Mayhem_Mo_YT
Mayhem_Mo_YT
About
- Username
- Mayhem_Mo_YT
- Joined
- Visits
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Comments
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Please please for the love of god let us rebind the Tab key. I've been using it as my Secondary power button and Sprint button for Killer and Survivor respectively and all that muscle memory is completely ######### now and it's so awkward trying to use anything else.
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With the new Deerstalker, will the killer still see the survivors aura if the survivor is Undetectable?
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If I'm playing as Pig and a survivor dies to a Reverse Beartrap, will that trigger the second anti-tunnel effect?
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Bro. I deal with this as well, except I am a goddam rank 14. And I get green and purple all the time! It’s so frustrating!
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@Jarol said:
Friday the 13th chapter, but I have one that I desperately want. A Star Wars chapter, with Darth Vader as killer and Han Solo as Survivor...
I feel like ace is pretty much Han.
One for me would Cthulhu as a killer. I think that would be amazing.
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So one time I was kind of getting screwed over by flashlight saving higher rank survivors. Then, the last gen gets done, as I down someone. People keep coming over and getting downed. Eventually the whole team is downed. So I hook and kill three people, but the forth crawls away. I decide to go look for hatch. I find and close it. I eventually find the last survivor. I pick them up, walk over to a hook, and then keep walking. They aren’t struggling. I carry them to the nearest door, and spin and hit it until they wiggle off. They open it, I down them and they crawl away out. Just wanted to share this because it made me feel good. Also, I was clown with bad perks.
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Campy / Impossible to escape killers.
I’m lumping these two together because there is a bit of a blend of these two. For example, no more hag like killers that throw down something under a hook, and then when someone tries to unhook, not only do they instantly know, but they’re instantly there. Also no trapper, where if you get trapped it’s basically impossible to escape.
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Drag you down
You harness the power of the entity to drag the survivors progress down and keep them from escaping. Once per trial, before all the gens are completed, you can damage a completed generator. Doing so notifies the survivors, who see the aura of the generator for 60/50/40 seconds and brings the generator back to 80/70/60% where it continues to regress normally. This is unaffected by other perks that affect generator regression, such as Oppression, Pop goes the weasel, Hex: Ruin, and any others. P.s. In case you haven’t noticed, this is a killer perk.