Feedback and Suggestions
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If any action of survivor disable DS, why it has still 60 seconds? Do you think killers are not tunneling survivors now ? This game is already dead gg everybody13 comments 171 views last activity
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Alright so, if the "Whenever the killer sees your aura, you see theirs" works these will be the interactions that can be expected. Perks: Sole Survivors - Combowin this with other perks the reveal you will grant you "safe" aura reading, although this may not, as since Sole disrupts the killer's aura reading, it may not be a helpful combo. Distortion - You'd run out of tokens after 2 minutes (0 comments 31 views last activity
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-lower reagents, tree offering chance possible changes for perks: -a blood web mechanic that allows you to see all perks that have a chance to appear on the web and pay say 5k bp to prevent them from spawning indefinitely or until the same price is paid in the same menu. Or the ability to relock teachables. -ditch perk tiers and just have the t3 perks up -by my estimate it takes about 30 goo2 comments 41 views last activity
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So I'm reading the notes about the latest stream from the devs, specifically the Q&A portion and their answer as to why Killers are not getting the full info on the hook status of Survivors. I have to say I am very, very , disappointed to say that I was right in that Killers will not be seeing what hook state each Survivor is in. The "It will encourage funneling" answer shows a fundamental11 comments 151 views last activity
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Title. Like, writing the entries and making the animations takes time, so could we get a rundown of whom to expect in the next few tomes? (Also, if you need someone to write an entry for Deathslinger, HMU)0 comments 21 views last activity
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Serriously for example the hair bow addon on michael myers says it slightly increases the amount of evil required for evil within III but ,,slightly" here means 50% more then if we look at oni's addon lion fang it says it considerably increases the blood fury mode duration but its just 20% bonus time . Slightly sometimes can mean half and considerably can mean 12% ( wraith swift hunt purple add4 comments 31 views last activity
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we gave you a MOUNTAIN of feedback on the new UI alone and all you decided to do to address it was add color blind options. We told you it looks awful and has bad placement, we asked you to at LEAST rearrange the icons to be compact but it won't have ANY CHANGES? why do you ignore us? this isn't a matter of resistance to change the new UI is actually worse than the old one plenty of people have40 comments 441 views last activity
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They're unfortunately the most clunky design in the game. I thought Blight was bad with their PoV being lower than their model's head position and narrowing of vision when rushing, but with the Twins you can't do ANYTHING at all if a Survivor is nearby the person you just downed because Charlette on the opposite side of the map and there's no hope in Hell of reaching the downed Survivor before th1 comments 21 views last activity
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I finally played the 2020 remake and I think Nemesis would be a perfect addition to dbd. I've seen other people mention that he should be in but that's my #1 pick now.23 comments 101 views last activity
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To be honest I double checked if its april fools to be sure its real! OoO is my most hated perk in the game, as killer there is nothing I hate more then it and as survivor I would never use it because I would never want anyone experience bad things with it like I did. But with the changes it might be the first time in my life that I would use the perk! The changes do sound very intriguing and ev7 comments 131 views last activity
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Rather than changing the key itself, how about the Devs apply a Franklin's Demise effect to keys. If a survivor drops the key, the key will disappear after 60 seconds. So if someone dies on hook and it falls to the floor, their teammates have 60 seconds to get it. Same if the survivor places it on the floor or switches it out with an item out of a chest. I don't think the Devs will remove the a8 comments 131 views last activity
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In English: It is good to have the option to disable the multiplatform system, to be able to play only with Steam players, now it would be even better to have an option to filter the latency / ping. For example, finding matches with a ping below 60 or 50. No matter how long it will take to find the match. It remains the player's choice whether or not to wait for a match with the latency he wants2 comments 11 views last activity
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So while everyone is talking abou DS and object I figured I would start a discussion on the confirmed killers getting changes If you don’t know these are demo, Freddy(nerf), Huntress and blight(POV) I would like all these killers to get changed but I would rather them buff the really weak killers(trapper wraith) and also tone down the stronger ones(nurse spirit) as this will allow them to balan10 comments 131 views last activity
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My biggest issue with DS wasnt necessarily it's stun being used. My issue with DS was that DS survived into the EGC if I played around it, essentially, prior to the change, DS either was a 5 second stun to guarantee it being out, or slug/ignore that survivor around it with the assumption you'll get the third hook soon enough. Right now, survivors have the option to deactivate their perk at will,25 comments 371 views last activity
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I shouldn’t have to play a certain way because the killer doesn’t like it. Keep DS the game and just fix maps25 comments 491 views last activity
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I love the changes to DS as it limits it's ability to abused rather than used. It will make sure that they connot effectively progress the game for 45 seconds for free, whilst having an immunity barrier twice. These changes are probably among the best for the changes to sort this issue out. They can still bodyblock and go down and abuse DS Unbreakable but either way solid steps that I'm sure many0 comments 31 views last activity
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I want to start this off by stating the obvious, NOT ALL PERKS ARE GREAT. This said, I have never seen a more useless Perk than Nurse Sally's Stridor. For those who don't know what it does let me educate you. At T3 it makes Grunts 50% louder and Breathing 25% louder. This seems interesting except when you factor the following. 1) If you hit someone you are most likely chasing them for the seco9 comments 81 views last activity
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I'm a survivor main so of course I hate this change, but from an unbiased viewpoint, ds did need nerfing. But not to the extent that I can't even tap a generator or heal someone. You ever been in those situations where you get unhooked, start to heal your unhooker but the killer comes back? With the new ds change I'd be kind of screwed... and if the killer had nurses and saw me healing then the23 comments 301 views last activity
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Note: DS has been stated by the devs previously to not be an anti-tunneling perk in the past. However with the new changes it will now exclusively be an anti-tunneling perk. So. If DS is going to be exclusively changed to an anti-tunneling perk then it should be designed to punish tunneling even harder. Quid pro quo. The timer should be paused WHILE IN CHASE (IMeaning if the survivors hop in a l4 comments 152 views last activity
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Currently bottle switch and reload are tied to the same button just with duration of press that determines the outcome. My version of this is to have the clown ready the bottle toss to switch bottle types. This would prevent players from accidently slowing down in chase when trying to switch bottle types. Are there any other way this could be accomplished?0 comments 11 views last activity
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Is cross-save between console and steam in development / an idea at all to be implemented? I have purchased quite a bit of things (and have way more teachable perks) on console but the cross-save is not viable between the two platforms. Is that a potential for the future, or am I likely looking at a completely new start since I am playing primarily on PC now? I'm playing either way, just not goin2 comments 31 views last activity
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Please try to argue against me if his lunge is to short. He has the longest lunge in the entire game and it should be nerfed.5 comments 231 views last activity
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These are thoughts from a player that plays survivor and killer roughly an equal amount. The DS nerf is looking really good so far, but I think three changes should be made. First, the countdown timer should be paused while being chased; it's not uncommon to get unhooked and keep a tunneling killer in a chase for the next 60 seconds. Second, if a tunneling killer does down you while DS is active0 comments 11 views last activity
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The fun facts of how completely annoying this game was aside when playing a killer. I barely play this unbalanced game at all anymore with most of my friends quitting already. The one ######### thing however that made me put the game down after just 2 games after taking a break from a game for few days however is a ######### hatch. Now I do understand that survivors always feel entitled to have16 comments 281 views last activity
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DS changes, thank you, they're great. The new changes should buff the anti-tunnel parts of the perk to compensate. My suggestion is simple- It lasts indefinitely when being chased or slugged. There. Now the killer can't just wait it out. I'm glad it got rid of the abuseable parts of DS, but it did nothing to address how bad at anti-tunneling it can0 comments 41 views last activity
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The QnA revealed that OoO and Ds are going to be changed. Nothings final, but I want to know what you guys think about it.62 comments 951 views last activity
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We all know what the proposed change to OoO is by now, and I have to preface this by saying I think it's great. It's a change that has actually been suggested before. But there is one change that I would make and it has to do with the 2nd part of the perk. The second part, right now, would make it so your aura is revealed for 3s every 40/35/30 seconds, which would also reveal the killers aura, b0 comments 21 views last activity
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This game is like a revolving door, old players eventually leave, new players come in, the cycle repeats itself over and over again. Which is a fine cycle, except we have 1 big problem. Our playerbase is getting weaker at the game over time. Now before you say, "Nah hell nah I been doing XYZ I started last year I been killin the game you dunno what you're..." pause for a sec....and keep that3 comments 41 views last activity
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Decisive Strike no longer creates an Obsession at the start of the Trial. I think this change would be good, since currently when there is no Obsession, it basically means that the Killer can tunnel you to death without a worry. What do you think?0 comments 21 views last activity
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I just thought it would be important to make the opinion visible to the devs that I am personally loving what is coming for these two perks. Removing a lot of the offensive power of DS is one of the best ways they could have changed the perk aswell as Object. I'm super excited to see that Object will be having a more focused use on identifying killer perks and being able to work around them in a0 comments 11 views last activity
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This change basically makes it a better version of distortion, this means distortion NEEDS a rework because its basically redundant (as its only real use was exposing what aura reading the killer has and allowing you a chance to play against that before they can use it on you), new OoO is distortion with aura reading thrown in if you aren't the obsession, you also get the additional effects if yo0 comments 11 views last activity
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The new upcoming "Object of Obsession" seems to be so confusing but it makes me excited cause it's so much more balanced . A supernatural bond links you to the killer Whenever your aura is revealed to the killer, the killer's aura becomes revealed to you - Like BBQ&chilli If you are the obsession, your aura is revealed to the killer for 3 seconds once every 40/35/30 seconds. Increase0 comments 61 views last activity
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I should preface this will a complete perspective from a killer main and I will also try to be as constructive as I can possibly manage, I will have a slight bias, but I will also look into it from a survivor perspective, so lets get started with my ######### opinion. First off: Colorblind and New UI Let m0 comments 21 views last activity
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It would be better if it was 'Being fully healed' instaed of 'Healing', most of the time survivors heal after the unhook, this means 90% of the time ds will be deactive even if the killer really tunnels you.11 comments 81 views last activity
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I believe they need an updated animation to better show when they start/stop revving their chainsaws. An animation that clearly reflects their actions, and to removing surprise M1s and unpredictable grabs. This may slightly nerf the pair, some players use the lack of actions to “mind game” their opponents, but compensatory buffs can be put in place to ensure their performance isn’t affected dras10 comments 81 views last activity
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OoO: Im really looking forward to play with the OoO change (that hopefully makes it live). It's finally a perk i can enjoy playing as survivor and won't hate when playing killer. DS: The new DS change is pretty good. There are so many good things about this that i don't know where to even start with it. It's overall a huge step in the right direction. Keys/Hatch: Last thing i would lov0 comments 11 views last activity
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For real, the changes you've made (including to DS) are amazing! Should OoO be like that, it would finally be a reason for me to play more killer! Thank god no more lobby dodging, when I see there is a SWF team! To other players: What is your opinion about the possibly new OoO?9 comments 121 views last activity
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i don't think gen speeds are the problem when it comes to gens being done quickly. i believe the main problem is the base gen regression. without perks like ruin it takes like 5 minutes for a generator to completely regress. what do you think?15 comments 241 views last activity
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I imagine a killer with a giant eyeball for its head. its power is an anti stealth power that lets the killer see the survivors auras (similar to object of obsession) itll be 4.6m/s its mori would be the killer eating the survivors eyes through the pupil of the eye.0 comments 11 views last activity
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Holy ######### you actually listened. I was literally about to quit this game entirely and then I saw this. I can't describe what a gesture it is in my eyes. So for once, thank you. Now to actual feedback. New DS seem great, a few changes maybe I would make but I am not a dev and it's good enough already with new changes. Plus you guys did not even ask feedback on it so moving on. OoO, I hate0 comments 3 views last activity
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I have a hatch idea where surv (either w or w/o key) starts a timer for the hatch to open by using a box or whatever in a certain location (random or otherwise) on the map which then starts a countdown to the hatch opening (e.g. 30s) which ONLY the survivor who started it AND the killer see. When the counter hits zero the hatch THEN spawns and is immediately open. If the killer finds it first, he0 comments 11 views last activity
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First of all, I like that the Devs told us their idea for Object ahead of time so we could give some feedback. I don't think the making the Aura reveal function of the perk Obsession specific is healthy because it turns too RNG based. The perk simply wouldn't be worth it if you got unlucky and weren't the Obsession. My suggestion would be that triggering a loud noise effect would reveal your0 comments 11 views last activity
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I would like to see an "Avoid as Killer" option at the end of each match. There are killers I just simply do not want to play against. If I'm not having fun and having a constant annoying and toxic experience with the game then I would like to be able to avoid matches with killers who make those experiences happen to me. Just something I thought about that could potentially make the game a lot mo29 comments 221 views last activity
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Perk 1: Down the hole If a survivor is in the dying state for more than 25/20/15 seconds then the entity will take you down a hole. The hole who will teleport further than 24 meters of the killer and you see the killers aura for 3 seconds. This perk blocks all gens for 15 seconds, even the ones that survivors are working on. This perk can be used once. "Would you like an adventure or shall we h11 comments 121 views last activity
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You can still hop into a locker to avoid being slugged. Forcing killer either to eat DS or leave you to chase someone else. In 2nd case you just start healing or working on a gen. Killer won't come back to check if you're out of the locker already, this is not efficient. So basically locker tech left unchanged which is just infuriating anti-momentum situation, The main reason why killers hate DS.24 comments 221 views last activity
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A way to make her less oppressive towards newer players and experienced players at times would be to lose 50% of her power charge after being stunned giving players the knowledge that she can't phase right away allowing them to reposition themselves to a better spot.8 comments 31 views last activity
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I am survivor/killer 7:3 user used OoO for 3 years, and i read about ds and OoO change after chapter 19. I think changing mechanism in OoO is like taking most possibility in it. just making killer dont even have to chase OoO. They can Just leave OoO alone, making them can't heal other survivors cuz their auras and protect gens more easily with ruin , and just have to chase it after all other surv0 comments 21 views last activity
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I literally dont understand why. I havent played killer in a while i started at rank 20 and now im rank 8 but literally even when i was rank 17 i was going against MULTIPLE ranks 1-3 players. HOW THE ######### DOES THAT MAKE SENSE?????? i cant even imagine players that are... genuinely new to the game going through someone with 500 hours of xp on them. How is this game so ######### bad without co0 comments 21 views last activity
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Dear BHVR, I just wanna give some feedback for your presentation of the dev stream. I really like this setup of Patrick, McLean and of course the queen. You are a good team. I would like to see more often this constellation. For me it felt informativ. Especially Patrick's comments are always interesting, entertaining and informativ. Good work 😀👍 Best regards Waldbeerlein1 comments 11 views last activity