Ketrab2703
Ketrab2703
About
- Username
- Ketrab2703
- Joined
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Comments
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I haven't received them aswell.
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@legacycolt said:
https://forum.deadbydaylight.com/en/discussion/comment/2643475#Comment_2643475
Oh I’ll play demo then :) thx
I believe If you own the Demogorgon perks are still teachables for you, so I guess progress won't be added for those games (it is safer to use other perks)
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universal perks - perks that are not teachables of any killers (i.e. sloppy butcher, noed, bitter murmur)
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I tried stupid solution and it fixed it! xD
I launched again the game which i was playing before (Apex Legends - they both use same anticheat)
after closing Apex and launching DBD i got loaded properly
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They said everything will be updated sooner or later.
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You need to smash pumpkin and get Haste status effect afterwards, if you get Hindered or Nothing it does not count
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They are "selected" but not seen on this little thing on right, you can do challanges, no worries
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Half of special tome challanges are bugged rn.
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I still have mine, also earned during the event
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2315422#Comment_2315422
Nah cause Hillbilly got his own "chainsaw 4 survivors"
...well i think? But i remember that back in the days a mori was needed but since i avoid them ever since i may be in the wrong nowaday haha
I'm pretty sure everytime i've got chainsaw 3 survivors it was as Billy.
I just checked on the WIKI and it says "30,000 BPs - With The Hillbilly , chainsaw 3 Survivors."
You can check all of the rituals here : ( https://deadbydaylight.fandom.com/wiki/Daily_Rituals ) I could not find any daily including moris with chainsaw.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2315349#Comment_2315349
Tbh i.aint sure anymore, being french and having the game in french, its almost the same text between "chainsaw 4 survivors as leatherface" and "chainsaw 3 survivors" i know that the second one at least needs to be with a mori, the other ones i dont know anymore but i roll them juuust in case
The difference is:
"chainsaw 4 survivors as leatherface" ask you to down 4 people with the power of Bubba,
whereas "chainsaw 3 survivors" ask you to down 3 people with the power of Hillybilly.
I believe wording on this one is innacurate because back then we did have only one boy with chainsaw hence it was not neccesary. Now I believe they should specify which killer you are required to play.
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@ObscurityDragon said:
https://forum.deadbydaylight.com/en/discussion/comment/2314345#Comment_2314345
I believe the same tbh, but its quite annoying...
Im already avoiding all the "chainsaw survivors" ones as it requires a mori animation (whoch isnt easy to get anymore, so the reward is too low)
And Demos one cause it really really isnt that easy to pull of, but thats another topic haha
Uhm... " Chainsaw survivors " just asks you to down 4 survivors using the Power (chainsaw) of Bubba or Billy (depends which challange yoo've got) , you don't have to mori them.
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It'd be nice if you could post what those addons do. I think most people (including me) dont browse forums while they have their game opened so they dont even bother checking what those addons do in first place
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It is always 50% - it's either going to work or not going to work Kappa
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@Gorky_ said:
https://us.v-cdn.net/6030815/uploads/5FBSYAVQSXO4/image.png
You can save this one too I think. But thanks !
not really, how would you advance into right side of the tome then ?
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I did it a bit diferently (my path favours killer player a bit more) but overall score is the same
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We had the same issue described here:
https://forum.deadbydaylight.com/en/discussion/comment/2251157#Comment_2251157
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@NVerde said:
I'm being thick but I don't understand the purpose of this?
You can do challanges and not claim the rewards unless you want to get extra BP fast (for example when DLC is launched or there is event going on) - you can collect those previously saved challanges for instant BP
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238515#Comment_2238515
Says it saves 460,000 bloodpoints so it does the same thing 👍 seems like my path is more aimed towards killer challenges which is good.
Your one is better for someone who likes to play both killer and survivor regularly. Mines seemed to be pretty much only killer to complete the path lol
It says 460 000 because Alice changed the path itself without changing the value below. My first attempt saved 460 000, after correction It saves 480 000
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@CashelP14 said:
Here is my guide to save as many bloodpoints as possible while also completing the archives
Red line = Collect
Yellow Circle = Save
https://us.v-cdn.net/6030815/uploads/GHZ7V6P7BTT6/sketch-1622647602066.png
This one was so awkward lol really struggled but the best I could find was this. Saves about 460,000 bloodpoints but if anyone finds something better let me know 👍
After including @Alice_pbg suggestion my path saves 480 000 BP
(Link to my post for others unaware that there is second one: https://forum.deadbydaylight.com/en/discussion/254377/saving-bloodpoints-tome-7-level-3#latest )
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@Alice_pbg said:
I think this is better
https://us.v-cdn.net/6030815/uploads/K1I3E5KE3YS1/tome-vii-level-3-saving.png
oh, right, you are totally right. I am going to change OG picture then. Thanks for pointing it out!
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238381#Comment_2238381
It's open for me now 👍 had to restart the game
I'm glad to hear that :)
And I am sorry that I stole your job (i know you've been doing some of those saving instructions before - used some of them before ;) )
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2238365#Comment_2238365
Not out yet. Delayed right now.
Same title as what I was going to use lol
it is out for me
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It is out now.
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@ShinobuSK said:
Is it out already? Thanks, hopefully challenges are good this time
It is not out YET. It is going to be in 4 hours I believe.
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People don't want Spirit nerfed, they want to have some counterplay or audio/visual cue so they can do something against her. Right now it feels like she is just playing and you are little AI character in a game that's going to get hit anyway. (Regarding Spirit that knows how to play the game ofc, don't account for baby killers please)
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Everyone should spawn together (it may be even on one gen i don't care). They should never spawned pre-split up on seperated gens, if they spawn like that it is very hard early game for killers to comeback from. Because while you chasing one guy 3 gens are being done and you can't even apply more pressure by simply switching targets becaouse everyone is in different part of the map.
Survivors should always spawn together and then they would have to seperate themselves (or stick together if they want to).
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Same thing happening on PC [STEAM] aswell.
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DeadByDaylight.log@Mandy said:
If anyone can upload their log files, that will be a great help - thank you.
Happened to me aswell - rank 1 on Killer rank 2 on Survivor , now Rank 9 on both roles
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I've got my charm after second destruction on gnome in game. Maybe I did not get it for the first time as I let someone else destroy it aswell ? or maybe Wraith couldn't get it.
On second try I did it with Nurse and I've got the charm.
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@Dimek said:
https://us.v-cdn.net/6030815/uploads/K6KF3S5P5S4O/image.png
gnome spawns only in end game this is dumb af xD
So this is how gnome looks like (charm)
I have found it and destroyed, but i do not have the charm. I did it as Killer and i don't have it on neither Killer neither Survivor.
Did you do something else besides destroying it ?
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Oh, that's intresting. Good to know you can do something with it as Killer too.
Have you unlocked any charm/cosmetic?
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I failed to kobe pretty much after being hooked and then I've got unhooked by teammate. - I got sacrificed on my next hook. So there definetly something wrong that needs further investigation.
@Mandy said:
I believe, that if you Kobe in the last few seconds of the hook stage, by the time the animation of kobe'ing has completed you are in "2nd stage" which is why if you are then hooked again, you will automatically be sacrificed.
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@Doomsaki said:
https://forum.deadbydaylight.com/en/discussion/comment/2170960#Comment_2170960
My general experience is that survivors can already "wipe away" traps, sprinting to the edge so long as their reflexes are good enough to back away out of lunge range in the briefest instant.
But only 1% or 2% or so survivors that I come across actually do this consistently without getting hit. Overtime, if hag gets played more often, I expect that ratio to rise considerably.
I know, but this method still teleport The Hag to you, with this "trampling the trap" thing you could do this and then let's say unhook a teammate without Hag teleporting (yes I am aware that you can crouch)
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@Blueberry said:
Remove the ability for flashlights to remove her traps. The devs already stated they are moving away from items/perks directly countering a killers power.
I'd also increase the distance she has to be from the hook to place a trap. Her skill should be more about trap placement and mind games around the map and loops rather than camping every hook and forcing hook trades all game. It's quite boring.
When playing as Hag recently I thought that would be a good idea to remove ability to remove traps with flashlights BUT give survivors "basekit" counter (i used word basekit because i lack better word). It could be a small 2-4 seconds animation of survivor trampling the trap (the triangle symbol). It would be move away from items/perks countering killers, it would just a base feature of The Hag.
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@IWasLeft2Die said:
How is the new progress for the rift? Less grind feeling at all? I havent gotten to check into it yet but was wondering
It feels a lot better, basicly every match you get one shard because getting 500xp per match is super easy. And on top of that you'll get bonus 600xp for playing one match of survivor and killer daily (1200xp total + xp from the games itself). So you will get around 3-4 fragments by just playing 2-3 matches (and it is enough to get to max level if you will play at least those 2 matches daily and you'll have done all of the challanges.
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@JasonIsADove said:
If Lucky Break goes live the way it was on the PTB, then no, it was *not* nerfed. Yes it only lasts 90 seconds, but it now hides scratch marks as well as blood. This is far from a nerf.
It is 45s now
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@DecisiveDwight said:
https://forum.deadbydaylight.com/en/discussion/comment/2149018#Comment_2149018
Flashlights didn't count towards the stun I was using a flashlight to blind while stunning
The you do just normal "flashlight blinds" however flashlight CAN stun the killer if you do a save on your time using flashlight (Killer drops survivor in the proces stunning the Killer)
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You need practise to land those Chainsaw Sweep, you need time for that.
My favourite build recently is: BBQ + POP , Spirit Fury + Enduring (tho now pallets are a bit broken it is not so effective as it used to be pre Trickster patch)
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You can see that Emblem bar was filled to ALMOST 2 pips, but sadly it seems that you were missing a couple of points to get that Mercilless (there is some issue rn which displays end of match result wrong, you actually need to look at your emblem bar)
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Happened to me few times without realizing it was a bug. I thought that I misslicked placing traps button.
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Calm spirit does not prevent you from reveling your location for Doctor, not a bug.
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@deckyr said:
enduring and agitation have had 5 years to appear in the shrine, and competed with like... 6 other perks. starstruck and smash hit have had 2 weeks and compete with a bazillion other perks.
Perks that are new cannot spawn in Shrine for next 3 months.
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@bm33 said:
They should extend the rift. Hop on wiki and you can see rift fragments from challenges are basically as bad as they were during first rift when everyone complained about the rift being too grindy. The year of rift stats they gave out only 16% completed rifts and they've only made them more grindy since - so I guess 16% was too high a completion rate for them.
I am pretty sure they do not want you to finish it - since if you finish it you can get next rift without spending more money on additional auric cells (since it cost 1000 AC and it gives you back 1000 AC via Premium track)
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@Rareware0192 said:
https://forum.deadbydaylight.com/en/discussion/comment/2119734#Comment_2119734
To be fair the bugged pallet stuns did affect the “Stun killer 12 times” challenge. Most people had to rely on Head On to get these stuns.
Yeah exactly, i got this sometimes stunning with pallet with occasional Head On or DS here and there.
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I don't see what those few bugs listed have to do with your inability to grind the rift. I have done it to level 70 no problem (with like 10 days remaining) with all challanges being done.
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On some killers i use the blooded skins but on most of them I prestige for the sake of having that little icon next to my character.
I never spend BPs above lvl 50 (unless it is P3 already ofc).
I still have in mind that they said SOME TIME ago that there would be an improvement in prestige rewads, so if I had my characters P1 with all perks and rewards for prestiging will be worth after the change i would basicly have to the grind twice.
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It usually takes a year for them to release some cosmetic from the Rift, so first cosmetics from Rift 3 will be likely to be in shop in like 3months. (Keep in mind this is only predicition since they never confirmed how much time we are supposed to wait)
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Rank Rewards will be provided only after MMR will be introduced as Matchmaking tool. You will get your bloodpoints then cause otherwise ranks would not have any function. Keep in mind when they will finally introduce MMR for good (and Rank Rewards) you will get put back to rank 20 everymonth, (not only 5 ranks back) so getting that Rank 1 for 250 000 BPs will take a lot of time.
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What i would do to keys ? :
Exit gates take 20 seconds to open by default.
I would not touch addons at all (or maybe just tweek the number a bit )
Broken key
While you hold down M2 button you can see nearest survivor aura (at cost of 1 charge/ second).
When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)
5 charges
This change make it so if you plunder it during a game you still can use in some way (aura part or to cut 5seconds of gate opening)Dull key
While you hold down M2 button if you are 24meters away you can see Killers aura (at cost of 1 charge/ second).
When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)
10 charges
Skeleton Key
While you hold down M2 button you see auras of power switches of exit gates and chests (at cost of 1 charge/ second).
When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)
15 charges
This change make it so you can use the key to open over 3/4 of the gate if you do not use it for aura readingPlease keep in mind that there are still addons that gives you other aura reading abilities- they are fine with my concept of a rework - addons that add charges to key would need to be changed to cause you could open gate instantly if you have two of those.
What do you guys think ? I honestly hope devs would do something like this. And if they have no concept to key rework yet i hope they will see my post and maybe take something from ideas