Ketrab2703
Ketrab2703
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- Username
- Ketrab2703
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Comments
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@MoZo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3946532#Comment_3946532
yes my discord and dead by daylight accounts both meet the requirements listed in the FAQ. I’ve reached out to discord support too but it hasn’t helped with the issue.
Below your servers list there are two icons "plus" and "compass" . Press "compass" and then there is a tab for "quests". Discord removed pop-ups about quests, you have to go to that tab and accept the quest manually.
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@Mandy said:
Quick question on this - is the offering consumed or is it returned to your inventory?
Everything that does not have " * Personal " in description is getting rejected and wasted (does not return to inventory). Only when played alongside a new eye offering. Please Killswitch the Eye, it's useless and then we at least could use +100% offerings to help ourselves earn some point in this laughable "bloodpoint" event.
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They changed in last rework, now survivors get condemned when near ANY active TV, instead of only TV that you teleported to.
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@ShinobuSK said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3625929#Comment_3625929
Since they are made by actual brand, my guess is that they will be auric.cells forever like Ikumi nakamura skins
Thanks, not gonna wait then :)
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Do we know if those skins will be able to be purchased with Shards or are they like a licencesed ones only for Aurics?
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@Deathstroke said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3580148#Comment_3580148
I hope you make right decision and let them stay. There is no skin reward for P100 but there is reward you can at least show it.
you would be able to see them in post game screen
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If you want to complete this challange take RPD offering, somehow it is not bugged on this realm
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Same for me, hooked multiple survivors in the basement, progress is still at 0
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@ninepluszero said:
The second blink doesnt charge and Nurse goes into fatigue, I am a p100 Nurse and I played the game before the update at night yesterday everything was fine, now when I try to use 2nd blink it bugs out as I explained, it doesn't happen every 2nd blink only maybe like half the time, but it is super annoying and unfun.
VULPIXIA NURSE CONTENT CREATOR MADE A VIDEO ON THIS ON PTB AND IT STILL MADE IT INTO LIVE:https://www.youtube.com/watch?v=srDPGCVJJRo
You have to press M2 again after you blink first time (you used to able to just hold it). I guess they made the controls similarly to how Wesker works.
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You have to press M2 again after you blink first time (you used to able to just hold it). I guess they made the controls similarly to how Wesker works.
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I played a while back, when shards were given based on how many minutes you spend in a match, when the system changed i was left with 4 or 9 at the end. After few years of it bugging me, I've decided to ask support if they could round the number down, and they did! (I even got some BPs then)
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3332504#Comment_3332504
it still boggles my mind that they rather keep this interaction, instead of allowing mending to continue in madness 3.
Actually It was shadow changed a while back - Deep Wound timer is stopped if you are performing Snap Out action. Also - using Plague's fountain while in Deep Wound will heal you to FULL health (it used to heal you back to injure [only deep wound was healed])
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@ViperTheCharon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3329313#Comment_3329313
It also affects using a map or a key.
Jez, that's a lot of Interactions, most broken being Repeling on Artist and Mending with Addons on Legion and Slinger
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I've tested various actions and currently found out that those actions are affected:
- Any type of Mending
- Self Recovery (while being slugged)
- Snapping Out from Madness against The Doctor
- Repeling Crows against The Artist
- Using Spray against The Wesker
- Using Vaccine against The Nemesis
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A while ago I did an "overhaul" of bad killer perks, those are my shots at Huntress' perks. (Looking back I think i might made numbers of Beast of Prey a bit to big - maybe 10/15/20 Seconds)
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Item is automaticly dequiped because it is not in you preset (number of items are still added)
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@PNgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2981665#Comment_2981665
Wow, I really like this. Good work. What do you think of the BNP's?
They are strong, however I don't see them often in my games, so I am not very frustrated about them.
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@PNgamer said:
hello,
in my opinion: we currently have enough perks and toolboxes that increase the repair speed of generators. So why still have BNP's? I don't understand that...
The same goes for the range of Maps. We all know there are maps that favor killers and survivors. To keep the balance and not influence, I would let the Entitus decide which map to play.
the diffrence between dbd 2016 and dbd 2022 is huge and alot has changed so far.
What do you think about that ?
greeting
Yeah I agree that map offerings should go.
I even made a fan concept of "reworked" offerings (retired some less used one and reworked a few).
I will allow myself to post them here. I would like to do items and surivors addons soon aswell.
My concept of map offerings would still allow for a build specific for a type of map (for example Mirror Myers) while removing the abusability of some maps (you want to play pallet heaven aka The Game? Go ahead but you may get RPD instead)
I raised the rarity because if moris are going to be removed then we would have no iri offerings.
With Shrouds I swapped the sides which the offerings are on.
And luck has been reworked to only apply to chests (instead of it only applying to self unhooks)
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/325971/question-about-the-survey
It's the total number of points, so including those you earned with BBQ/WGLF and/or an offering.
@Gcarrara said:
It's the total amount, so you need to consider offerings and Perks too! 🙂
Thank you for the response! I will actually fill them up now! :)
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Sadly it seems like we aren't getting any information any time soon :(
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@MandyTalk Could we get an official response to clarify any confusion?
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@Holylock said:
- Beast of prey: a better dark devotion?
- Bloodhound: i liked it
- Clautrophobia: i loved it
- Dragon's grip: cool idea
- Dying light: all myers' perks need to have a obsession, the same reason why all hag's perks are hex
- Forced penance: it's not the right buff for this perk, maybe a different effect (oblivious? hindered?)
- Furtive Chase: cool idea, but it kinda need others perks to have better use
- Gearhed: i liked gearhead current version, it's a good idea for new perk
- Scourge hook: Grim embrace: it's worse than current version
- Grim embrace: it's interesting idea
- Hangman' trick: it need something to be good
- Hex Huntress lullaby: i liked it, but it can be overwhelming for new players.
- Insidius: cool idea, it's a little similar with trails of torment
- Jolt: the buff that perk needs
- Knock out: 1000/10
- Scourge hook- Monstrous shrine: it need something, it's kinda weak by itself
- Opression: i like it
- Overchage: maybe reduce time that survivors are incapacitated
- Overwhelming presence (v.1): i don't like it, i don't see why use this perk
- Overwhelming presence (v.2): it's interesting, but i think that need something
- Unnerving presence: it's cool for a new perk idea, i just think that unnerving presence need buff, not rework. i like impossible skill check build with doctor.
- Pop goes weasel: ok, but it could increase how long that is activated, since you reduced the regression
- Predator: weird idea, i thought different idea for this perk, but your idea is something interesting. it can be use like a tracking perk, that's cool.
- Remember me: i loved it, but i don't think that need reduce the time per token
- Territorial Imperative: I don't understand how this perk can be good
- Thrill oh the hunt: I also think it shouldn't be a hex
- Unreleting: i liked it
5. If we really want to have obssesion in this perk then I would make so Obsession does not give tokens, but is still affected by it (and no buffs to obsession)
8.Maybe if my Gearhed wasn't restricted by range? Just map wide like currently without those great skillchceck conditions (I don't have any idea how on Earth someone could consistently get intel from live version of the perk)
16.Scourge Hook Monstrous Shrine meant to be weak by itself because it is strong perk when combined with other Scourges (additional scourges in basement are the main point of the perk)
21.You could still do imposible skillcheck doctor with my changes, (i merged [reworked] Overwhelming presence and Unnverving Presence into one perk). So you would have more like 2in1 perk
25. This perk would be less niche that it is currently, some killers could benefit from the perk easly (Huntress - sniping, Hag,Demo using teleports, Blight, Hillbilly - Mobiliy to get back and get unhooker) and it would work pretty well with MYC (since you would now for who you are looking for if there were multiple survivors around)
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I think we could make, so killer standing next to Boon Totem is presented with two prompts: [SPACE] Snuff [CTRL] Destroy. It would allow those people to keep the dull, and for others it would made Boons a bit more counterable.
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@Brokenbones said:
Yes, act like BHVR made a bad decision adding a new general perk to help out the various killers that are hard countered by certain boon perks and don't have the time nor mobility to constantly snuff them out. Keep in mind it's been YEARS since we last got a general perk like this.
They didn't add Shattered Hope for the benefit of Nurse or Blight, they added it for the benefit of weaker killers or to give killers more options/variety in dealing with it. Peanits even said they added it as a perk instead of basekit because having it be basekit might mess with some playstyles/ways killers can capitalise on mistakes.
For example - if you have survivors putting up boons that get snuffed very quickly, you want them to waste even more time putting it back up. Or maybe you have perks that rely on dull totems, which at the moment there are only two (Plaything & NOED) but it's possible more come in the future.
Also again, calling Dredge overpowered while Nurse still exists is hilarious. What's your criteria? Nurse is okay even though she ignores pallets and windows (The survivor defenses you're so fond of) but Dredge is OP because he has a form of anti-loop and has mobility? Your criteria makes no sense
You brought up the argument of Killers wanting to keep the dull for various reasons. Now, what IF we made so killer next to Boon Totem is presented with two prompts: [SPACE] Snuff [CTRL] Destroy. It would allow those people to keep the dull, and for others it would made Boons a bit more counterable.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2965764#Comment_2965764
How is POP disabled permanently?
By not being hooked by the killer, then it nevers activates. But you said there was a counter play and now you fail to provide example of one.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2965747#Comment_2965747
Stepping on them was the counter.
I did not disable the perk permantly nor destroyed the totem. Where the counter was?
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For me it took me a while to update the progress in the tab, I guess it takes a lot for that particular challange
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Go to the settings and turn off the crossplay.
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@Sitrc said:
https://forum.deadbydaylight.com/en/discussion/comment/2948856#Comment_2948856
did you watch the entire clip?
@Sitrc said:
https://forum.deadbydaylight.com/en/discussion/comment/2948856#Comment_2948856
did you somehow not catch the fact that his 2nd hit put me into mend without him being in frenzy or that his 3rd and 4th hit didnt down me? pay attention
Yeah, sorry did not notice. My bad. Probably some animation desync if I were to guess...
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@Sitrc said:
Played on "Rotten Fields" against Legion as David.
Perks used: Iron Will, Dead Hard, Decisive Strike, We're gonna live forever.
The Legion was chasing me while in his frenzy, I vaulted a window and proceeded to blind him with a flashlight as he vaulted the window burning im out of his power. Right as he made it out if the window he hit me as if it was a normal hit not causing any mend. He hits me again this time causing mend while not in frenzy. He keeps chasing me for a bit hitting me once or twice more both times outside of frenzy with both hits not downing me.
I dont really have a explanations for this, it has only happened once and that was today. My guess would be that the flashlight burn when he vaulted did something that glitched it.
The match was played on PC-STEAM
You just disabled Legion's frenzy as he was vaulting a pallet. He just hit you normally because he was broken out of the power by you blinding him. It is not a bug.
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@MandyTalk could we get this pinned for others to use?
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I have clip of this happening
https://clips.twitch.tv/DifferentHedonisticSandstormTTours-o90a78CXBdD6sTEy
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I experienced the same.
Twitch Clip:
https://clips.twitch.tv/ChillyInventiveBobaTooSpicy-nonSw7RPk-0l4csj
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I will post mine aswell since my first post sunk in depths of forums already
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Mine is a bit different but the same amount in the end :)
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I like the backpacks aswell I wish they made more cool Backpack for nea
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@KingSiege45 said:
https://forum.deadbydaylight.com/en/discussion/comment/2879364#Comment_2879364
to healing others
and yourself
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@KingSiege45 said:
I would say the nerf it received is huge. It went from 16 to 21 to full selfcare speed. Yea it sucks to see people getting healed but I would also say thats a good thing they either wasted 32 secs healing themselves or had another teammate help them which means thats two survivors not on gens.
It is not full selfcare speed yet - it is selfcare speed PLUS 50% bonus speed, so around 21,3 seconds , still much better than Selfcare
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CoH is not nerfed into the ground, it got nerfed by about 5seconds throughout those two nerfs, this perk is still quite strong. They need to changed fundaments of the perk instead of values.
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I am a horder type of player - On Survivor I don't bring items or offerings (unless I need to accomplish specific challange). On Killer I mostly play addonless and only use +100% BP anniversary offerings that I've collected a few hundreds.Tho I only do it on characters that are max prestige, on non-prestige characters I will use everything that is worth using.
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I just got it after first time I launched the game after patch I got different intro tho
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Slightly worse version but if someone wants to play killer more there you go
EDIT: I did my math wrong and it is actually 585 000 (still worse than OG poster 675 000)
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Lmao, I've just scanned bug report section and it appears to be cause by my perks xD I was running Metle of Man with Object of Obsession (to get unlimited aura reading on killer after using MoM) and Autodidact with Empathic Connection (so I can heal me teammates and they can heal my easily) . Apparently Emphatic + OoO cause crashes for people xD
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The same mechanic works for all of the perks, you get notificiation why something happened only once per game. Same goes for Make Your Choice, Sloppy Butcher and many, many others
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I myself started tunelling and proxy camping more - i played a lot of Hit and Run and applied the pressure this way. Now, the only reasonable ways to generate pressure it to a) kill someone early b)have most of the team around the hook (not doing gens) - How can you achieve those two? Yes - Tunelling and Camping. Before CoH i used to keep everyone injured to have potential snowball in late game, now pretty much everyone who is not in chase is almost always healthy.
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Finally got mine! I even got compesation for the wait (additional 6k). Nice of them
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Still waiting and support is opposite of helpful - they are just giving me copy pasted text that is not even true.
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@Mandy said:
I can send a private message to those who've not received them yet but have played as LF. I will need to know who to send the message to.
Could I get a private message from you? I tried contacting support on this, but unfortunately they are not able to help.
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@Hannacia said:
I got an answer from support that this is resolved and i should have my shards. Yet no shards :( Is this still an ongoing issue and support just doesnt know the details or?
6000 shards isnt all that much but outfits! i want my outfits!! 😱
I got the same response, but i will wait like a week before reaching to them again. I see that there is huge communication issue between people responsible for pushing those shards and support.









