Killer Perks Overhaul [FAN CONCEPT]
There are some Suggested Killer Perk changes that I made for fun. I am very much looking forward for any opinions (and maybe some tweaks in my suggestions)
Alternativly it would be 10/15/20 seconds.
Added new effect, aiming at slowing down the healing.
Reworked with original effect in mind. The perk would work similar to Hex: Crowd Control.
Cool-down reduction to 60 seconds to match Exposed duration.
Removed the Obsession restriction and buff.
Added Hemorrhage and Mangled. The change aims at slowing down healing of people who take protection hits (usually they have some sort of healing available)
Now works all the time. Reduction per token has been changed from 4m to 2m
Perk would be less RNG based, it would be solid info perk.
Version #1 Removed First Hook restriction, now Scourge Hook
Version #2 I created if after I realized how RNG based Scourge Hooks could be, and activating it would be very difficult. Can be triggered twice.
Perk gives info about survivor near closest Hooks, giving the Killer choice which hook to choose.
Now starts at full strength.
New effect, giving some sneak potential in a chase or outside of a chase.
Can be triggered with Special Attacks, cool-down lowered by half.
Can be triggered with Special Attacks.
New effect, main goal of the perk is to make Basement Hooks into Scourge Hooks hence the additional effect is not so strong.
Added significant penalty for missing the skillcheck and lowered the cool-down by half.
Added significant penalty for missing the skillcheck or leaving a gen.
Version #1 New effect since item charges consumption is kinda weird, added effect of Terror increase
Version #2 New effect added (same as above) but It gains the current effect of Unnerving Presence. Making Doctor perks more close to him (terror radius related)
New effect, worka pretty well with other Trapper teachable Perk (Brutal Strength). Info perk with a bit of slowdown.
Pop stands out as a Gen Regression Perk, it is the only one with such high Progression loss, I brought it up more in line with others
New effect, aimed at finding and getting to your pray faster.
Removed Obssesion being unaffacted. Added one token but reduced time per token (resulting in a max time lower by 1s)
Close to the original while being more universally useful.
Removed the Hex aspect, now it is a normal perk.
New effect, it allows you to get to the pallet while still being stunned. Numbers on this one should be thoroughly thought. (Only thrown pallets can be destroyed)



























Comments
5. If we really want to have obssesion in this perk then I would make so Obsession does not give tokens, but is still affected by it (and no buffs to obsession)
8.Maybe if my Gearhed wasn't restricted by range? Just map wide like currently without those great skillchceck conditions (I don't have any idea how on Earth someone could consistently get intel from live version of the perk)
16.Scourge Hook Monstrous Shrine meant to be weak by itself because it is strong perk when combined with other Scourges (additional scourges in basement are the main point of the perk)
21.You could still do imposible skillcheck doctor with my changes, (i merged [reworked] Overwhelming presence and Unnverving Presence into one perk). So you would have more like 2in1 perk
25. This perk would be less niche that it is currently, some killers could benefit from the perk easly (Huntress - sniping, Hag,Demo using teleports, Blight, Hillbilly - Mobiliy to get back and get unhooker) and it would work pretty well with MYC (since you would now for who you are looking for if there were multiple survivors around)