people tend not to use the fountains when playing against the Plague. Therefore she can't use her power to her full potencial once everybody is fully infected. My idea: Give the sickness a 3rd state. When a survivor is already in the Broken Status, and he continues to do things (running, repairing, healing etc.) the infection will become worse over time (
    2 comments 53 views last activity
  • It's well felt by now that new MM system as well as the emblem changes for the ranking system aren't good for most. So, to be as straight forward as I can, here are my solutions; Que times and rank are directly related in this game. You want to fix que times, perhaps ranking up shouldn't be so difficult on either side because most players of DBD are casual players while serious players are few
    9 comments 90 views last activity
  • I've played a match were I was obsession with the perks, being : lithe, small game, lightweight and BT. The killer too didn't have any: distressing, unervering presence, ruin and thana. Those ocurrencies are normal? If yes, does the killer gain more points for killing the obsession?
    5 comments 442 views last activity
  • Very rarely have I seen a game, as survivor or killer, where some jackass doesn't ragequit the first time they are downed. This is ruining the community and the fun of the game. Literally just lost a match against a rank 17 Leatherface with 2 perks because two people rage quit as soon as they were downed. Can we please start taking ragequitters seriousl
    7 comments 52 views last activity
  • 8 comments 262 views last activity
  • I use MLGA to see the pings of the upcoming survivors and i'm rank 1 killer since a week and i did not played this week just only like 3 hours the whole week. Now i wanted to play again some killer games, today. They have reverted the matchmaking and reverted again and now i can't get any killers in 18+ minutes counted on Phone (timer/clock), and when i get people after 18 minutes i only got red
    1 comments 22 views last activity
  • 9 comments 82 views last activity
  • Toolboxes Clean Rag and Socket Swivels repair speed increases reduced by half Spring Clamp and Grip Wrench now slightly and moderately increases great skill check success zones Protective Gloves now Ultra Rare. They make it so every hit skill check becomes a great skill check. Consumed when you stop repairing or miss a skill check. Medkits Rubber Gloves and Sponge now slightly and moderat
    0 comments 62 views last activity
  • I was under the impression this was a strong perk for Freddy, since it added a regression penalty to the generators every time someone failed a skill check on the gen to snap out of the dream world. It would help slow the game down by slowing generator progress. However, since I've been using it, I've had people tell me it's a mistake to use Overcharge on Freddy, regardless of the regression pena
    12 comments 222 views last activity
  • I think Devour Hope shouldn’t be a hex, and should instead allow you mori any survivors on death hook if there are 2 or less gens remaining in the trail. NOED should be removed, and this should take its place.
    17 comments 112 views last activity
  • Do you use SCRUM methodology, or another Agile-based framework?
    0 comments 22 views last activity
  • These are just suggestions to try and change up the game a bit. Some of these perks are never run and I wanted to try and make them good enough that they would be used more often. Monstrous Shrine - Remove it and combine it with Territorial Imperative. Both perks are too weak by themselves to save and would work better combined. Hangmans Trick - Everytime a hook is destroyed the saboteur become
    37 comments 452 views last activity
  • Since the latest patch, cue times have become horrid for both survivor and killer which leads me to believe the survivor mains are once again boycotting the game until buffs are given back to their DS and killers get nerfed back to their previous states. And we all know how that will work...expect killers to be nerfed to ######### once again and survivors to get their OP DS back within the ne
    46 comments 1,432 views last activity
  • ITEMS: ROCK [common] - You can stun killer for 2,5 seconds by throwing Rock to him. Killer after stun is in Maniacal Fury - he's speed is increased for 5 seconds (5%) KNIFE [Rare] - You can stun killer for 4 seconds. Killer falls on the Ground. Killer after stun got Slowness Effect for 10 Seconds (5%) After use knife dissapear. Bloody Knife [Very Rare] - After taking hit from Killer, you can
    0 comments 42 views last activity
  • All the bugs are killing you. All your worried about is chapter release after chapter release when all your fans care about and want for you to fix your broken game and all the issues we currently have with it rather than adding more bugs to the problem with more and more chapter releases.
    2 comments 42 views last activity