Feedback and Suggestions
Our team will be happy to read these!
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Don't u love when despite your 300mgb internet the game has connection issues, kicks u out of a nicely progressing match and then penalizes u as if u quitted? (Losing purple add-ons is just icing the cake). Is there anyone else that suffers from these issues and is there reaaally no way to prevent the game from messing with players because of stuff that escapes your control?1 comments 11 views last activity
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As you guys have brought in licensed characters from classic horror franchises, you’ve also introduced original characters based on tropes and the like. As you might assume from my username, I love wolves. I’m also a fan of werewolves. And you know what? A werewolf killer would be a beautiful addition. Great work on a great game. Thank you, and keep it up!1 comments 21 views last activity
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That all Its insane to rework doc because survivors felt he was rewarded passively and give new freddy this function. The killer has to do nothing for this... Now personally I just want old freddy back with some tweaks...heck can even keep the teleporting. But that is a lot of work for these devs I'm sure soooo just remove the auto falling asleep and we will go from there if needed17 comments 291 views last activity
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Is it just me or is it waaaaay to powerfoul? Just imagine everyone having this setup you can hook someone once sure but if they do it right you can't hook anyone for a minute and they will get up. They would waste way to much time of the killer. And it dosen't even need skill. My main problem is DS. It used to be a anti-tunnel perk but now it's just a "hey idc if you hooked somone else and played39 comments 691 views last activity
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I feel like a lot of people tend to overthink changing Spirit. Either their ideas give her a completely different identity that doesn't go with her lore or they make her significantly weaker. Being a Spirit main, I know this killer very well and I'll give my thoughts about how I think she should be reworked. The Spirit's moaning noises should be a little bit more inconsistent than they are righ2 comments 21 views last activity
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It’s so controlling, we hardly get to see anything new why not make events for us on a regular basis? When you click on either killer or survivor have a little tab that we can choose DBD, or DBD EVENT. if you’re not in the position to let us choose say, the scorching summer event for as long as I want. Put that and other events in a weekly cycle so that the DBD EVENT always has new events. And th15 comments 152 views last activity
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If you begin healing someone at the start of their health state and immediately use For The People, Second Wind only counts the progress of the normal heal that you did for a split second. I understand that Second Wind should not be active if you use For The People on someone who has partially been healed already, but I think this buff wouldn't be too much if Second Wind also accepted healing pro2 comments 11 views last activity
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a friend of mine asked me if i could redesign spirit but retain her core identity, how would i do it? and after a week of mulling over it this is what i came up with Yamaoka's Haunting The spirit can use her power Yamaoka's haunting too Phase walk, increasing her speed or flicker between ours and the ethereal plain. the spirit has 100 charges of spirit power that are consumed when she7 comments 91 views last activity
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This new feature, which will soon be present on all maps is not particularly popular and in general its idea sounds too simple. In most my matches Killers break only infinities-walls and don't touch other ones. This is of course due to the killer's lack of time to do something, but the survivors have more "free" time, so how about giving them an ability to interact with the breakable walls? This5 comments 81 views last activity
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Should only allow the aura reading effect during the first hook of survivors to mitigate the slug for 4k then not worry about the slugged survivor as I will always see them mentality. Would force Barbeque to be used less for the powerful aura reading and more for the BP gain.8 comments 61 views last activity
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I just want genuine answers about this as I just vs a streamer in a 3man swf as deathslinger, my perks were M&A, B&C, STBFL and NOED (used to be ruin but go bored of running regression perks as I would get some but not a good amount of value) the game goes well no camping or tunneling or slugging and once its over I go to say gg. But I was met with things like “yuck console player” “a2 comments 21 views last activity
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Not that i think the devs will ever make it possible, but i'll ask anyways ;) Can you make it so we can trade/sell rare skins on the steam market? Like the exclusives (bloodletting, hype nea, etc)3 comments 31 views last activity
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you are reworking the maps in the wrong way, too dark, I liked the old style a lot but I know you need to modernize a bit, but so you are exaggerating, too dark. this is certainly not how you will make this game "horror" devs. you are ruining everything.10 comments 301 views last activity
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Does anyone think Blood Echo is a little weak because it is both situational AND has a cooldown? It will only apply the effect to survivors which are injured, so it is situational in that you have to have already applied pressure to the entire team for it to get full value. On top of that, it has a 60 second cooldown, even at tier 3. A whole minute is quite long in DBD. I feel it should have a22 comments 231 views last activity
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Honestly don't understand why ruin and undying are getting nerfed when d-strike/unbreakable/dead hard/borrowed time are still perfectly fine. It's like every time a killer meta emerges it's immediately nerfed but survivors have been running these perks for years because of how hard they carry survivor matches and this isn't worth a look? I know y'all already know but goddamn guys. Make survivor29 comments 431 views last activity
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As the title said what would you do If you working for the Devs and the belance Guy say to you to give every Meta (Killer/survivor) perk 1 Buff, but you don't want to break the game. What would you do with the perks? (bbq, Ruin, Pop, Corrupt, nurses, Stbfl, DS, Adrenalin, Dh, OoO, Sprint burst, spine chill)14 comments 111 views last activity
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I've spent the past 6 months watching streamers, youtubers, reading forums, creating discussions and doing testing to create a document that gives all my ideas and thoughts on Dead By Daylight. It details how to fix the numerous issues it has plaguing it (in terms of balance/gameplay etc) but also just improvements in general to make it more player friendly and more fun. I've done this by mysel12 comments 211 views last activity
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Coup de gra is a cool perk! I love it. However, I wish it was binded to "E" rather than M1, allowing me more control over when the long lunge occurs. There have been times when I believe a short lunge would have hit the survivor but a Coup de gra token was consumed. The ability to bind it to a specific key (e) would help players use the perk more efficiently.4 comments 51 views last activity
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As said the twins could of had massive jumpscare potential but no the screeching hell spawn is louder than my brother's ps4 giving any chance he had at being even slightly scary nonexistent not to mention the map wide audio que just imaging pig ambush his screeching starts when charging a pounce or when idel (just saying missed opportunity)9 comments 181 views last activity
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the entity has gave you a second chance at survival, will you escape with the odds Every 30/25/20 seconds while in a chance, you gain a token. Each token is worth 1% haste If you have a token and the killer stops following midway through the second, the second token timer will go down every second. This perk can stack up to 5 times. " Vigo, you were a wise teacher but now I must set my own6 comments 61 views last activity
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Now I usually play as the Demogorgon so I don't usually notice but, I was once pitched against it as Big Steve when I noticed it had the default Heartbeat. I was kinda disappointed coz a few other killers have their own, like Myers had the Halloween theme, or a version of it, so i thought that perhaps they would have done something for the Demogorgon. So I was wondering what the availability is o4 comments 21 views last activity
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Queue times on PC weren't an issue until we got lumped in with consoles, but the consistent shortage of killers that cause queue times upwards of 10 minutes has really ruined the game in many regards. I come back every so often hopingg it is fixed, but it seems to only get worse. My idea would be to properly incentivize the side that is lacking with extra rewarsd during times of shortage. If s10 comments 81 views last activity
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After someone is hooked the perk deactivates. I have made a slight change to this idea to make it strong and slightly more balanced for "Skilled" killers who are quick at getting downs. The timer will be kept nerfed to 45 from at 60 but can be used more than once. (15/30/45) If the killer gets a down and a hook within this time, the perk is deactivated. If DS goes off, the killer is st6 comments 111 views last activity
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As a survivor, camping killers are so unfun to go against. So I have thought of a "fair" balanced change. As soon as a survivor is hooked, the killer has 15 seconds to move 12 meters away from the hook. If the killer stays within 12 meters from the hook after 15 seconds, they'll not get an "Emblem" from the category. If the killer stays within 12 meters from the hook after 15 seconds, the5 comments 51 views last activity
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I honestly do not really play pig and just want to put this out as a adding to the collective pot of ideas type of thing not a stand alone, completely balanced and functional rework. I made this in the Pig Rework/Change Brainstorm thread and wanted a wider audience to see since someone out there can probably make this work or at least take some aspect and finally make the right changes for a bett0 comments 121 views last activity
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In my personal opinion, while this system is far more superior than what came before, it's still a mess and doesnt really represent what it should, especially on the survivor side. My personal changes would be: General note: when getting a crow as survivor, no emblem points are given at all as long as you have crows. Killers dont get emblem points if they spend the entire game afk. Having 0 emb8 comments 71 views last activity
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That prank update that stops you from changing killer in a lobby was hilarious but you should probably change that back now, nice joke btw it was very funny haha ha ha12 comments 212 views last activity
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It's quicker to just 3rd hook a survivor instead of mori You've literally just unbalanced the game I'm stuck queuing with the same toxic red ranks that keep bringing two blueprints and a key, last game 3 of them escaped with a gen left. Y'all can keep saying leave the game and enjoy as your survivor queue times keep going up and up.12 comments 281 views last activity
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just gona throw my own idea out their, i think it would be a good idea to be able to see survivors afflicted with the deep wound status effect when within a certain radius or change the deep wounds status effect to where instead of dying after not moving for a certain amount of time they have decreased to repairing or any other things that take time to do and then make it to where when a survivor1 comments 21 views last activity
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What if there was an Add-on that allowed Blight to regress Generators when Slamming into them? Maybe a Rework for Summoning Stone? Summoning Stone When Slamming into a Generator, it starts regressing at a normal regression speed. What do you think?3 comments 11 views last activity
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Out of the last 5 killers, personally, I'm only seeing one or two pop up when I play survivor, Pyramid head and oni. In fact, to this day, I still have yet to play against the twins in a public match, (one friend wanted to try them out in a custom game) and never have played as them. And personally, out of those 5, there's only one I find even playable (who happens to be one of my favorites),8 comments 91 views last activity
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Now this use to be meta perk but now you'll hear "who uses self-care". So all I think self-care buff should be is increasing the 50% heal speed to 75% heal speed. If you combined this with botany, it'll be 108%. It's quite strong but it's 2 perk slots wasted to heal yourself. If you think about it, it's a buff to self-care and botany but a nerf so the survivor cant use 2 more meta perks lol.9 comments 351 views last activity
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So many killer and survivor perks, on both sides have a lot of arbritary or confining restrictions that stop them from being able to be used in a lot of builds. The most common perks on both sides, have rather simplistic buffs, or effects that can either be activated easily, or activated during regular gameplay. Trial of torment upon release had such restrictions, being capped at 16s. making it4 comments 91 views last activity
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DS is very problematic and has been since it's inception. Let's balance it how it should be. Keep it THE SAME WAY IT IS, BUT, IT CAN'T BE USED WITHOUT AN ITEM. The icon shows a weapon in the survivors hand, so to get DS to work, the survivor should have an item. Timer is still 60s, lockers, etc are all free game. The only difference is, an item MUST BE in the survivors hands. This mak22 comments 141 views last activity
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Please rework the reworked maps. The whole ormond is just a deadzone now, which is really bad for the game health. It is driving me and many, many others away from playing survivor, since maps like these new ones force people playing as survivor be stealthy, which is EXTREMELY boring for both sides. Killer gameplay is boring as well, it doesn't feel fun or rewarding to down a survivor just beca16 comments 391 views last activity
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Right now in dbd being uninjured is just plain better, while being injured makes you an easier to down and easier to find. Just 0.5%-5% buffs to stuff. You could even make it only work outside of killer terror radius. Something about being injured giving more focus or adrenaline or the entity's power seeps into your wounds. Maybe even the closer to death hook you are the stronger things get.20 comments 171 views last activity
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Isn't it about time we got struggle phase removed from the game? Either people use it to die on purpose or people accidentally stop pressing X for a millisecond and accidentally die. They could at least change is because now I've just left 2 survivors in a match because I accidentally stopped pressing X for literally a millisecond. This game is just fetching me more excuses not to even b14 comments 81 views last activity
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Plague: The max amount of the Vile Purge charge gauge is reduced by 50%. The charge speed of Vile Purge is decreased by 0.25 seconds. Max infection on a Healthy Survivor no longer automatically causes Injured and Broken status effect. Requires the survivor to be Injured with max infection applied to gain the Broken effect. Cleansing only heals from Injured to Healthy if the Survivor is max in14 comments 81 views last activity
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This game has so many monetization options; you have the game itself, dlcs, the rift premium section (essentially a battle pass) and for the nice skins you have to pay real money. I find it insane how there is this much monetization for a game bug filled, and where there is only one gamemode with so many bugs in it. I would not mind if there were a few monetization options but when you have the p6 comments 91 views last activity
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Vanity Mirror is probably one of the worst addons in the game, if not the worst. The movement speed penalty is super unnecessary. I'll compare the two mirror addons to highlight how bad it really is. Scratched Mirror: Undetectable (ZERO Terror Radius and unaffected by Aura Reading) 4.2m/s Movement Speed 32m Aura Reading range while stalking Vanity Mirror: 16m Terror Radius (by defa3 comments 31 views last activity
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Survivor with friends is so common now, even if they don't play "Toxic" it's still unfair. So I have "Fairly" made a change to survivor with friend action times. Two man swf , -10% action speed ( Gens 80 < 88 , Healing 16 < 17.6 , Totem cleanse 14 < 15.4 ) . Two two man swf, -20 % action speed ( Gens 80 < 96 , Healing 16 < 19.2 , Totem cleanse 14 < 16.8 ) . T8 comments 31 views last activity
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Nightmare: The lullaby heard while asleep is now classed as a Terror Radius. (Is still non-directional) Slightly decreased movement speed when placing a Snare. Maximum amount of Snares is reduced to 6. Snares Hinderance effect no longer stacks. Gen Projection is locked in when reaching 85% charge. The Gen Projection of Freddy no longer appears in the Generator, only the blood effect. Dream0 comments 11 views last activity
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Instead of just having it for your own scratch marks it could just see them for everyone instead. Still wouldn't be used much but that would make it a tiny bit better. They could also have unique colors to let the survivor know whos scratch marks they are seeing.3 comments 51 views last activity
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Each survivor you injure will grant you a token, each token is worth 8/9/10 seconds and will activate as soon as the gens are done. If you down a survivor instantly then you will be granted 2 tokens. This perk will stack infinitely. The perk will still activate after the gens are done but you cant cleanse the hex totem until the time has ran out. The speed bonus will increase from 4% to 5%.11 comments 101 views last activity
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Okay so this time I want to ask what the ######### is going on with the devs logic and how they approach certain things, when they clearly said ON STREAM that they WON'T do it in the game. In old streams a lot of viewers were asking to do Sprint Burst activatable at will, as Dead Hard which was released long time after. Devs clearly said - THAT THEY WON'T ! DO THAT. Because it will be way too bro1 comments 31 views last activity
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Hello dear Dead by Daylight Team, I played with my SWF Group today together and every time we jumped through a window or over a pallet and then ran an additional 2 meters further away, the killer was still able to hit us. As proof i have collected a few screenshots, they are a bit older, but still the same problem as you can easily see.11 comments 51 views last activity
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Change it so that it applies the Incapacitated status effect instead of broken, and reduce the timer appropriately.4 comments 31 views last activity
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Anyone else think Negan would make a great choice for killer? -lucille as his primary attack and then his ability could either be swinging it in a particular way or it could be doing his whistle and confusing survivors in some way?3 comments 41 views last activity
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So everyone knows that waiting times are a pain. Personally for me, finding a killer match during the day takes about 10-15 minutes but a survivor match takes about 20 seconds. At night, that switches around, killer matches take 20 seconds and survivors take 10 minutes. The problem is not enough people playing a particular role meaning there aren't enough players to go around. Why not add an "e1 comments 11 views last activity
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EGC deaths almost never happens because survivors 99% the gate Make exit gate progress regress to put an end to this lame meta. Even if the regression speed was 50% or even 75% of the activation speed, it would be better than nothing. (Idea stolen from DinK in discord)27 comments 332 views last activity