inutilem
inutilem
About
- Username
- inutilem
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Comments
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I wonder if I should send in another ticket asking for mine to be restored since DBD deleted mine(as well for many many others).
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@Hex_Stalk well shucks. I already had those cosmetics. But DBD bugged my game and deleted my past event comsetics. I guess I won't be getting them back after all. =<
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@Milo To unlock the lore, yes, actually I am being forced to do it if I want that lore unlocked. I mean yeah, I can pick not to do it at all. But if I do want that lore, I would be forced to do its challenge to get it. Why does unlocking it have to have a specific challenge designated to do so? That's the point I am making here. I want to pick the challenges for unlocking lore. I don't want to have to do any specific ones to do so.
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@Milo You know, it's been revealed that some challenges require using a flashlight. I don't use flashlights, so, I don't want to do such a challenge.
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@Fibijean The Alchemist isn't a survivor or killer. So there isn't any correlation between the challenges and the lore there. And there is also the Entity category and Revelations category that, for the moment, don't feel to be tied to either killer or survivor side specifically. So, I still see no good reason to have to do the master challenges for both killer and survivor to unlock all of the lore on a Tome.
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I love events with alternate objectives. Not like with what they did for 2019's lunar event, but definitely like with what they did for the 2018's blight event. For me, it was like a vacation from the norm of the game. Most everyone was being casual and not being 100% serious. It was so nice! The people who would complain about such events; they can just not play until the event ends if they don't like it.
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/654217#Comment_654217
NOED takes zero skills also and if you get gen rushed that badly there are perks to counter the gen rush that isn't called Ruin
Exactly. A no skill NOED for the no skill gens. It's a fair trade to me. Also, Ruin has no power at high rank. It's ran so much that survivors are now well trained to either hit all their great skill checks or very well adapted to locating totems without small game(or anything for detecting totems for that matter). On top of that, Ruin is expected of you as the killer to have it, so some survivors start straight away looking for the totem without touching a gen and with that it would be taking out very early in the game. NOED is the perk survivors think that I am not allowed to use so they do little to prevent it.
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I use NOED more frequently lately. Why I do this? Because gens take zero skill to complete and with or without ruin they take only minutes to finish all 5. If I had more time on my hands as killer, I probably would never run it and totally be in favor of it being removed from the game(though if things were that way from the start in DBD, NOED might never have existed in the first place).
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Would be nice if the ranking system was just done away with at this point. The game already mixes player's ranks up so much these days that it really does feel like ranks are no longer needed.
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@Master said:
https://forum.deadbydaylight.com/en/discussion/comment/394572#Comment_394572
And why is that? Because there is not a single reason for ranking up.
I dont know what happened to the seasonal rewards promised on the 2018 roadmap, you better ask that question to BHVR
Yeah, there certainly isn't a reason to rank up now lol. Unless you still don't have your high rank achievements and you want them.
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Yes, I know. Solo quers won't care either way. And for certain, killer's won't care about afflicting their victim's rank. In fact they might enjoy it lol. So, the breaking of moral among players is stirred. And I have already noticed the return of the hook farming of teammates. They can't rank up anymore, so BP's is all they have left. That additional 500 BP's for safe unhook means nothing to them when they run WGLF.
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Improving the gameplay? I'd like to think that raising the bar would do this as well. But from what I have witnessed thus far, I have seen a lot of players just no longer caring and not really playing anymore because they are good players who are being down ranked or not ranking up at all. Anyways, whether you believe it's about ranking up or not, the matchmaking and the frequency of people ranking up are related and affect each other.
And yes, when it comes to dc's from either a teammate or the killer early in the game, it would be nice if there was a compensation for the players remaining. However, I am sure the penalty of taking away the ability to rank up(at least in the high ranks) when someone dc's is to discourage rage quitting. Because now when you do dc(or even suicide on your first hook), you are now causing everyone in the match to suffer rank wise.
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@Saint_Ukraine I did consider that possibility. But dedicated servers aren't due to be released for..atleast 3 months(or more) from now. And that's a long time. Plenty long enough to do some damage to the player base for sure. I hope I am wrong.
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@TheLastGreatStar I don't know what the issue is either. Before the new matchmaking went live for me, my lobbies were instant and more often than not I had green pinged survivors as killer and green ping lobbies as survivor and always got paired with other players my rank(unless they were swf). Now with this..nothing is good for my end.
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@TheLastGreatStar PS4 que times are good you say? Hmm...I wonder if the issue is for the PC players only than(havent read anyting for xbox players about it yet). But that still sucks. The matchmaking system should help people across all platforms regardless. So, this system is still flawed for sure.
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I think the new que method for killers is hilarious(and should be done away with immediately). Killers now have to wait longer than it takes for all survivors to gen rush just to get a game started. LOL! Anyone whose a killer main now will have most of their time racked up just waiting as opposed to actually playing. No one will have time to be a red rank killer no more if it stays like it is indefinitely. I am hoping it does not, but then that begs the question of how long do we have to wait for it to be fixed. I am about ready to put this game down because the wait just ain't worth it as killer. And playing survivor sucks cause my teammates are often much lower a rank than me and under skilled for the high rank killer we get. Or! I get a neverending succession of spawning into killer lobbies with very high pings. If it gonna take so long just to play a single match no matter which role I play, I might as well not play at all.
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@Plu said:
Interesting, i'll try that next time, btw i think we should get a "training" stage or something, where we are just alone in a map where we can test stuff, it would be cool imo
Sure would be nice if the devs could give us such a mode.
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Anyone who complains about facing up against Legion should go play something else. I personally never have a problem facing a Legion. And almost always all 4 us make it out alive(unless the Legion was running a mori). The killer DOES have counter play. Those of you who say he don't, have you even bothered to try before dc'ing? It so ez to waste this killer's time a caveman could do it. And even if they catch you, its not like you insta die on your first hook. Grow up, or go home kids.
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@Chaotic_Riddle lol Yes, the dc's. Personally, I think those that dc are just upset that they can't use pallet loops like they want to when against Legion and are too lazy to learn new ways.
@Eveline I just love that mask of Frank's.
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My top fav killer atm is Legion. The chasing down of survivors is what I love most as killer(aside from using moris). When Legion came out, I was like, "Finally! A killer that fits how I like to play as killer!" XD Also, Legion's mori is pretty sweet. <3
My second fav killer is the Pig. She is a real chore to play at times at high rank, but I do adore her. Her lunge can be fun to use and I love that her bear traps can have so many uses. Plus, she is so cute! <3
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I discovered something about Legion and flashlights that I had not noticed before. When blinded during frenzy mode, the frenzy is immediately canceled out. Also, anytime Legion is blinded, the frenzy meter is 100% depleted. Does anyone else know about this?
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I enjoy both and more with Legion. Legion really is the survivor of the killer world in which with little effort you can rank up with Legion. You don't even have to camp or tunnel to any degree with Legion and still rank up(p.s. when I say tunnel, I am referring to chasing and focusing on only one survivor until they are dead on hook or until all gens were finished), and I especially love that. I finally have a killer that fits my killer play style that allows me to rank up as killer and actually enjoy myself at the same time. Legion is also saving my sanity against bad pallet loop and vault placements since I am no good with the nurse. I love Legion so much. <3
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Only thing I didn't like about moonrise event was how the killers could eliminate the Vessels when getting a red envelope when you are at level 50 cost so much. And the BP bonus rewarded for destroying/carrying a vessel felt not rewarding enough compared to past events. Everything else was fine. Now, I wouldn't know of what kind of event to come up with exactly, but I do have a desire for a method of it being carried out in mind. I would like the killers to be given a separate event target from the survivor's event target with the BP bonus reward being very high. The event targets for survivor would not have to do with gens and killer event targets would not have to do with hooks. With it this way, I feel that players can just have the choice of playing for easy high BP gains vs playing for rank gain or even try and go for both.
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Here is mine.

