Feedback and Suggestions
Our team will be happy to read these!
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I'm thinking about more enclosed maps, a kind of endgame collaps but for the start of the game. Maybe everythings covered in mist, the killer has no terror radius and you have to encover parts of the map. Or maybe just add a 'hard' mode. What do you think?13 comments 71 views last activity
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I know many of you quite enjoy how The plague works and the challenge against her, and this is my opinion but I think she needs to be nerfed even at the slightest amount. The plague makes people sick and we cure ourselves at the fountain but doing so gives her an advantage of being able to kill us without needing to be close or needing to aim. If your playing plague and you have the better vomit18 comments 231 views last activity
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Hello! I was just thinking how it would be an amazing idea to set up some sort of option for players that have everything unlocked and extra bloodpoints laying around, to be able to use them in other ways. One of them being, being able to trade some of them for shards. I was thinking maybe 500k BPs = 100 shards? Something like that. It would encourage people to play/grind more that already have e0 comments 11 views last activity
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I love the Twins, and while I do believe a rework should eventually be in order for them, here are a few TINY fixes or changes I believe would drastically improve gameplay as them: Change the "Victor Unbound" score to 550 Hunting points, rather than 150 deviousness. I suggest this to alleviate the tremendous lack of chase points the Twins get due to victor not triggering chases. Slightly i0 comments 11 views last activity
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Been listening to RE: Resistance and L4D2's voice lines, and it got me to thinking about how awkwardly silent DbD Survivors are. Aside from their panting and screaming, they're as quiet as mimes. This isn't a bad thing, but a little weird. I think it'd add a bit of personality if the Survivors had a few voice lines they'd say under certain circumstances. What comes to mind at first are expres5 comments 41 views last activity
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A useful tool for cross play would to allow you to select which devices you want to connect to. This would allow the console players to block out PC players to avoid the abundant amount of hackers but still play with one another with much less worry.0 comments 11 views last activity
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Some of the killers in DBD have very... well... outdated mori's to put it nicely, such as trapper and wraith, which those two basically have the same animations. I would love to see some of the older mori's be reworked, maybe a little more OOMPH behind them, or just change the mori entirely. It would be cool to see what kind of new mori's we would get for a killer like wraith or billy. I'd love t2 comments 51 views last activity
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This perk is so controversial, but I think people focus on the wrong aspect of this perk when criticising it. I'm personally not a fan of it, but I don't think it's overpowered or that it needs to be nerfed. The problem with NOED is the totem aspect. When you're playing with an organized SFW, NOED is weak because if you're smart you'll cleanse at least one totem per gen (5 gens, 5 totems). If6 comments 101 views last activity
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Every single game I get these sort of players. There's no way you can down them because they're centimeters away from the exit (even if you do, without a one shot kill ability, they crawl away), and honestly all they do is making people lose their time because the match could just end but they wait forever if needed be to make fun of you one last time. I know there's stuff as Blood Warden and su13 comments 141 views last activity
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Okay, we gotta talk about the beartraps. Simply put, they don't do their job. They suck, in fact. The way I see it, they were supposed to be a way to apply pressure by forcing the survivors to actively seek out their key before they die instead of healing or doing gens. Theres just one problem: they don't do that. As it is now, placing an RBT on a survivor doesn't seem to change anything, bec12 comments 81 views last activity
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First time posting. I'm just a silly Pig main who wants to see her play a bit better for both sides. This rework would make the power less RNG based, and give the Pig more agency in the reverse bear trap. I would love feedback. Jigsaw's Baptism: Start the trial with 10 locks . Every Survivor starts with an inactive Reverse Bear Trap . Inactive Reverse Bear Trap: While standing over a4 comments 101 views last activity
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I think if you are the last survivor and it's your 1st hook you should get a chance to try and escape instead just dieing2 comments 31 views last activity
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How about giving us Mick Taylor from the Wolf Creek movies and series? Base his power and perks around tracking survivors and give him a smaller terror radius. Maybe he sees the aura of scratch marks within a X radius, maybe he sees survivor auras in his terror radius on a cooldown timer, maybe he can see survivor auras for X seconds after they end a run, etc. Just something that allows him t0 comments 31 views last activity
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also that may be a potential iri nerf. only hits more than 24 meters insta-down but u have all 5 hatchets0 comments 11 views last activity
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I was thinking about some ways it can be made more purposeful then it’s current version which just limits a lot of things needlessly and dissuades new players from using him while also making certain addon combinations like double engravings virtually unplayable. what if they just made it similar to bubbas where when you were feathering it heated up progressively but as soon as you sprinted o19 comments 231 views last activity
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Hex:Huntress Lullaby Survivors receive a 4%/5%/6% Additional Regression Penalty when Missing a Repair or Healing Skillcheck. Each time that a Survivor is Hooked, Hex:Huntress Lullaby receives a Token. 1-5 Tokens: Time between the Skillcheck Warning Sound and the Repair and Healing Skillcheck is reduced by 14%. 1-5 Tokens: Survivors have a 40% chance of Receiving a Skillcheck Warning Sound wi1 comments 65 views last activity
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This is a list of the Chapters that I would want and tried to stay away from the popular ones that everyone asked for like Five Nights and Candyman but there are a few exceptions to that Nothing is in order the numbers are just to tell when the next one starts also I plan on updating this if you have a suggestion Lmk ( I Hope you like it. Took a while to write) #1 The Strangers0 comments 64 views last activity
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Legendary survivor gets flames around their sholders, a 10 % boost to bp for entire party and gets to have a fifth perk (can only choose one of the three unique perks from that survivor as fifth perk) How to get legendary status. After you prestige 3 to a survivor you unlock a long questchain. Thats quest, backed up by a deeper storyline, would not be easy but would introduce secondary objec3 comments 11 views last activity
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Is there any chance that Bioshock's Big Daddy was added in Dead By Daylight? Cheers!2 comments 61 views last activity
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pixlr_20210127045821688.jpg WHY CAN'T WE HAVE THIS, IT'S HER BEST HEAD COSMETIC 😭😭😭😭😭0 comments 101 views last activity
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Hi, I've a idea for perks: Create two categories for perks, a primary and a secondary. Nerf skills that are in the second category. To allow players to craft original builds and bring skills never used to life ((I used google translate, my english is bad)0 comments 11 views last activity
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There should be a blood market where survivors/killers can sell their goods and a blood bank where they can store their BP and withdraw them with like a 5% tax or something Everyone has tons of ######### they'd be willing to sell to new players at next to nothing BP wise, now THAT would help the new playerbase. I think we can all agree we've taken a turn from the hardcore, get caught and die ho1 comments 31 views last activity
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I believe slugging for the 4k is one of the most boring and painfully annoying aspects of this game, sure this allows a Killer to 4K but it drags the game out, and is usually toxic AF. My suggestions is that when there are only two survivors left in the match, when one survivor's health bar reaches 50% or lower there should be a prompt to hold so you could suicide. This gives the last healthy/i1 comments 11 views last activity
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I'm not going to fill this with a big message of ridicule, insults, mocking the dev's competence, or anything. It would be easy to join in on the hate train, but no, that's not my goal. We have a major problem that needs to be addressed. BHVR, there needs to be something done about communication. There's the colorblind issue that people had been hounding the devs on for years, barely getting15 comments 612 views last activity
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Every basement looks exactly the same and they could easily change how each one looks with different placements for the lockers, chests, and maybe even hooks. It shouldn't be that hard to do either.9 comments 111 views last activity
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I'm tired of losing rank because the kids that I'm playing against want to play dirty to win and it's beyond irritating and frustrating for them to stay at rank 1! If you want to keep players playing you may want to reconsider NOT penalizing players who tunnel and camp. It's bar enough that I have to wait 19 minutes to play an equal crappy match by some OP amateur and have the fun sucked out of t4 comments 141 views last activity
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I don't know if this is a stupid idea but would it be possible to get the killers as survivor cosmetic before they become the killers? Like the hag from the Archiv video or the trapper. Without masks and injuries. This would be cool and finally legendary worthy5 comments 61 views last activity
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Currently, there is nothing that stops survivors from crouching in 1 area and moving a little every so often and then crouch circling a structure if the killer comes by. This can go on indefinitely, way beyond what is necessary for the survivor to get away. Some survivors troll for long periods of time and do not even attempt to do their objective. They just troll. There needs to be either a t29 comments 351 views last activity
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Autohaven, cant shoot/throw over many of the basic loops due to invisible walls being way higher than the objects themselves. this needs to be addressed soon its getting tedious now if you play killers such as huntress, deathslinger etc. Also add some sounds into some areas of the grass even if its quite, it actually adds to the gameplay and feel of the game... imagine backwater without any sound4 comments 61 views last activity
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It seems like every time I want to play killer (I'm currently rank 9) I've been getting matched with red rank survivors. Even when I was low rank I would still get matched with people who were 10+ ranks higher than me. This makes my killer experience so unfun and it makes me not wanna play killer anymore. I've been trying to learn different killers and this makes it almost impossible and makes me0 comments 11 views last activity
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As we all know, GF's reveal mechanic is bugged and as a result, the add-on for it is also bugged and practically useless. I have a compromise for that problem : Ghost Face Caught On Tape is made into a purple add-on. It's effect is not worth being a pink add-on. Driver's License is instead the pink add-on and its ability is : Ghost Face cannot be revealed while crouching Slightly (-10%) reduce0 comments 11 views last activity
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I love getting a purple medkit from a chest and losing it right after getting hit with franklins demise and losing it within a minute of getting it. It's annoying too when you bring a purple item and just when the game starts you get found first, get smacked and drop your item like at least put a cooldown on the perk.68 comments 901 views last activity
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Hello BHVR, I hope one of you sees this and spreads the word. Unfortuantely there are too many cheaters and Script kiddies in DBD nowadays and I've seen and read the kind of stuff they have. I think there should be an option when survivors join the lobby to not see who the killer is, but to know if they are PC or Console player. I also believe that you should make Windows Store players not have t2 comments 61 views last activity
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I know, I know, just hear me out for a moment. The problem with DS is that it, while being able to be used offensively, is still an anti-tunnel perk, so it's both bad & good for the game. So, you nerf it's ability to be used offensively, then buff the anti-tunnel portion, but how far do you go? In my opinion, all the way, give it every deactivation condition: -Someone else is hooked -You0 comments 11 views last activity
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So I find it difficult to level up a new character when my current main is perpetually under-equipped and keeps sucking up all my bloodpoints. Therefore, I have developed these 2 perk ideas. Survivor perk idea: Backpack. If you survive, you escape the match with an additional 1/2/3 items that you find during the match. Add-ons are kept as well. When you assign an item to your backpack, it1 comments 11 views last activity
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In your next patch would it be possible for you to make it so that when a red rank, a purple rank, a green rank, and a yellow rank all queue together they end up in a red/purple rank game and not against me, a yellow rank killer? Thanks.0 comments 11 views last activity
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When you get a network disconnection, you can only click OK which brings you back to "hit space to continue". If the network is still having issues, again you can only click OK. There needs to be a cancel in there somewhere to allow you to exit without having to CTRL-ALT-DEL and kill DBD0 comments 1 views last activity
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Pallets are OK but can we get new mechanics in the game to slow down the chase or distract killer better, bigger maps ,different loot boxes ,new equipment like head torch with switch option ,perk were u have 5 spanners and can throw them at anypoint in the game ,makes loud noise can throw as far as a hatchet.full on gillie suits ,army clothing, killer costumes anyone else feel this way ?2 comments 21 views last activity
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My idea is that for each token, the terror in the killer's field of view will increase by 4 meters, and the circle of terror decreased by 2 meters for each token. The purple color indicates the terror radius with the maximum number of tokens. The standard killer terror radius of 32 meters is shown in red. The perk will be good for killers who have a t4 comments 31 views last activity
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Hook grabs kinda promote facecamp gameplay and this: (spam unhook to bait a hit from a killer without a grab) is boring and whacky mechanic. If i want to trade my life to save someone from hitting second hook stage, i should be able to.24 comments 351 views last activity
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undying will have 1/2/3 tokens at the start of the trial. (3 tokens might be too strong, if that’s the case then: 1/1/2) once a hex totem is cleansed; consumes a token. So if your totems are cleansed simultaneously (which happens sometimes). the tokens will act like the old undying until they run out, then undying deactivates. 2. undying’s aura reading ability only AFFECTS the hex totems.3 comments 51 views last activity
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Hello, I play with my parents on PC who are in their 50s. They have a very hard time pressing the spacebar fast enough during hook 2 struggle phase. I have also tried setting it to mouse button for them, but it is hard for them to press that fast as well. Is there any setting that will turn this struggle feature off? I don't think it is necessary for gameplay reasons and it doesn't add much, wh1 comments 21 views last activity
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Original description: Your Aura cannot be read by the Killer within a maximum range of 20 / 22 / 24 metres for each killed or sacrificed Survivor. Increases the odds of being the Obsession . The Killer can only be obsessed with one Survivor at a time. The tweaks: make the tokens work like: "Less the teammates you have nearby, more tokens you have". If nobody6 comments 101 views last activity
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A neat little buff would be having the blindness status effect also remove the bubble notification survivors get when another survivor gets hooked. This'll make hex: the third seal used more often. I think it's a good buff to a pretty weak status effect.7 comments 61 views last activity
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This idea has already been mentioned before, but there should be a seperate gamemode for 2 killers & 6 survivors on a huge map. This would be absolute chaotic fun and would make the game 10x more scarier. Imagine an Oni in Blood Fury chasing you & while you're running to a jungle gym, you run into a Deathslinger on accident. Obviously if both killers team up on you it can be seen as unfa19 comments 151 views last activity
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If I play KYF many times it's 1 v 1, other times it's 1 v 2. We'd like to adjust some things to make the match more interesting. One option is to remove hatch because it's annoying hearing it make noise the whole match when it's 1 v 1 and we agree no using hatch to escape/start EGC. Another option would be choosing number of gens to complete, being able to create a bit more of a challenge with fr0 comments 11 views last activity
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OhTofu also brings up this matter on his youtube videos. So i've been playing DBD everyday for awhile and I've noticed that the game is fair and fun from morning till evening with quick queue time for both Killer and Survivor. But at nighttime suddenly survivor's queue takes forever and while killer queue is instant, I always got match with red ranks survivor while I am only a green rank. This ha9 comments 1,461 views last activity
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Just an idea for the future: make it so that, upon unlocking a teachable perk for killer or survivor, the respective character gets a unique benefit for using their own teachable perks. That could represent mastery of the character on that particular skill, being able to achieve its usage a bit more efficiently than others, or adding extra benefits. Some examples: Legion: Discordance (30): The14 comments 141 views last activity
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as a huntress main, autohaven map is used to be my favourite map but now I f*cking hate autohaven and would rather play in coldwind (except for cowshed). There are so many invisible collisions or invisible walls around tiles in autohaven and can't throw hatchet over #########.1 comments 31 views last activity