Feedback and Suggestions
Our team will be happy to read these!
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Okay, don't get me wrong, I love Deliverance, but I hate it some times too. As someone who (has to) play solo 95% of the time (Rank 1 surv), Deliverance is by far one of my favorite perks those times because of how it allows you to not care about how dumb or selfish your teammates are, you just get hooked, and get off right away, plus, it gives you points, and with DS, it's very juicy But. Ther12 comments 81 views last activity
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The big problem with vic is not only the surprisingly easy that it is to get a hit with him but also the fact that survivors dont get rewarded for making a play, because even if he miss and you hit him Charlotte will get Vic back in 5 seconds so it doesnt really matter, he will be next to you in seconds... My proposition is if vic gets kicked the survivor should get rewarded with more time of co7 comments 61 views last activity
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Just changes to random killer addons to keep things interesting and balanced 1-2 per killer most of them are in addition to current effects Wraith, Shadowdance now lasts for 8 seconds after uncloaking with a slowly dwindling bonus (aka if the addon is 60% bonus speed after 4 seconds of uncloaked its only at 30% strength) Trapper, Padded jaws, Extra effect gives the survivor hindered (15%) for 60 comments 11 views last activity
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Poised activates for 10 seconds after a gen is completed, so most of the time the perk activates when the killer is nowhere near you. Also, if you are downed or hooked while Poised is activated then the perk is wasted. To solve these issues, Poised should be changed so that the 10 seconds of no scratch marks are only used while running. So if a gen is completed you can save your perk by walking1 comments 22 views last activity
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Some people really can't have civil discussions. I say one thing in a topic about the DS change being good in general but there are still issues. It's sends people off on tangents like "If you say the change is good, you're a trash killer who can't catch anyone and goes after a weak survivors" "You're clearly a killer main, who's going to follow people around and as soon as they touch a g2 comments 31 views last activity
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Stalking with Myers has always been a bit iffy because it appears you're draining evil at a constant rate, only to jump when you stop. Also, Myers does not currently use the secondary power button. So, how about this: you stalk normally until the gauge is full, then manually increase the tier of Evil Within by tapping the secondary power button? I just think this would be a nice QoL update seein2 comments 21 views last activity
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Hey guys, just my thoughts on the whole DS change. I play both survivor and killer. More 60 40 towards survivor because I play with my friend often but. I'm definitely all for balance and I'm not biased towards 1 side. So therefore, OoO, I'm glad it's getting nerfed because IMO it was a pretty toxic perk lol I think we can agree on that. But I mainly wanted to talk about this DS nerf. I personall17 comments 225 views last activity
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A lot of survivors say that spirit is "Uncounterable" , so I have a great change. Instead of giving spirt her "Phase" Instantly, why not give her "Orbs", like Oni. Default: Spirit has a 5 second duration phase and a 15 second power cooldown. Nerf: Spirit phase duration will decrease to just 1 second New: Each survivor you injure will grant you 1 orb, max 10 orbs. Each orb increases the s4 comments 51 views last activity
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Please, I love to use keys sometimes but if you were to nerf them then make it NOT for the hatch. I also kind of hope that it isn't not be something like "One key per survivor". You might think I'm silly but I'll explain why that might actually be a buff. In most instances, a key is used in a swf. The survivor "probably" is going to get tunnelled not matter what. If the "nerf" is one key per s5 comments 61 views last activity
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If so, how? Please explain. I think the proposed changes are very fair and tame, since they keep the core of the perk intact but lessen the abusable aspects of it which caused a lot of frustration among players.47 comments 681 views last activity
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I play mostly solo survivor, and rarely use DS because I prefer to use other perks that give me information, since there isn't much when you're playing solo. The new DS change is that it will get disabled if you do any actions, including tapping a gen, tapping a heal on another survivor, tapping a totem, unhooking. I can see this being an issue if you happen to missclick and tap something by mis36 comments 161 views last activity
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First off, let me say good job BHVR. Two of most problematic perks in the game are finally getting fixed. I have basically nothing to say with regards to Object of Obsession, so this critique will be focused on Decisive Strike. There are currently two issues I see with the perk: 1) Chance to Become the Obsession at the Beginning of the Trial This is a relic from when the perk first released and0 comments 1 views last activity
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Currently wake up is a very niche perk and isn't all that bad to begin with but it could use a neat buff. Buff: Allow you to see the auras of any teammates currently opening an exit gate. It's nice being able to help your team out by showing yourself and which gate is being open, but sometimes you aren't able to get to an exit gate due to being chased, and whilst being chased being able t1 comments 11 views last activity
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That's pretty much it. Its an exploit that for some reason doesn't get fixed.1 comments 21 views last activity
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The main reason for that is because even if you do not interact with an objective for the timer to reset, the killer can immediately chase you off hook and then just slug you and set their 1 minute timer until it goes off. Object needed to be changed but it’s completely gutted along with DS. I’m not trying to prove a point or anything just saying it’s basically useless kind of like how undying go37 comments 751 views last activity
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When the hell is LF getting a chainsaw nerf they gave one to Billy and now its time for LF his hot box is all screwed up he can chainsaw through objects and unless there's a vault or cupboard near by you're screwed it's at the point where I just let them kill me because he is horrible to go against when he gets his chainsaw going there's no avoiding it36 comments 421 views last activity
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Don't disable ds when healing or healing others. This will make things worse for solo q. Since people might refuse to heal you to keep ds. Instead it should be disabled when interacting with exit gate EDIT: The only time ds should be disabled during healing is when you are healing someone from dying state.2 comments 31 views last activity
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Now i agree, playing both sides very frequently, that both these perks deserve whats coming to them. --------------------------------------- DS change : Dev's have clarified, and it only deactivates on you healing, not other's healing you. Yay! good nerf! --------------------------------------- Objects aura reading every 30s for the obsession is the only thing wrong with that change. the rest26 comments 471 views last activity
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I was in a game where i was tunneled hard i used ds he still kept chasing me. It is very unfun. Imo they should make it so if you still get tunneled ds activates again so the more tunneled you get the more easier the skill checks for ds will be he keeps tunneling he will have to face more ds.10 comments 111 views last activity
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now that DS has been adressed, we need to talk about spine chill and it's little brother premonitionThe DS issue is fixed in the next chapter and so no need to complain about it anymore. The next issue is Spine chill, a perk that literally tell the survivor "hey the killer is coming, time to hide" no matter who the killer is, normal or stealth killer, you know the killer i near you so you gtfo before they even arrive and you most of the time don't get caught. Is it really fair that a p26 comments 341 views last activity
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First time using the forums again since like 2018 (geez time flies) and even then I didn't use it much back then nor will I use them much moving forward, but thought I'd give my feedback on the most notable things discussed in the Q&A. First off, the new UI being pushed through to live: I absolutely hate this, but I understand wanting people across all platforms to experience it and give th0 comments 11 views last activity
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Make it spawn two basements on the map instead of one. Quite the simplest of fixes. What you all think?5 comments 91 views last activity
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Distortion is still a bad, weak perk and almost nobody uses it. It's been in dire need of a buff for a long time but it just hasn't gotten to where it needs to be. The common suggestion I see is to give Distortion 5 tokens instead of 3, which sounds fair and a decent place to start. Another option I'd like to propose, is to turn Distortion into an Exhaustion perk. This way, it takes up a valuab2 comments 31 views last activity
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Taking a protection hit while injured should deactivate it as well as your deliberately getting hit use it35 comments 431 views last activity
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Hey all! I'm a survivor main but still think the DS nerf was needed and is a very good approach to a fair experience. So.. good job on that. (thumbsup) With the new conditions DS deactivates on, I was wondering if the timer should be removed. You'd have it like now (1 time use, deactivates on certain conditions [proposal: also deactivates when you recovered from dying to injured?] but lasts0 comments 12 views last activity
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After researching the thread and only finding very few discussions about this, I decided to try to bring this up again in the hopes that BHVR will fix this. I've tried to bump any threads I found on this issue It is completely unjust to expose our privacy while in-game and it has gone on for long enough. Especially when the PS4 system allows us to use this function as a blanket for all games, a0 comments 11 views last activity
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I had a dream 2 days ago, playing dead by daylight, i've had alot of dreams playing this game. But in it there were 2 things, 1 was a killer called THE FORESTER, and a perk called Death Strike. In the dream neither of them really had context, the killer didnt even show up, but i was in the entitys realm a forest area, kind of fun dream. just wandering around in the dark mist. -The perk DEATH S0 comments 11 views last activity
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This has bugged me for the longest time, but, what if at the end of every match, the killers name, and profiles were hidden from players, the name of the killer would instead appear, and at least dampen the barrage of hostile messages and spam you get as a killer from angry toxic survivors. In one day i had like 40 people PM me screaming at me, ive been forcefully pulled into group chats agai0 comments 11 views last activity
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Well I had one of those matches where the killer was so sweaty getting anything done would be nothing short of a miracle. When that happens I try to make the most of the situation but I also know how much you have to do to just safety pip let alone get a pip. The match became a hatch game and I was the last one left. I found the hatch and escaped. I was only able to get about half a gens worth of28 comments 181 views last activity
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Hey guys, Just wanted to talk a bit about Buffs/nerfs. As we all know DS will get a nerf ( and it IS a nerf, adding requirements makes he perk weaker for sure, and since it wasnt bugged you cant say its a fix) And Im super fine with that, I think its a great nerf but still makes the perk playable. But I dont like the way things are nerfed tbh. Ill just explain a bit: So what perks get ne3 comments 51 views last activity
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I'm a bit late but just wanted to say to BHVR - thank you for listening to the community about DS and OoO! And thank you for continuing to do Q&A's. I would love for communication like this to continue and for the community to offer feedback to early ideas I'm not generally a wellspring of positivity when it comes to this game, but I absolutely love the DS and proposed OoO changes. Combining0 comments 11 views last activity
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The recent dev stream is not a step forward for the community. It's a ######### leap. I'm so glad that BHVR is taking player feedback into account. A lot of people are focused on the ds and object changes but imo the most important thing is that they are trying to listen to players. If you're reading this devs I just want you to know that if this pans out I think that, for the first time in a whi8 comments 351 views last activity
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It has happened to many survivors: your greedy team mate doesn't really want to save you off the hook, they want their unhooking points and end up unhooking you right in killer's face without Borrowed Time. The survivor hanging on hook can do absolutely nothing about it but has to face consequences, usually gets hooked again and dies early. This is way too common. Survivors can prevent unwanted5 comments 71 views last activity
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I play in Australia, so straight of the bat, the queue for me is already horrible. That being said, I have noticed that the pool of players in queue have been very survivor heavy, I got into queue for survivor and could be waiting for 10 15 even up to 20 minutes at a time. Go into a killer queue however and I am in a lobby in under 5 minutes, most times I don't even make 30 seconds. I think you1 comments 22 views last activity
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https://streamable.com/qnwqbz Just a shot in the dark, but perhaps the actions needed to see value from Very Rare Add-Ons are influenced by rank? Pinky Finger is ez mode. ...but i understand some might struggle more than others to get value from such an Add-On.8 comments 151 views last activity
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Pyramid Head wields a gigantic sword, why is he using his foot? Nurse is preaking it telecinetic and not with the foot. The animation for the execution of dead on hook survivors would be perfect for breaking pallets if reused! Its such a fun animation and it would feel so cool to see your sword more often. Please consider reusing the animation for pallet breaking at the end the animation is not3 comments 31 views last activity
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The title isn't as clear as I'd like it to be. There is a rash of people either suiciding on the hook, or simply attempting to get off the hook themselves rather than waiting for their teammates (usually the safer more sensible approach). Thus, we have a lot more people dying on their first hook, or on their 2nd at most. I would suggest that if the Survivors on the hook make attempts to get of5 comments 41 views last activity
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I really like some set weapons, but its kinda sad that you have to use full set, to use those weapons. My personal favorite is Clown Hades Knife mixed with Puddles Head and Knock'em Dead Im pretty sure this cosmetic exploit will be patched soon and i won't be able to use this knife with other pieces.2 comments 31 views last activity
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Here are some thoughts on camping and tunneling. Maybe they're really stupid -- and I'm sure people in this discussion will no doubt delight in telling me all the ways that they are stupid -- but this is just my brain coming up with ideas, and I don't necessarily see all the potential holes in them just yet. Camping : Every X total seconds that the killer spends within Y meters of a hooked11 comments 121 views last activity
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Once the exit gates are powered, all survivors who have reached the second hook state are exposed and can be killed by your hand.3 comments 61 views last activity
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Personal BP offerings for the most part are not that effective, the return value on using them simply isn't worth the investment, thus cluttering up your loadout to forever sit unused or rarely used as a slight booster. The most recent Q&A mentioned there's no current plans to adjust the current grind in the game and IIRC the previous stream before that the devs acknowledged that personal o1 comments 31 views last activity
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The Oni is way too powerful. I can't tell you how many times I have seen a powered up Oni take down an entire team after downing the first survivor. Pair this with survivor finding perks or gen pressure perks and its good luck you'll need it to have any chance of escaping the trial against that. My suggestion and feedback on this killer is that his power should reset if he downs a survivor with i35 comments 471 views last activity
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When design perks for the game do u think about the possible synergies or combos? If a killer not use the perk "Save the Best for Last" never can be knock down survivors, they are healed indefinitely as long as these survivors goes together. https://youtu.be/Eo74jnKK4hA I want to show a combo u may not know and should evaluate.17 comments 91 views last activity
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I think it would be cool if survivors had shared inventory. I understand the game needs to be grindy so only characters at level 50 could share items.0 comments 11 views last activity
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Just give us a confirm button. It'll stop people from joining a lobby even though they might need to leave or do something really quick. From there you can check data and then decide if you ever actually wanted to punish people from leaving the lobbies but It probably still wouldn't be a good idea on the punishment part.5 comments 61 views last activity
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Hello, I just wanted to share a licensed character idea, which would be A survivor Jeniffer Simpson together with Scissorman as a killer, from the Clock tower series, I think they have everything to do with the DBD gameplay and it would be great to be able to review this series. that made me very scared when I played at Snes, but what's up guys, what do you think? have you played Clock Tower?17 comments 201 views last activity
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Just remove the springwood maps from the game until you can make them actually a fair and balanced map.4 comments 21 views last activity
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I think that ds should not work if you get off hook and go straight in locker as they know they have ds.36 comments 421 views last activity
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Killer Perks Hex: Trible Lands A hex that frightens survivors who invade your territory. Whenever a survivor enters within 20 meters of any hex totem including this one they will scream and reveal their position for 3 seconds. Hex Trible lands has a cooldown of 20 seconds. White Rabbit. When you are standing still for 3 seconds. any survivors witin 25/30/35 meters of you that is standing st0 comments 21 views last activity