Feedback and Suggestions
Our team will be happy to read these!
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----------------------------------------------------------------- This topic is in the wrong section, sorry. I already created a new one in the correct section: https://forum.deadbydaylight.com/en/discussion/225200/rank-progress-1pip-when-having-enough-points-to-get-0pip/p1?new=10 comments 11 views last activity
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I made an account today just to give my "feedback" on the new HUD, just as I'm sure many others have. Did anyone on the team actually play with this before pushing it to PTB and then, after overwhelmingly negative feedback, to Live as well? Were they playing it on an iPad? I seriously have trouble understanding how any single person could have thought this was a good change, let alone the entire0 comments 21 views last activity
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I'm honestly really disappointed to see that the UI and movement made it through to official release. The UI should really be in one corner. It makes me feel like I need laser focused tunnel vision to play the game now and it gives me a massive headache. I literally can't stop myself from looking at pop ups all over my screen and it's honestly blinding. The survivor animations are really bad to0 comments 11 views last activity
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I'm going to discuss the things I like & dislike about the update from over the last few matches I've played today. Feel free to do the same down in the comments if you'd like! User Interface: Listen, I'm going to be blunt here; I think it was a stupid idea to change something that didn't need to be changed. Nobody has ever complained about the old UI to my knowledge, so I have no idea as0 comments 61 views last activity
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It is seriously impossible to not get hit at loops since the midchapter patch. After playing 5 games me and my friends got so many unlegit hits where the killer was like 10 meters away and the weapon didnt even came close to our player models that we had to take a break. I mean hits used to look strange ever since the dedicated servers went live but this is a different level. Is anyone else witn12 comments 241 views last activity
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Alright so I just played my first match with the new clown and here are my thoughts he needs work. Here’s some problems 1.Antidote takes to long to activate. I hate how I have to fully charge the antidote just to get it to work it should activate shorter 2.Invigorated is not fast enough i like how they wanted to give clown map pressure but it’s to weak you only get a little speed and it las16 comments 121 views last activity
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I know in general a lot of maps are dark on switch but this map is on par with midwich on the I have to be in a dark room to see anything now. Before it was the bottom floor now it’s both floors.0 comments 1 views last activity
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The first thing I noticed about the 18.5 patch is the return to the yellowish lightining in the lobby. I must say I really didn't miss it at all. The darker lightning we had with A Binding of Kin was a lot nicer imo. It complimented better the dark atmosphere of the game and makes more sense that the beyond the reach of the fire the forest is dark. Personally I wish for a return to a darker lobb0 comments 11 views last activity
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I like the fact that we have a dedicated slider to decrease the size of the menu UI and the in-game HUD, but I have no idea if 90% is going to be enough unless I change it during a match (which means I have to stop playing even if for just a couple of seconds) Could we have the possibility of seeing how big the HUD is going to be even if we are not in a match? Even simply the portrait of 4 rando0 comments 211 views last activity
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I can't really believe that the new HUD will "go live largely unchanged". This is baffling as vast majority of people who compare the old and new UI see that the new UI adds new, useful information but spreads crucial information out sloppily. Concise, simple UI has been the trend in graphic design for over a decade because that is what is most aesthetically pleasing and effective. The new UI fe1 comments 11 views last activity
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What are your thoughts about new update? Should they "reverse it" or not? I care less or more about few things. I could live thru the hud changes, graphic changes or even movement changes (none of them are good in my opinion), but the hitboxes are terrible as hell and it's not, because of the ping. While playing on any killer when I got hit I feel like playing against nurse with her long hits af2 comments 61 views last activity
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I have a 65" tv and I have to move my eyes so far from my character to see the portraits. Not fun at all. Atleast move the portraits back down by the character.5 comments 41 views last activity
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I ask you this one simple question, Behavior. Why did you remove the "esc" option while performing an action? This is literally the worst thing you could've done to the game. Do you have an idea what have you done? Do you have an idea how exhausting it is to hold the M1 button for long? How quickly one's hand is getting fatigued? One trial? Okay. Two? You can already feel the pain. What when so1 comments 31 views last activity
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I cannot play the game because the new HUD induces headaches. I tried different scaling options, and nothing helps. The game is unplayable in this state. For the record, I play on PC at 1080p. Here's a list of everything wrong with the new HUD, in my opinion: Having to look at every corner of the screen for information is a huge strain on the eyes, and probably what's causing me to have h4 comments 131 views last activity
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The game would get ALOT more players and be alot more consumer friendly if Dead By Daylight went free to play. The monetisation is a bit heavy. Not only do we have a battle pass, but we also have Chapters which cost around 6 quid each aswell as a cosmetic shop with dozens of outfits for each and every character. Lets not forget the upfront payment on top this! DBD going free to play would jus3 comments 112 views last activity
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I'm not going to be like all the babies crying for the HUD to be reverted as this does have potential to be a lot better than the old one. That being said, there's some basic things that should be fixed / added for this to be even remotely comparable. GENERAL: HUD is way too big by default: Seriously 100% takes up the entire screen, playing as a killer like Nurse that's already pretty di0 comments 12 views last activity
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Title It feels that survivors on the game now have even more to work with, every single tile either has a pallet on the top or bottom which averages out to 25 total pallets, I would say give or take a few but there physically isn't anything that takes away pallets from the survivors almost every single pallet on the map is forced spawned and there is no rng to the strongest pallets on the map C0 comments 1 views last activity
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So this is it. I actually had to create an account, just to let you know how disappointed I am of your last UI / Interface update is. I really thought you would listen to the feedback given when it was being tested and seriously did not think you would go live with the update. How foolish of me. Not only does it make the game feel and look like you are playing on mobile, the immersion/feeling1 comments 61 views last activity
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Yes, I know the update is coming out tomorrow, yes I know it won't be possible to revert the HUD this update. Thank you I'm not a complete dumbass. I just want to ask one final plea to the developers in hopes of something happening which I know is very doubtful. Revert the new HUD... why? I know these reasons have been given countless times but what more could it hurt to repeat what's true? The10 comments 151 views last activity
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I did not found any post with that topic yet, so I made one to discuss what we like and what we want changed. The new UI feels sooo bad, I had feeling like i was only looking around for UI instead of playing the game. I was overhelmed by the amount of looking around i have to do in order what i could see with quick glance before. I wish it would be more in one place, (it is not the fact I'm not1 comments 41 views last activity
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I play only solo. With the current UI if a survivor is slugged I can tell when they are being picked up by another survivor when the little red health bar starts flashing. I don't believe it does this anymore from what I can see in the videos i've seen on youtube (I only played like 2 games on ptb and didn't think to test it out myself). Please add that back in for the new UI and any other chan2 comments 61 views last activity
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Hi I'm Korean user. I notice you "Remaining" is not "남은" in Korea when you show in new UI for amount of remaining gens. I noticed that Korean translation is so ridiculous. "남은" is just adjective. In Korean, we don't use adjective only. so, if you want to show how many gen left, you have to use "남음" or "남은 발전기".1 comments 11 views last activity
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When a user interface makes you nauseous. You guys ruined it, great job.5 comments 121 views last activity
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I made a similar post in August, but it was only discussing offerings. Playing Dead by Daylight Mobile and thinking about the topic further has brought me to making this new post. This idea will help make the survivor experience as a whole, and solo queue in particular, more bearable. In order to help communicate in lobbies, where words can't always be exchanged: survivor equipped perks, items a0 comments 11 views last activity
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Two cloudettes on Ormond realized they suck in the game (and this is true) and decided to hide somewhere on the map. 2 generators remain unfinished and they did not do any work on gens, just hiding somewhere in the bushes. The match continued for 40 minutes and I knew exactly what are they doing. I decided to be IDLE in the match and read the book on my PC, checking the game every 10 minutes.20 comments 181 views last activity
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Currently after throwing an Antidote bottle the cloud stays inactive for 2.5 seconds and then stays active for 7.5 seconds. In a catch up scenario the Antidote bottle only helps if the survivor and the killer will be running in a straight line for like 15-20 meters, if Clown were to catch up or the survivor took a turn before that the Antidote would be pretty useless which makes them tile and ma0 comments 11 views last activity
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The killer can see the entity blocker, but survivors can't, so they have only educated guesses as to when they get pushed out into the end results screen. On most maps that have been out forever that have the traditional exit gate look, we know generally what that point is. But on maps with different looking exit areas like Dead Dawg Saloon and Midwich, it isn't that clear. People constantly get8 comments 41 views last activity
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Title. Since it’s now a true anti tunnel perk it should activate twice. It would only punish tunneling killers harder which is good. This would also hopefully lead to less survivors who are being tunneled giving up on their second hook.32 comments 221 views last activity
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Time to move onto the strongest killer in the game. How would you change her? Note: I'm not talking about Bug Fixes here. We all know she needs A LOT of fixes. I'm talking about deliberate balance or QoL changes.3 comments 21 views last activity
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Or maybe even Green or Blue or something. When Left Behind was originally made EGC didn't exist. Now that EGC is here and turns the entire floor into lava, it's significantly harder to see the hatch aura. Would love to see the aura color changed to something that contrasts against all the red and yellow. Thanks!1 comments 21 views last activity
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Mine is Toxicity.6 comments 41 views last activity
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The fact I paid money I worked for and I can't play a game without either losing connection or leaving because the game is flooded with cheatera, and get banned from it, should be illegal. If you're going to include DC bans. At least fix them and lower the price of the game. It's almost straight up fraud13 comments 181 views last activity
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First off, I want to say that I think the sole fact that they're looking at these less used perks is great. Most of the changes that have been added with this 4.5.0 patch are great, especially with small but smart buffs like with Fixated or Open Handed. Except for the Second Wind change. Second Wind being 20 seconds to heal yourself compared to 34 is secretly a very big nerf in a fairly common8 comments 171 views last activity
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I'm a rank 8 Survivor who is constantly being put in lobbies with rank 12 to 20, usually on the higher end closer to 20 and it's costing me my rank in matches because there are too many idiots in the lower ranks. I completely understand that rank doesn't mean a whole lot regarding skill or the player but the higher ranks it shows a lot regarding their capability. Please bloody fix it.8 comments 101 views last activity
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These are either direct slowdown or in some way causes/aids it. Ruthless Strength: At moments you feel large bursts of strength that deals devastating damage to complex mechanisms. However, such actions come at more sluggish execution. After kicking a generator, the affected generator regresses by 5%. Decreases generator kicking speed considerably/ moderately/slightly (30/25/20%). This perk has2 comments 41 views last activity
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It seems every time I face off against him his reach is massive. Just had a match where I vaulted through a window, took three steps away from said window, and he still managed to hit me through the window on the other side. Personally I don’t think killers should be able to hit through windows like that, only if the survivor Didnt vault completely in time. However pyramindhead seems to be able t7 comments 41 views last activity
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The perk name can obviously be changed but it would be cool if it was named "calling of the entity" or "entities calling" but anyways the perk has to be activated first and can only be used once per match. To activate the perk you have to hook one survivor and once the perk activates the next survivor you hook that hasn't been hooked yet will automatically go into the second hook stage. I honestl7 comments 71 views last activity
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Basekit changes: Nerfs No Dream Snares, Dream Pallets are base kit. There’s now a Terror Radius while asleep, and the 32m Lullaby while awake. Dream Teleport now has a 60-second cooldown (from 40) Survivors now take 120 seconds to fall asleep. Only 8 tokens for dream pallets. Buffs Gain a stackable 5% buff to Pallet breaking, Breakable-Wall breaking, Generator damaging for each a7 comments 101 views last activity
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I think a great improvement to calm spirit would be to reduce Killer Instinct's/heart beat detection or in other words it should pulse slower or not update the position as fast. I think it fits with the flavor of perk quite nicely with having a slower heart beat making it less detectable, and It would still make the perk situational(which it should be) but it would create a lot of fun minor inter8 comments 131 views last activity
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There are certain loops that are extremely safe for the survivor because they tend to have one short side, one super long side, a vault location and clear line of sight for miles around. Loops like these have no place in the game as the survivor is extremely safe, has perfect sight of the killer which makes mind games pretty much impossible and if the killer wants to catch the survivor, he'd hav2 comments 41 views last activity
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Rank 12 and somehow got 4 games in a row against rank 2 killers plz explain0 comments 11 views last activity
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Was thinking about map selection today and there are some classic horror scenarios which aren't yet represented. Now I realise there is an element of cliche to some (if not all) of these suggestions but try and find a horror trope that isn't cliche these days and most ideas are just the basis for a brand new cliche so I don't see it being a problem here. The abandoned amusement park. The C7 comments 41 views last activity
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Why does matchmaking continously matchmake w ppl that dont understand its a team game and dont play w any sense of altruism lol would love my teammates to be as intelligent and not 2 ppl farming 1 generator together when yall both stage 1 and forcing the other person on last life to get the unhook on someone thats also on stage 2, Especially when im rank 12 and my partner is rank 6 (i dont play a0 comments 1 views last activity
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As a person who plays both sides I believe that 99% the gates it's an exploit, making you cheat the End Game Collapse. You can literally 99% them and go do what you have to do without being pressured by the time, knowing that all you have to do is TAP the gate switch and escape. In my opinion Gate Switch should start slowly regressing if the survivors let go of it. This way the survivors will h12 comments 361 views last activity
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Dice : Click the ability button to replace 1 of your perks with the current dice ability , the perk will transform into another random perk for 60 seconds . If the perk you receive has a cooldown then It'll be replaced by the perk dices cooldown . As soon as you use your extra perk or the timer runs out then the perk will have a 90/75/60 second cooldown. As soon as the perk is on c7 comments 81 views last activity
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After a survivor is hooked gain a token, each token will increase the exit gate opening speed by 1/2/3% (Max 11/22/33%). If you don't open the exit gate then it'll start to progress by half the speed. (11/22/33% of 20 seconds is 2.2/4.4/6.6). (17.8/15.6/13.4 exit game timer).6 comments 61 views last activity
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I like the variety and all that, and it adds a little something more to the customization of your characters/hooks.. but could there be a way to hide some of them? I mean, let's be honest, the majority of them are junk and I'll never use them. So it would be nice to hide away the ones I know I'll never ever use and only show the ones I like best. (with an option to show hidden ones just in case I1 comments 11 views last activity
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I said it once and i'll say it again a friday the 13th chapter is a must have for dbd. If we were to add a friday the 13th chapter it will be like Killer: The Slasher (Jason Voorhees) Map: Crystal Lake Camp Survivor: Tommy Jarvis13 comments 131 views last activity
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Yep, i was rank 15 before this match and no matter what, you can't tell this is working as intended. Ps. I don't like how deathslinger is watching like he is breaking the 4th wall or something...6 comments 41 views last activity
