The Offering System needs a complete rework

The Offering System right now is in my eyes terrible and could be so much more. Right now it's just ether:

-A useless Luck increase that is almost not noticible since it only affects the chance to free yourself from the first hook state (which you should never try except you have deliverence)

-A useless fog offering that does almost nothing except to put a ugly effect on the map

-Useless and game damaging hatch offerings that are only egoistical when they work in 1/5 rounds

- Most bloodpoint offerings don't make a difference. "Wow 25% more points for getting chased. That are 2,5k points at best when the killer chases me the full round"


The only good offerings are the map offerings, the ones that let you spawn with others together, the item keep one and the bloodpoint cakes


My idea: Firstly remove the hatch offerings completely. It should be random for everyone and not give a Bush claudete with a key a free escape. The luck offerings should really effect other parts of the game like chests hook spawns, pallet spawns. I know the grind got reduced a lot already but would it hurt to have offerings that give a fair amount of bloodpoints?

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