Feedback and Suggestions
Our team will be happy to read these!
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Do you hate it when people Slug just so people can get a 4k and you know the other random is sitting on the hatch just screaming in his mind "JUST DIE ALREADY!!!"? Fret not. Introducing Bleed Out. if a survivor is in the dying state for 30 seconds after the downing animation is finished a prompt will show up that will allow you to bleed out faster. The time that this will take for the prompt to a13 comments 911 views last activity
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Hello, we really appreciate having us be apart of the process with changes in perks and would love to give more feedback suggestions on Perk changes, Killer/Survivor changes, Power changes and etc. It will be saving more time for everyone. We hope more of this will be in the future so thank you so much for doing this type of feedback.1 comments 21 views last activity
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The perk seems just a little weak since it only activates if the killer has something that allows aura reading, but it is still a great change, same for DS. Thank you very much for allowing us to see what you so far so we could voice our opinions, please do this more often. The perk changes were amazing, thank you.5 comments 61 views last activity
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So with the proposed OoO change, I noticed a possible interaction with MoM. If you're healed after using it, your aura is revealed to the killer at all times while you're more than 12/14/16 meters away from the killer. This could be used with Object for infinite killer aura reading ignoring terror radius outside of 12 meters (tier 1 MoM is better than tier 3 in this case, similar to old Distortio0 comments 11 views last activity
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i actually really like the proposed changes to both the ds and ooo i have 1 recomendation about ds and lockers i think it would be nice to make it so that ds deactivatees if the survivor goes into it while in chase and if a survivor goes while not in chase then it can continue working as it already does what do you guys think of this littlee change ?2 comments 61 views last activity
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I'd like to include my response to a conversation I was having with someone on the DS update. This is my opinion, feedback and I hope it helps the developers reconsider their tactic in adjusting the perk. ~ (As a preface they as a killer main expressed their glee. I did not and said it would only be helpful now if I ran around doing nothing for 60 seconds, that it took away certain maneuvers. T1 comments 31 views last activity
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Ok so we know calm spirit I pretty useless unless it's a doc What if calm spirit did this When your aura is trying to be read by the killer instead of having a pinpoint location it has a red blob in an area giving the killer an location you your position and if your aura is being read while your trying to read the killers aura you will see the killers aura also in a blob in a 20 28 and 32m0 comments 1 views last activity
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New Survivor perk: (No name yet) when you would medium vault a window, fast vault it instead. CD of 90/75/60. (Has it's own animation.) Does not trigger CD if the fast vault happened naturally. New Killer perk: (No name yet) When you damage a Generator, regression triggers at 200/250/300% normal rate. Also the Generator does not lose it's regression if at least 4% of the generator has not been0 comments 11 views last activity
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The old tutorial is extremely simple and thats good for starting out. Why not start the grind with a huge bonus. Have a more in depth tutorials by breaking the game down too 4 categories and something called time management. Example boldness tutorials would all be on looping and getting away from the koller. 5 tutorials at 50k bp each. In total 4 categories 20tutorials making 1 million blo2 comments 162 views last activity
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TL;DR: OoO should not tell the survivor when the killer reads his/her aura--that should be a function of Sole Survivor if it has to be a function at all. OoO should not be on a timer if only because cooldowns (instead of drawbacks) are something the community generally dislikes, since arbitrarily limiting the problem is not solving it. A somewhat decent solution would be to just take away s3 comments 41 views last activity
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totems? sure players would use DS to cleanse a hex without really being punishable. gens? Amazing change it was common sense to use DS to finish gens before healing which is one reason why gens get finished too quickly. sabotaging? sure if they are not trying to recover and are getting in your way why shouldn't they be punished? but healing and unhooking? Ummmmmmm did they forget stealth and3 comments 41 views last activity
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i was thinking about dbd and killers after the ds and object changes announced and people still complained about keys. what if killers actually could destroy the chests with idk, pallet breaking animations? it could be something like what totems are for survivors. it would damage the chest builds for survivors but hey, killers already lose their perk slots if their hex totems are broken.1 comments 11 views last activity
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I like the give and take idea that the idea is behind. I like the idea of being able to see the object aura within a chase that could possibly help you minigame them easier. My personal idea is that for each time the survivor looks at you, you can see their aura for an extra 3 seconds when they look away. I feel like that would make it easier to track them when they want to remain hidden and it2 comments 21 views last activity
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I'll keep this fairly brief because this could get really long, really quickly: 1) Reduce the timer from 60 to 30 seconds after an unhook. if a survivor is not tunneled, their perk now will run out very quickly and the edge cases of getting DS'd at 58 seconds will no longer happen if a survivor tries to locker DS, the killer will have to wait far less time and can do other things for a little0 comments 21 views last activity
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All the other changes I'm all for, ds should be an anti-tunnel and should allow a defense against tunnelers however does being tapped by a heal deactivate it? I can see issues with people trolling with it. Personally I think it should be on full heal it deactivates, afterall when you're healed all you can do is touch a gen, totem or hook and therefore disabling ds. Just my thoughts as of what iv3 comments 41 views last activity
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With the DS change, I foresee a bunch of survivors switching out DS for BT (if they don't already run both). And I may be doing that as well. The reason I don't currently run it is because of how inconsistent it can be versus some killers due to oblivious and undetectable completely negating it. Maybe it would be possible to see BT changed with the same patch as the DS change to work based on ki6 comments 81 views last activity
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I've recently bought Adam Francis (No spirit, I'm hearing impaired and would do terrible on her) and wondering what's the best possible build for Autodidact? I like taking one perk specific to one survivor and building around it. I'm considering running Autodidact, WGLF, borrowed Time, and empathy. I know Autodidact isn't the best perk but I find it so fun when it actually works. Any suggestion8 comments 3,601 views last activity
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look i get it you're tired of the ds nerf threads but it is a problem for the game going forward and I think Scotts idea is still the best incase you don't know what I am talking about in his video titled " the small pp survivor build" he suggested a nerf for ds and it make last 30 seconds BUT if you are in a chase then it pauses and if you do anything to progress the game e.g. fix a generator32 comments 442 views last activity
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Please don't write off what im about to say. As a survivor main I am incredibly happy that DS is being changed so that its not as oppressive to killers. I want both sides to be happy as possible. However I'm a bit concerned about the DS change. If my concerns are unfounded please feel free to let me know. 1. Ds is not a good anti tunnel perk. I know a lot of people want DS to be a true anti tun5 comments 71 views last activity
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I love the first itteration they've shown us! The first part alone makes it a worthwhile perk to run. Not only are you shown the killer's aura so you can see what he's doing, but you know when the killer can see you or not. I'm not sure about the second part, maybe instead of a timer it was when the killer did something, like get a hit or hook a survivor. Or perhapse, they just have the first0 comments 31 views last activity
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I, a person on the internet, was wrong. BHVR is less troll then I had originally thought. :) This post can be removed. --- Reveals the obsession... So someone on my team runs new Object and if I am/become I get punished for it? So soooo troll. Like it's hilarious how sandbag this is. So many people are going to be salty because if this. This is soooo much worse 🤣 Y'all gave me a good laugh.3 comments 171 views last activity
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If you are getting chased after being unhooked you can still jump in a locker without it deactivating so you can still waste the killers time..18 comments 291 views last activity
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When is chat going to be enabled on console? Let me know if you are interested in that feature too5 comments 41 views last activity
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in case you missed the q and a object of obsession may be getting some changes. This is a proposed change and is not final. Here it is below: "A supernatural bond looks you to the killer. Whenever your aura is revealed to killer, the killers aura becomes revealed to you. If you are the obsession, your aura is revealed to the killer for 3 seconds once every 40/35/30 seconds. Increases odds2 comments 21 views last activity
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New DS description says "healing" as a cause to be deactivated. Will it be deactivated if another survivor grabs you to heal you after unhooking but only gets a tap in? If it does deactivate from a second of healing this could be rough for solo survivors that try to run from hook to save their DS only to have a random trying to do a heal challenge get in a second of healing before the solo can ca0 comments 11 views last activity
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Most of us know how to counter camping. Just do gens. But bad survivors dont know that. And bc they dont know that bad killer think camping is a good strategy and do it. Then they learn nothing and get demolished. So is it possible to teach survivor to do gens? Show gen auras when someone gets camped? Or a tutorial for camping? Matchmaking is worse at the moment. And it hurts as a hag main wh43 comments 401 views last activity
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There shouldn't be a map that eliminates a perk. So please just put one hill on Shelter Woods.27 comments 161 views last activity
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Seriously all the killer has to do is hard slug in order to counter it, the new version makes it so that you can't do any interactions to get use out of it. That'd be fine, but the problem is that the killer can still hard tunnel. Say you tap a gen to stop it from regressing or try to get someone off the floor who's been slugged and you go down right away again. These are valid instances where yo0 comments 31 views last activity
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It should become clear there is an issue as to why. It's just so fun to get massively penalized on my matchmaking where I no longer get paired with a huge portion of my own systems playerbase if I turn crossplay off because that portion still has it on. But then if I don't turn it off I have to play with a group of randoms Vs a PC Oni who is never going to miss a single attack. BHVR obviousl13 comments 81 views last activity
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coup de grace could be a great perk and i would see myself using it if the requirement to gain tokens wasn't tied to generators being complete. i would instead make it so you gain tokens by hooking survivors, that way the killer is rewarded with stacks by playing good rather than losing.7 comments 81 views last activity
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I really think this perk is great. It gives off so much information to you and your teammates. The downside is that it removes auras after being hooked which is understandable. It’s pretty much bond on steroids. But how would you buff it? I was thinking maybe an 10-15% increased healing speed per survivor affected. So 10-15% x 3 = 30-45% at maxed out. I think it’s a great solo perk but outclas9 comments 61 views last activity
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Demogorgon: Roar audio only applies to successful Shred and Basic Attacks. Footsteps are quieter. Shred hitbox width is slightly reduced. Portals take slightly longer to seal (1.5s) Portals cannot be sealed for 6 seconds after they have been opened. Cruel Limits - every time a Generator is fully repaired, the two closest Generators to it's location become blocked for 20/25/30 seconds; Gener9 comments 51 views last activity
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Got bored, so I came up with up with some Hellraiser stuff and perks for shiggles. Hellraiser Pinhead Ability: Hook Throw: Pinhead within range of a hook can throw it in a line from the hook towards a survivor. There must be no obstacles that interfere with the path. A successful hook will drag a survivor towards the hook prompting three difficult skill checks. If the survivor passes11 comments 211 views last activity
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I think there should be a way to see your progress towards an Archive challenge in the match, rather having to wait until the end. Personally, I reckon it'd be better for challenges that have you Chase for X amount of time in 1 match, or - as I'm going back through old challenges, helps you know how long you've been hiding from Killers as Dwight.0 comments 11 views last activity
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It's simple, only first person to dc from the match receives the penalty. I, and robably many others, just dislike to play 3v1 for the whole match, no matter if im survivor or killer, but you are forced to do so, if someone dcs, unless you want to receive the penalty as well.5 comments 31 views last activity
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This will be a long post, please read if you have time. I've been waiting for a long time for opportunity like this to arrive, we finally can make Chucky to work in this game. He is on of the few iconic licenses missing and i hope we will get all of them someday. The developers, understandably, have talked about how Chucky would be difficult due to his size, but I believe that with the ne30 comments 371 views last activity
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They stay the same except that survivors can tell how much progress a generator has on it by the intensity of its aura. For visionary, give the survivors running it a notification when a generator is at 70%. Idea by @kyogul10 comments 91 views last activity
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Alright, so I know many people may have different opinions, but I've put a bunch of time into lots of ideas I'd like to see (mostly perks) that I'd like to throw out there in hopes to see some positive change and potentially healthy discussion. I actually put this together at random a couple times over a year or so (so it may not be consistent, my apologies if so), and I believe they're fairly st8 comments 72 views last activity
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so i bought legion when he first came out, he was a really fun killer but now his ability does NOTHING if you hit someone twice while running you get stunned???? you have to walk normal speed to down someone and that makes Legion a killer without any ability oh wow he can run but you get stunned after you run so running is a stupid thing to do, the best way to play him is to hit someone while r5 comments 61 views last activity
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The Killer is teleported to the other side of the map by the entity immediately after hooking a Survivor. Same concept as Pyramid Head's cages except the Killer teleports instead of the Survivor. Discourages three gens as well because the Killer can't keep in the same area all game. Honestly, if this change happened it would naturally weaken Borrowed Time and Decisive Strike to the point where12 comments 101 views last activity
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This would allow for survivors to truly know when shes phasing, if there doing it within a close loop (encouraging spirits to phase out of line of sight) whilst also allowing for full mind games just as there are now. A spirit currently can stand still to act like their phasing, and the survivor has no clue. With this change however, the spirit could phase, the survivor would know, but the spiri5 comments 61 views last activity
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I love how they are trying to reduce the rng of the game. I feel like it is the Pigs turn to try and fix her RNG nature. While she can be great, she can also be awful and overall she is just inconsistent which is why I think her traps should get something similar to trapper or maybe something different. It probably wouldn't happen soon since they would have to rework how her traps are chosen pe21 comments 401 views last activity
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Hey, I think that DBD needs a system similar to Overwatch or WoW called "Call to Arms" Where you get a reward if you queue for a side that has less players, which evens out the queue. Giving triple bloodpoints for you queueing for the side that needs more people. For example, mid day - survivor queues are so long like 5-10 minutes and killer queues are instant. So if people queue for killer, t6 comments 61 views last activity
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Play against a SWF is very unfair too much information makes a unbalanced game. I think the devs don't want to include a new game mode competitive with solo survivors because they know that few killers would agree to play against premades. For this reason I ask the devs to include some kind of notification for the killer to know how many players play on SWF. In the meantime I'm going to contin21 comments 111 views last activity
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Imagine Bubba guarding a chest while 3 Survivors are trying to open it. There would be a smaller map, different and new Perks only available in this mode, tweaks how Bubba works and one of them has to escape with the item and Bubba has to protect the item. There would be like a build in Franklins and such.2 comments 61 views last activity
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So biggest problem I am seeing for this game so far is the hook wh**ing and body blocking getting far to out of hand and it is honestly getting to the point that me and the vast majority of my friends have even thought of quiting this game all together because it's just not fun with these easily taken advantage of exploitations. And as a way to fix this issue I believe addind something like a ne17 comments 161 views last activity
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Let's be honest, it'd be funnier to dig through the trash than through a chest.7 comments 51 views last activity
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I can confidently say this game is 100% killer sided, I play both killer and survivor and I win way more as killer than survivor, it's almost too easy, the perks I can use that let me see the survivors are op. Theres so many perks I can use for that but as a survivor I can only use one or two perks that let me see the killer but only for a few seconds.. Killers can go through Windows and make it29 comments 242 views last activity
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What if there was a perk that blocked totems for say 150 seconds instead of Hex:Undying. Killers don't have to worry about losing their perk after 10 seconds, and ruin would be a little more consistent. Currently you can still lose Ruin and Undying in 1 minutes, which can be frustrating. I have played games were I lose both before and I can even reach survivors. I'm just curious of peoples though8 comments 151 views last activity