Pig Changes

I honestly do not really play pig and just want to put this out as a adding to the collective pot of ideas type of thing not a stand alone, completely balanced and functional rework. I made this in the Pig Rework/Change Brainstorm thread and wanted a wider audience to see since someone out there can probably make this work or at least take some aspect and finally make the right changes for a better pig.


Well here it is:

I think that pig’s ambush attack can be changed to where if the pig uses it and they are within hitting distance of a survivor, instead of the survivor taking damage (and the survivor is not in a stationary animation like repairing or vaulting), a short animation (0.5-1 sec) occurs where she places a trap on their head with the survivor remaining at the health state they are at and having the hit cool down (though it will be maybe 30% shorter and it can be affected by unrelenting and save the best for last). Otherwise, if the survivor is already in an animation, already has a trap on, or the pig has no more traps, it is a normal damaging hit or a grab with a shorter cool down for both successful and missed attacks. Traps can still be placed when the survivor is downed.

Other changes are, her traps automatically activate when placed on a survivor’s head, however, the timer is paused if the survivor is in a chase, in the dying health state, has the deep wounds status effect, or hooked.

The puzzle boxes are changed to allow for all sides to be used to remove traps, however only one survivor can use it at any given moment. Survivors can no longer achieve great skill checks for puzzle boxes and failing a skill check/completing a search no longer alerts the Pig of their location—however, now the regression penalty is increased (10 or 15%).

The Pig can go to any puzzle box and sabotage them (3 second cancel able interaction), forcing the next survivor that attempts to search it to perform a tremendously difficult skill check, that if failed decreases the search speed by 10% and removes 15 seconds off the trap timer (will have related addons). If the survivor succeeds, the Pig is notified when the search is completed.

Pig should also get more traps (9-12) and obviously the roaring should be removed for when she ambushes with more dedicated addons for it as well. 

Some ideas here:

•Rusty Blade [ultra rare or very rare]: Ambushing with traps and resulting in the survivor getting a reverse bear trap placed on their head causes the trapped survivor, if the survivor is healthy, to additionally become injured by one health state. If the survivor is injured, to be put into the dying health state. (With a new ambush trapping animation that show her slitting their throats as she traps them).

•Septic Gears [rare]: Any traps placed while ambushing take moderately (25%) longer to remove.

•Remote Radar Sensor [ultra rare]: When a survivor removes their bear trap, the Pig can the aura of all survivors that do not have a trap for 5 seconds.

•Heel Guards [uncommon]: Moderately (+8%) increases your movement speed while crouched and ambushing.

•Jigsaw Hand [common]: Remain undetectable slightly (+3 seconds) longer after uncrouching or ambushing.

•Wired Cuffs [uncommon]: Survivors that fail to succeed the sabotaged puzzle box skill check are inflicted with the deep wounds status effect.


Thoughts?

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