Discussions

339,151 discussions.
  • So, I've been working on the Tome Challenges, and it feels that every time I get to one that deals with Glyphs, I have to effectively throw my game to complete them. Green Glyphs? Finish one gen, then spend the next ten minutes ignoring other objectives to hunt down this Elusive Glyph. Red Glyph? Either ignore objectives or pray I just stumble upon it. Honestly, they need to have a way to fi
    1 comments 21 views last activity
  • As the title says! When i play as a killer on a low rank i always get these toxic survivors/gen rushers and best loopers When i play as a survivor i get the worst teammates ever that they can't complete a single gen! and the killer is just too good, idk if that's a personal issue or a game issue?
    23 comments 2,834 views last activity
  • I'd like to suggest a few options on potential changes to this perk, so it doesn't feel extremely oppressive (and especially worse to go against in solo queue) on just Legion and Plague. On its own, Thanatophobia is a niche slowdown perk, but it gives M1 and other killers with barely/no mobility a way to slow down the game just a bit. However, this perk feels extremely oppressive on Legion and P
    4 comments 101 views last activity
  • So I found this new bug with Wesker today. I believe it can be done on all platforms. If you do not hit a survivor right near a locker, they can get a chance to hop out of his grab, before being thrown, into a locker. I made a video for all to see. It can occur probably a lot if people abuse it, but It's only happened in a game once to me so far. https://www.youtube.com/watch?v=ZEcFA-0_4Pc
    0 comments 81 views last activity
  • The Offering System right now is in my eyes terrible and could be so much more. Right now it's just ether: -A useless Luck increase that is almost not noticible since it only affects the chance to free yourself from the first hook state (which you should never try except you have deliverence) -A useless fog offering that does almost nothing except to put a ugly effect on the map -Useless and
    0 comments 41 views last activity
  • It's not even that they're in every match. It's mainly because 90% of them tunnels straight from the beginning or camps. I'd honestly rather play against a Nurse all day at this point. Every other map being RPD doesn't help either. This is BORING now.
    11 comments 471 views last activity
  • Please take me back I don't want to be in this mmr realm anymore I want the rank realm back.
    6 comments 81 views last activity
  • I was playing survivor with a friend, the killer was a Nemesis on Midwitch. One survivor disconnects at 5 gens, the other one gives up on first hook. The Nemesis downs me without hooking me and goes for my friend. I decided to disconnect and spectate to end that match as soon as possible since it was impossible (2 survivors with 5 gens still up). The Nemesis disconnected because he felt bad 😔
    1 comments 31 views last activity
  • https://m.youtube.com/watch?v=4ayx4pP8EQQ&list=PLSMETuURtTXA0nxGMwg6WDA4rmjjscWT8&index=12 If the Ace had been a Meg it would have been more accurate.
    1 comments 91 views last activity
  • I wanna sort by character perks, cause I know who owns the perk but I never know the name of it, so it takes me forever to find it, that or we just need a search bar lol cheers!
    2 comments 31 views last activity
  • Vaulting a pallet with Wesker, specifically a pallet mind you, and I'm sure one of you will think of some window that I'm thinking about, but I digress, Vaulting pallets is literally useless even with superior anatomy equipped because of the animation Wesker does after vaulting. You literally cannot catch up to anyone after vaulting, and half of the time, a survivor will just run back to the pal
    9 comments 491 views last activity
  • Every match is just hook trading. It's too lucrative, costs the killer 0 perks slots to do, and takes several perks for survivors to combat. Get out of here with the "what else is the killer supposed to do when the gens are finished?" There are 4 gens remaining!
    8 comments 151 views last activity
  • Is it just me or is it just xbox players but I have to click on everything twice to get it to activate. I have to click items twice to select, add on twice, the bloodweb takes an eternity to select an item. It's time consuming and it's getting to be annoying. I want to play the game not click on something and hear that metallic fart sound and then have to click on it again to select. Will
    0 comments 62 views last activity
  • Is it intended for wesker to not hit or vault things if he dashes into a vault while a survivor is mid vault? Half the time I bounce off and it looks like a hitbox issue but I'm unsure.
    1 comments 51 views last activity
  • This is just a post calling for you to try Dark Devotion on Wesker. My build right now is Dark Devotion, Starstruck, Dissolution, Nemesis I wouldn't say it's the most OP or anything but it's gotten me a lot of results, and a lot of fun kills because I can sneak up on people and they never see it coming. Nemesis also isn't totally necessary but I wanted something to be able to change obsession i
    0 comments 51 views last activity
  • So I don't have the exact name of the add-on, but it's the one that allows you to break pallets instead of vault over them. This fine and dandy and I don't want that to change, however, I simply don't think it's good enough to be an iridescent add-on. I want it to be a lower tier like green or even purple tier, and perhaps make another add-on iri with new iridescent worthy affects. Yes it all
    5 comments 131 views last activity
  • So now if you use it and the killer never kicks the gen. You have to regain the entire perk over again instead of just being able to place it on a new gen or something. Why? This isn't a popular perk to begin with. I was only ever using it to help me gain blinds during archive challenges because I am trash at using the flashlight to do it. When I plant a mine maybe one out of 5 or 6 tim
    97 comments 2,631 views last activity
  • I haven't really faced a killer with Terminus on and I don't run Adrenaline but since Adrenaline makes you enter the healthy state and Terminus keeps you in injured/broken state which will the game go for Terminus or Adrenaline this is more for the I'm not down I'm just injured player.
    3 comments 221 views last activity
  • The Three points that I always hear from other killers and I repeat myself are as follows: 1: It’s way to bright. The corn matches the ground and sometimes the scratch marks themselves. Making it even harder to follow than any other map (besides up stairs in GOJ) 2: Generators are always in within a good 20 meters from another in packs of two-three. Making it super easy to protect but also
    0 comments 31 views last activity
  • I goes on every male character. Just a shirt and pants. No face.
    5 comments 111 views last activity
  • EVERY ######### GAME I PLAY 2 PEOPLE STILL RUN DH THE REWORK HAS NOT CHANGED THE PERK IN ANY WAY AND HAS TBH MADE IT BETTER IT IS ALMOST ALWAYS A FREE HEALTH STATE THAT CAN TURN A 1 MIN CHASE IN A 5 MIN CHASE ITS OBSERD THAT THIS IS ACCEPTED. PLEASE GIVE DH A REQUIREMENT TO TRIGGER LIKE MAKING IT BASED OFF GETTING A SAFE UNHOOK OR TAKING PROTECTION HITS.
    44 comments 931 views last activity
  • https://www.youtube.com/watch?v=n4PulAC7U2I This is a little edit I made of the twins archives, their story is genuinely so sad, and tbh I actually really hope we get more about them, I wanna know about them and their mother before they got separated, I wanna know how charlotte feels about being in the entity does she hate it even tho it's her only choice, or does she just
    0 comments 11 views last activity
  • The same guy who leaked the first image showing Wesker's hitbox posted more information about it. https://i.imgur.com/UUdjvny.png Seeing Wesker's POV now, I can see why a lot of hits can't connect, glad that the devs will fix it. Source: https://www.reddit.com/r/deadbydaylight/comments/x3tcx8/updated_weskers_hitbox_size_comparasi
    23 comments 941 views last activity
  • It was said that Reassurance would destroy the killer, not join them! Instead of gutting Reassurance, what should have been done was let hooked survivors hold Sprint while hooked to stop their timer from pausing, so that they can still die on the hook after 2 minutes max, regardless of survivors trolling with Reassurance or without. Instead, it can only be used once perk hook (not even once
    15 comments 241 views last activity
  • 20 escapes on a single map is very grindy and prone to frustration. I'm even willing to leave behind the argument on whether or not the map is good, I would be just as mad if it were 20 escapes on Coal Tower. This is the kind of grindy achievement that was such a pain to complete back in yesteryear with things like Taking One For the Team and I don't like that it's back. We couldn't think of a
    9 comments 431 views last activity
  • If you hit an injured survivor with endurance there's a chance wesker will still play a voice line as if he downed them. As far as i know this bug occurs with the off the record and dead hard perks.
    0 comments 31 views last activity
  • https://www.youtube.com/watch?v=BSKBEwoIP3w After I got 100% achievements I was looking for things to do in the game. I was around a 90% killer main, so I had really no survivor ones done but I was so behind I didnt even know where to start. For the last 3 weeks I have been nolifing the game doing these. I want to apologise for the games I had to ruin haha. The 2x chal
    5 comments 181 views last activity
  • Why can't we do game chat for PS4 even if it's just typing like PCs can
    0 comments 31 views last activity
  • I play on Xbox and every time I play whenever I touch a generator or locker but the match will kick me out and say I lost connection to host. It happens so many time within a small time period saying I love connection to host.
    0 comments 21 views last activity
  • Wesker has awful gate exit prevention, awful anti-loop, and awful mobility compared to killers who excel in these areas, quite literally the definition of "jack of all trades, master of none" but in DBD being 'meh to ok' with all abilities means you are a garbage killer, another killer who fits into this role is Sadkao. She has "meh teleporting", "meh insta kill mechanic", and "meh chase abiliti
    24 comments 1,101 views last activity
  • Hey! I was just running a game as Myers. Perks were PGTW, STBFL, Dragon Grip, and Devour. Addons were Hairbow and hairbrush. Offering was Flan Survivors said post game I was moving super fast? I assumed it was the Devour triggers, but they seemed adamant that something else was going on. Anyone know of any bugs with this combo?
    2 comments 51 views last activity
  • I already know that most of the comments will be something along the lines of "skill issue" or "git gud", but please, hear me out. Old ruin, for those who weren't around or have forgotten about its original effect, caused gens to lose 5% progress if survivors didn't hit great skill checks every time a skill check came up. Experienced players ignored ruin because they could consistently hit grea
    15 comments 251 views last activity
  • News says Double XP September 1st 10AM ET through September 8th. It's September 1st, 8:30PM ET and no bonus XP.
    1 comments 201 views last activity
  • Guess what! Matchmaking Incentives doesn't work in SWF. I played with one more person (I get into his lobby) and he got his bonus BP, me not. It doesn't matter which character I will play (I play Kate, Yun-Jin Lee, Mikaela and Jonah) and it happens on PC. I had hope that they repair this but... well. It doesn't happen.
    10 comments 242 views last activity
  • Thanatophobia For each injured, dying or hooked Survivor, Thanatophobia causes a stack-able 3%/4%/5% penalty to action speeds in healing, sabotaging, cleansing and blessing. If all four Survivors are injured and not afflicted with the Broken status effect, Thanatophobia applies a 15% penalty to repair speeds. What this Fixes Rewards Survivors for trying to keep at least one of th
    7 comments 91 views last activity
  • is it bannable if the survivor helps the killer to find you? if you and the last survivor is alive
    6 comments 101 views last activity
  • This happens pretty much every time you unhook yourself, not sure if it happens with deliverance. Simply unhook yourself and try to run away from hook and you will lose half your momentum due to a stutter every single time. I've found forum posts describing this exact thing from 4 years back btw.
    4 comments 61 views last activity
  • Anyone else having some really weird hook spawns on indoor maps ? had 4 in a row on smaller maps where I downed someone and couldn’t find a hook on that entire side of map/the floor im on, or worse it would be in a corner of a room with 12 tight ass corners that don’t actually lead to the hook . Had to drop my first downed surv multiple times and knew the match was theirs (I’m hag and pretty ne
    5 comments 61 views last activity
  • How do you guys feel about having rebeccas in your lobby? do you think this is a solid perk? I honestly really love it. Its so useful on so many occasions
    7 comments 151 views last activity
  • I am asking this because Rebecca is my new main next to Spirit, already got her to P2. Anybody else going to main her?
    38 comments 851 views last activity
  • Trying to do the Rite of Dark Within daily. I've played 4 games of Myers and 0 progress. Did they change the conditions for Evil Within?
    1 comments 51 views last activity
  • To me this is a necessary buff, I remember how useless demo was before they made his atack destroy pallets
    12 comments 332 views last activity
  • Is it possible to make the gameplay run a little better on the switch?
    2 comments 31 views last activity
  • I have almost 2 million Bloodpoints and I am too lazy to spend them on Bloodweb, it just takes so much time. Can I use Cheat Engine to double or triple the speed of the game so I can spend Bloodpoings more quickly? I wouldn't be getting any advantage in the game since I just spend Bloodpoints and do so fairly, just at a faster rate.
    4 comments 401 views last activity
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  • Firstly his vault speed for pallets suck. What's the point in vaulting over a pallet if it gives you no advantage whatsoever. If I vault a pallet I expect to have a quick enough cool down to punish the survivor that sticks right next to the pallet during loops. We all know his power hitbox is inconsistent because it's only 20cm which is a bit to smol. Finally, his charge time for his power is
    9 comments 242 views last activity
  • I was playing The Mastermind on RPD and it was near the end of the trial so I stood still in the middle to wait out the last survivor thinking gate was o other side, I noticed a strange visual distortion when I stood next to a blocked gen, end game collapse, so I moved away from it but the pulsing still continued. I don't know when it occurred or how it occurred or perhaps it was there from the v
    0 comments 21 views last activity
  • These are two clips, in no particular order from one match. No one else in the game was having these kinds of behavioral quirks, so I was curious to know if this is just a latency issue, bad ping, etc. Although I'm sure I already know the answer myself, I thought I'd report it here. They said my wifi was from the gas station, so I didn't rule out that possibility. Thoughts? https://www.you
    2 comments 51 views last activity
  • I enjoyed the old RPD - both as a survivor and a killer. As a survivor I don't have to explain it. As killer it was still manageable, way too big, but not too many safe pallets, unsafe vaults, one semi-infinite, W tactic had its end. The new maps: are still too big, the amount of pallets is ridiculous, even after the change from the PTB the new safer windows and some you can chain even - it'
    1 comments 41 views last activity
  • The feedback has been pretty much unanimous since the nerf a few months ago - DS is a waste of a perk slot now. Why hasn't this nerf been reverted already? Disabling it after exit gates are powered was a fair nerf and it was all that was needed for this otherwise balanced perk.
    1 comments 61 views last activity