Feedback and Suggestions
Our team will be happy to read these!
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What if dead by daylight partnered up with the sims company and added a character creator option, you don't like Quentin's face, BAM!, you can change it yourself, or create a new one. I had this idea too add the virtual aspect of a horror game, by making a character that looks like you or at least similar. Another great idea I had was to add four weekly custom made items by the devs, another tab2 comments 41 views last activity
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Just remove the ranking system. You made it too easy for survivors to red rank, but the match times are so bad I'm seeing rank 1 and rank 20 in the same match. There's no longer any point in the matchmaking at any time of day since it's been broken for too long and there's a total shortage of killers (hmm wonder why...) You're like Ubisoft trying to keep the ranked mode on Rainbow Six Siege i5 comments 71 views last activity
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All the perks you buff for solos ends up buffing SWF 4 times. I see a solution for that. First, lobby for solo q, and SWF should be separated like before. And SWF's should play 4 perks in total. For example, a group of 4 survivor could only equip one perk per person. In a group of 3 the lobby creator could equip 2 perks and other again one perk per person. And finally group of 2 survivor could eq28 comments 231 views last activity
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In Some maps like Hawkins National Laboratory , meat plant, there is no bush or long grass so it is hard to hide trap. It is really easy to find trap in this maps lol My suggestion is that : When I pick trapper, bundle of wrecks appear and spread to whole map (Of course, wrecks depends on maps because it has to look naturally. Also, this system doesn't need to outside maps because these m0 comments 10 views last activity
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Stand-off When the killer is within a 16 metre range of the hook you are on and not in a chase, the hook timer is increased by 80\90\100% Just a new anti-camping perk I thought they could throw in for low ranks, although I don’t know if it’s necessary, and I’m not sure if it has some problem I’m not seeing.3 comments 22 views last activity
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I'm not suggesting all of these should be done, but some of these would help improve the gameplay. They're not all equally good, some are pretty bad, but they're thoughts I had on how to solve some issues. Being chased by Victor has some problems compared to being chased by Charlotte, for the survivors. ) Being chased by Victor starts a chase for survivors, with the Twins chase music (or unique0 comments 21 views last activity
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This rework doesn't completely change her power, is just an addition and a little change. Please Hag mains, let me show this, without making you angry. :) I did this because I want the Hag to be more interactable and fun to play agaisnt, as a survivor. I also want to make her more "complex" and less boring to play. I'm not nerfing or buffing her ok. So be nice in the comments, please. _ Pres7 comments 61 views last activity
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Should The Doctor be nerfed ? In my opinion ,yes! It was the first time I have played against the character and all four of us were slaughtered (pardon the pun). We didn't get a single generator operating and the game was over in under 10 minutes. The Doctor has far to many ability's when your a survivor to make the game fun. I was playing with one friend using voice chat and two strangers and3 comments 61 views last activity
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NOTE: I AM NOT THE CREATOR OF THIS. THE ORIGINAL THREAD IS FOUND HERE: https://www.reddit.com/r/deadbydaylight/comments/ktadcm/going_off_of_some_of_you_guys_and_previous_design/?utm_source=share&utm_medium=ios_app&utm_name=iossmf Just about everyone hates the UI design. The devs want something that helps new players, something not so simplisitc with vague character images, blah, bl15 comments 221 views last activity
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In my opinion, Decisive Strike should be removed for higher rank players. That would nearly fix the balance problems in higher ranks.56 comments 883 views last activity
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whoever you’re chasing becomes the obsession if bloodlust activate and tokens are only lost if hitting a survivor0 comments 21 views last activity
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I believe it would be better for the game if you semi forced survivors to do gens together. By doing so you would need to remove/rework/nerf most gen progress perks. At the same time if this were to appear in DBD you could remove/nerf tunneling and camping (before ECG after wards its only fair.) Cheers, With kind regard fricking me.0 comments 21 views last activity
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I tried to play a few killer matches, the gens are done very quickly, until I find a survivor I am ready 2 gens, I am in Chase I get stun another gen done .., I get to do 1 hook the whole match and I take bully with lanterns, at final writes that I'm trash and that ez .. the game gives me a headache .. it was more fun in 2018, of18 comments 251 views last activity
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The game is ideally balanced around 4 survivors to 1 killer. When a survivor is first hooked and immediately suicides it creates an immediate 3v1 situation. The match is now unbalanced and diminishes the remaining survivor's experience. Also, it tends to create negative feelings toward the killer who is not at fault for playing the game in that role. When survivors are allowed to exit the g6 comments 51 views last activity
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I am not talking about Killer here so please do not transform this into a whataboutthis forum. This has nothing to do with killer. Exhaustion perks are extremely broken, specifically sprint burst and dead hard. These two perks are the sole reason for the majority of my losses as killer. Not DS, not unbreakable, not BT, Sprint Burst and Dead Hard are easily the most busted perks for survivor. Spr18 comments 251 views last activity
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It’s a long shot because it would require the devs implementing something in the game that players don’t buy, and instead it’s a general improvement. And again, this isn’t a perfected long thought upon idea. it’s for expanding on or changing. Instead of the usually ignoring Totems aren’t hard to find, especially lit ones. They are totally exposed. It would be nice if they had an addition barrie0 comments 11 views last activity
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Hello, Would it be possible to have competitive stats? Avg Gens Done per Trial, Percentage escape. etc. would be nice to show off our skills similar to COD k/d ratio thanks0 comments 11 views last activity
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There's so many things unfair is this game, we all know this. Sorry but bubba is the most. Realistically, bubba can get one down, hook and face camp. There is no counter to this, this is just stupid. I'm sorry but bubba is the worst designed killer. I'm not one of those survivors who will complain about every killer, I have "mind-gamed" spirited and "mislead" a nurse but not even borrowed time ca27 comments 211 views last activity
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I'm a solo queue player, solo queue isn't the best, but having no killers seems worse, killers seem to think the game is survivor sided, but it's not its swf sided, the unbreakable, DS, and other op combos I honestly dont see them in solo q, maybe a ds here or there but not really the combos killers complain that all 4 swf use, so I had a suggestion idk if it would be liked but what if in a group8 comments 151 views last activity
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The first three days were fun however after finishing learning all the mechanics about 2 weeks later you learn that survivors suck playing a survivors has no entertaining value to it you watch a loading screen occasionally have to hit a skill check run away from the Killer that's it not the best gameplay what about playing as killer playing the killer was super fun especially if you were a cool k3 comments 21 views last activity
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I'm tired of spaming the x button. You could make a hold to give up instead.13 comments 191 views last activity
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Dead by Daylight is a game of immense potential, which has grown out of all proportion over the years, gaining depth, beauty and balance with each new patch. Yes, it also earns bugs, and there are many memes about the famous "I think we did a pretty good job so far" , but only those who do not act do not make mistakes, and our beloved developers do a lot. Below, I will publish a long list of ref11 comments 211 views last activity
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@UncleStabby seems eager for a pig rework as well, so I thought it would be nice and fun to create a thread about it. I have been playing and enjoying a lot of pig and wraith lately which explains why I like posting threads for them. We should all put our minds together and try to see what we can come up with for the Pig. Sorry if this has become repetitive, but I really think First, let me l16 comments 301 views last activity
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Maybe it's reheated cutlet but what have happen recently is joke. I'm rank 7 killer (i really don't care about rank itself) and my last 15 matches is terribly joke where was only 2 option: 10/15 was key escape (where +- 7 was finded and 3 was bringed), other 5 was toxic clicky clicky survs with rank 1 and 5000h+ (rank and hour for both group) . But i'll concetrate to this 10 matches. What els0 comments 25 views last activity
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So, apologies in advance to the very few amount of players that main Hag. She cannot stay the way she is, her power is incredibley uninteractive and her gameplay is lazy. In order to remedy this, I have designed a new rework that would keep her identity in tact, but make her an actual interactive trapping killer. Here it is: Hag: Traps no longer allow Hag to Teleport. Triggered Traps glow Gol18 comments 81 views last activity
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Hag and Trapper are trap setting killers (obviously), and they have to play defensively. They not only play defensively, but they also are very territorial. As Trapper, you want to pick a part of the map and stick to it, same for hag but this applies to Trapper more. The Trapper has bear traps that will pin down a survivor and if you can get there before they escape on their first attempt, that3 comments 61 views last activity
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Twins: Hitting an Injured Survivor with Victor's Pounce causes him to enter into Rush for 10 seconds. During Rush Victor sees scratch marks and his missed Pounce attack cooldown is reduced by 75%. Failing to Down or Injure a Survivor during Rush causes Victor to experience a 30 second cooldown time. A successful hit into Dying during Rush causes Victor's next crush recharge time to be reduced b0 comments 31 views last activity
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Pessoal, sou muito fã da franquia de Filmes " Pânico na floresta", Ou como conhecido em outros paises " WRONG TURN", Gostaria de mandar uma Sugestão para os desenvolvedores do Jogo em criar o KILLER mais temido do filme, o Three Finger, Eu realmente iria amar se eles colocassem esse killer, (FOTO DELE ABAIXO) e como sobrevivente poderiam colocar o Chris Flynn que foi o sobrevivente que Lutou cont0 comments 11 views last activity
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I noticed a lot of the jiggle physics were removed from survivors and some killers. I understand if there are differences of opinion about why they should or shouldn't be included, if it is causing fps drops for some players, etc, but perhaps the developers could create an option to toggle them on or off for the players' preferences? Would anyone else be on board with this?13 comments 352 views last activity
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Reduce the timer from 60/45/30 seconds to 45/40/15 seconds and reduce the 45* angle cone to 25*. Keep the 36m as it seems fine and make it so where you'll see the killers aura for just 1 second. I've added the 1 second because not it'll give you an idea of the killers exact location while it'll not be too overpowered because it's only 1 second.7 comments 61 views last activity
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Hello Dead by Daylight Team, i have a Problem with the Matchmaking System. I'm a Rank 7 Survivor and when i play a Solo Rounds i only get Rank 1 or 2 Killers. But these Killers are on a other Level than me, so i have no Chance to Escape them. I would rather you, to fix the Matchmaking System, for example new Players have no Chance to play against a Rank 1 Killer. Have a nice Day ~ Vayzetix2 comments 11 views last activity
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They drastically reduced the number of pallets,As if that's not enough they started adding silly palettes to the game,they destroyed the loops,With all these bad loops like it's not enough, the killers get blood lust,What do you want, do you want even those who don't know how to play the killer win the game14 comments 101 views last activity
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Whoever designed DC penalty for Dead by Daylight didn't consider facts about the game. The game isn't optimized for console. Not everyone is able to afford NASA PC to run this game flawlessly. My friend and I had issue with the blue screen error on PlayStation. It resulted in us being banned from queuing. The game isn't balanced. Sometimes I don't feel like going against a killer with bu16 comments 131 views last activity
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My idea to prevent the killer for camping would be to set a perimeter (15 meter for example) around the survivor he just hooked and if the killer stays in this perimeter for more than 5 seconds for example, he runs slower (for a couple of seconds) or the life of the survivor doesnt go down. The idea is to give a chance to the survivors to be unhooked so at least they can escape.8 comments 81 views last activity
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Is the new matchmaking taking into account the prestige? I'm sick of going in with a level 15 killer with nothing on it and going up against either fully prestige character so fully P3 characrers with everything unlocked. How are we suppose to do anything with this? We're going in with T1 standard perks against T3 meta perks. We're always outclassed in this game. No wonder the DC's2 comments 21 views last activity
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Please balance matchmaking. Yesterday and earlier this morning I was unable to play on my rank 1 survivor because only two people would fill the lobbies. Then during the afternoon, my games started to fill up and I was finally happy. Until, both my games ended super quickly as I found out that 3/4 of my team are new player survivors being matched against a top ranking killer. Like, okay I underst5 comments 221 views last activity
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I'm sure you guys are already working on doing this but just in case I thought I'd put it out there. I love that most killers have their own terror radius/heartbeat/chase theme, even lobby theme. My hope is that you guys are already working on making that so for all killers but in case not I thought I'd ask if you would. Pleeeeeeeease :)7 comments 41 views last activity
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As a vet of DBD I been so bored of this game as of lately....5 things I really wish we could have that would make the game more fun for older players! Kill with friends...please. I get that this idea is tough to balance but omg think about it! lol Make the maps scarier and more of an eerie feeling. Add some jump scares also. I really wish Behavior would consider adding mini events into the g4 comments 61 views last activity
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Yeah, you read the title and i'm not going back on it. Unfortunately, Freddy is too powerful and makes this game P2W. It's grown so bad because his whole entire GAMEPLAY is a crutch and rewards bad tactics and behavior. Personally, I hate it when I get camped, tunneled, slugged or any of that BS because it leaves a sour tatse in my mouth but Freddy is the ONE killer I cannot STAND because they113 comments 2,442 views last activity
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Everytime i play this map as nurse i feel like i have to upgrade my glasses because it ######### hurts my eyes. When you go to the corridors the lighting goes dark, when you enter a room it's all shiny. I never DC from games but oof... this map makes me do it for my own physical health. When you play as anything else other than nurse it's not that bad but when you blink through corridor-room-corr1 comments 41 views last activity
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OoO also shows where he has been setting his traps which almost turns him into an M1 killer without a power. The fact that he is the mascot of this game and also the most outdated is sad IMO. He needs changes and adjustments!2 comments 31 views last activity
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Can we have an shroud offering where the survivor spawns beside the killer (nearest killer) but on the opposite side from other survivors? Pretty please?5 comments 61 views last activity
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Who hasn’t played COD. Even watching YouTube strengthens your muscle memory. He’s really annoying6 comments 51 views last activity
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When passing through Ardil Onirico, the survivors should suffer some effect such as lacerated, bleeding or injured.3 comments 31 views last activity
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Memento Mori should happen again and be activated after the first hook, it doesn't make sense to be able to kill the survivor already the third time he goes to the hook, that way, we kill on the hook.9 comments 72 views last activity
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NOED needs to stay activated longer and the totems are harder to find, or maybe even notify the killer automatically when the survivor starts making the totem regardless of advantage. NOED has to stop being finished with totem11 comments 41 views last activity
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what’s the point? Does the community tell the veterans how the war was? That’s what behaviors basically saying. Their absence on the forums tells us they have no plan of taking in outside ideas. There’s no response team, just people arguing amongst themselves.4 comments 61 views last activity
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Maybe it’s cause I was playing Blight but Wow... I felt like I was the one being attacked by the corn the whole match.13 comments 121 views last activity
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Totems are optional objectives when survivors load into a match. Like the doors, generators and the hatch, these objectives are randomized on the map. Perks like No One Escapes Death or Undying paired with Ruin make for really totem-centric gameplay. With many these hex perks becoming the new meta, I believe it would make sense to have some sort of a totem count to show how many totems are left o16 comments 121 views last activity