What would be an interesting change to Keys

What would be an interesting change to keys, if they are not used for hatches?

I was thinking something to do with lockers and chests. Maybe, after staying in a locker for 3 seconds, the key allows a survivor to teleport from one locker to another locker, similar to Freddy. Maybe 1 time for green, 2 times for purple and 3 times for red.

It gets rid of the ability to use keys for hatches but allows keys to still have an interesting purpose in game.

The other idea I had was to allow you to get offerings or extra items from chests, but that seemed kind of boring.

Comments

  • I like the idea of teleporting in lockers, but I doubt it will be that. Or the chest (despite the chest animation now having a random key.)

    They'll more than likely just make it longer to unlock the hatch, and make it so only one person can hop through (I imagine.) Of course, this is all just guessing.

  • It gets rid of the ability to use keys for hatches but allows keys to still have an interesting purpose in game.

    Yeah like make it where you can open multiple chests instantly.

    That would be a good start.

  • They don't need to change keys at all, they're fine. The conditions that allow hatch to spawn are the problem, it should spawn after all gens are done or when there's only 1 survivor alive.

    But if they weren't able to open hatch, I'd like them to be full aura item. Green key reveals 4 survivors, purple 4 survivors and yourself to them, pink killer.

  • I always thought keys should only be found "in game". This would make chest perks more valuable and, give a player with no other chance to escape a small opportunity to find a key in a chest.

  • What i would do to keys ? :

    Exit gates take 20 seconds to open by default.

    I would not touch addons at all (or maybe just tweek the number a bit )


    Broken key

    While you hold down M2 button you can see nearest survivor aura (at cost of 1 charge/ second).

    When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)

    5 charges

    This change make it so if you plunder it during a game you still can use in some way (aura part or to cut 5seconds of gate opening)

    Dull key

    While you hold down M2 button if you are 24meters away you can see Killers aura (at cost of 1 charge/ second).

    When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)

    10 charges


    Skeleton Key

    While you hold down M2 button you see auras of power switches of exit gates and chests (at cost of 1 charge/ second).

    When approaching a powered up gate (not an open one tho) you can press M2 to instatly transfer remaining charges on the key to switch gate lever (1 charge remaining on the key = 1s cut off of opening an exit gate)

    15 charges

    This change make it so you can use the key to open over 3/4 of the gate if you do not use it for aura reading



    Please keep in mind that there are still addons that gives you other aura reading abilities- they are fine with my concept of a rework - addons that add charges to key would need to be changed to cause you could open gate instantly if you have two of those.


    What do you guys think ? I honestly hope devs would do something like this. And if they have no concept to key rework yet i hope they will see my post and maybe take something from ideas