Legendary survivor, a questchain
Legendary survivor gets flames around their sholders, a 10 % boost to bp for entire party and gets to have a fifth perk (can only choose one of the three unique perks from that survivor as fifth perk)
How to get legendary status.
After you prestige 3 to a survivor you unlock a long questchain. Thats quest, backed up by a deeper storyline, would not be easy but would introduce secondary objectives.
Every objective, such as obtaining an item would, needs to be with an escaping of the trial.
For example Quests would be like this.
- Cleanse 100 totems, once you cleanse a totem you can hang that totem on your belt and escape with it. If you die, you lose it.
- Map related items. Quest would be like, get notebooks (Found somewhere in springwood), get a type of mushrooms (found in backwater swamp), get a car parts(autohaven), Get paintings from Haddonfield etc etc
- Special type of keys that come in the bloodweb, which can complete a quest that you need to search for a special chest inside basements
- Survive trials of each killer without beeing hit.
- ....
Survivors will need to spend bp on getting map offerings, keys,..It would take a long time.
Comments
I like this idea but would be incredibly hard for the devs to implement and that 99% means we would never see it, especially with issues on balancing and debugging the game as it is, extra modes and questlines like this would be bugged to hell, suddenly half the reports here are, I escaped but didn't further my objective, or i cant get this painting from haddonfield it doesn't work, etc etc. :((
Just hire someone who can do it without bugs "5head"
ah how could someone not think of this before?!