StupidButTru
StupidButTru
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@Bigbootiejudy666 said:
I don't know why everyone is bitching about spirit being "annoying". Like you bitches never complain about her before, why now?. Like the only thing that needs to be change about her is Anal Beads add on( which just needs to a ultra rare) So y'all need to stop whining about spirit and ######### about that NEEDS to bitched about
@MandyTalk is this civil or this acceptable
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@StupidButTru said:
https://forum.deadbydaylight.com/en/discussion/comment/747992#Comment_747992
Look at the last page on the Post and tell me what you see sir.
@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747990#Comment_747990
Looked through it twice and don't see anything from Peanits.
Whose name is that sir?
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747990#Comment_747990
Looked through it twice and don't see anything from Peanits.
Look at the last page on the Post and tell me what you see sir.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747978#Comment_747978
That's rich considering the OP of your post was banned.
Okay so why is Peanits okaying his post.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747971#Comment_747971
Professionally? By who?
@Radiant said:
I had some time and I did this thing that I wanted to do since long time.
Very quickly: I went through ALL THE PATCHNOTES since the launch of DbD.
I assigned a +1 to the buffs and a -1 to the nerfs that for both Killers and Survivors.
Here you can find the complete table of the things I took into consideration with the date of the corresponding patch - so if you don't trust me you can double check.
----> TABLE ----> https://image.ibb.co/jksWLA/table.jpg
Then I just summed the plus1 and the minus1 to see what happened, and the trend of the graph is pretty obvious.
----> CHART ----> https://image.ibb.co/fT2LDV/GRAPH.jpg
I leave to you guys any comment and consideration.
So next time you feel like linking me some old post from a Steam community make sure it isn't vile filled bs.
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/747923#Comment_747923
Excuse me. I'll let alot of things slide, but you do not attack me when I am trying to be civil. That Killer list was updated in this year. The survivor one was mostly removing broken mechanics. Stop this.
Here's a nice updated chart of all of the bs since while ago. This was done professionally and is updated consistently.
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@Phox said:
https://forum.deadbydaylight.com/en/discussion/comment/747907#Comment_747907
You sound ridiculous. You think that’s the epitome of killer toxicity? I have had killers be legitimately toxic i.e Wraith body blocking me in a corner and going afk, I’ve been tunneled and camped many times when it was unwarranted too. It sucks to lose to someone like that but it’s not the end of the world. That doctor was in no way being toxic. Stop trying to make a point comparing what I said to child abuse.
The doc literally ignored the survivor that unhooked, and chased down the injured survivor...... Okay buddy.
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@Auron471 said:
Most of the clips are due to lag. also for getting hit through windows, if i have a knife, i can in fact extend my arm past a window and stab someone on the other side.
@UlvenDagoth said:
Also, for your reading pleasure....
Read this first:
https://steamcommunity.com/app/381210/discussions/0/1621724915788214540/
Then This:
https://steamcommunity.com/app/381210/discussions/0/1621724915795099897/
The Devs that you keep yelling at are on the GAME'S Side. Not Killer or Survivor. If you hate it so bad, stop playing. Take a break.
But even though they call certain killer feats a nerfs even though it's a buff. BBQ and Chili got nerfed but reality was it got buffed. Dying light was "nerfed" but was stronger than before.
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@PhantomMask20763 said:
https://forum.deadbydaylight.com/en/discussion/comment/747743#Comment_747743
Duh, who isn't glad to see the changing of overpowered addons
*Looks at Moris* mhmmmm.
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@Mandy said:
@StupidButTru it seems that you are intent to try to pick a fight with me, please don't go there and please keep this thread on topic before I close it.
I'm not picking a fight I'm asking you a question. Am I not allowed to ask for answers?
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Of course you wouldn't because you enjoy these changes
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/746723#Comment_746723
I think it's pretty clear that it applies to EVERYBODY!
Can we do the same thing when it comes to balancing.
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@Mandy said:
I'm leaving a very public warning right here - keep your posts civil & constructive please I do not want to have to delete any more posts on this thread from people attacking others!
Do this apply to killer mains also or just survivors
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@UlvenDagoth said:
https://forum.deadbydaylight.com/en/discussion/comment/746648#Comment_746648
.... You don't know how this works do you? Like... wording and context and every thing can make someone rude. Look at how they are talking. That is rude. It doesnt need cussing to be rude. They are not asking questions, they are accusing the Devs of only caring about Killers and hating all Survivors cause Cote lost a match on DBD.
When Cote got bullied after that event what happened immediately after they nerfed flashlights and this whole thing started spiraling downwards but go ahead enjoy the game because it won't be afloat for much longer with these continual nerfs to survivors and buffs to killers.
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@Corrupted said:
https://forum.deadbydaylight.com/en/discussion/comment/745509#Comment_745509
Please, stop. As a console player, what you're saying is pure nonsense.
What's your gt
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/745493#Comment_745493
“Easy” what?
theres a reason he’s considered one of the weakest killers.
You think he sucks playing against a P3 leatherface on console is no easy feat considering we don't have a mouse pad to flick our controls around to our will, we actually have to use skills.
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@Peanits said:
Yes, we did. They were far too powerful and didn't take any planning or skill to use. Any time you got hit, you could use it to get a free health state. You could even use a syringe after the killer downs a survivor to completely negate the entire chase and reset them back to healthy. It was definitely too much.
So what will be done about killer with insta down capabilities? You mean to tell me insta heals were too much but leatherface with easy cool downs, is perfectly balanced. Did you even think of how this effects console players at the very least considering they aren't on the same level as PC?
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@Raccoon said:
If only there was a medkit add on that was just reworked to let you tank insta-downs.
If only...
LOL
So they just gave us MoM instead of actually fixing the perk. Wow cool.
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@Endstille said:
She will get her nerfs dont worry.
It is just that survivors will be even more mad because there will be hardly any lobbies to find which is already the case even on Weekends.
As a survivor I find games easily as a killer it takes 20 minutes to find a lobby. Killers aren't going anywhere
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/744559#Comment_744559
Where did I say it's the survivor fault? I'm saying that they are shooting their own knee with agreeing to this basekit change. Reading skills missing mate?
This literally points at the survivor mains. I swear some of you people in forums are special needs.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/736572#Comment_736572
They can have a maximum of 4 perks in a game, doesnt matter if they can choose of 20 different perks. It is ok to increase the stacks by tier maybe if you don't additionally increase the timer that you stay hidden. 6 seconds would be enough then to counter bitter murmur, BBQ, All Ears and stuff
That's literally what I said 5 stacks for tier three is fair enough
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@Deadeye said:
Like on many topics, the complains here are soooo specific...
@MissGamer456 Im all ears has a cooldown, how long do you want to loop the killer to get all stacks gone? And I bet it is not the majority of games where this happens. Sometimes it happens that you can't make the maximum use of a perk. Want DS last 5 minutes to make sure it gets triggered once a match? Should Poised take way longer because it triggers just 5 times and a majority of times you are not even near the killer?
@StupidButTru "Against scratched mirror Myers it is unfair to have all stacks gone in 1 min" A very special setup and also, in my opinion, nurses has a shorter range than the mirror, so a wasted perk, you don't have to pay much to get the aura reading from the mirror. And most of all, what do you want to buff here? Make it last for 2 minutes? Or do you want 20 stacks? If you know you play against scratched mirror, ok, the perk gave you clarification and is useless. Like against killers that don't have aura reading perks at all.
Generally to the above, these are special cases. If you want to balance the perk around these, what will happen to the majority of the games where the killer runs a single aura perk or two with restricted occurence? It will render them useless against you. So getting the information should be what you need to outplay it, not the braindead "just ignore this effect". Also think about asking for a buff in this direction, think what would happen to object of obsession. Hell no, thanks. Sometimes it is good to think about the whole thing, not about the few cases that annoy you
Also @StupidButTru I think what @Dreamnomad meant was that the pertly type style, not the content, doesn't help in any way
5 stacks of Distortion is fair is it not. Since killers have plenty of aura reading perks.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/comment/732029#Comment_732029
DiSTorTion ShuD hAv3 FIve t0k3NZ NoT Tre3
Doesn't lead itself to a civil conversion does it?
Prove why distortion shouldn't have 5 tokens
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@blackx2 said:
What about 3 tokens for nurse calling, BBQ and distortion? Because that ######### is infinite.
Obs: in case of multiple activations, start from first to the last perk.
Let me say this before the killer mains do. ThOsE PeRkZ wErE UlWayZ LiKe DaT nO rEasOn tO mAkE iT 3 ToKeNs.
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@DarkGGhost said:
OK NC don't heal in TR.
BBQ 1) lookers,2)hide behind the gens,3) stay still and hide
Hiding behind a gen doesn't work anymore they still see you. Spirit with Nurses calling lol come on now. "Lookers" aren't always close in proximity for you to jump in, and staying still and hide is a sure fire way to get downed.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/92459/distortion-needs-a-buff
No it doesn’t.
It alerts you to what aura reading perk a killer is running.
Lose a stack when someone is on a hook? You know they’re running BBQ and need to enter a locker every subsequent time another team mate is downed.
Lose a stack healing while the killer is close by? You know they’re running nurses and need to ensure you’re never in the TR for any subsequent heals.
See where I’m going?
Once you know what perk the killer is running you can now avoid losing more stacks just in case there is other aura reading perks the killer is running.
I've seen plenty of killers run different aura based perks. For example a Myers running mirrors with BBQ and nurses. My tokens will be gone in literally 1 minute just because he has aura based abilities. How is that fair? Sure it alerts you what perks they're running but it also give incentive to hide instead of running around like a chicken with his head cut off.
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@Dreamnomad said:
https://forum.deadbydaylight.com/en/discussion/92459/distortion-needs-a-buff
Lose the condescending tone. People are allowed to have opinions that differ from you without being idiots. The idea behind distortion isn't to give you immunity from killer perks for the duration of the game. If you know the killer has BBQ, then there are ways to avoid detection w/o losing distortion tokens. Same goes for Nurse's calling actually. Once you know what the killer is running, play accordingly and don't just assume that one survivor perk should counter multiple killer perks.
I'm entitled to have any tone that I want just like you do too. The reason why distortions deserves more tokens considering all tiers only stay at 3 tokens and no more. At least give 2 more for tier three. Also you're not always right next to a locker you know.
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@CrtKazz said:
Three are balanced. BBQ and nurses should only proc once you figure out they have it giving you knowledge how to react in the rest of the match. Same for things all ears or territorial that you may not see as much. Gives you a lot of knowledge and an escape at that!
Use it with Babysitter btw and you both get to lose the scratch marks 😊
3 is not balanced at all because of reason I said in OP too many perks for killers that aura reveals.
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@humanbeing1704 said:
it really should just be 3 tokens at tier one to 5 at tier 3
Exactly the fact that it stays at 3 tokens all the way through is redundant might as well stick with t1
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@Spartagone45 said:
https://forum.deadbydaylight.com/en/discussion/comment/724781#Comment_724781
Bud, you yourself are not in the low ranks. You're Rank 9, that is half way. You are not considered low rank until you are mid-purple to red (Rank 5 - 1). So don't come at me with the "You’re obviously not in the low ranks then" because you yourself are not near the low ranks. You're only paired with low rank due to that fact that you're in a SWF.
I'm a rank 4 am I not in the low ranks?
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@Ringy01 said:
Not only that but if they close hatch you can reopen it with a key once the killer runs away to a door. Keys op.
Killers can ignore your DS and just insta kill you. Mori OP
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So having to finish 5 gens to use a key is a end game button? Wow it's official guys you can end game after completing 5 gens. See how stupid you ######### sound.
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/724666#Comment_724666
If a survivor has a end game early button, why can't a killer?
How do survivors have a end game early button
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/724591#Comment_724591
Bringing a mori to kill someone using a key is toxic?
A key can only be used when hatch is spawned, a Mori is used immediately after a unhook. Definitely not the same.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/724595#Comment_724595
You are seriously complaining about a Bubba... any credibility you had is gone. He CLEARLY just got Bubba, he doesn't even have BBQ 3. His loadout is awful, he knows it. He probably did it for a daily. Move on with your life.
He was a prestige three so nice try
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@YaiPa said:
Imagine having three decisive and two keys in a team, and complaining for an ebony.
Imagine ignoring the problem and trying to blame survivors for Killers being toxic.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/701164#Comment_701164
Yes, people would not equip it.
And that's why it didn't happen.
So in terms your argument is invalided.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/701138#Comment_701138
Well let's say Adrenaline's sprint bonus got nerfed by .5 seconds, then again, and then by a whole second, resulting in 3 seconds of sprint in total after all the nerfs.
I won't see any pure Adrenaline users take it off after these nerfs.
That's a minor nerf let's change that up if Adrenaline got nerfed to the point where the perk activates you get the full health state but no speed burst a lot of people will unequip the perk. Better yet they give you the speed burst but no healing a ton of survivors will replace that perk completely nice try tho.
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@Boss said:
There's a Steam discussion listing every single Killer nerf since DbD released.
You might wanna look that up.
There's more nerfs to survivors than killers, did we already forget killers including wraith trapper and hag got a huge overhaul and got buffed?
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/701130#Comment_701130
It was an example to show that any amount of nerfs does not mean it's now balanced or weak, and vice versa.
But again you're not being specific what do you mean, you can say all that statement but you need to elaborate on your statement
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/701105#Comment_701105
Compare? Why?
You said they're not getting nerfed, so i tell you that's not true.
The amount of nerfs is not a good indicator of balance.
You can nerf something 3 times and still have it be very strong, and vice versa.
Can you elaborate on that tell me what perks or mechanic for survivors that got nerfed but is still strong. If you say BT, SC, DS already your point is invalided.
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@Rivyn said:
I just don't get it. Talk about balancing all you want, I'd say matchmaking takes the cake. And yet, for whatever reasons, devs just cannot get a handle on it. Why? What makes it so difficult to get a halfway decent matchmaking system in place? I know SWF throws a monkey wrench in it, when you can drag low/high ranks into things and screw over killers/solo survivors, but at it's core, why is it broken? Why do red ranks appear often in low rank killer queues? Or low rank survivors against a high rank killer? As it stands, why have a rank system at all when matchmaking apparently throws it out the window?
People are quitting
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@Peanits said:
You are definitely within the killer's range in this clip. You're close to the edge of the attack cone there, but without a doubt still in range. Adding to that, the killer is also the host, so you can expect a little bit of latency. Even 100 ping is a tenth of a second. A tenth of a second when you're moving at 4m/s is 0.4m, to put it into perspective. Latency is not something you can ever get rid of it, it's a fact of online games.
He's learning you, you might wanna pick up some tips to make your game better.
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@smappdooda said:
The problem with SWF seems to be the amount of information they are privy to since they can communicate soooo... why not give the killer the equivalent of the same info.
If it's a SWF team of 3 or more, let the killer see their aura at so many meters (like OoO). Only seems fair that if players can know where the killer is at a lot of times, why not the killer know where players are sometimes? It's all about information and who has it.
*Leatherface screaming* is what will happen if killers get a built in aura Tracking
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@Sauceman_Tim said:
https://forum.deadbydaylight.com/en/discussion/comment/688118#Comment_688118
WOW. Again another survivor main misunderstanding the WHOLE point of my post. Congrats survivor you actually made your argument based on the assumption the killer is trash at the game and that's why we hardly ever win against SWF
He's not wrong tho
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@oxygen said:
It's as against the rules as any other disconnection. So no point in reporting it, as unless they reach the punishment threshold they won't recieve any punishment for it. Not treated any differently to any other "use" of disconnecting.
At least the upcoming queue cooldown system will make it less convenient, as people that disconnect a lot for any reason will spend more and more time waiting to queue as opposed to playing the game. Maybe they'll do everyone a favor and quit for the day, or maybe even uninstall the game entirely if we're lucky.
Nice make the killer lobby wait time even longer
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/689404#Comment_689404
But that's exactly my point. We actually don't know how much energy/resources/manpower they are dedicating to certain tasks because we don't sit in on their meetings or watch over their shoulder as they work every day. I don't know if you've ever worked in a company office, but typically they have different teams for different tasks. The programmers and game designers are not the ones creating cosmetics.
Yes, it's possible that they are funneling all their money and technical resources into the development of cosmetics while ignoring the long-term health of the game because they are greedy moneygrubbers who don't care about their game or their player satisfaction.
It's equally possible (in fact, more so, if we assume that the devs are neither complete idiots nor pathological liars) that they are pushing out cosmetics precisely because they care about player satisfaction and game health in the long term. Cosmetics are far easier to develop than game mechanics, harder to get wrong, and don't need as much testing and iteration, therefore they are able to be implemented much more quickly and frequently. At the same time, cosmetics bring in more retinue for the company which can then be redirected into larger and more complicated tasks like game balance and dedicated servers.
We simply don't know what's going on behind the scenes, and it's incredibly foolish and presumptuous to pretend that we do by complaining about the developers and their priorities as if we know anything about their motivations and intentions aside from what they've told us themselves.
So to sum it all up we need to mind our business and let them do what they want
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@Incurable_BOFA said:
https://forum.deadbydaylight.com/en/discussion/comment/689557#Comment_689557
They're just ideas, I'm sure loads of game devs makes tons of bad ideas and then after being able to put more time and resources into said ideas they realise they won't work.
Bad ideas at this point. A built in honed stone? Spike Traps? Iridescent Stone built in?
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Lol no
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This whole thread is how to make Trapper broken and hard to play against. Oh boy I'm glad none of you are developers otherwise this game would be in a bigger shithole than it already is.