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Tomplexthis

Tomplexthis

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Tomplexthis
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  • @OniWantsYourMacaroni said:

    This is BHVR we are talking about.

    We have Trapper,the mascot of DbD,who is still the worst killer in the game.

    BHVRs balance team might aswell be a random number generator at this point considering how far their changes are reaching from really good to completely confusing

    Dont mock muh BOY. the trapper isnt the worst killer. hes actually funny. in that he can complete win in 3 minutes.

  • @timetotalkabout said:

    The whole perk is a 40 seconds second chance perk that the survivors can use endlessly, the killer outplayed you? HA ######### you I press E and you got outplayed, omg you will catch me! don't mind me pressing E and reach the pallet/window I shouldn't have reached extending the chase for X/Y seconds, oh you trapped the doorway, HA ######### you i'll run over it, you plan to shock the ground on my feet to stop me from using the pallet? ha ######### you i'll totally ignore your power and drop it anyway, i'll run back into you and dash at your body but your weapon dissapeared during it, I'll 99% my healing and loop you until I use dead hard to reach a pallet and heal while you break it making it a 3 health state chase.

    This perk is beyond broken and OP in every single way when using at the right places, yes it's totally useless when used in the open, the killer just have to wait it out, but in loops, this perk is simply overpowered, it should either be nerfed hardcore like it should or be removed/changed, it's simply too strong.

    And every high rank survivors who are the most skilless ones use this perk because they are so bad they can't live without a second chance perk, talk about bieng insecure about their skills, gotta use a jailfree card if they ######### up.

    Borrowed time, Decisive Strike, Dead hard are really annoying survivor perks

    Just like BBQ and chili, NOED, Blood Warden, are pretty op Killer perks.

    its just a bunch of madness, what i see on these forums is tons of whining about people who cant get kills, or get killed.

    kind of sucks

  • @tennmio said:

    https://forum.deadbydaylight.com/en/discussion/comment/2471302#Comment_2471302

    Right u are.

    They should really at least disable dc penalty as long as they haven't fixed those long term issues on console. Like, do they really expect us to play like that? At this point to me it feels like they are trying to get rid of console players. All they care about is getting new killers out (that I don't even care for, like who would feed them money at this point?) and getting lots of money from those willing to give it to them. Someone probably knows for long it's been that bad on console. I don't know exactly, but it feels like most of 2021 it was bad on console, if not unplayable. All in all just a horrible experience.

    I am very angry and dissapointed at this point.

    licensed killers probably eat up chunks of money, kind of why they are removing stranger things.

    if 1 does it, iam sure any other licensed killer is now possibly able to just get taken down.

    Most of dead by daylights community streamers seem to be on PC, as on console, its in a really terrible state.

  • Tinkerer + Nightmare, kind of fun.

  • @KweenPlease said:

    It's the only objective and priority unless you are running a hex.

    The objective of the game is " do gens as much and as fast as you can before killer chases you off because you've got limited chances / hooks. "

    With it being the ONLY thing to do, are survivors just supposed to stand or walk around for 3 minutes after every gen? Like what the heck do you want? Make it make sense.

    Anyway SBMM should put you with people who you should be able to handle who are on your level once everyone is leveled out where they should be. Yet everyone wants to complain about something that is literally helping game health.

    this game actively punished players for not being hit, chased, or saving their teamates.

    playing a match without being seen by the killer 1 time, gets you no points

    never having to unhook gives you no points.

    me and my friends played many matches with killers who either stood around doing nothing, or just being bad, and get punished for it

    gen rushing is kind of a thing, as if the killer does nothing, you could potentially win in like 3-4 minutes as a survivor.

  • @milwaukee354 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2473422#Comment_2473422

    I'll take a stun perk, then a exposed perk any day, exposed being one shot you're done, stun just means you catch up to the survivor with 4.6 second speed, big difference, I've seen killers still get 4k's against stun perks and top players using them, I never see all survivors escape against exposed perks, if any

    ive been up there, in the red ranks as killer back before the nemesis update broke the game

    its awful, being stunned a million times. and its awful to vs a killer with 4 exposed perks.

    i just generally think the games unbalanced-able, because both sides have exceedingly cheap perks.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2473344#Comment_2473344

    So the reason the Nemesis in DBD isn't that great of a version of him is that he just doesn't play like a Nemesis even a little bit. What Nemesis does is hunt down Jill and stay on her tail with a specific set of skills and some of his most iconic ones were thrown out the window in DBD in favor of something Nemesis does not even do. He is extremely fast, strong and smart. You can see glimpses of it in his animations where he only kicks a gen 1 time and it breaks but its only represented there and not in the most important part which is the power. He should have been able to run really fast because that is arguably his most iconic trait and what makes it so iconic is everything else around him compliment it. Like his being an extremely big guy AND running faster than Hillbilly and Oni ever could is intense and probably more fun to most people over the zombies.

    hey, did you know that Dead by daylight is a different game than Resident Evil?

    cause you know, different game, different rules. i guess

    but what they should do is let him bulldoze through pallet boards and destructible doors.

    maybe fix his utterly worthless see the survivors for 7 seconds perk, which is just a waste of a slot.

    the zombies should be at 3, not 2. their a.i is worthless, they get stuck in everything and dont move.

    the tentacle is ok, but lag makes it hard to use, and his punch is a funny what to hit survivors.

    nemesis has a ton of issues that need worked out, but to me its mostly the terrible zombies and that 1 perk that suck.

    he cannot function as he should, and his overall look is terrible.

  • @MrCalac123 said:

    It doesn't take a data analyst or expert to tell you that Clown's changes made very little difference. The best change was the faster reload, and that is a VERY minor change.

    What is frustrating me and making me worry is that Clown likely isn't going to change for a LONG time despite his changes not really influencing him all that much, they have POTENTIAL but we won't know because for some reason small basic changes take forever to implement. This is applicable to all mediocre Killers and perks.

    All you have to do is make his bottles require separate totals and reload restores both. That is ALL you have to do, you could do it within an hour at most, would make him better and would change absolutely nothing whatsoever in terms of game or meta health.

    So what's up, why not? Why can't these basic things happen more often? It makes no sense and is incredibly demoralizing as a player. Blight gets changes for MONTHS and ends up pretty solid even on Console, but Killers like Clown, Trapper, Pig, etc are left alone untouched for God knows how long.

    Do not tell me small changes like these would magically break the game when Nurse exists and ignores 90% of chase mechanics.

    Please make casual changes to more Killers more frequently more often.

    there are 2 perks i'd want to see upgraded, and its the clowns Bamboozle perk, and trappers Brutal strength perk.

    Bamboozle

    Your vault speed is up to 15% (dependent on the Tier of the perk) faster. Performing a vault action calls upon The Entity to block the vault location for up to 16 seconds (dependent on the Tier of the perk).

    • Only 1 vault location may be blocked in this way at any time.
    • The vault location is blocked only for Survivors.
    • Does not affect pallets.

    (Could be buffed to include pallets, and from 15% to 30% vault speed buff)

    Brutal Strength

    Your great strength allows you to shred through your prey's defences.

    Breaking Pallets IconHelp pullDown.png and Breakable Walls IconHelp breakableDoors.png, as well as damaging Generators IconHelpLoading generators.png, is 10/15/20 % faster.

    (Could be a destruction speed of 20 25 30%)


    just an increase of 30% at max for both.

  • @milwaukee354 said:

    So I played against a wraith, I forgot his perks, but I know one was star struck that literally worked from across half the map and he also had a perk that I guess if more then one survivor is working on a gen they get the exposed effect, so the wraith has speed, then more speed when he uncloaks, invincibility and one shot potential lol, when I first started this game I thought it was fun, now I've never been so irritated with a game where I contemplate whether or not I want this game to continue to take space on my console, am I the only one

    its always been toxic. the survivors are all super obnoxious.

    infinite stuns, infinite loops, pretty much never ending pallet boards.

    some killer perks are annoying, but there isnt a single "stun" perk. just a ton of exposed ones.

  • @tennmio said:

    It makes playing the game as any role horrible. I sometimes have games that aren't affected as much. I wonder why that is. It feels like sometimes it is bad, sometimes worse and sometimes it is so bad I'd just like to dc but kill myself on first hook instead. I was trying to figure out if there is any clue as to why the amount and impact of lags, teleports and freezes differs, but I am not sure if there is something to it or if it just feels like it's worse if I am going against people that live further away.

    the hook skill check lags though, they are a massive pain, especially on the last hook

  • @brother_dude said:

    It's a known issue, there are a few threads about it on the support forums https://forum.deadbydaylight.com/en/discussion/comment/2466282 Lots of thread on reddit as well.

    They've known about this since mid-June and there's still no fix. It's appalling that a game breaking bug has been left unfixed for this long.

    Maybe I'm overreacting, but I think the game should be taken down from the PlayStation store until this is dealt with. It makes killer unplayable. The game is broken.

    "unplayable" yeah, i mean as long as you dont attempt to do anything at all, you can walk around and stuff.

    but then again, if you so much as glance at a survivor as the killer, you'll warp 10ft away to timbuktu

  • @ShyPirate said:

    https://forum.deadbydaylight.com/en/discussion/comment/2470637#Comment_2470637

    I play both roles pretty regularly on PS4 and can support this statement. Freezes affect both roles. It can seem worse for killer because you are solely responsible for completing the objective, but freezes during skill checks or while trying to keep an eye on the killer during chase is still very frustrating.

    i have had freezes, but mostly only a milisecond before a skill check pop up. and that breaks it all the time.

    trying to do skill checks with the issue, is pretty obnoxious

  • @UncleStabby said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469335#Comment_2469335

    I agree. Its so unbelievably frustrating that they refuse to fix this. The bug has been around for way too long. Since it appeared they've released a ton of new cosmetics and announced a whole new chapter with ptb, but no fix. Its clear where their priorities lie.

    the focus of the game kind of caters towards the survivor end, as the player base is bigger for survivors on streaming stuff.

    so it leans toward the side that survivors get some better advantages, like the killer being unable to play.

    lag is a great tool.

  • @UncleStabby said:

    Its still an issue on ps5 and pc. To us, its a solid five seconds of freeze, to them, it looks like we're teleporting around.

    the servers, or peer to peer hosting has been extremely bad since the nemesis release, its gotten to be unplayable.

  • @sluc16 said:

    8 out of 10 Leatherface users at least, are such pathetic campers. Is ridiculous the amount of campers with this killer

    just gen rush, face campers always lose if you play the game

  • @Grandkurama said:

    https://forum.deadbydaylight.com/en/discussion/comment/2469166#Comment_2469166

    you're not the only one. We might as well just stay afk for a better experience

    its frustating as hell though as a killer, especially with the GUARANTEED bloodlust tier 1 lag spike. i hate that

    i've had this issue for about a year now, and its god awful, and put me off the game, because it just feels terrible to play

    matches feel cheap and frustrating, and i cant even do much because of it. its mostly just any interaction with a survivor that causes it, but yesterday it even happened with a gen finished, which spiked my catch away from me so hard i flew 10 feet, xD

  • honestly the game runs smooth as long as i dont attempt to do anything towards a survivor

    -_ -

  • @Givti said:

    His power seems pretty cool, even though placing a Wiretrap on a survivor seems to be too strong. You also shouldnt get exhaustion from using trapped windows/pallets and his terror radius should probaly be standardized, because his power isnt connected to his terror radius (unlike Myers, he needs a smaller one so he can stalk the survivors from up-close). I also dont get why he has two weapons and i would like to know how long this 20% debuff on e.g. generators apply. Is it for like 10s?

    Faulty Wiring is ok, but not good in a SWF, because after they know you have it, they just dont stun/blind you anymore.

    I dont like Excessive Aggression, because it promotes using an outdated feature: bloodlust.

    Bleeders Demise is ok, but you can counter it very easy.

    "he has two weapons" the wrench is in his right hand, the tiny hammer is in his left hand. the hammer is mainly for use with his power, as a cosmetic, but, also light attacks, and lunge attacks are using the wrench. the hammer has a little less reach than the wrench.

    -i honestly dont know what a SWF is, but as a killer main, i see alot of synergy teams. and they usually always run the exact same 4 perks.

    bloodlust does need an update, but mostly for the massive lag spike that occurs every single time it pops up.

    for bleeders, and all 3 perks, it was 3 perks that i kinda really wanted, but also needed a bit of balance i guess. most perks have counters to them on the survivors part. a lot of killers perks can be countered.

    --As for trap durations, the traps when placed stay on the objects permanently, until used, there after the traps will vanish. such as if a trap was placed on a generator, if a player uses the gen, the debuff is applied. but eventually will go away after awhile. i guess it is a huge question.

  • Any trapped object will have barbed wire, and red/black smoke surrounding it. this can only be seen if the survivor is within 8m of the trapped object.