Happsta
Happsta
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- Happsta
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I'll add to this post so not to make a duplicate, but I found an unsnuffable totem on blood lodge today as clown.
I tried multiple times to snuff it, but it seems that dumpster and wall is fat shaming me. This was on the right top corner of the map, facing the blood lodge main building. It was one of the new tiles with a T vault a pallet wall opposite and this weird added wall section that had this totem spawn. I'm guessing this might be an autohaven wreckers map issue.
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Nurse needs a nerf, I was so excited for awakened awareness meta. It would've been a solid perk for billy when you I want to rely on floods of rage cheapness of boomeranging hook when survs are swf death balling me. Literally all they have to do is make nurse's power have a short cool down of like 2 seconds on actions like gen hits, hooking and breaking pallets, hell do it for every killer, I don't care! Call it a “decisive action” that's the opposite of conspicuous action.
If the survs instantly unhook in your face you;
A: Grab them
B: If you are running starstruck, you just m1
Problem solved.
Now Awaken Awareness terminates in an animation either a shrug off stun or a hook making their final trajectory a huge shot in the dark making it pretty much whisper's level of tracking usefulness. Awaken will tell you how many, Whispers will tell you if they are still there. Sigh...
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If they don't have other characters as skins they are just leaving money on the table at this point, but they want to leave something's under wraps for the actual release on the 15th
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I suggested a little bit ago (here) to also slow down killer instincts heart beat or pulse, so your position can be mind game-able. This would do two main things.
•1. Make killers think you are further away, but this can be countered if killers remember the placement of torment trails for phead or their placement of victor or demo's portals.
•2. It Would make killers play a mind game of cutting off the survivor's trajectory or doubling back since the pulse would leave a few seconds of guess work to the direction of the survivor. In cases like proximity killer instinct it might not even trigger more than once or twice as the survivor quickly runs across the trigger zones.
This would give calm spirit a minor interaction with a quarter of the cast as a whole but also future interactions since it would cover 3 means of detection. I don't think it should negate killer instinct when walking or crouching like people suggested in my earlier thread because that will just encourage immersive play styles. The interaction with Killer instinct would play into the flavor of calm spirit since the Killer cant detect their heart beat or their sense of their "terror", since feral frenzy(first use of killer instinct) on legion only triggers killer instinct if a healthy survivor is in their terror radius.
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I think an easy solution is to make picking up from dying state also gives a token also giving a 3-second haste after completing protection hit with exhaustion. It makes it so it's less of a risk to play altruistic, but it rewards you for healing and resetting exhaustion(by doing something productive like gens hopefully) and not dive-bombing hooks while injured or farming your teammates.
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this just happened to me two days ago it totally soft locks the game
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@Mandy said:
I've seen that before and the more I look at it the more I dislike it. It looks overly packed and at a quick glance would be very difficult to see the required Survivor information.
But it's at the cost of regaining the peripherals of our line of sight, it's not the best, but the vertical portraits take up vital real estate. Then there is the realistic portraits that I think goes against the majority art direction of the game, at least during the trial where Perks, Powers, add-ons, items and offerings are in a similar tone. I understand we can't go back but if Behavior wants to go in a more realistic art direction across the board than that needs to be communicated to use, so we don't go chewing our Toupée's and malding all over the forums and the internet as a whole it looks awful for the whole community.
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@Chilli_man2400 said:
This is the reason why
https://us.v-cdn.net/6030815/uploads/IQDCIY85F4JD/b00917cb-77c9-4cda-9101-3777e67fb29c.jpeg
That's really disheartening to read because honestly that is a metric for employee productivity and not for constructing a healthy game state, change for the sake of change is most likely the reason this company is lacking creative direction.
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An improvement I like this the best out of the new portraits but Id still like the adept portraits, but horizontal is still the gold standard
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If they switched to adept portraits id be more than happy with this. But I'm surprised how fast they are reactin to this. Good job BHVR, with we could have more transperancy in the future tho
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I think it would be cool to have a mechanic where Chucky switches from human form to doll form since the entity took his complete soul and existence. Like if Charles gets stunned or some other mechanic he teleports to a random chucky dolls in their boxes spread throughout the map. Chucky could have a different hook mechanic but its triggered when Charles enters the doll form.
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It's the opposite of cluttered its on every corner of the screen, It only makes sense if your screen is 7inches wide and everything is in view, but I feel so bad having to rotate your eyes constantly to get the same amount of information from old UI. I use a 23 in monitor nothing big but it still very noticeable the amount of scanning needed when playing.
In some ways I think the portraits are a step in an okay direction but its not polished enough
the hook counter readability and it being filled more than once when people suicide on the hook or a mori takes place just seems misleading when you have a full gauge and new players won't understand a depip or a black pip result.
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@GrimReaperJr1232 said:
I think the issue is that Killer Instinct isn't widespread enough for that to be useful.
The only killer who uses Killer Instinct to track is Legion, and having a perk that only affects one killer is far too circumstantial. Everyone else who has Killer Instinct uses it more as an alert then anything, which this wouldn't really affect.
We are talking about calm spirit here, arguably one of the most circumstantial perks in the game. I wasn't really attempting to make CS meta, I use CS on my main ace and I really do enjoy using it the crow part alone has saved me a ton of times. I've just had the thought recently that if calm spirit doesn't alarm crows or forces screams then the heart beat from killer instinct should be normal as well, it just fits the flavor of the perk. Also, no perks affect killer instinct making CS the only survivor perk to affect crows, screams and killer instinct heart beat making it a less niche of a perk.
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@Mastermind said:
https://forum.deadbydaylight.com/en/discussion/comment/1927441#Comment_1927441
Calm spirit is a great stealth perk at any rank. It's golden against a doctor as it disables his static blast as he can't find you, also counters infectious fright if you want to be nearby for unhooking. It's great at what it does and killer instinct is an issue for any stealthy player since your location gets shown and you have no say in the matter since no perks works against it and it triggers off of any power hits.
Crouching while having calm spirit equipped could counter killer instinct alternatively. Lowers your mobility in return for not showing up on killer instinct which is only on 2 killers so far so it's not exactly the new META must have build. Plus if you get caught off guard, the first pulse will happen so unless you're gonna crouch walk the entire match, there's still a good chance of getting shown on KI.
uh..
@Marcavecunc said:
https://forum.deadbydaylight.com/en/discussion/comment/1927495#Comment_1927495
I can already imagine people running that + Iron Will + Urban Evasion + Self Care and just urban evading across the map not to get found, and being totally useless to the rest of their team.
But yeah, it would help counter a few more killers than the current Calm Spirit does (so if it helps counter 4-5 killers total, I mean that's nearly a quarter of them, so that's not half bad, even if they're not the most popular ones)
Yeah this, honestly I like the crouching Idea but yeah it would only reinforce bad habits. That's why I think it should just make the pulse take longer in between updates, so you have to move. Like in a scenario with legion since the crows don't fly away, and he can't see scratch marks it makes the interaction a lot more tricky when pathing in a loop or in corn. If Victor on twins is sitting in a corner, and you're passing through it might make the killer second guess your pathing or location. Ghost face would have a harder time knowing who broke him out of stalking, Demo with his active portal etc. In all of those scenarios you have to interact the way the game is intended it only makes killer instinct more ambiguous or mindgame-able.
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Aim dressing is annoying, I wish it was an option to turn off because honestly I don't think we notice how many times it probably helps hits.
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Loop with friends build; Blood pact, For the people, object of obsession, dead hard
For the people to get obsession, blood pact for the haste, object of obsession to chase down the killer, and dead hard for the gamer button.
The whole point of this build is play decoy or flashlight saver even on solo.
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I think its really cool Idea for the OoO change making the secondary affect require being the obsession, so it has synergy with perks like for the people that switches the obsession and blood pact that gives haste. As a killer main I'm prob going to use OoO now because its less likely to get me accidentally killed since the reveal is on a timer, I feel like this helps not just swf mildly but this is a great perk for a solo information perk.
DS change on the other hand I think ensures as a DS survivor you need to create as much space as possible between you and the killer. Unfortunately it makes the killer want to smack BT off hook so if the BT unhooks their DS is gone.
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The Pig because survivors are refusing to boop the snoot thus facilitating their own deaths.
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God, the us vs them mentality knows no depths. It's okay for perks to be strong.
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it's not holding the game hostage but it's also an incredible dick move. The only time id ever see a person tactfully do this is if they are loosing severely, and they patrol the hook till the entity is summoned. Sometimes that stabilizes a one-sided match but still not a very nice thing to do. Ultimately if your survivors are unhooking in your face right off a fresh hook and playing aggressive you should play aggressive back. The pace of the game is determined by both sides actions.
Camping on first hook with 4 gens is just plain bad killer behavior though.
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Don't follow survivors when they try to run to the other side of the map especially when that side has its generators done. Sometimes it's better to break chase then walk away from your generators
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I don't really think any of those are toxic, CJ teching or locker teching are probably my least favorite things in the game though. Though they are extremely rare. DS Head on plays with a flashlight are super infuriating too.
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Bubba just for BBQ & chili, it's really incredible for new killers and lets you progress faster to gain more teachable perks on other killers and gives a secondary goal for killers that may have trouble 'winning' a match.
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At this point i just want some pride charms just a simple rainbow/unicorn charm or a Transheart or w/e just don't do flags because that's going to be an endless cluster #########. at that point i can be a fabulous ace in a gold smoker jacket with rainbows and unicorns, it would be so majestic!
like some people say making a character gay through a rift would be kinda ######### for the community the best way is to design a character from the ground up to be lgbt or at least try not to make it seem wedged in. make the base clothing or starting store outfits have pride/lgbt signalers like a rainbow wristband or a single piercing on the right or w/e cliché thing you can come up with. just make the commitment early.
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Susie's, its perfect! its got the FJSJ masks on the back !
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I hope if cross play gets enabled and the player base inflates I really hope bEhavior take a look into do a 50 rank system. make it almost like overwatch leagues.
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Can we get the "New Nightmare" green and red freddy
especially for christmas, that way Quentin can have a christmas sweater
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@Carlosylu said:
Damn... I just can't with the fact that people want to select a gender different from birth biological gender, lol. Don't get me wrong, I respect it... But come on...
This has nothing to do with sexual preference though, that's another subject.
Ok Boomer
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Its both my dude.
1.Okay so Player A has kindred and gets hooked=Players B,C,D(who don't have kindred) can see each other and the killer if he is withing 12 meters of the hook
2.Player D gets hooked and does not have kindred= Player A can see other survivors auras and the killer if within 12 meters from the hook.
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I agree Adam deserves some love he has so much potential, they dont seem to have an issue leaning into their asian characters, even Claudette is swimming in cosmetics.
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snip
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/849588#Comment_849588
So to be 100% clear:
Player 1 has Kindred, Player 2, 3, and 4 do not.
Player 1 gets hooked.
Player 2, 3, and 4 get the Kindred effect.
Later, Player 2 gets hooked.
player 1 gets Kindred.
Players 3 and 4 do not.
correct
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if the person on hook has it its broadcasted if you have it and someone else gets hooked only you can see it.
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To me if some one else is hooked i can see all the other survivors at all ranges and who is running for the hook or getting chased while unhooking or if the killer is camping! its god teir in my opinion.
Im gonna run it as my 4th perk it just too good honestly as a solo. This is what bhvr was talking about giving solo survivors more information. its gonna make proxy camping bigger thing but in my view patrolling is what a killer should be doing.
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🤡Overperforming🤡
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@yoi said:
is actually very simple, at the moment disscordance (legion´s perk) is better at tier 1 than tier 3 because it gives you sound more often so i think you should change it give more sounds at level 3 and less at level 1, disscordance at level 3 has no sense. is the only perk that actually having it at tier 1 is better than tier 3 and the reason why i have it at tier 1 in my p3 killers always dodging upgrading it in the bloodweb because would be a downgrade and forever. would be a nice change.
not to be a butt but Monitor and Abuse is also very useful at rank one only adding 3 degrees to fov for a even 90 while giving you the change in terror radius of +/- 8 meters.
It isnt noticeable enough to become a crutch like how some killers have to use shadowborn or they will get head-aches or have a terrible time without it.
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@Peanits said:
I know this isn't a very serious thread, but let's try to turn this into something constructive. How many average kills do you think something should get per match before you consider it to be overperforming? We can talk specifically about red ranks if you prefer.
I think that a killer should 4k/3k until they hit a rank at which in which they average 2k while not having to resort to face camping to achieve. meaning that they can achieve 2k while kicking gens and chasing survivors. Also I'd say every killer at rank one should average 2k against opponents while being active in a match (kicking gens/ kicking pallets/ chasing survivors/ setting traps).
I think that is what more killer mains are complaining about, only a few killers can achieve a victory(or a draw for that matter). at red ranks with out resorting to tactics that will give a black pip or a depip. that's the difference, killers with mobility or for ghost face a built in reveal and beast of prey ending chases much faster. Legion would be high tier again if not for the 4 second fatigue, thats like a free sprint burst to chased survivors when they dont have a downside while being chased and cant be downed during frenzy.
The can be so many ideas to encourage play styles, like give bubba a gas gauge that replenishes when he is in a chase if the gauge is full he can insta saw if he only has 25 % the gauge he will have to charge 75% of the chargetime. Once gas is full bubba get a minor speed boost, make stuns loose gas. it gives depth to mindless play and creates insta-saw bubba and racecar bubba.
I'd nerf huntress addons aslong as we get a Nurse's "plaid flannel" addon that add a crosshair for beginners I mean its kinda redundant at this point but with all the streamers and mods saying if its not detectable the cant do much about *wink, wink*.
clown probably needs a gimmick like broken status for x amount of seconds maybe a plague like cough and broken status to help the chases go faster. not infection just a cough to counter iron will/calm spirit.
I have no clue for doctor or trapper honestly, I love trapper so much too maybe being able to pick up one extra trap but start with one.
Tldr: What i think is more important than 4k/2k argument is how they achieved a 2k/4k and at what rank. was it a basement slog or a face camp the first survivor. A "viable killer" should be averaging 2k while kicking gens/pallets/chasing survivors @ red ranks. are the over preforming killers slugging first chase or face camping first hook? this is super important.
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Vigo then pennywise
after that i'd love either a vampire original or chucky
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I do, I find killer Rewarding but very frustrating. Survivor is more addictive but also can be repetitive.
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I wont advocate third party programs but people do use them for screen overlay. The overlay the screen itself and does not change game files. The devs have said that you "probably" not be banned but you will definitely go to hell lol.
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i hope that they just extend the blood hunt by two days instead
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@Vult2 said:
https://forum.deadbydaylight.com/en/discussion/comment/780146#Comment_780146
haunted grounds is a bad perk? it seems good combined with hex: ruin, the survivor who clean the totem will have a 33% chance to be #########, or there is some way to identify a haunted ground totem?
If you want to hard commit to hex's sure but that build isnt a top teir meta build and seen more as a cheese strat along with hex: thrill of the hunt.
In my opinion* grabing spirit fury on shrine then picking a killer with 3 solid high teir perks like myers/nurse/plague is more favorable.
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spirit fury is like THE meta perk for m1 killers. pairing it with enduring is incredibly strong and top ranks killers use that combo to their advantage constantly. Compared to Rancor and haunted grounds which are meme perks its pretty safe to grab Spirit fury and worry about the rest later.
Spirit is a very strong killer but if she is not ur main i'd say grab.
Other than that balanced landing is and amazing perk as well and breaks certain maps creating infinities.
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i play in a way to maximize pip outcomes and that's the only standard i abide by.
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Killer
- Enduring
- whispers
- spirit fury
- nurses call
- Corrupt intervention > Hex: Ruin
Survivor
- D/c strike
- Decisive strike
- Adrenaline
- Borrowed time
- Dead Hard
- bond if solo / balanced landing otherwise
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Now that dedicated servers are closer to being constantly online, is there plans punish habitual D/C's?
I think survivor d/c's should count as a sacrifice, one reason to prevent a depip and secondly to make it so the hatch doesnt instantly open if the second survivor d/c's instead a ten second timer with the sacrifice sound que will play.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/735843#Comment_735843
Peanits has confirmed that voice comms aren’t cheating.
Same with using a crosshair, still doesnt change that its a ######### thing to do
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id say loose a token for each dying state activated ( ͡° ͜ʖ ͡°)
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@NullSp3c said:
https://forum.deadbydaylight.com/en/discussion/comment/726128#Comment_726128
Sorry ofr my ignorance but idk what "QFT" means
Quote for truth



