Feedback and Suggestions

Our team will be happy to read these!
  • Hello DBD devs. In my opinion game started to make dull totems bad thing. Its becouse more and more perks started to give survivors negative effects for breaking dull totem. For example hex: undying rework makes aura reading near dull totems and hex: retribution makes survs oblivious. I think now breaking totems can have more downsides than upsides. Now only upside is to not get NOEDed and rarly
    1 comments 22 views last activity
  • Watching stranger things, Billy was my absolute favourite character. So that got me thinking, what if they could make two legacy skins, one for Steve and one for Nancy, that looked like/‘turned them into’ Billy and Robin? Two iconic and super important characters that I would assume wouldn’t be too difficult to create in dbd? I’ve been stuck on this idea for a long time now and thought it would b
    1 comments 21 views last activity
  • I am only curious. Why do you side the the survivors that much? I checked back the updates why cant i mori anyone when i see a key lobby and why do i see ONLY key lobbies. Making Moris 100% useless, BUT keys were untouched. Because thats what happened. All i see from you and from the survivs "KeYs ArE HaRdEr To ChAngE". That maybe true but guess what YOU could have work on the keys and WHEN its
    3 comments 41 views last activity
  • Can we get a licensed killer this month behaviour, not to sound crazy but your orignal concepts for killers are weak, thank you.
    12 comments 271 views last activity
  • I'm done. I can't keep silent anymore-- this is just too important to be a bystander on anymore. My parents, my friends, my siblings, everyone's told me to keep quiet on this one-- it'll only get you in trouble, they said. Dead by Daylight isn't ready for something this radical and unique. But you know what? I'm willing to stand out from the crowd. I'm willing to say what others won't, fight f
    5 comments 151 views last activity
  • Unlocks the potential to start a channel while you or another survivor is under a status effect to remove all status effects affected Unlocks the potential in ones aura reading ability to see others survivors that are affected by a status effect within a x/x/x distance Vigil works on all status effects except exposed, broken and any beneficial status effects I was thinking maybe like 15 ch
    0 comments 21 views last activity
  • Toolboxes are on par with maps as the most useless items in the game. They lose their charges way too quick and have minimal impact on what they do. I am aware that the original implementation was overpowered in terms of repair efficiency, but here is what I would try: remove the repair aspect completely from toolboxes increase amount of charges again turn them into godlike sabotaging items
    0 comments 11 views last activity
  • So I was thinking that people are upset that decisive pretty much allows survivors to just do their thing without any consequences. So here’s the change I’m suggesting: after being hooked decisive strike activates for 15-20sec not sure yet and if you’re within 10-15m of the killer within that time frame then it stays activated. I think this solves the issue and actually make its into an anti-tun
    0 comments 21 views last activity
  • Yes. I'm aware "just do gens" but the person on the hook isnt having fun and im sure the experience of going against a face camper isnt fun for anyone. A suggestion I would have is making it so if you're standing next to the hooked survivor for an extended period, you get severe penalties like matchmaking timers, barring bloodpoints, or a gen automatically completes or fills up to a certain amoun
    5 comments 61 views last activity
  • I think Clown's image is a great opportunity to try something like that, without creating too much controversy.
    8 comments 51 views last activity
  • To be honest I don't hate outfit sets Outfit sets they let bhvr put more effort into what they are wearing and make it so they can wear outfits that aren't normally possible but there are 3 cases where I don't see why its a set #1 Nea's Hair on her Outfit set The outfit itself i get that its a set but idk why the hair is aswell its fully textured 360 and has a mask to go with it I would want
    3 comments 41 views last activity
  • Hello. My level is 77, Survivor rank 8, Killer rank 16. I'm experiencing horrible games and registered on this forum just to provide some feedback that would look for most people as a baby cry whos been owned in a match, but... I'm 29yo game designer and my complaint is quiet above things said above, and I wish developers could look into their game source and find a better solution to fix the pr
    3 comments 43 views last activity
  • All fear is created from the unknown. That lack of knowledge is what makes fear. If you're afraid of the dark, you may be scared of what might be hiding in it. As soon as you turn on the light, you can see the room and there's nothing in it. When you turn the back off, the room becomes less scary because you now know what's in there: nothing. This same concept can be applied to Dead By Dayligh
    2 comments 31 views last activity
  • I want to start this discussion of by first stating, this is a survivor horror game. This is the developers intent, and how they classify their game, to their respective audience. It is even the core mechanic of the game loop. I love this game don’t get me wrong a but let’s call a spade, a spade here, it is unfortunate to see the horror elements fade and wane, as time has progressed with this
    8 comments 61 views last activity
  • Im having lots of bad games with 210-225 ms and i wanna get for once in my life 10-40 ms because hitboxes is so unfair on 210-225 ms so do anyone have idea's to get a lower ping because i tried everything even tried playing dbd on Geforce now but Geforce Now's delay is massive so please anyone give me a solution. Thank you
    0 comments 12 views last activity
  • Playing both as killer and survivor I find Hex: No One Escapes Death to be such an awful perk. I hate using it as a killer and hate when a killer uses it against me. It rewards the killer for playing poorly and proceeds to strip the merit away from everyone (including the killer, assuming they are not a sadistic psycopath who doesn't care about earning the kills - might as well be playing a tortu
    30 comments 181 views last activity
  • So, I used to play Huntress as my main for a long time, so please know my ideas are solid and well thought out (imo). - My first change would be to make it so she cannot hold a fully charged Hatchet for longer than 3 seconds; after the 3 seconds she automatically throws it. If the Hatchet is pulled, it means she is intending on going for a throw, however, her being able to hold it at full charge
    11 comments 91 views last activity
  • Frankly, i dont know about you guys but i occasionally dc from games if i am getting literally trolled (i.e like a survivor tapping me on struggle phase so it wont even let me go i just have to sit there for 2 mins) or the game literally bugging out to the point where i froze in place doing a generator and it wasnt just me who suffered through bugs the survivors AND the killer all left. i quite
    2 comments 11 views last activity
  • If rank 2 player plays with rank 10+ players in swf they should play rank 1 to 10 killers.
    Mod
    1 comments 31 views last activity
  • Something I think would be interesting and may liven up the game a bit would be alternate generate skill checks. We have one skill check: C I R C O L E But what if there were more types of skill checks? Think about it: Veteran players hear that impending skill check noise and are like okay let's peep that circle, alright done, back to business as usual. It's difficult for new players but then,
    0 comments 11 views last activity
  • Why survivor get notification about exposed status effect after kill Victor?More logic will if survivor get notification after killer's hit as mini NOED :D Of course if survivor see notification he run away from this place but exposed effect only 12 sec so...
    1 comments 31 views last activity
  • Hi bhvr, please consider giving david king rugby shorts.... those tree trunk sized thighs shouldn't stay hidden forever 😩
    2 comments 22 views last activity
  • It has somewhat potential but very limited usage and not being able to use it whenever you choose makes it a never-equip perk. It is too unpredictable sometimes I don't want to use it but a semi launch gets away from me, wasting one of only 5 usage perk. Either it should have cooldown instead of 5 gen condition or it should be more like Dead hard needed to press a button to activate it.
    0 comments 11 views last activity
  • for survivors the most useless item in the game is the Broken Key. It has no use base kit and needs add-ons to use Shares the same model of the normal key so killers will kill you to keep you from escaping from hatch (even though you can't) This concept is to give some use the otherwise useless item Look: the normal key texture with a darker color that is easy to tell if survivors are bringi
    0 comments 21 views last activity
  • Why they should: He still needs a little something to really help him Wraith, even after his buff in the PTB, still needs at least a windstorm addon to play effectively. In fact, he needs another part of his power to help him in a chase. The buff he got was great, really good in fact. Amazing even. It will finally allow him to sneak up on survivors in more open maps (although he is still pretty
    22 comments 161 views last activity
  • I took a break during tome 2, now that I'm back I'm going back and finishing those challenges. EVERY TIME I finish a challenge, and want to select a new one, the archives page defaults to the "current tome" (which isn't even current any more) and I have to go into the compendium, pick the tome I want, THEN collect my reward or select a new challenge. All I want is for it to default to opening t
    3 comments 31 views last activity
  • In terms of vital discussions that dictate the fate of the game, hindering on factors around gameplay and balance, this probably won't be an important topic to most players. Before I start, I should probably point out that I'm perfectly aware of this not being a critical flaw for the game - but still a flaw nevertheless. Is releasing Rift cosmetics into the store good for the game's health?
    0 comments 11 views last activity
  • The first discussion on increasing blood point gains: https://forum.deadbydaylight.com/en/discussion/153252/a-movement-to-increase-bloodpoint-gains I've been wanting to bring this discussion to light as I find is as relevant now as it was back in the may of 2020, I believe that it is necessary to bring up the fact that the farming of BP has become an immensely gruelling and time consuming task
    0 comments 11 views last activity
  • This is a simple thing but when a dropped item is picked back up and re dropped the timer don’t reset to 90 seconds it stays the same since it’s primarily used on people that bring in keys this would take the pressure off guarding a key as you can tell it’s going to vanish any moment
    7 comments 141 views last activity
  • Every time I play survivor another survivor goes down super quickly and just kills himself on first hook. Make pipping harder and give double depips for losers who just give up because the game goes not their way. You can at least safety pip against EVERY killer. Even if the best killer player in the world would want to facecamp you to death, you could get a safety pip by slamming him with a
    20 comments 331 views last activity
  • This is an old perk, and for me it works well only on Myers or Wraith-- you lose the stack when you get a hit. Unfortunately, you lose the stacks on Plague when you are using the vile and not hitting survivors or Clown when you miss the bottle throw. On Bubba, it consumes PWYF stack each time you consume chainsaw stack, basically, this perk punishes the majority of killers for using their pow
    1 comments 41 views last activity
  • I am not a rank 1 killer but constantly find myself there. I don't like it here, i try to avoid being here. but unless the survivors do gens in 3 minutes or i face a wall and do nothing i get a safety pip. From what i can see it is a big part of the balance issues in this game. Lumping all survivors and killers into the red ranks from just time played instead of "skill" Do you think they shoul
    Mod
    26 comments 281 views last activity
  • In my opinion, leatherface is the most infuriating killer to play against. If they're a skilled enough player, they'll down survivors immediately, end chases quickly, and can play really dirty. I'm red rank, so I get that he can be countered with pallets and windows, but Jesus is he annoying. I played against two rank 1 leatherfaces today, and both matches were torture. Everyone went down very qu
    16 comments 261 views last activity
  • Chucky- Hooks are shorter in matches let's u know automatically who is the killer. Cuts survivors ankles to down them. (Haven't came up with perks yet) Pennywise- Red balloons around the map, maybe a sewer type of map. Stalks you before attacking survivors. (No perks yet) Siren Head - Open map, killer blends in with light poles and trees around the map. Throws off echos and noises to d
    0 comments 11 views last activity
  • Map: The Victoriano Estate, Stem An indoor map, full of secret passages and twisted secrets that are slowly revealed as the match progresses. Killer: The Keeper Base Stats: 32m terror radius Tall 115% Power: Psycho Punishment The keeper can place various traps during a trial. The Keeper starts with 8 tokens. Placing a trap consumes a token and after a trap is disarmed or activates,
    0 comments 41 views last activity
  • Can we get a replay after every game and a MVP with the great moment review? Just like Overwatch or CSGO Let players who can learn to play and find their mistake in game
    Mod
    17 comments 91 views last activity
  • what do u think about it if killer can close hatch but why he cant close gates? :D or brake panel which open gates :D ur thought?
    6 comments 111 views last activity
  • Preferably basement saves should award more points, but something like this to make the game slightly less grindy. Nothing to the point where it overly encourages basement hooking, just 500-1000 more points for killer and 1000-1500 more for survivors or something like that.
    Mod
    3 comments 11 views last activity
  • I would love to see a breakdown after the match with stats such as: gen % done gens completed downed heal percentage hook saves time in chase chase escapes pallet stuns hits taken for others etc... I realize these are all for survivor. I of course would want to see one for killer as well.
    8 comments 101 views last activity
  • So, there has been a good amount of bugs and issues in DBD that the devs outright called them exploits and were bannable if caught abusing them: Infinite Mend Legion, Forever Bleeding Wraith etc. Now, what I propose the Devs do is disable perks, add-ons, killers thay have known issues and are bugged in ways that grant unfair advantages. More specifically, the killers that need disabling tempora
    2 comments 51 views last activity
  • A playstyle I really love as survivor is the plunderer. Searching every chest with Plunderer's and Ace in the Hole and hoping for something good is really fun. I thought of an item idea that compliments this playstyle: The Backpack. Backpacks would be a special item that wouldn't spawn in chests. They take up the survivor's item slot, but they don't prevent the survivor from picking up another i
    6 comments 61 views last activity
  • No Mither is just a really bad perk, you leave no blood when injured, you can recover from the dying state and your grunts of pain are reduced by 50%, all of that is very cool and all but you are Broken for the rest of the game. The problem with the perk is that It doesnt give the player anything good enough to compensate for the Broken Status effect. Yes you can recover from dying state but it'
    23 comments 471 views last activity
  • Hello! Devs, you have to listen to me. We need these two things: First: We need to be able to mix up Cheryl Mason's green (IT IS NOT LEGENDARY) cosmetics with other non-legendary and non-Alessa cosmetics because there are no reasons to be not able to. Second: We need "Princess Heart" outfit for Cheryl Mason on February 14th. I am ready to pay.
    0 comments 81 views last activity
  • Hi devs, great game! I think decisive strike is a good and needed ability for survivors. However, I believe there is a counter play issue that could use a love tap or two to fix for a healthier and better game. I'll break down the reasoning as follows: DS. What purpose does this perk serve? a. Anti-tunneling b. Gives the survivor a rush of empowerment to turn around a hope
    14 comments 111 views last activity
  • I, like most people, really didn't give old Freddy much credit. His power was to essentially give the survivor you found a 7 second head start in the chase, and to make the tedious slough that is repairing gens even more boring, forcing survivors to rely on the game's fickle RNG until they got a skillcheck or their repair speed would be cut in half. To be generous, he had a lot of problems. But
    16 comments 211 views last activity
  • They don't need to be busted or OP they could just be dumb things like each survivor has one of their perks built into them or something so there is a reason to play Quentin or Laurie. Survivor just feels boring and there isn't any individual identity for each survivor besides being a skin.
    30 comments 522 views last activity
  • So basically, what if they just removed the haste effect on balanced and just add a passive effect. So no more 150% speed for 3 seconds, but you get 75% stagger reduction on every drop with a cooldown of 40/30/20 seconds <- just an example.
    8 comments 81 views last activity
  • Please raise blight's camera to his head. His character model is taller than the average survivor and I would like to see over loops. I also can't see through the grass in the swamp maps. This would be a great quality of life change.
    3 comments 31 views last activity
  • I really hate this perk. I hate it a lot. I don’t care about DS. I don’t care about Unbreakable. But Head On needs to be deleted because of the absurd, disgusting ways SWF on comms can abuse the ######### hell out it. You truly can’t understand how abysmal it is to deal with a constant barrage of coordinated Head On stuns until you come across a team doing this to you yourself. Every
    36 comments 261 views last activity
  • Hello everyone. I´m new at this forum, so I don´t know about all you guys have been talking about, but I´m sure you guy already talked about this. So, yeah, DBD on Outlast would be very good on your guys perspective? Which killer should come to DBD? Well, in my opinion, I believe Eddie "The Groom" Gluskin would be a wise choice.
    7 comments 171 views last activity
1 … 959 960 961 962 963 … 1367