Item and add on reworks
Toolboxes
Clean Rag and Socket Swivels repair speed increases reduced by half
Spring Clamp and Grip Wrench now slightly and moderately increases great skill check success zones
Protective Gloves now Ultra Rare. They make it so every hit skill check becomes a great skill check. Consumed when you stop repairing or miss a skill check.
Medkits
Rubber Gloves and Sponge now slightly and moderately increase great skill check size.
Abdominal Dressing now reduces healing efficiency by 25%.
Styptic Agent works like the BNP. You must hit a series of 4 skill checks that will heal by 25%, up to one health state. Missing a skill check or stopping healing consumes the add on. No longer effects charges of the medkit.
Similarly, with the Anti-Haemorrhagic Syringe you must hit a series of skill checks that heal by 50%, up to two health states. Missing a skill check or stopping healing consumes the add on. No longer effects charges of the medkit.
Keys
Get rid of all aura related stuff.
Broken Key opens the hatch but takes 20 seconds (meter does not go down if interrupted). Has a durability of 5 seconds.
Dull Key takes 10 seconds to open the hatch. Has a durability of 15 seconds.
Skeleton Key takes 5 seconds to open the hatch. Has a durability of 30 seconds.
Gold Token now adds 25 seconds of use to a key.
Blood Amber is now Ultra Rare. It keeps opening the hatch when you let go. You lose the key upon use with this add on. Does not work with Milky Glass. Still works with Weaved Ring.
Eroded Token becomes Glistening Token. It is now Ultra Rare. Your key glows its color (green, purple, or pink) when you are within 16m of a spawned hatch. The killer can also see this glow but other survivors cannot.
Scratched Pearl becomes Shiny Pearl. It is now Very Rare. The killer can no longer see the glow made by the Glistening Token but other survivors can.
Those two work even when the key is on the ground.
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