Declutter & Simplify Bonus Bloodpoint Offerings

Personal BP offerings for the most part are not that effective, the return value on using them simply isn't worth the investment, thus cluttering up your loadout to forever sit unused or rarely used as a slight booster. The most recent Q&A mentioned there's no current plans to adjust the current grind in the game and IIRC the previous stream before that the devs acknowledged that personal offerings aren't good. So this suggestion is gonna try to tackle both of these problems. These changes might be alittle extreme.


All 23 Category Specific BP Offerings

-Every offering will be unlisted. Similar to event items they will no longer appear on future bloodwebs, however if you own them you can still freely use them.


Sealed Envelope / Hollow Shell

-Demoted to Common (Brown) rarity. (Cost from 4K to 3K.)

-No longer personal. +25% unchanged and affects everyone.


Bound Envelope

-Will now appear on killers bloodwebs.

-Demoted to Uncommon (Yellow) rarity. (Cost from 5K to 4K.)

-No longer personal. +25% upgraded to +50% and affects everyone.

-Optional but change the appearance to something else party themed like a cupcake since an invitation design is already used. Plus a different variant for killer to stay consistent with the Hollow Shell and Survivor Pudding.


Escape! Cake / Survivor Pudding

-Promoted to Rare (Green) rarity. (Cost from 4K to 5K.)

-No longer personal. +100% downgraded to +75% and affects everyone.

Note: Yes this is a nerf, but this is simply for rarity consistency. 😥


Bloody Party Streamers

-Promoted to Very Rare (Purple) rarity. (Cost from 5K to 6K.)

-+100% unchanged and still affects everyone.


In conclusion.

My goal with this suggestion is to help declutter the offerings loadout screen a wee bit while also allowing players to boost each other far more. Personals are removed, and what remains will provide its benefits to every player in the game. Every other offering directly affects all players (Map Offerings, Blueprints, Reagents, Coins, Etc.) so BP offerings should also be as consistent. Luck offerings are a discussion for another day.

Open to feedback! Please post what you think and please be civil.

(Also this is my first post! Hello DBD forum, hope this is a good first impression. 😅)

Comments

  • Ed dropping another banger discussion😎 Ok so here’s my take on this, I agree that Bloodpoint offerings are practically worthless besides a few, You shouldn’t be paying 3k for a brown and getting only a 50% in one specific category is ridiculous. Now to your changes that you listed, I agree with everything you put because yes it clears up the Bloodweb and makes BP offerings more rewarding and will slightly help more Bloodpoints be earned throughout trails. The last thing I would say is that they should add a booster as an Ultra Rare so here’s my addition

    2x Bloodpoint Booster for 3 Trails

    -Ultra Rare (Pink) Rarity

    -Costs 7k

    -Personal

    -Can only be used Once Per Day (24 Hours)


    Hopefully the Bloodpoint Offerings get changed very soon especially since they said they’re going to change them and also since there’s no plan to change the grind anytime soon this will at least help slightly with current games that only give roughly around 12k-33k depending on how the game goes. So we’ll see what happens when they get changed.