Grazox
Grazox
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- Grazox
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Comments
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Strange how the Shape has the exact same mechanic and less counterplay but has never been mentioned for "anti-fun" mechanics. Perhaps it has nothing to do with the Ghost Face being anti-fun and everything to do with you being punished for misplaying against the Killer.
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Pallet looping is core to the game, so no, let's not take that out.
There are definitely problems with maps generating a pallet at practically every tile and some just have too many, but I'd rather the devs first finish reworking all the maps so we don't have absurd loops at buildings or strings of jungle gyms next to each other.
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I wish they would add a music volume slider for the main menu and in-game. It would solve a lot of these issues since everyone can decide if they want the music and how much.
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Yes to both.
Insta-heals lead to lots of BM since you can take no risk taunting the Killer while injured. Should be more similar to BNP, faster than any existing heal but still enough time for a Killer to punish using it at the wrong time. (I recommend 5 seconds)
Moris similarly derail games by taking a player out of the game way too early. They all should be limited to (a) the last Survivor in the match and (b) Survivors who have reached stage II Entity progression. To increase their worth, give Killers 25% more BP for each Survivor killed by the Killer's hand.
Basically, you can always use your mori if there's only one Survivors left in the game, even if you never hooked them, they give you BP, but they don't significantly save the Killer time killing Survivors.
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Hasn't yet learned to look at him. smh
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1) The Survivor cannot deny the Shape his power.
2) The Shape has a default lower Terror Radius and faster vaulting speed than standard Killers. (EWII)
3) The Shape has an even faster vault and longer range than standard Killers. (EWIII)
4) The Shape can stalk one person, down them, then find and down another person without having ever stalked them.
5) The Shape can more easily sneak up to and grab Survivors off Generators. (EWI)
Mikey's a package deal that can't start the train as early but can snowball much harder.
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I believe that disabling the perk after the Killer hooks another Survivor would be a fair nerf, so long as the perk still reactivates upon subsequent unhooks whilst unused.
Killers would then no longer just be going about their business, hook someone else, happen to down that first person and then get stunned. But if you at any point tunnel, watch out.
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Even the Ghostface would be better as it keeps with the one word tradition of previous Killers. Just having it split into "Ghost Face" really annoys a lot of people.
But yeah, there are countless better names they could've gone with. I wish they would at least confirm whether they are legally obligated to use that name or not.
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Personally, I think it should activate regardless of being in the Injured state. One of the issues with Mettle was that it disproportionally punished M1 Killers over M2 Killers. Now insta-down Killers can ignore it even if you do manage to get all three protection hits.
Otherwise, I'm fine with it in its current state. It's more build-reliant like the rest of Ashes' perks.
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No, because there were no corresponding buffs to balance out the nerfs. I'm otherwise sympathetic to this hotfix.
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@CptPlanet said:
I won't be buying him.
Maybe will reassess after the mid-chapter to see where he is at then, but the feedback BHVR will hear the most will always be the $$ they receive or don't receive.
Same. I've already told all my friends to do the same. There's no point in buying a Killer who is guaranteed to be weaker in the near future and isn't guaranteed to be amazing currently.
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I'm sympathetic to all these "nerfs", but they should've had corresponding buffs to actually balance the nerfs out.
Planning to lower his power level from its current state, when it's highly likely he will be viewed as much weaker within the next few weeks once experienced Survivors learn how to play against him is bad marketing, bad design, and bad PR.
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@PoisonN said:
What is this nerf? I saw Tru3tal1nt very frustrated after its release but Ghostface looks normal to me
It didn't make it to live. The devs have just announced that it will be coming in a hotfix in the near future.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/531708#Comment_531708
What about him not being able to stalk survivors that are already marked? That's the nerf I'm most concerned about. Was that never intentional to begin with? I'm just worried that might hurt him a bit too much.
What was the point of buffing the timer from 20 seconds to 45 seconds if you could stalk it back to full whenever you wanted?
I agree he needs to be buffed in other areas to compensate, (removing the wind turbine sound when within 8 meters for one) but that was clearly an oversight by the devs.
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I'm okay with most of the changes. I expected the stalking while already marked to be removed since it didn't seem like it was intentional. However, they should be slightly buffing him in other areas to compensate.
Likewise, no further changes to his perks which desperately need it. And Mettle of Man still require you to be injured, which is unnecessary since the whole problem with it was the disparity between M1 and M2 Killers.
Still, they didn't gut this patch, so small victories.
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No, but I think people are tired of weak Killers. The last "strong" Killer we got was Spirit, and she need three rounds of buffs before reaching her present state and has had to deal with broken sounds up until this very update.
Doctor was supposedly meta-breaking but needed buffs to just not be absolute garbage, Wraith and Trapper updates did little to affect their tier placement, Cannibal is discount Hillbilly only played for perks and memes, Nightmare was already a weak Killer when he was nerfed within weeks of release, Clown had only minor buffs before launch and hasn't shaken things up, Plague's basekit was nerfed before launch, Legion's rework fixed exploits but didn't really make him better, and Pig was already weak when her endgame potential was nerfed.
Now you can argue about the context or motivations of all of these claims, but it doesn't change the overall malaise the developers have built up with Killer players. It's the "power" role but most get bullied by competent Survivors, especially at red ranks. And yet we're expected to shell out cash every three months to pay for these suboptimal characters.
The result is a lot of people instinctively worrying that any Killer who might be decent if not great will be nerfed because Survivors refuse to learn how to play against him or low rank players who lose to every Killer will complain he's too strong. And we all know Killers get weaker once players have had a few weeks to grow accustomed to playing against them.
Is the fear justified? We'll see when the final patch notes come out.
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Considering most are positive about these changes and/or saying more needs to be done, I doubt they would. But I suppose the same was true with Freddy before he was summarily nerfed without addressing the Killer side of the equation.
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If I recall correctly, a developer here recently stated that both are in his basekit. (at least for now)
Regardless, if I had to make a choice, I would pick DP. Snares are supposedly visible pools of blood that will slow you down and take a few seconds to arm after being put down. This puts a lot more pressure on you during the Chase to get both the positioning and timing just right.
A DP basically gurantees the hit on a loop, because the Survivor will have to choose between leaving a really good loop because they're not sure if the pallet is real or staying without any actual protection and waste time dropping a dummy. And as far as we know, you can just place them without any time lag.
I think both are very good, though.
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Thank you again to everyone who commented. With this, I'm satisfied with what I've heard and will be thinking it over now and into the future. Your input has been very informative.
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Again, thanks to everyone contributing their perspective so far. I've learned a lot and am getting a better idea of what issues these Killers are having when I'm versing them. I'd like to hear more from Cannibals, however. Surely Bubba isn't an endangered species... right?
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Thank you everyone who has replied to this post thus far. I really appreciate all of you sharing your experiences and perspective. This is helping me get an idea on where these Killers need work and why you all play them regardless.