Discussions

4,119 discussions.
  • Hello! I’d like to share some ideas and suggestions regarding the game… GENERAL First-Person Mode for Survivors Add an optional first-person perspective for survivors. This would greatly increase immersion and horror. While it could introduce gameplay challenges, this mode could be incentivized with bonus Bloodpoints to compensate and encourage experimentation. Limited-Time Modes Bring
    0 comments 31 views last activity
  • Big Daddy as a killer. Could use a drill hit and drill charge (as seen in Bioshock 2) and maybe the special ability has something to do with a Little Sister taking ADAM from downed survivors? A hulking monstrosity walking towards survivors with a little sister telling it “kill it kill it!” Would be terrifying. Maybe add Elizabeth, booker, or even Eleanor as a survivor with perks matching their ch
    0 comments 11 views last activity
  • Just be be clear I'm talking about Krueger not FNAF So, as we all probably know Netflix is in the process of trying to buy WB which means they'll likely also own the international rights to Noes if they succeed (I think don't quote me) and as we're actively seeing with ST Part 2 Netflix is very much willing to work with BHVR. With this I believe there is a good possibility we see the Noes cha
    8 comments 191 views last activity
  • The reason killers tunnel out survivors is because tunneling is the most effective tactic to win games. This is because there is a fundamental difference in team efficiency between three survivors and four survivors. If a killer has hooked a survivor and has started a chase or patrolling gens, the pressure they develop is substantially different vs 3 survivors than vs 4 survivors. Against four
    20 comments 191 views last activity
  • We really don't have a plant base killer outside of Hag , be so much cooler if we had a REAL plant as one. Audrey II from Little shop of horror with a mori "FEED me Seymour" with maybe musical tones possiblely. The movie the plant starts small and is immobile through out the movie so perhaps he could grow and use his vines to grab and pull survivors to his fix location on a map and as the round
    0 comments 11 views last activity
  • A long, long time ago in a galaxy far, far away… With the Republic troops closing in and Emperor Palpatine killed by his very own pupil, Darth Vader, The Sith, was taken by a plume of Fog in front of his son. The boogeyman of the galaxy, who could send shivers down both Republic and Empire troops alike, had vanished, and his hate had been poked and prodded by a malevolent Entity. Years later
    0 comments 71 views last activity
  • Adds Damian (Flagellant) as a survivor and Death as a killer from Darkest Dungeon 2. Damian could have his Darkest Dungeon 1 skin or origin skin as a skin alternative aswell as his alternate color palletes (specifically the purple one because it's amazing, if they see this I need that purple skin alternative or i'm gonna lose my mind!), as for Death I hav
    0 comments 11 views last activity
  • hi, there. this is a concept I have for a new costume for my favourite killer: The Skull Merchant (I know it’s not a popular choice but I love her.) I guess the costume is something like “The Skull Queen.” If anyone is better at drawing than I am, which isn’t hard, could you try to do a better version of this? I’m planning on entering this into the co
    0 comments 31 views last activity
  • •Title: The Absolute Solver •Character: Cyn •Franchise: Murder Drones •Weapon: Gala Straight Sword •Speed: 4.6m/s •Terror Radius: 32m •Height: Average [POWER] [NULL] " And there they were; Uzi and Cyn, locked in a moment beyond time and space. The [Null] singularity. Cyn's core was crushed; her essence quickly fading. Cyn was the Solver's favo
    0 comments 1,241 views last activity
  • There is no good reason why this restriction should exist. Perk charms are cosmetic; why shouldn't you be able to rep your killer main while playing survivor, or vice versa? Other charms exist, sure, but perk charms are the only way you can do this for every single character , including licensed characters who have no cosmetics or other associated charms, and will never get any. Not to mention
    3 comments 62 views last activity
  • I vaguely remember the devs talking about mowing the stupid cornstalks so that you aren’t blinded as killer when you enter the cornfields on the coldwind farm maps. Have they just given up on that? Or is something in the works?
    7 comments 101 views last activity
  • •Title/Character: The Joker •Franchise: DC Comics •Weapon: Cane Sword/Folding Knife •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Jokes To Die For "Maniacal was his name and doing it all for the love of it was his game. That is, until he made one too many enemies. Burned one too many bridges. Now even the Batman was unwilling, or in
    1 comments 121 views last activity
  • I believe this perk could be quite helpful in the game, especially as default perk not tied to any particular killer. For those unfamiliar, this is the effect of Fearmonger in 2v8: Grants a +5 % Haste Status Effect while you remain unseen. In my opinion, this would be a decent perk solution for some killers which lack map mobility, like those that are 110%. It would also be benefitial
    0 comments 41 views last activity
  • Had an idea for a new pack/expansion a scary movie chapter, a killer called The Spoof, in time for scary movie 6 where you could turn into the movie antagonists they're making fun of in the upcoming one, Megan, IT, Jack Torrence, and maybe a couple of random killers, sort of acting like a Mimic type of creature, has a bunch of different abilities but they're all finite and tweaked then the sur
    0 comments 11 views last activity
  • I've been playing Ghoul for quite a while now and i was wondering, what are some good builds to run on him as i tend to struggle to keep up with generators, some loops causing me to have long chases or survivors healing too quicky, what are some builds that you generally recommend?
    2 comments 561 views last activity
  • 2 comments 41 views last activity
  • •Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [Power] The One Ring " After the One Ring's initial destruction, Sauron's impending end had come, but then... Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness li
    0 comments 41 views last activity
  • Доброго времени суток, обители тумана! Не задумывались ли вы над нынешней системой анти-кемпинга и анти-туннелинга? Как по мне, нынче их обходить достаточно просто - первый раз вешаем на крюк, ждем пока у него накопится "Шкала решимости", потом отходим от него, чтобы он не боялся спрыгивать с крюка. После снятия вновь догоняем (как раз к этому времени пройдет "Стойкость"), ложим, вешаем и повтор
    3 comments 82 views last activity
  • Theres so many maps in this game yet i only seem to play on the shittiest ones mostly including nostromo for some reason, the game (still pallet hell years later omfg bhvr), and badham (#########). why edit: myers map, the game, myers map, myers map, rpd, the game omfg im gonna burst someone help me
    4 comments 131 views last activity
  • I know this is an unpopular opinion, but I’ve started to think that many killers are heavily carried by aura perks. Often they run multiple aura perks in a row, which means they don’t really need much skill or game sense and can instead rely almost entirely on wallhacks through auras. What if killers had status effects, similar to survivors with Exhaustion, Oblivious, Mangled, or Hemorrhage? For
    21 comments 341 views last activity
  • I really wonder if we will get the og actors for dbd!! Maya for Robin and Joseph for Eddie etc etc, is there a way to know or do we have to wait for the PTB?
    1 comments 212 views last activity
  • Can we please be able to reset a killer/survivor prestige back to 0? I know refunding individual prestiges makes no sense, so pls can we be able to reset them to 0 which would remove all items/perks/add ons that come with prestiging, and give you back the minimum amount required to get to that prestige (Since the auto prestige uses maximum amount, and dont want it to be abuseable/profitable). I h
    1 comments 72 views last activity
  • There has been some—unreliable cases—where the exit gate blocking from Ghoul biting actually does allow me to down the injure survivor and pick up. However in most cases the cool down is too long to actually grab a survivor. What is the point of it blocking the exit gate? Does it worked better for survivors already marked?
    1 comments 122 views last activity
  • I was on reddit and someone asked about reworks/updates to Demogorgon, Xenomorph, Knight and Legion. I decided it would be cool to post my ideas here as well, as I've thought about these for sometime as well. Changes I'd like to see: Demogorgon: Killer Instinct Detection of Survivors close to portals is active while teleporting and lingers for 1.5 seconds when a Survivor moves out of range.
    4 comments 102 views last activity
  • Does anyone else feel like the skull merchant changes are just ridicilously bad? Like she already was in a bad spot before the changes but having to get rid of drones to become undetectable, which literally is her only viable part of her power just seems weak to me. You can literally just crouch the third scan of her drone which make her rotating it also useless, which basically makes the drones
    13 comments 231 views last activity
  • Hello! This is a fan-made killer concept created purely as a design exercise and for discussion purposes. This is not a request to add the character to the game, but an exploration of mechanics, balance and counterplay within Dead by Daylight’s design philosophy. I’d love to hear feedback from the community. Shapeshifter is a deception-based killer focused on psychological pressure rather tha
    1 comments 112 views last activity
  • Dear BHVR Team, I am writing to bring your attention to the current state of Map RNG and the significant impact it has on player experience. For about a week now, while playing as The Singularity , I have been consistently placed on indoor maps. This significantly restricts the gameplay experience. I have noticed a pattern where killers are frequently sent to maps that specifically
    0 comments 31 views last activity
  • Who are some licensed characters y’all would like to see in game in the future? For me personally, I think Vincent Sinclair from House of Wax (2005) would fit in pretty well, and maybe there could be a legendary cosmetic of his twin brother, Bo Sinclair. I’d also like to see characters like Hannibal Lecter, The Terminator, along with survivors from similar franchises. Maybe some more legendary sk
    33 comments 962 views last activity
  • I would personally like to see more from the FNAF dlc such as the original characters from the games Like Freddy Bonnie Chica Foxy and Golden Freddy as killers and maybe even William Afton, and for the survivors I would like to see Michael and Henry. I would also love the hellraiser license back which would bring Pinhead back and also introduce The Female Cenobite I would also love to see Penny
    6 comments 91 views last activity
  • https://www.youtube.com/watch?v=tZXI24VKd-8 Considering I've never once seen the devs address Killer Anxiety here's a 13min vid on it by Refined. In a nutshell if not watching the vid. Would still recommend it if you have Killer Anxiety. Redefine what success means. Play with Intent not Fear. Accept that some games are unwinnable (it's not a skill issues) Limit exposu
    29 comments 792 views last activity
  • Pretty simple suggestion here, the new trajectory indicator for snowballs and springtraps training wheel add on should be put on more killers add ons. Some of people who needs this the most as their add ons actually hurt they would twins and nurse(it wouldn’t be a parabola like other ‘projectile’ killers but imagine some like the chase lines for houndmaster that gets longer as you charge the bli
    2 comments 31 views last activity
  • https://www.twitch.tv/lorelei_albrecht_vt/clip/DiligentTransparentBunnyPhilosoraptor-lcVPfqWjq0KJUKbg So this is a clip from a stream that I had last night. Rick made a good play here picking Nea up but, this got me thinking. The only concrete way for a killer to gain pressure against a coordinated team like this is to get them out. Two gens had popped and I saw that at
    2 comments 221 views last activity
  • I like playing krasue, I find her power to be very interesting, yet despite all that there are moments where I find her kinda boring the more games I play Her design as a whole just feels rather repetitive as she really only has one thing going, you infect survivors turn to head form and hit the survivors, then go back to human form infect another survivor go to head form and down another surviv
    4 comments 121 views last activity
  • Okay this question is for both survivors and killer side of dbd, in you're opinion which ten perks is overpowered that needed to be nerf or rework if you were the game developers in dbd?
    1 comments 41 views last activity
  • I've seen a lot of discussion regarding the nurse pop up, and i've come to a few personal conclusions: - The nurse should not freely disregard looping to the extent she currently does, using her power to nullify any form of counterplay via loops. - The nurse should be more beginer friendly by being at least ok at regular chases, as is the case for most killers, even the ones with strong powers
    7 comments 381 views last activity
  • I was on a hill with Chewbacca, ghost face and Mike, it was a dark hill with brown grass and i was hooking the four people who were being annoying. But its stuck in my head, as a killer Chewbacca from star wars gets his crossbow, it inflicts mangled and wounded. The pack comes with a stormtrooper and han solo as survivors. The map would also be pure white snow map. Its just trapped in
    3 comments 22 views last activity
  • This is coming from someone who plays 90% survivor because Killer is far to stressful to play. Since the last 2 PTBs with the failure that was anti-tunnel I keep seeing people say we need some form of it and it always deals with punishing Killers for playing optimally. I don't understand how this can be seen as a good solution to the "problem" of tunneling. Punishing a person for playing the ga
    55 comments 822 views last activity
  • The Darkest Night - A Dead By Daylight Tournament! 🎮 Dead by Daylight Tournament 💰 Cash Prizes • Friendly Competition 🎯 Team-Focused Tournament Open to all players! Both solo and teams! 💵 Prizes: Prizes will be dependent on Entry Fees, but we will double the prize pool! 🎟 Entry Fee: $1 (Helps fund prizes and ensure serious participants.) 📅 Dates: January 28 -
    0 comments 572 views last activity
  • Hello i have an idea for a outfit for springtrap that i think allot of fnaf and dbd players would like and that is to have the costume be of the animatronic before he got springlocked and it would be a legendary tier cosmetic set since he would have to be modeled, have new animations ect, i am sure that fnaf fans would like this outfit there has been an offical spring bonnie model made by steelwo
    0 comments 81 views last activity
  • Matches should be automatically ended if every single player connected to the match has a bad connection to the server. This is a server and matchmaking issue when this happens. I shouldn't be forced to choose between getting a penalty point or just standing in a corner until the game is over because the server is unplayable. Alternatively you could make abandon available in cases where everyone
    0 comments 12 views last activity
  • So, I've been playing only Nurse for quite some time, and things were going fine. Sometimes I win, sometimes not so much, overall the game felt balanced. But then I decided to have some variety and try Blight. And boy oh boy Boy oh boy Oooh boooooy It's a nightmare. Pallet after pallet, stun after stun, constant indoor maps where his power is even less usable than Nurse's, his power only hits
    4 comments 81 views last activity
  • I wanted to share an idea I’ve been thinking about for a while. This isn’t a pitch or anything I expect compensation for — just a suggestion from a long‑time player who loves the game and wants to see it become healthier for everyone. Right now, DBD tries to serve two very different groups with one system: players who want relaxed, experimental, or challenge‑focused matches, and players who want
    20 comments 302 views last activity
  • 1-Vecna güncellemesi -Harita Harita bence o ikonik kırmızı gökyüzülü bir yer olmalı ve dizideki gibi o siyah yaratıkta havada olmalı, mekan olarak iç + dış olabilir. -Mori Bence Vecna kurbanı güçleriyle yukarı kaldırıp boğabilir ve kurban yukarı doğru çıkabilir ordada bir saatin içine girip yok olabilir. -kovalama müziği Bence saat ile ilgili bir şeyler eklenebilir yada müzik tersten çalabi
    0 comments 2 views last activity
  • As we are entering DbDs 10th year, I feel like it's time yet again for me to return to the forums. To be brutally honest I really don't feel like this is going to go anywhere, but I want to put my voice out there with some suggestions I believe could significantly improve the health in the short and long term. I hope that if anyone actually reads this, even if you disagree we can come together to
    0 comments 31 views last activity
  • I feel only 8 generator regression limit is too little for most games as Killer, and really limits how much gen regression you can apply in a game. Which is why I suggest the following: Either up the gen regression limit to 10-12 times per generator. OR Keep current limit, but once the limit is reached, let Killers still be able to do basic kick interaction on generators but no gen regres
    12 comments 131 views last activity
  • Hi! I main 5 killers and im always looking for silly builds. In most to least played i play ghostface, myers, legion, hag and the lich. I have the most experience with ghostface obviously but i like jumpscaring people w him and mikey the most. Bonus points if it makes the snowball event sillier
    2 comments 41 views last activity
  • The maps of TOBA, Crows and the Knight's map they need to be removed from the game immediately. These maps are toxic and unfair, they're not fun at all and completely destroy the game's stealth mechanics, making it impossible to hide anywhere on them. Besides being full of visual pollution Besides being full of excessive visual pollution, they also completely destroy the killer mechanics and co
    1 comments 41 views last activity
  • We know this feature only exists to make hits more visually "attractive" and appear more "legit", and that it will never secure a hit you otherwise would have missed, only make you miss hits you otherwise would have gotten. I didn't notice it as much when I was mostly playing Huntress and barely using my M1. Now, it's constantly apparent and a source of endless frustration. I cannot help but wond
    10 comments 231 views last activity
  • 16 comments 942 views last activity
  • Recently, I have sort of hit a wall with this game. I love it to death and I want to play more killer because I adore the concept and feeling it's SUPPOSED to have, but every time I queue in for a match, I either don't find anyone, 3 gens pop in less than 30 seconds or I get BMed, even if I tried my absolute best to win. And if I win, I get salt because I didn't play the way the survivors like. I
    7 comments 221 views last activity
1 … 31 32 33 34 35 … 83