Discussions

339,005 discussions.
  • Chapter Concept for Terminator including Killer Power, Killer Perks, Survivor Perks, Mori and Cosmetic Ideas. T-800 “The Cybernetic” Power “Infiltration Unit”: Infiltration Mode: In this mode the Cybernetic moves at 4.4 meters per second, has a 16 meter terror radius, and possesses an advanced targeting system. In this mode the killers screen contai
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  • I’m a player who never uses badges so they don’t cover up any of my banner, but the black outline of where the badge should be still shows and annoys me. It’d be nice to atleast have an option to hide this outline, especially since its not needed whatsoever when you don’t even have one equipped. Thank you!
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  • Hi, Behaviour Team! please consider renegotiating the contract to bring back The Cenobite (Pinhead) as a purchasable licensed DLC character. Unfortunately, I missed the April 2025 cutoff deadline to purchase the Hellraiser Chapter since I started playing in december of 2025. I've seen videos of the cenobites gameplay and i personally love it and would love to play as the cenobite, not just ag
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  • So….. reading the wall of text that some Killers have can be less than desirable to some people so i have an alternate and more compact way to get people to quickly understanding Killer Powers while at the same time understanding a perk you dont quite understand for both roles. Short Videos! I am using an example from the video game Rainbow Six Siege. He
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  • Would it be at all possible to merch all item inventories so we don't have to micro manage every character?
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  • outta the 13 (no pun intended) games I played today, 4 were on badham, 3 was corn, 3 was swamp. No map offerings were used, I’m I just unlucky or is something going on with the maps again?
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  • So I'm trying to pick up the Trickster after purchasing the discounted Mina skin due to the anniversary store sale, but I find the All-Kill Comeback ver. of Trickster more clunky than the 4.6 m/s trickster with 8 knives per hit. Is there a cohesive trickster guide? My understanding is that this version of Trickster is trying to reward accuracy vs spamming the knives but what's the whole point of
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  • So Dead by Daylight has a steep learning curve. I recently ran into a connection problem which I can't seem to isolate. I recheck my steam files, drivers, etc. I have nothing else running/open in the background and I get random, non-specific game crashes. Many times I can finish a full game without any issue, other times it randomly crashes to desktop. While this is annoying, what I have discov
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  • Just an idea, but honestly players shouldn't be allowed to bring just 4 perks. Perks should be allotted on a point system. Instead of 4 slots, maybe make it 6. But perks have a "point value" assigned to them based on their strength. As an example, let's just say you are allowed to assign yourself 20 points worth of perks. But really strong meta perks are worth larger amounts of points. So if
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  • Hear me out, ash is a great edition to dbd. But I'm hungry for more, add on to ash vs. The evil dead with the evil dead franchise it's self, bruce campbell loves video games idk about playing them but the idea and making of them. the evil dead games (evil dead regeneration and fist full of boomstick) are my childhood. Killer: I look online and it's mostly people saying if they add a killer it sh
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  • (forget the fact that it might not be possible - because it probably is if Granny gets enough votes in the new DBD future licenses survey)
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  • I know I've been in the vocal minority championing the event but it did several things that were good for the game, things that people have been asking for: It changed the gameplay loop. I have a lot of killer matches where survivors just sit on gens with Stake Out and Hyperfocus then pre-run when they see me coming. It's not exactly thrilling. This event had survivors in my face all match,
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  • This is mainly for Sadako. Whenever survivor's pick up a killer power item, whether it's a tape, an EMP, some sort of cleanse etc., it makes it impossible for the survivor to actually use the item they brought with them. With some, like a Nemi vaccine or Wesker spray, it doesn't make much of a difference since you can just pick it up when you need it and drop it when you're done. However, with ki
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  • Hi, this is my first time here, and I'd like to make a request to the BHVR team. While playing against the killer Jason, I've noticed that when he uses his power, he can use it indefinitely. It's quite tedious and annoying for the survivors because we know his counter, which is crouching, but with the killer's power active indefinitely, we survivors have crows flying over our heads from crouching
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  • Hello. I recently came across a Reddit post mentioning an Australian player who encountered Asian players on his servers—an issue that was eventually resolved. This caught my interest because several of my friends were banned; while there is plenty of speculation, no one knows the exact reason, though I do know for certain that both of them used a "Region Changer." I’d like to know if using that
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  • Hi hey hello, i think it would be a fantastic idea to add amicia de rune, hugo de rune to the game, amicia could be a survivor and hugo could be one of the killers with the help of his rats, i havent planed out the perks and everything yet cause im bad at that but, hugo could control the rats by making them carry the survivors to the hooks and when he would get the kill animation he could send th
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  • You know when the Player is good and sometimes it doesn't even matter if they are a Low tier Killer. The Pressure is constant. They hook one person and by the time that person is unhooked and healing the next person is downed and the whole match basically procceds this way. With so much aura reveal, there is really no way to break the cycle. Aura reveal + Map Traversal and they are no slouch in c
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  • The game has been remarkable in updating and modernizing the Blood Points spending system, and I think we're on the cusp of improving it to its greatest potential. One change I would like to posit is "Intuitive Bloodweb Preferences". When a player uses the "Automatic Unlock", the unlocker should prioritize whatever their currently selected build's items, add ons, and offerings are if they are ava
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  • I've been playing the killer role for a long time now and I'm starting to notice that some of my weaknesses as a killer player is that i sometimes try to mind game survivors but they just end up creating distance, i absolutely hate pallets, i sometimes struggle with gen pressure while having chases that are too long, what are some easy killers that you recommend me to play as/main? (I'm not good
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  • 1)Instant match start without an intermediate lobby 
 The essence: 
 After matchmaking finds five players, the map is immediately loaded, and the character and offering selection screen is either moved to the loading screen or skipped (the last selected heroes and automatic readiness are used). Why it's necessary: 
 Saves up to a minute per match, which adds up to dozens of saved mi
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  • It's in the in-box right, I didn't look last time I was on. What's the expiration date on it?
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  • Mina has set the example of what is possible when it comes to skins in Dead By Daylight. So now the logical continuation of that would be; Will we ever get a Jack Sparrow skin for Houndmaster? I would open my Davy Jones chest to buy it
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  • Sam and Dean Winchester Survivor Concept They are one character with 2 skins initially (others in the shop). They come with 3 perks: Arsenal of Myth : Whenever this perk is equipped three normal survivor items take on new forms. Med kits become salt bag allowing 10 seconds of use creating lines of salt that will slow a killer by 7% for 10/15/20 seconds unless they take the time to wipe t
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  • Since DBD is focusing on adding many horror icons, there are an infinite number of possibilities for having characters added into DBD, rather it be unique Killers or Survivors, or cosmetic replaces similar to that of Chris Redfield's inclusion into the game. I think it goes without saying that James A. Janisse should 100% be added to the game (in my opinion). For those who are not aware, James
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  • Black Banquet is a fun event with a great theme, but a few mechanics make it overwhelmingly survivor‑sided. Removing invincibility alone would fix most of the chase problems, since it shuts down killers whose powers rely on guaranteed hits. Invisibility can stay (Maybe make the shimmer a little louder), but portals shouldn’t grant any invisibility — the food already handles invisibility, and port
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  • In no particular order, my top choices would be: House Of The Dead (If we pick a map, then it's gotta be Heirophant's map with the bridge) Left For Dead (Witch as killer + map) SCP Foundation Terminator / The Matrix Bioshock (map is a must) Slenderman (map is a must) Mothman Gremlins Halo Coraline
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  • I am mainly talking about licenses that realistically could happen either due to the license holders being too stingy or literally just because the character that you want it’s just out built different, or maybe the license in general just sounds completely ridiculous in the context of DBD. That’s mainly what I want to talk about here so if you just have a license that is just you know way too
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  • When two company's of similiar genre just shake hands it cuts out bullshit of ultimate game in genre title. Seen alot of collabs can lead to some pretty creative results. So if you could have any crossover events what would it be?
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  • The Problem While Easy Anti-Cheat (EAC) catches basic hacks, Dead by Daylight is plagued by subtle cheaters. Minor 1–2% speed boosts, micro-teleports, and constant wallhacks are incredibly hard to detect but completely ruin the balance of a competitive asymmetric game. We need a modern, kernel-level security upgrade inspired by Riot Vanguard (Valorant) and EA Javelin (Battlefield VI). Key
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  • POV: You load into a match and find a survivor quickly and get a quick down and they immediately DC - is it *really tunnelling to rush to kill them since they chose to quit.
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  • As someone who has numerous customizations for nearly every playable character, I find myself sticking with only a few outfits a majority of the time. I usually forget that I have so many outfits and other apparel items. So I’m suggesting a randomize button on the outfits tab. Maybe it’ll randomize the which outfit you’ll be wearing for the next game if you have more than one… so on and dos fo
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  • OK. So I understand WHY flashlight saving was changed. Accessibility and whatnot. But explain to me WHY and HOW can a KILLER who downs a survivor RIGHT BY THE HOOK, just SPAM CLICK SPACE BAR AND GET THE HOOK?????????????? WHY CAN THAT EVEN TAKE PLACE BEFORE THE FLASHLIGHT SAVE KICKS IN? And it's not a Skill issue because i blinded the killer, correct timing, i didn't do it too early, the blind wa
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  • As above, you should be able to see the speed of actions (relative to their default speed of 100%). With the addition of diminishing returns, it is way more difficult to know exactly how the perks we choose are applying. With Haste, thankfully unlike a few years ago we get a value alongside the Haste symbol, but for some reason the rest we have no way of seeing and action speeds are instead often
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  • What the title says, what are some killers in the game that are so weak right now that they deserve some sort of buff or rework?
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  • •Title: The Super Mutant •Character: Frank Horrigan •Franchise: Fallout •Weapon: Enclave Skewer •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [CHARACTER DESCRIPTION] "The President was dead. The oil rig, in ruins, set to blow. One person to blame for it all. This so-called "Chosen One". Pathetic. Just another mutie freak, and they would die,
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  • Prima di tutto, penso che l'attuale urlo di Springtrap non si adatti molto al personaggio. Sarebbe molto meglio sostituirlo con il suo iconico urlo del jumpscare e renderlo la sua vocalizzazione principale. Inoltre, il jumpscare scream dovrebbe essere molto più forte e potente, così da risultare davvero scioccante e intimidatorio, proprio come in Five Nights at Freddy's. Sarebbe fantastico sentir
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  • Can I just talk about something that confuses me? Killer balance. The devs have said the intended kill rate is around 60%. According to Bhvr’s stats, the only balanced killers are: Krasue, Vecna, Henry, Twins, Freddy, Sadako, Kaneki, Pinhead and Dredge. And that doesn’t work. Most killers here are pretty underpowered and just pub stompers (Sadako, Pinhead, Dredge), knowledge checks (Twins, Vec
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  • Prima di tutto, penso che l'attuale urlo di Springtrap non si adatti molto al personaggio. Sarebbe molto meglio sostituirlo con il suo iconico urlo del jumpscare e renderlo la sua vocalizzazione principale. Inoltre, il jumpscare scream dovrebbe essere molto più forte e potente, così da risultare davvero scioccante e intimidatorio, proprio come in Five Nights at Freddy's. Sarebbe fantastico sentir
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  • Our edgy gang needs some much needed love and attention Behavior! I have asked around on the DBD Discord and may have found a small solution to help them! 1. Feral Frenzy should be able to down survivors depending on how many are alive/not hooked. Reason because if one is downed, hooked or dead. You can't get a down because you need 4 hit's with Feral Slash for the 5th to down. Here's the idea o
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  • Say what you want in end-game chat (EGC); most of the time I genuinely do not care. If someone calls me trash, toxic, or unemployed depending on how the match went, it usually has no effect on me. Competitive games naturally involve some level of trash talk, and I can tolerate that in the vast majority of situations. However, there is a significant difference between ordinary trash talk and comm
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  • Twice this week (and many times before), I am actively participating in games, such as carry survs to a hook, or working on a gen as surv and I get "Connection to Server Lost" - Every thing else is fine but your game kicks me out for whatever reason and I am penalized… Tonight I got a -3 and a matchmaking lock when I lost connection to server while actively carrying a survivor. My discord was s
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  • A numbers tweak won't work, if the numbers are tweaked, either it'll be too little and change nothing, or too much and the perk is dead. Slapping on ONE perk that can counter dozens of killer perks is insanely overpowered, nevermind that it also supercharges exhaustion perks. Instead of nerfing Vigil's numbers, I propose the perk be split into 3 pieces. Vigil affects 8 different status effects,
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  • My goal is to rework Invocation perks into high-risk, high-reward Hexes for survivors. Instead of perma broken status and 60s wasted time in basement. Invocations: After performing an invocation in the basement for 8 seconds, a random Dull Totem becomes a Hex Totem, cursing the survivor who performed the invocation. The survivor see the totem's aura, and only the survivor who performed the
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  • 🚫 1. Hex: No One Escapes Death (Hex: NOED) The Problem: For high-mobility killers like the newly released 'The Ghoul' , their core design relies on closing distances rapidly to apply strategic pressure. However, when combined with NOED, their extreme mobility allows them to teleport or dash directly onto survivors and instantly down them with a basic M1 attack, completely ignoring heal
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  • Killer: The Maw Below Difficulty: Hard Height: Tall (huge) Terror radius 50-60 meters Origin: Realm Of Mortal Envy Speed 4.2 M/s Weapon: Tendrils and beak Name: ☼ Ael’Miraethrah (pronounced: AYE-el-MEE-ray-eth-rah) Power: Womb Of Torture : This is a passive ability. The survivors in the trial are subjected to the horrors of true envy and hunger; they see the hallucina
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  • First of all I appreciate them being quite unique and fun to play. However playing against, not so much. Wide Open Throttle - probably the weakest one but still powerfull tool to preserve resources for more severe ocassions for price of disabling it for your teammates as well as disabling potential pallet safe 7/10. Doesn't need further adjustments. Lend A Hand - now this one is interesting. It
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