Could we get some map spawn logic in the game
Title
It feels that survivors on the game now have even more to work with, every single tile either has a pallet on the top or bottom which averages out to 25 total pallets, I would say give or take a few but there physically isn't anything that takes away pallets from the survivors almost every single pallet on the map is forced spawned and there is no rng to the strongest pallets on the map
Could we get some RNG to remove some of the god pallets but leave the other more playable pallets the same
survivors really need 4 god pallets in the one corner tile
or 2 in the corner staircase tile
or 2 random filler ones that completely block off paths downstairs
in every single map gen
could we get those trimmed down a bit
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