New perk ideas

New Survivor perk: (No name yet) when you would medium vault a window, fast vault it instead. CD of 90/75/60. (Has it's own animation.)

Does not trigger CD if the fast vault happened naturally.

New Killer perk: (No name yet) When you damage a Generator, regression triggers at 200/250/300% normal rate. Also the Generator does not lose it's regression if at least 4% of the generator has not been repaired yet. (Stops gen tapping.)

This effect does not trigger if the Generator loses more than 10% of it's total progress when initially damaged. (This prevents it from stacking with pop.) Has no effect on Generators that begin regressing automatically. (Doesn't stack with Ruin.)


The idea of these perks is to give survivors another perk option during chase without it being as obnoxious as exhaustion perks and to give killers more of a reason to damage generators without apply massive value right away. Of course numbers can be changed but what are your thoughts on the concept of these perks?

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