What would you do If you have to Buff every Meta perk in the game

As the title said what would you do If you working for the Devs and the belance Guy say to you to give every Meta (Killer/survivor) perk 1 Buff, but you don't want to break the game.

What would you do with the perks?

(bbq, Ruin, Pop, Corrupt, nurses, Stbfl, DS, Adrenalin, Dh, OoO, Sprint burst, spine chill)

Comments

  • extend every good timer by 5 seconds, reduce every cooldown by 5 seconds, make every starting token perk have an additional token, make every aura reading/reducer increase by 4 meters, increase all speed enhancements by 1%


    just +1 to everything and wash my hands of the mess i make

  • Hmm, whilst trying not to break the game?

    BBQ- works on 20m, from 40m

    Nurse's-works up to 40m, from 28m

    Ruin- No longer a hex perk and instead is disabled 5 minutes into a match automatically.

    Pop- 60 second timer, up from 45.

    Corrupt- lasts until 2 other generators have been completed or 120 seconds elapses, whichever happens last.

    Stbfl- start with 4 tokens.

    Ds- lasts until the next survivor is hooked.

    Adrenaline- 30 second Exhaustion, down from 40

    Dh- it actually functions now.

    Ooo- unlimited range.

    Sb- 30 second Exhaustion, down from 40

    Spine Chill- 10% buff, up from 6%

  • Just slap on increased BP for everything. BBQ gets even more BP. Ppl are going to be running this stuff anyways. Might as well give them more BP for it.

  • @GoodBoyKaru said:

    Hmm, whilst trying not to break the game?

    BBQ- works on 20m, from 40m

    Nurse's-works up to 40m, from 28m

    Ruin- No longer a hex perk and instead is disabled 5 minutes into a match automatically.

    Pop- 60 second timer, up from 45.

    Corrupt- lasts until 2 other generators have been completed or 120 seconds elapses, whichever happens last.

    Stbfl- start with 4 tokens.

    Ds- lasts until the next survivor is hooked.

    Adrenaline- 30 second Exhaustion, down from 40

    Dh- it actually functions now.

    Ooo- unlimited range.

    Sb- 30 second Exhaustion, down from 40

    Spine Chill- 10% buff, up from 6%

    I think that's actually a nerf for ruin. Without ppl being over focused on removing ruin, it won't have much of an effect until 4 minutes if the killer is lucky. I think a better buff is that it won't activate until 2 (maybe 3) minutes into a match and then lasts 5 (maybe 6 or 7) minutes.


    The DS one is a bit of a mixed bag.

  • @GoodBoyKaru said:

    Hmm, whilst trying not to break the game?

    BBQ- works on 20m, from 40m

    Nurse's-works up to 40m, from 28m

    Ruin- No longer a hex perk and instead is disabled 5 minutes into a match automatically.

    Pop- 60 second timer, up from 45.

    Corrupt- lasts until 2 other generators have been completed or 120 seconds elapses, whichever happens last.

    Stbfl- start with 4 tokens.

    Ds- lasts until the next survivor is hooked.

    Adrenaline- 30 second Exhaustion, down from 40

    Dh- it actually functions now.

    Ooo- unlimited range.

    Sb- 30 second Exhaustion, down from 40

    Spine Chill- 10% buff, up from 6%

    ... That would break the game completly

  • @Terro said:

    Just slap on increased BP for everything. BBQ gets even more BP. Ppl are going to be running this stuff anyways. Might as well give them more BP for it.

    That's lame :/

  • I know this perk isn't "Meta" but I would love to increase the timer on "Off the record" from 80 seconds to 120 or more.

  • It's about as interesting as tweaking the numbers slightly.

  • This sounds like a fun challenge. I will try to buff them enough to make a difference but without breaking them.

    BBQ - You can now see survivors behind generators.

    Ruin - Whenever it's broken all the generators that are currently regressing will continue regressing in the default speed as if they were kicked.

    Pop - Instead of 25% it's now 35%.

    Corrupt - Instead of "3 furthest generators", make it the "a group of 3 generators that is furthest from you" so you wont get games where 1 gen in every corner is blocked and the perk is useless.

    Nurses - It shows survivors healing in your terror radius with a minimum range of 24 meters.

    STBFL - Hitting the obsession in healthy state costs 2 stacks, if they are in injured state it only costs 1 stack. Synergizes better with Slinger, Legion etc.

    DS - Timer stops on ground or while in chase.

    Adrenaline - Speed boost only triggers the next time you start sprinting.

    Dead Hard - Can be used while healthy for double exhaustion. Good against one shot killers.

    OoO - (Nope, I hate this perk, not even gonna bother.)

    Sprint Burst - If you vault a window in the speed boost, vault speed is also increased by 50%.

    Spine Chill - Perk gets brighter the closer the killer is.

  • @DawnMad said:

    This sounds like a fun challenge. I will try to buff them enough to make a difference but without breaking them.

    BBQ - You can now see survivors behind generators.

    Ruin - Whenever it's broken all the generators that are currently regressing will continue regressing in the default speed as if they were kicked.

    Pop - Instead of 25% it's now 35%.

    Corrupt - Instead of "3 furthest generators", make it the "a group of 3 generators that is furthest from you" so you wont get games where 1 gen in every corner is blocked and the perk is useless.

    Nurses - It shows survivors healing in your terror radius with a minimum range of 24 meters.

    STBFL - Hitting the obsession in healthy state costs 2 stacks, if they are in injured state it only costs 1 stack. Synergizes better with Slinger, Legion etc.

    DS - Timer stops on ground or while in chase.

    Adrenaline - Speed boost only triggers the next time you start sprinting.

    Dead Hard - Can be used while healthy for double exhaustion. Good against one shot killers.

    OoO - (Nope, I hate this perk, not even gonna bother.)

    Sprint Burst - If you vault a window in the speed boost, vault speed is also increased by 50%.

    Spine Chill - Perk gets brighter the closer the killer is.

    ... Every Killer perk (Not Stbfl) would be broken.

    You are fired.

  • @ILoveDemo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1913648#Comment_1913648

    ... Every Killer perk (Not Stbfl) would be broken.

    You are fired.

    They're not that broken... Other than Pop. Although the difference between 20 seconds and 28 seconds isn't really that crazy.


    Spine chill is also a little too strong.


    U can't fire them for this.

  • BBQ: 30m

    Ruin: 250%

    Pop: 60s ;p

    Corrupt: Blocks 4 gens

    Nurse's: Is now a perk that lights up when active(Like Whispers, Spine Chill & Object)

    STBFL: Obsession hits recover faster by a flat 15%, unaffected by stacks


    DS: 7s

    Adren: Since it already counters Freddy for some reason, have it delete madness

    DH: Can now curve

    Object: Same distance for obsessions & non-obsessions

    SB: 200% for 2s

    Spine Chill: 48m

  • BBQ: You hook a survivor and they scream, revealing their auras to you for the entirety of the game.

    Ruin: Whenever a survivor gets off a generator, the generator explodes killing everyone including the killer in a 10 meter radius.

    Pop: Whenever you kick a generator with pop active you punt it to the opposite corner of the map.

    Corrupt: 3 generators are blocked for the entire game until 2 people die.

    Nurses: You see the aura of anyone healing in a map-wide range. Press the active abiity button to instantly teleport to them regardless of what killer you are playing and mori them.

    STBFL: Hit someone twice and you have no hit cooldown. You can hit anyone and instantly hit them once more.

    DS: Complete a very hard skillcheck when picked up to mori the killer and end the game.

    Adrenaline: When the final generator is completed, you move at 300% speed for 60 seconds but at the end of those 60 seconds you die of heart failure.

    Dead Hard: Press e to not only outplay but to outplay the game. You gain endurance status effect and 300% speed boost for 10 seconds so you can ram through the wall and instantly escape.

    OoO: Throughout the entire game you see the killer anywhere. They are rendered legally blind thus making them unable to see at all.

    Sprint Burst: Sprint at 600% speed for 30 seconds but a twig damages your Achilles Tendon at the end which makes you unable to run and you are put into dying state.

    Spine Chill: Whenever a killer is looking at you in a 32 meter radius, your survivor sharts themselves and uses the force as acceleration and runs at a faster (unclear) speed.


    Overall balance imo because if they are all OP then it is true balance.