Discussions

339,151 discussions.
  • I haven't been very active lately and the PTB just went live. What exactly have been the PTB changes that everyone has been talking about? All I know is the Pig nerf that's it. Does anyone have a list of it or something?
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  • Frank's Mix Tape: Removes 25% of the bleedout time. What is the idea behind this addon? The Deep Wound Timer cant go down. So explain this addon,pls.
    5 comments 72 views last activity
  • - Footsteps to quite - Grunts to quite - Chase music to load (especially from survivors perspective) Can we expect improvements in the upcoming mid chapter patch?
    12 comments 702 views last activity
  • This is your corner of the forums where you,Pig mains, can cry thinking about the PTB patch notes. Piggy end game potential was nerfed. On of the best perks for Pig,Remember Me,got gutted. She doesnt need nerfs,if anything she needs QOL changes.. But dont worry,piggy mains. Everything is gonna be okay,soon.
    32 comments 592 views last activity
  • when players say that the ptb sucks change it back did they even try it out first? cause all i hear is way this ptb sucks and it sounds like they just read the patch notes and then complain about how this patch sucks:( before you spread hate on the patch just try it out first like come on dont just read the patch notes. if you havent even tryed it yet!!!!
    10 comments 72 views last activity
  • This is getting really old, I get it, we all have different opinions, but why cant we all just respect them and each other like adults? The fog whisperers are representing the game, the devs, and most importantly, the community. What will new players do when they see all the streamers attacking each other on Twitter, discord, each others streams ect. Seriously, cant the devs talk to all of them a
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  • This did not need a nerf, so original gate time was 20 seconds apparently? Then you went down to 15 for whatever reason, Remember Me would make this 45 seconds instead of 50, that's not bad, good change. But oh no, Remember Me has a max of 16 seconds so the gate time is now 36 seconds. So it's less then an adjusted Remember Me giving Killers less time to stop Survivors from leaving. Now in a sc
    5 comments 112 views last activity
  • I play a match with killer get 3 or 4 kills and avg. post game lobby chat looks something like this: SURVIVOR 1: F**king cancer killer SURVIVOR 2: Tryhard ######### plz SURVIVOR 3: gg * SURVIVOR 4: No skill baby killer I play a match with killer and get 0 kills and post game lobby looks like this: SURVIVOR 1: F**king EZ SURVIVOR 2: gg * SURVIVOR 3: Get f**king rekt scrub SURVI
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  • I love the killer called The Doctor. He is too weak. Please buffer him. I want everyone to play with him.
    6 comments 92 views last activity
  • Legion: Eh, not that bad. Granted, he feels slower than normal and Frenzy feels kinda sluggish but other than that he's just become more of a "set 'em up knock 'em down" killer. Also they FINALLY listened to my suggestion about character themes: CHECK IT OUT! https://youtu.be/YfnjM22-0So
    19 comments 412 views last activity
  • I think they really dropped the ball on a lot of the changes they made regarding balance around perks/killers and such related to the end game. The nerf to Pig was completely uncalled for. So what if it made her end game play potential stronger? A small buff to Pig wouldn't have broken the game. And let's be honest, it would have been a small buff. If a survivor with a RBT couldn't get out i
    4 comments 152 views last activity
  • A while back on one of the streams it was mentioned that a priority would be that killers addons rarity should be averaged for all killers (having a set amount of addons per rarity tier) and that killers without ultra rare addons will recieve them. After wraith, this hasnt been seen or even mentioned really at all. And all the while we've seen DLC after DLC being released. Granted the new DLC's
    2 comments 22 views last activity
  • Like 80% of this patch shouldn't go trough... And i don't even understand some of the logic behind most of these changes. I mean why nerf pig and the most fun build in the entire game!? End game piggy was like my only go to build when i was so bored of this game. And seriously why, WHY would you put the timer on the terror radius instead of the chase, now you are killing all kinds of other build
    10 comments 252 views last activity
  • So recently, I've noticed quite a few people have been banned for using the 2 killer bug. I've also noticed that some of these abusers have been temporarily banned while others have been permanently banned. What is the reasoning for this?
    16 comments 165 views last activity
  • Come here to cry in legion, because even though I play console, the ptb still hurts beyond PC
    15 comments 162 views last activity
  • Ok. What are the devs thinking. To add more nerfs. To a killer. Who already has a hard time downing survivors as it is. Who’s special ability to add a status effect that literally does nothing but waste such little time. Who’s power is useless after once used to injure a survivor(s). Who has worse penalties now than a broken killer (looking at you nurse), but yet still manages to have such little
    0 comments 52 views last activity
  • I can't believe what i just read. Hes going to get the heaviest nerfs i have seen so far, surpasing by far the freddy nerfs post launch changes. Is this an april fools? The Legion can no longer see blood pools (in addition to not seeing scratch marks) while in Feral Frenzy. Goodbye bloodhound. Feral Frenzy is immediately and automatically cancelled whenever The Legion misses an attack
    15 comments 182 views last activity
  • Example: Hook-Saves, Discordance, not producing loud noise indications when playing killer in PTB. Which are, kind of important for playing killer.
    2 comments 22 views last activity
  • So now that the details behind the EGC are all out, it seems like NOED is gonna be more common than ever. I get the idea they were going for but overall the collapse only seems to benefit the survivors. The gates opening faster, along with the Remember Me nerf, both weaken any leverage the killer had in the endgame at all. The only real tools you have now are NOED and Blood Warden once the gates
    4 comments 122 views last activity
  • Sooo.. I finish two generators and see literally nobody the whole round besides the killer. And the one person I unhooked twice. I manage to sneak around the killer until he leaves the general area and return to my third generator. There's a Nea there working on it, and I decide it's all the better and continue helping. Until the killer shows up. I sneak aside in the opposite direction, Nea gets h
    38 comments 741 views last activity
  • This is only the test build, not everything you see will be implemented if the devs get enough feedback and game statistics to actually go through with certain features. Just continue to experiment, try to have some fun, and stay positive. Give the devs feedback, tell them your experience, and we’ll see what they’ll have in store for us soon enough. Stay safe, everyone. :)
    6 comments 82 views last activity
  • RBTs only become active whenever a generator is completed. Inactive RBTs will no longer trigger when attempting to leave via an exit gate. *NOTE: Initiating the End Game Collapse will not complete generators, but will block them. This means that any inactive RBTs will remain inactive. The RBT timer now stops if the Survivor is within the Terror Radius, as opposed to when in a Chase. I'm
    10 comments 202 views last activity
  • Hello, Kind of off topic from the main q&a, but if relevant please can this be moved? With the PTB, is the intention to find bugs, or to test for balance? If there is any interest in balance issues being raised, and how can comments of this nature be validated on an open forum? Thanks!
    2 comments 52 views last activity
  • There's so much suspense! What could it be? Licensed cosmetics? Crazy new balance stuff? Merch? The possibilities are endless! The minutes feel like hours! The hours feel like days! THE SURPRISE IS HERE! https://forum.deadbydaylight.com/en/discussion/58915/cosmetic-reveal-mid-chapter-2-7-0#latest
    155 comments 6,055 views last activity
  • Frenzy power gauge amount lost when landing an attack outside Frenzy: 50%. (was 100%) What does this mean? I understand all the other ner….. I mean changes, but I don't understand what this implies.
    3 comments 52 views last activity
  • I was thinking about their buff on the PBE to Left Behind and it's still a useless perk. If you're the last person remaining, the hatch is open. There is no longer any need to repair any more generators. I had an idea to make it a workable perk and wanted to know what everyone else thought. "When the hatch is closed, and you are the last person remaining in the trial , the killer's aura is reve
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  • When the Entity blocks vaults survivors can sill jump over it with no punishment. It's been a bug for a bit and hopefully can be detected or fixed when this PTB comes to live. :(
    3 comments 42 views last activity
  • I hate the upcoming update to the legion. Deep wound looks like it's going to be as useless as the Pig's reverse bear trap. With feral frenzy no longer lowering the wound timer, and merely being near a survivor stops the timer , the legion will have no reason to chase anyone. Personally, I chase anyone nearby and if there's no indication of other survivors nearby, I tunnel the last one I hit. I d
    6 comments 282 views last activity
  • I know there is already consequences for people who disconnect such as no bloodpoints earned and items lost, very little points rewarded to the killer, or points rewarded to the survivors if killer dc's, and player levels are affected and all that.. and they can be reported but that don't seem to do anything when you report people for rage-quitting. However these consequences are SO minor that n
    16 comments 923 views last activity
  • I wanna open them so my survivor friends can leave when they make it to the end game. (Yes I’m serious)
    22 comments 512 views last activity
  • Until the changes on the PtB go live, I encourage each and everyone of you to show these crybaby entitled survivors who whined until Legion is nerfed into the ground. Play Legion with Franks Mixtape, and Stab Wounds study. I am so sick of killers getting boned, due to survivors constantly whining about not getting free escapes. So play Legion, play with the best add-ons, and bring a mori
    102 comments 1,874 views last activity
  • I have learned much through this community and had a over all good time and came out knowing more than I did coming in, I am sure I'm not super known in this community but I want to give you guys the good ol' appreciation message, feel free to say what you like, I sure got into some Killers and Survivors through this. May not have a lot of topic here but thank you all, truly. A little to add
    7 comments 232 views last activity
  • WE SHALL NOT STAND FOR THEIR BIG HEADED-NESS FOR TODAY, WE SHOW THEM THE TRUE VICTORY THE VICTORY BESTOWED UPON US BY THE PROPHET BUBBA THE GREAT, BARBECUE AND CHILI SHALL LEAD US TO ASCENSION GRAB YOUR WEAPONS, FOR THE WAR OF THE TOKENS IS UPON US! THE ENTITY IS NOT OUR MASTER, FOR BUBBA! FOR GLORY!
    9 comments 182 views last activity
  • regardless if the game is getting more balanced with all the survivors nerfs, the fact is that is getting less fun to play as survivor, most people say tha trials can be done in 5 mins if your team do gens but lets face it where is the fun in that. there where several trials where i were never chased, i only worked on generators and it is so boring even more with everybody using ruin now. so i
    9 comments 162 views last activity
  • I have enjoyed playing killer, but I'm seriously consider playing a survivor only because whenever I play as killer, these rank 10-14s object and pallet loop where it is impossible to chase them or kill them when they do this They do this with the shack that has a window and pallet in it(works regardless of whether a pallet is there or not). They will do it with walls, and any object that takes l
    Dev
    16 comments 382 views last activity
  • For those of you who encounter this heinous bug, try this work-around instead of disconnecting: The bug affects your side-side movements, as it's attempting to wiggle. Only go forward instead, using the camera to turn yourself. If you keep W key/control stick Up and don't use it to turn or aim yourself, you can stay more or less on course. It's not as effective as playing normally, I know, bu
    0 comments 32 views last activity
  • To be more fair to Survivors all Killer are getting major changes! Trapper--Starts with NO Traps, bag add-ons start with 1 Trap all the way up to 2 traps but pick them up slower because theys so heavy. Wraith--He is now a 110m/s Killer to offset his unfair speed while cloaked. He can no longer remain cloaked while near a Hooked Survivor and his camouflage has been taken away and replaced with h
    13 comments 142 views last activity
  • I will main Nurse. Why should I play pig in high rank? She got 2 nerfs. And 1 nerf, destroy my end game perk build. The RBT had 1 function in the end game: The survivors cant leave the game If you buff the pig, then I will play pig in high rank. Now you will only see Spirit,Nurse and Billy.(maybe Hag) Btw pls fix the Spirit sound bug. HINT: Im a pig main Example f
    17 comments 272 views last activity
  • The Pig can still crouch. How long before they realise and destroy it as well?
    8 comments 112 views last activity
  • You didn't just gut him, you scraped out the hollowed out shell. Who approved this? Do you actually play the game? Killed end-game, killed Legion, what even is this PTB? Why was this allowed?
    41 comments 652 views last activity
  • -Exit Gates open faster....Bad -Decreased collapse timer when a Survivor is hooked/dying and HUGE rewards for altruistic actions completely remove any incentive to take the collapse seriously. Great time for another Borrowed Time buff in the Second Chance Meta ;( Pig - Garbage can Legion - Garbage can...patch notes deceptively make it seem like cooldown add-ons were buffed, but vanilla cooldow
    8 comments 232 views last activity
  • I mean the newest easter skin "rose tinted glasses" the f*ck is that lol. I just had a meme ace in my game that just kept running around and nodding with the new skin it was too funny :D
    2 comments 22 views last activity
  • Just got hit with a 24 ban for exploiting and the only thing I can imagine that would trigger that is when I did the 2 killer glitch. The message is a little inaccurate though, it says you exploited to gain a competitive advantage, even though in the single game I used the glitch I played as pig and trolled around pretending to repair gens and the killer ended up just farming that game. So it loo
    6 comments 522 views last activity
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  • If Wax Brick and Fastening Tools moderately reduce the chance of survivors escaping a Bear Traps grasp could you use this to keep a survivor immobile with RNG in your favor? From what iv read the end game timer only slows if you hook or put a survivor in the dying state, could you trap someone after the gates are open and leave the survivor in the trap to hold a survivor immobile while the clock
    3 comments 222 views last activity
  • Hi i wanted to ask if you can still change in-game killer cards ext. And will i get a ban? And can i also change it to what ever i want? Thx
    Mod
    9 comments 1,792 views last activity
  • Before you add a timer to keep killing the survivor, do something for the killers who camp the hook and don't let you do anything in the game. Is so frustrating to play against that kind of players and its killing the game. You should maybe add something that when the killer camp a hooked or critical down survivor for like 10/15 seconds in a X range to give to the hooked/down and the helper a bo
    10 comments 152 views last activity
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