Feedback and Suggestions

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  • Now that the new ui is live, I can say that the new ui is still sh*t.
    5 comments 41 views last activity
  • Hey! So when running around as survivor, left and right, etc the camera now moves with the movement. This does look better, however, people like me who get motion sick suffer from this a lot, it makes us feel incredibly ill. I played 5 games and I got a headache and had to stop playing for a bit due to my motion sickness. I asked others about this and people with / without motion sickness agreed
    2 comments 71 views last activity
  • I just wanted to let you know I’ve been developing games and apps for about 14 years now and your new UI is on par with what I would have designed in my first year of schooling. Hot bursura. Be better BHVR.
    6 comments 81 views last activity
  • Bug= Ghostface cant be revealed properly, sometimes he needs to be looking at you while you at him to be revealed. I tried twice inside the area and an open field with no results (already posted this in the bug forum) Opinion= Good, they feel more than scared people with no emotion, I see this as a starting point to new good changes Broken hitbox= Holy cow, this one really suprised me, they
    0 comments 81 views last activity
  • This post has been posted to the main UI feedback thread. I'm not sure whether or not to simply delete the mass text in this one, but since I can't really delete the post itself, I might as well leave it to incase someone clicks on it. I took a long break from DBD, only to come back and see the change to the UI. To say I was surprised at the change to what was generally considered an organi
    6 comments 561 views last activity
  • Wow... I honestly did not think that you guys could release an update even worse than A Binding of Kin. After the backlash from the last chapter update, I thought BHVR had learned something based on all the feedback and the statement released. After leaving my own feedback (see below) I was left feeling reluctantly optimistic for what was to come, holding onto the hope that the devs had learn
    1 comments 71 views last activity
  • After the new update, if you want to interact with literally any object you have to turn your whole camera to focus on it to be able to use it, which is a horrible and unnecessary change. You can just sprint up to a gen and immediately get on it, you have to turn your whole camera to center it, then press repair. If you're in an intense situation trying to rescue someone off the ground, you pro
    3 comments 51 views last activity
  • So my problem with the new UI is as the title is... too zoomed in for survivors. Before, we could see our whole character model and the movements with the wider field of vision made the game something I could play without getting motion sickness. Unfortunately, with the zoomed in new UI, movement is more drastic with the terrain and so it makes me dizzy and nauseated, which never happened prior
    1 comments 32 views last activity
  • Could you please increase the speed & responsiveness at which Clown can switch between bottles. Already many times after reloading or cancelling a throw (because I’m about to throw the wrong bottle) I’ll tap the reload button to switch, then throw, only to find I hadn’t switched bottles at all. It’s irritating.
    0 comments 11 views last activity
  • ^Title. Imo was one of the only thing that added excitement to the game, for me at least. So I'm just asking if 360's are coming back/getting reverted because I don't see any reason they had to remove them.
    3 comments 121 views last activity
  • 0 comments 31 views last activity
  • If you needed to justify your paycheck during pandemic you could have done a lot better. Start by not doing what no one asked for. At the very least the previous UI that worked BETTER than this new garbage should have been selectable in the options.
    0 comments 21 views last activity
  • I'm not totally sure if this has been reported. I feel horrible. This person was new to the game and they got stuck in the corner of the exit gates. They were unable to be picked up by the killer either Plus- someone else in the same game also got stuck on the edge where you can actually escape as well-- they managed to spam their buttons enough though and escaped. Sorry again if this has al
    2 comments 21 views last activity
  • I'm seeing a ton of posts talking about the disdain for the new UI. Could we please focus our attention to one thread so it can be noticed/archived? I'm sure the admin here are going to have a hard time seeing the feedback if it is all spread out. I'll start.. New UI: Positives: Survivor Icon makes it easier to know who has DS. Hook counter is helpful generally Negatives: Information is
    5 comments 61 views last activity
  • Of course not in public matches, but it could be something fun in custom games. Extra Killers mean that, unlike extra survivors, they won't need to change the HUD or anything like that, either.
    0 comments 91 views last activity
  • They new HUD is too far away from the action. I Rather keep the old one. Now, I am not pleased with the change. Feel like stopping playing the game.
    0 comments 11 views last activity
  • It's all spread out. Please, either revert it back or fix everything wrong with it: having to look at all sides of the screen to get all the info, something you didn't have to do before; sizes of the different components of the HUD don't match their real importance on a match (I know which power and addons I have, why is that so big yet the gen counter is so small, same to the points popping on t
    0 comments 21 views last activity
  • FIX THIS, PLEASE!! ITS ONLY ONE "GUN" THAT WE CAN USE AGAINST A KILLER.
    0 comments 11 views last activity
  • ...but the new HUD is trash. Sorry, I'm absolutely not going to sugarcoat it. And we all told you it was going to be trash, but you all clung to your pride and stuck with it anyway. Just a recap of everything we told you, and yes "we told you so." 1. Too fragmented. Have to look all over the place just to see info that only used to be in two corners. 2. It obstructs view of the game. Wha
    0 comments 21 views last activity
  • As we’re all mostly aware, the new update just went live a few hours ago and I recently acquired Nurses for my ghost face. He is my main and I was hype to play on the new update and ironically enough I got the new The Game rework. I want your honest feedback at my gameplay as GF in general and what perks (not called bbq) I should consider running? I am open to any and all criticism. My rank seems
    0 comments 1 views last activity
  • So I get into my first game of the update and am pretty much jumpscared by the fact that Claudette is there, in the flesh, standing as erect as can be. Also, when I’m downed I cannot stand the camera angle they decided to use. Seems like they were going for more realistic animations but completely missed. If they wanted something super realistic they should’ve just fixed the healing animation.
    0 comments 31 views last activity
  • Waited all day to test the new patch for my stream, and since I started 30 minutes ago the game has crashed 3 times. Once a few minutes after the match started, once while I was waiting for my dc penalty to go away, and finally, after I loaded into my match. I'm verifying my game files now since I've seen people play all day with no issues. Anyone else having this problem? EDIT: Game crashed a
    0 comments 11 views last activity
  • 8 comments 162 views last activity
  • It's atrocious. Literally my eyes are flashing across the screen just trying to keep track of who my obsession is with STBFL. Literally the worst UI you could have come up with. I can't wait for there to be actual competition to this game. Maybe then you'd listen to your playerbases feedback or risk them yeeting to another game.
    0 comments 21 views last activity
  • i do kinda the new layout for the information in the match but the animations for surviors running and limping look really weird and kinda look like the animations from when dbd was in its beta
    10 comments 211 views last activity
  • Ive been playing this game for almost 3 years now and killer isn’t fun to me at all so i main survivor. Ever since i’ve played this your “team” devs or whatever continue to nerf our movement, perks and everything to cater to killers like they’re 80% of the community. Whenever anything happens to a killer it’s a “rework” but survivors and survivor perks stay getting nerfed and have to continuously
    19 comments 231 views last activity
  • As we all know, unfortunately, this new update reworked the locomotion for survivors. This change, which not a single person in the community asked for might I add, has completely ruined any sort of tangible skill that the survivor could develop over the course of their gametime. 360s have been effectively removed; 9/10 when you attempt a 360 your character will just stand on the spot, and if yo
    0 comments 141 views last activity
  • I mean did the New UI need a change?DId anyone really ask for it? This current patch the camera placement makes me have motion sickness please help reach out to the Devs the field of view makes me super sick and you cannot even look around like you used to. The camera placement seems way off and let also talk about hitbox hearing the full swing and getting hit with 43 ms Lobbies and on top
    7 comments 181 views last activity
  • Its an old tech and not many use it but a match against it, is really annoying. In short what it does: When someone gets grabbed from a locker the pickup animation is longer, predictable and you cant face a wall. This makes it easy to flashlight safe. When two lockers are next to each other, two survivor can wait in the locker and safe the other survivor in time when he gets grabbed. No risk inv
    25 comments 251 views last activity
  • The challenges are interesting, they help you improve and enjoy the eventual victory more. The term "challenge" is not valid, however, when the clash takes place with unequal weapons and defeat is inexorable. I can accept that the PC has better graphics, but not that it guarantees an unsurpassed tactical advantage, in terms of character maneuverability and responsiveness of the commands. I expect
    33 comments 431 views last activity
  • Well the new hud is pretty bad. While I like the portraits and hook counters everything else is terrible. Gen icon is too small and in an awkward position that makes me have to focus out of chase to see it Potraits are too close to the top. They should be in the bottom since it’s easier to glance at them there overall it’s just too spread out and makes my eyes hurt when I have to switch my gaz
    12 comments 202 views last activity
  • So it's fairly clear that many people are not happy with the reworked UI. There has yet to be an official announcement, but from the latest Q&A we were basically told that UI design was difficult, although support for allowing people to customise the UI was a good idea. So, my question to the Dev team is this; Have you considered allowing community modders to mod the game for you?
    1 comments 21 views last activity
  • Struggle button is always flashing. I'm using a macro for struggle so I have no idea sometimes if I put it on or not. (and screw anyone who condemns me for "cheating" with a macro) The new survivor animations are god awful . Standing upright looks bad. And makes you easier to see over obstacles I'm sure. Running looks awful, even dying on the ground looks awful. They didn't tell us about thi
    1 comments 61 views last activity
  • Looking around for all the information that was once easily accessible is annoying. Please adjust it. Thanks.
    2 comments 31 views last activity
  • I still dont know what all his addons do but if he still is pretty bad after the update. you could change some of his addons to make your yellow bottles to give a bigger speed boost or decrease the time required to go yellow Thoughts
    48 comments 412 views last activity
  • I dont know why a Patch can destroy so many things. Get Hit´s from 5 meter distance new map´s have moon light but no moon The new HUD is from health perspective #########, a normal person looks downwards to relax and it´s exhousting to look upwards for informations the new HUD animations looks like from 2016 with switching obsession the new skillchecks are with black background. and better
    4 comments 82 views last activity
  • So while everyone is rightfully complaining about the big mess that this update is, I havent rlly seen anyone say anything about the minor bad things they did. 1. Esc Trick. Normally you were able to hold m1 when on a gen for example, press esc, let go of m1 and esc again and you wouldnt have to hold it for the full 80 seconds. Honestly this was very relieving, as constantly holding m1 can put
    0 comments 41 views last activity
  • How about a blood spatter watermark for injured, and a cross-bones watermark for dying. They can be a B&W gray scale, so they are color-blind friendly as well. That way, we can still see the player icon. The scratches for injured look really bad.
    0 comments 11 views last activity
  • The new animations (aside from a handful, like the downed hatch escape, recovering) look ridiculous. Movement feels so weird and every survivor looks constipated rather than nervous, or frightened. Injured looks worse, at least before they looked like there were in pain, limping and such. Now, they just look like they've hurt themselves on a night out. The HUD; need I go on? People complained ab
    2 comments 71 views last activity
  • So I just blackpiped but I still lost my rank ? Did I miss something in the update patch notes ? or ? :(
    1 comments 11 views last activity
  • I like the idea of the change, but in what situations will it be that useful (apart from letting you know what aura perks the killer has, like with distortion) With the most popular aura perk, BBQ it's not especially useful. You know where the killer is when someone gets hooked and kindred will give you the same info. With undying it'd be nice enough to let you know if you actually have time to
    21 comments 151 views last activity
  • Before y'all jump at me with the "do bones" spam, I do the bones. I promise I do. This is just an idea that a friend of mine came up with, given that NOED is such a hot topic and somewhat frustrating, sometimes. And I thought I would share. Turn NOED into a token perk, which will give you two tokens for every totem standing (dull or not) after the last gen is completed. If survivors were lazy
    0 comments 51 views last activity
  • Have you ever got into a game and see this survivor that constantly has that 100-120+ ping? Yea hi that’s me, or to be clear I’m one of these minorities. I’ll try to make it short.. I LOVE this game as well as everyone I know that’ve tried it. The problem is that this ping thing is frustrating , imagine vaulting with the killer AT LEAST 3-5 meters behind you and still get hit or downed? And that’
    4 comments 171 views last activity
  • I spend a month away from this game because it feels like utter trash for both roles and I come back for the new update to find it's running even worse again with much lower frames. The UI is awful; it's all so spread out that it's impossible to follow what's going on, the new animations look horrific. As well as this, my first game with some friends is against a cheating killer who is VPNing
    0 comments 21 views last activity
  • Do the right thing. Bring back old UI and Movement! #RevertDBDMovement
    2 comments 91 views last activity
  • There is obviously a lot of talk about the new UI in the latest update. The positives - hook counter / character portraits (idea) Negatives - its a strain to look at all corners of the screen when all the action is taking place in the middle. That is why most game layouts have the UI along the bottom or grouped together to keep eye movement down to a m
    4 comments 61 views last activity
  • I am going to be as calm and reasonable as I can be. I've put a lot of time into this game, so it's something I... suppose you could say I'm passionate about. As such, I apologize if any feelings of frustration or anger spill out between the lines. Character Portraits - This is the one feature that is praised by most, but I'm afraid I am not one of them. Make no mistake, it's great we can lin
    0 comments 61 views last activity
  • sssss.png Iv been playing Dead by Daylight since the very first day it came out and have enjoyed every update up until now. I agree new layouts and designs are needed in games to spice things up, but the new UI is very cluttered on your screen (Both killer and Survivor) it takes away from the immersive gameplay. For both killer and survivor it is very important to keep
    1 comments 22 views last activity
  • DECISIVE STRIKE : To attempt to fix the problem with DS, The team needs to focus on how a survivor can exploit the perk. "What makes the perk offensive, and how can we prevent it from becoming unused?" BALANCE : If a killer doesn't tunnel down a survivor, a lot of the times they don't come across decisive, however, in clutch gameplay, sometimes its essential for the killers to go after th
    0 comments 31 views last activity
  • After several matches I do not like the new HUD. I would've played more but due to eye strain causing headaches I had to turn off the game. While additional information like hook states and character portraits are nice additions the overall execution of the HUD is bad. The information being spread out is inefficient for gathering quick data on what is happening in the match. Maybe it's easier f
    1 comments 31 views last activity
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