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PeepingPeacock

PeepingPeacock

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PeepingPeacock
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  • @theArashi said:

    I wouldn't say she is dead but I when I play her I have to really focus and push myself.

    I still can do well against the best survivors but what's the point? I can play my trapper and get similar result and if survivors want to finish the game in 5 minutes and escape with keys then I can't do anything about it.

    She is the most taxing killer for me with not much payoff.

    Yea Nurse requires a bunch of skill to play and you need to be stressing to pay attention and predict a ton, all to get around the same reward as just playing spirit. There's no reward anymore and no real reason for anyone to learn Nurse as long as they have Spirit unlocked. Spirit is easier, less stressful to play and gives more or less the same reward.

  • Base Nurse never should have been touched.

  • They shoulda gotten rid of the cooldown like everyone said during testing.

    Exactly zero feedback was taken into account for her changes. None of the many garbage addons were changed or improved, the only changes addons got were nerfs. That awful pinging noise that we were told was "placeholder" just got ######### removed with no replacement so its impossible to know if your power is up unless you look off your screen to check, unlike every other ######### killer with a cooldown. Absolutely terrible changes, but when your looking to legion a killer I guess it makes sense to completely ignore everyone so the killer is as garbage as possible.

  • "Slight Changes"


    Almost all of her addons are garbage

    Massive nerf to her basekit

    Zero changes in response to feedback


    What a bunch of garbage and lies from the devs.

  • @ABannedCat said:

    https://forum.deadbydaylight.com/en/discussion/comment/796315#Comment_796315

    I refuse to call it "The Nurse" from now on. A Nurse with a cooldown is not the Nurse, its somethign else.

    They didn't take any of the feedback on the changes and actually made her even worse than she was on the testing servers by increasing recargetime on swings and nerfing the cool down addons. These changes are so terrible its upsetting.

  • I really want to hear a statement on the Nurse nerf, its one of the largest nerfs I've ever seen and not a single question about nurse on the Q&A was answered. I really, really don't want them to kill nurse and force Spirit on everyone. Hoping those basekit changes get reverted.

  • Spawns got stealth nerfed a long long time ago so that survivors spawn grouped up. The offerings have always been worthless though, killers want the survivors grouped, survivors want to be split up. They do the opposite of what the person using them wants.

  • Nurse basekit has to be restored, its embarrassing that the BHVR didn't answer a single nurse question in the Q&A thread.

  • Why did you call Nurses nerf "slight changes" when in reality it is a massive nerf and fundamentally changes her ability from one with no cooldown to one with a cooldown and no added benifits, messes with muscle memory by adding delays after every blink and by charging a blink removing all saved cooldown. It seems very dishonest. Especially when the major point of contention was her addon's and not her base ability, and the changes to her were billed mostly as an addon rework. Really hoping you remove the basekit changes.

  • @Bigbootiejudy666 said:

    I'm so confused, Why is everyone so mad about the Nurse change? I think she fine

    People are mad because they lied about what is now Nurse getting Legion'ed.

    It was originally pitched to the forums as an addon rework with slight changes to base kit.

  • "Slight changes" my ass

    If 3 seconds off of trap setting time was enough to make Hag high tier from garbage

    This change is more than enough to dumpster Nurse from high tier.


    Time to learn and play against Spirit every single high rank game. Thanks BHVR. Thank you for destroying one of the most skill intensive characters in the game when all you had to do was change addons, I appreciate it.

  • We don't need to try her to see that the base kit change is one of the worst ideas they have ever had and a complete lie from the "slight changes" line they had before this.

  • Allowing people to weaponize D/C's to get their way by ruining many games isint a solution. Punishments need to happen for screwing over everyone else in the game. If people have a problem with the game they can complain to the devs or stop playing, not run around ######### over everyone when they don't get their way.

  • None of that refutes what I said, and the post you linked literally says you should not base anything off those stats alone. If they have updated stats, show hags killrate, comparing nurse to one of the worse killers in the game that still manages to get a 60% kill rate says nothing.

  • It makes zero sense, nerfing Nurse is only relevant in high level play and there are way bigger balance problems at higher ranks than Nurse. They haven't even released any statistics that would support this nerf. Hag has a higher killrate than nurse.

  • @Mr_K said:

    https://forum.deadbydaylight.com/en/discussion/comment/733196#Comment_733196

    Yes, I get that warp speed thing as well. Usually during fatigue.

    I'm suprised you also get that outside of fatigue, there goes my theory of the server not registering the slowed movement speed in fatigue.


    This is offtopic but I run the same perk setup as you but with infectious fright in place of Nurses. Do you not have it unlocked or do you prefer nurses for some reason?

  • I'm getting stuttering and rubber banding after blinks even with 66ping. Its pretty awful. There are also times I go warp speed while fatiguing.

  • I know this isn't as good as a real solution but the "stake out" perk seems like it would help you

  • They are really, really bad. If you play Nurse everytime you blink you microstutter or lag 3 steps back at the end of it. Its horrible, servers absolutely need more time in the oven before being taken back out.

  • And I thought I had it bad

    Jezzus that was painful to watch

  • I have a feeling that survey isn't going to be friendly towards these servers, because they are godawful.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/729653#Comment_729653

    Its not a glaring issue opt out would be an issue.

    No killer would EVER choose to play on servers with a delay when they could opt out and host again.

    Then put the servers back on PTB where they belong and keep them there until playing on servers doesn't break some killers or make playing the game feel sluggish as hell.

  • Holy ######### playing Nurse on servers is ass, every single blink rubberbands you back like 3 steps even with 66ping. These servers are terrible and were delayed for a reason, add an opt out please god.

  • DS is one of the best perks in the entire game, what are you even talking about. How do you even come up with something like this when nearly every trial has at least one DS in it.

  • I'd rather have an intelligent nerf to Nurse and not an easy one.

  • Easiest way to buff killers without having to do anything insane is roll addon's into base kit like they did with wraith, hag and pig. This has the benefit of also allowing people to easily understand how much stronger a killer would get because of the change. This approach would work for basically everyone but huntress because the main thing holding her back is bad map design and not really her power.

  • Nurse's, although its not because of her bio on the info screen. Every single one of her addons tells a mini story that fleshes out her backstory, the people she interacted with and gives little bits and pieces of what her life was like. It reminds me of Dark Souls where the majority of what you learn about the world is in item descriptions.

  • @sluc16 said:

    https://forum.deadbydaylight.com/en/discussion/comment/707608#Comment_707608

    Ridiculously argument. No cleansing? Sure I'll just star broken and sick the whole game.

    Lol yes, this is EXACTLY what good survivors do against plague. You say it like its some kind of big deal but this happens literally every match in higher ranks, go watch any red rank streamer game with plague in it. Even purples know you're not supposed to cleanse.

  • @KidDope25 said:

    https://forum.deadbydaylight.com/en/discussion/comment/706985#Comment_706985

    No it’s not fine and shouldn’t be forgotten since many of us spent our hard earned money on a DLC where one of Ash’s perks doesn’t work anymore and 2 are VERY situational

    If you bought ash because you and everyone else realized how hilariously overpowered MOM was before it came out, that's on you. P2W garbage has no place here and it was clear as day it was going to be nerfed, buyer beware.

  • @sluc16 said:

    Is nothing against the perk, is annoying but totally counterable.

    But I just know that 8 out of 10 games, the killer is gonna be running ruin, like seriously? Don't you wanna try anything new from time to time. I gets boring to know already that you are gonna face that perk, something similar with bbq and chilli, but not as much as ruin.

    "Don't you wanna try losing from time to time."

    Nurse is the only killer in the game that can consistently get away with not running ruin and shes planned to be nerfed so they might not even be true in a while.


    That its accepted among killers they only have 3 perk slots and ruin is ridiculous on the devs part. If a perk is as mandatory as ruin is they should have changed how gens work a long time ago. They completely changed healing when every survivor ran self care and its about time they did the same for gen speeds.

  • @Usui said:

    Nobody wants to play survivor, take a guess why. :)

    Blows my mind how people still don't get new killer = more killers = longer killer que times

  • @Mochan said:

    I'd just like to say: no.

    I'm not staying in a high ping game, sue me.

  • Nurse by far, its like playing a totally different game, same with hag. Although if the team sucks at knowing what to do it can get frustrating. I like that they both force a stealth aspect to the game.

  • @Mochan said:

    If the killer sees me break the hex totem or reasonably assumes I'm the one who did as I'm coming from the explosion, you can bet your butt I'm gonna get tunnel-camped for the game. Happens maybe 7/10 times that they see me break the totem.

    Is there a reason why you all feel like I murdered your wife and daughter when I break your hex totems?

    I think its the same reason survivors get mad at Franklins demise, its annoying.

  • @Kilmeran said:

    @Mochan I am so going to be flamed for this one, but the fact that the devs here balance around where most players seem to hover, as opposed to the high ranks, is why I've stuck around with the game.

    That was the thing I got sick and tired of in Overwatch and other esports games. I'm almost 47 years old, and I'm not going to ever climb in those games to be where high ranked players, half my age, with better hand-eye reflexes are at. The balancing around them just makes the game unenjoyable for me and the wife.

    So, I finally left and took my money with me. And I hope it works out for them. Blizzard has never had a game last long as a real esport outside of SC2. And they've been chasing that rabbit for far too many years now, to the point that after 25 years playing their titles in my rotation, I don't find any of their titles enjoyable anymore so uninstalled all titles and the Bnet launcher.

    I'm glad Behavior isn't treating DbD as a competitive game or an esport.

    I'll never understand how people believe Overwatch is balanced for high level play, I stopped playing that game because of how Blizzard flat refused to balance the game for people that knew how to play it.

    In its entire existance, Bastion and Mei have never been anything but a joke to people that can aim because if Blizz made them even remotely competitively viable they knew bad players would throw a ######### fit. They are so lazy with balancing changes its outrageous, instead of buffing characters to actually work as a counter to team strategies consisting of stacking heros they threw up their hands in defeat and flat out removed the ability to even have more than one of the same character on a team. A core part of their game they had hyped up. A joke of a game that centers their balance changes more on community outcry than healthy gameplay, the TF2 pro scene that plays nothing like the game it comes from and is developed entirely by its own community is miles better than whatever crap Blizzard's dedicated paid teams spew out.

  • The grind is annoying and getting lowered in the next patch, I 100% agree that perk gain should be increased.

    "the barrier to getting any build worth using is so high that I can't recommend it to any of my friends"

    People that are new to the game don't need the best perks, especially as a survivor.

    The vast majority of the best perks come with the base game, the only perks that are must buy are DS, BBQ, and Ruin (OoO too, if you run swf).

    You don't need Adrenalin, Dead Hard, Decisive Strike and Borrowed Time to have fun playing Dead by Daylight

  • I care about rank, but only because it means that I generally won't be playing with sacks of potato's.

  • Devs dont balance for higher ranks and 3 gens poping a minute into a match is almost entirely a problem at higher ranks. I wouldnt expect anything about gens being done anytime soon, especially after a potentially meta perk to slow down gen progress got nerfed in the PTB.

  • Had-no-fun field is busted as ######### and way worse than badham ever was, zero idea as to why it didn't get picked first for a rework. It's widely known as the best survivor map by a large margin and when a similar thing happened when it was widely known meat plant was the the best killer map by a large margin, it got assloads of safe pallets added to it.

  • "but in my mind that means any functional killer at that point does not have four perks. Rather, they have three perk slots and a Ruin slot. And since Ruin is supposed to get found and destroyed as soon as the survivors can manage it, that means that a killer will functionally have three active perks for the majority of his game time."


    Its not in your head, this is how the game is currently balanced. Unless you're playing Nurse one of your perk slots is ruin in higher ranks, period. If you consider playing Dead by Daylight to be fun, then you run Ruin so you can play it.


    "...say that Ruin doesn't really work how it's supposed to against the best survivors, because they're so used to it by now that they can hit the harder skillchecks easily/know every possible totem spawn by heart."

    You run Ruin to prevent survivors from getting bonus repairs on great skill checks at higher levels, and checking every possible totem spawn takes time. There are no 4 perks good enough at high ranks for you to not include Ruin.

  • People are mad at DS because its not an anti-tunneling perk, its 60 seconds of immunity, your post is wrong.


  • @Fibijean said:

    https://forum.deadbydaylight.com/en/discussion/comment/661031#Comment_661031

    Yeah, that's fair. That's why I feel like a good compromise would be to allow killers less information, but not none. For example, they can see that certain survivors have items, but not which items they have. And I also don't think they should be able to see the survivors themselves, because similarly to how survivors can get into a match and make educated guesses about the killer's loadout based on the type of killer ("Ah, it's a Nurse, probably has BBQ and Nurse's Calling, maybe Ruin") killers can look at survivors in the lobby and make similar guesses ("Nea has a flashlight and is wearing brightly coloured clothes, probably planning to loop and be toxic, most likely has DStrike and Balanced Landing") and adjust their build accordingly.

    You can't remove the ability to see what items survivors are bringing unless you remove the flashlight interactions with killers. Being totally blind as to whether or not you're loading into 4 flashlights as hag is complete bullshit and would lead to a ton of D/Cs.

  • Please don't touch her base kit.

  • @SpaceCoconut said:

    Honestly the only tweaks she needs are to her addon the Waterlogged Shoe. Maybe change it so it's similar to Wraith in that her traps are immune to flashlights with the addon.

    Really, everything else is fine. Just practice with her. If survivors don't move on a trap, move in and make them move to a new location with a different trap and get them there.

    The only thing she needs is to loose the flashlight burning traps mechanic in all cases, its absolutly stupid how two flashlights in lobby means playing that killer isn't worthwhile. If the devs got rid of that, hag would be fine and one of the better killers in the game.

  • The nerf complaints started shortly after rank reset, I'm positive it was survivors that don't know how to play against nurse getting destroyed by nurses much more experienced at the game than them. The survivors then went on to pitch a fit and that's how all this got started.

  • They tried it and survivors abused it. Do gens and get out.

    Sucks for the survivor that gets 1hooked but if the others do their job both the survivor and killer will get nothing out of that game.

  • Team based game with no way to actually communicate with your team in game.

  • Yea bad teammates are annoying, dont unhook infront of the killer and stop killing yourself or floating around a hook for a rescue that's not gonna happpen. If my team actually did the smart thing and jamed out gens when the killer is camping it would make things a lot more bearable and fun.

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