Feedback and Suggestions

Our team will be happy to read these!
  • The problem is that all three can be easily abused for other uses beyond the intended use. When Decisive Strike is active, you cannot be picked up. So you can do a gen, a totem, or just if you want to be really safe into a locker, and the killer can't do anything to you. Head On has a similar problem. Head On's hitbox for the stun just makes no sense, and makes it very hard to grab the survivor
    64 comments 2,231 views last activity
  • I’ve been playing dead by daylight recently again and I now remember how boring sitting at generators were again. So I starting thinking of ideas to make actually doing the objective more interactive and interesting instead of boring. instead of doing generators people are tasked with finding a page or totem or whatever across the entire map. You have to find overall probably 5-8 pages or to
    3 comments 21 views last activity
  • Like a billion topics that have been opened on this theme, I am going to open one for myself as well. The new HUD is GARBAGE! I've played one match as a killer and almost lost because of it(from the very first match). Twice in the game I simply didn't realise a survivor was unhooked because the HUD is so SMALL and the writing is like it's in a thick fog that you barely see(idk what synonim is
    23 comments 181 views last activity
  • This has run the game I get through a wall. It's not fun listen to your community if you want to get new players involved. Your going down the road Friday the 13th went. If it's still going to be like this then I'm moving on.
    0 comments 11 views last activity
  • I don't know what to say.. the movement and 360 were the sign of the game. I can get over the Hud but I will never get over the new Survivor Movement Animations.. I hate them.. it just feels like you lost half of your skill on this new Movement. Please change it back.
    5 comments 181 views last activity
  • 4.5.0 hasn't exactly been a huge hit so far. But I want everyone to list one thing they like and one thing they dislike about this patch. Because to be frank, some good did come from the patch. But there are some other changes that... Well... Were a little unpopular, to put it mildly.
    12 comments 101 views last activity
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  • I've been playing as killer and my hits should not be connecting, Im consistently teleporting through a pallet and back again while hitting someone, and as survivor I'm being hit from 3 feet away, yet as killer all my hits look like they connect? Whats going on?! I have 39-42 ping, no higher than that and im experiencing killers teleporting, lag that makes the game jarring, and resulting in deat
    0 comments 21 views last activity
  • Like title. That stuff is unfun, unfair and uncounterable. Addio salty swf and your game is hell. You have not the opportunity to counter with Franklin or lightborn or the mangled perk. Devs you find that fine or balance? Yes, fine for surv. That's joke.
    1 comments 21 views last activity
  • So first, it's not that the graphic changes are bad, no, the map looks awesome! But there is one really bad thing about this rework. This map has become a ######### god pallet city. Almost every pallet on this map is safe now. You can forget about mind-gaming those pallets, it ain't gonna work. They really need to change the pallet placement, It's annoying that survivors can just drop the pal
    0 comments 181 views last activity
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  • Why add EVEN more safe pallets when the map was already known for its billion god pallets. There is literally no gameplay on this map with the exception of like, 2 tiles. Hold W, either loop around very safe pallet OR just instadrop a god pallet, keep going. Why weren't more windows added? Pallet strength lowered? What is going on with this map?
    24 comments 291 views last activity
  • Turns out survivors really, REALLY dislike having an Invigorated Clown charging down on them while they’re intoxicated, judging by the immense amount of survivor DC’s after being downed I’ve had today. (Not a great barometer, but still this is what I’ve been personally experiencing in almost every match). Other than feeling a little strange tapping the same button to reload to switch bottles, it
    21 comments 571 views last activity
  • I hate the new hud and a lot of people do too. The survivor hud isn't that bad, but it's still worse than the last one. Can we somehow keep the old hud, but still keep some of the useful features like seeing your teammate's hook counter (Which is probably the only useful thing?)
    1 comments 31 views last activity
  • Dear Behaviour Interactive, I have to further address the issue that it is now very difficult to tell how far away the survivors on the hook are from going to the second phase of sacrifice or to die on hook. The bar indicating the on-hook time is too small, even if the HUD is at 100%. For example, from the indicator, my fellow survivor was shown to die since the bar was depleted; however, I c
    1 comments 12 views last activity
  • Let me start off by saying that I am not a fan of this new HUD layout and I know majority of the DBD community isn't either. I am very disappointed to see the Devs actually bring this update to live servers after majority of the DBD community said that "THEY DO NOT WANT THE NEW HUD LAYOUT". Now lets get into why I do not like the New HUD and why I think it hurts killers. As a Kiiler main I played
    1 comments 21 views last activity
  • So lets be honest.. Am I the only one that believes BHVR had ZERO intention on reverting this HUD update and that they used "Console Players" as a scape goat to justify them forcing it on us? Everyone had weeks to view play the PTB, view screenshots, watch content regarding the HUD update and create a valid opinion on it. Console players DO NOT need to play with the new HUD to tell them it's ter
    35 comments 911 views last activity
  • Hello people of the fog, I've come to mash my opinions of the most recent DBD patch among everyone else. Regardless of how you view it, this patch is a total bomb, displayed clearly by the majority response of the community playing who can yell the loudest. Jokes aside, I'm personally dumbfounded, like many, over what the devs were thinking when they put this patch onto live servers. Besides t
    0 comments 21 views last activity
  • Dear Behaviour Interactive, I have to address the issue that when the timer of The Pig's reverse bear traps starts, and when the survivors are injured, we cannot see how long we have to get rid of the trap on the icon anymore. The scratched maker on survivor icon indicating injury blocks the countdown timer. Please fix this issue. Thank you :)
    0 comments 11 views last activity
  • First of all. Yeah, you'd like to keep all feedback collected in one thread. But it's not what I'm looking for. I work for a software company in support and I know that the amount of work that you will have your employees go through can help change decisions. Means, the more threads are getting opened and need to be moderated (more or less) the higher the chance that the moderator team will keep
    0 comments 11 views last activity
  • Is it just bad RNG or is the killer shack on the chapel meant to spawn with the shack window directly across from a long wall jungle gym window? Twice I've had this scenario and you can just infinitely double vault you way between shack and the jungle gym making it impossible for the killer to catch you.
    1 comments 31 views last activity
  • Just remove it since you obviously don't listen to us. Keep paying those mobile game devs or whoever told you these changes would help you get players to end up pissing off your player base and losing them instead. /rant ig but it's the truth.
    0 comments 11 views last activity
  • -Survivor Icon's placement should go back to the bottom left corner. -The survivors health bar while downed doens't glow whenever they're being healed or being carried to a hook, please fix. -The objective's placement should stay as it is. -Decrease the size of the power/item's icon just a little bit(so that we can still see the survivor icons underneath). -The score events should go back to
    0 comments 11 views last activity
  • Sometimes I don't agree with the Dev's decisions and such. I am a killer main at heart but play both roles respectably. I was worried about this update and already heard so much negative things about it. Once I played it though I actually found myself enjoying all of the new changes. UI: While I'm on the fence about them completely reworking it I still love the new Hud. Seeing your character yo
    8 comments 81 views last activity
  • Hello Community, Hello Behaviour, since yesterday we noticed a very high, still rising number of "bullshit" hits. Hits, that never shoulld have hit. I mean, we all know, hit detection in dbd was always a problem but what I noticed since yesterday was like a "best of bullshit hits since release" compilation in one patch. Today, finally, we faced him, the one and only Mr. Longfinger Krueger, the
    1 comments 31 views last activity
  • The new Hud looks very nice, but from the position it should be where the old one was
    0 comments 11 views last activity
  • I think the community would like this interface UI - if it would be done according to the principle - if something works well, don't break it. Adept Portraits Version
    3 comments 672 views last activity
  • the new ui is just all over the place, we can’t look at everything all at once. why was it changed? now i have to look at the top to see gens, bottom left to see items/power, top left to view survivor status, middle left to see hook counter like what? what is this? literally just add character portraits and the hook counter to the old hud. also why wasn’t wraiths cloak speed buffed? he’s st
    10 comments 431 views last activity
  • ok i was swf with friends right now then someone dced and guess what everyone lost 1 rank point i was like WHAT THE FRICK i just ranked up to 7 but they just take it away because someone dced i think i suggest they shouldnt do that because whats the point waiting forever and lost rank because someone dced in loading
    1 comments 11 views last activity
  • The animation is cool, the hook count is worth too, but the position of the players and the score notification in game was better in the left down and in the left like before, at least on pc. it's just my personal opinion, but what i can see most of the players agree with me. I mean the players ask for the bug fixes and the hex ruin balances to revert too this one, maybe with some buffs, but not
    0 comments 11 views last activity
  • Serious question. Because as someone that plays killer a lot the new UI isn’t causing me any issues. Why? As a killer my eyes already were darting around the entire screen all the time anyway looking for movement, scratch marks, and crow activity, especially out of a chase. Like... to me this is something every killer should already be doing. So what’s also moving your eyes around to new H
    46 comments 881 views last activity
  • So each time I play the game and have my usual session of DbD, am gonna start posting some feedback/thoughts on the current state of the game. It won't be everyday, just when I am thinking of it. I'll edit this discussion and add an entry. Will be trying to include both positives and negatives, as well as providing a date. Some info about me first, switched over to PC in November 2020 from Xbox
    1 comments 31 views last activity
  • Am I the only one that thinks there's way more pallet on the map after 4.5.0
    5 comments 51 views last activity
  • There is very little different between the shade of gray used for a full item charge and an empty one. I can't tell from a glance if the item is full or empty. And since the item icon doesn't gray out anymore I seriously hate it. Items are often empty... like I am inside after this patch update.
    1 comments 21 views last activity
  • I'm a survivor main, usually between rank 4 and 5. I just played 10 matches in a row, and four survivors escaped out of the ten matches. Additionally, the new UI is absolutely horrible. Who approved at Behavior approved this, and why was it necessary? There was nothing wrong with the old UI. Maybe I'm a masochist for not quitting this game altogether...
    10 comments 261 views last activity
  • The new survivor animations feel very awkward, stiff and jerky; to the point it makes me feel like I have motion sickness. Particularly when you get downed as survivor - the sudden lurch of the camera downwards and the body movement feel bad. I never experienced anything like this before the update. I don't know if the new UI is impacting it. It is more of a headache now having to look all over
    2 comments 41 views last activity
  • It seems so simple from the outside looking in. An extra power that does the reverse of the Tonic: speed players up. I can sympathise why many think the Antidote seems lazy or unimaginative, but I’m here to tell you why it’s actually the most clever update they’ve ever done to a killer yet. The Antidote has significantly raised Clown’s skill cap WITHOUT taking anything away from how he could
    6 comments 151 views last activity
  • As you can see from title, I am furious that I can't play one of greatest games I ever played. And it is questionable if I ever be able to play it again. Now there is event approaching. And I really want to play, but these buggy movements and horrible animations, physically keeps me from playing. Literally, like on triggering my vertigo I feel dizzy and I am gonna puke level. I do want to play t
    3 comments 61 views last activity
  • Has anyone been feeling the same thing? Not only I'm not aware about any information during the match since the UI position is all spread out, when I remember that same information is available and look for it, it makes feel dizzy, similar to motion sickness. The new camera movements when getting downed and hooked also make me feel the same way,
    0 comments 11 views last activity
  • Anyone else find these way easier to hit now using this? I literally just played a game where I only got great skill checks on every gen and every heal; it was never that easy before but now it's so big it's easy to see the huge [ HERE ] zone for the great part. Also Oppression and overcharge are way easier to hit as well. Are these intended changes or just something not thought through entirel
    7 comments 161 views last activity
  • I want to start of by saying the map The Game looks fantastic now. The new lighting and textures really do wonders. Great work to everyone who worked on making the map look so good. The actual layout/gameplay is a different matter, unfortunately. When I played on the PTB, it seemed fine and generally inoffensive. However, now that I've had more chances to play on it, there are definitely issues
    1 comments 81 views last activity
  • Almost every time I go against a clown I am reminded of how annoying and unfun his slowing gas is. To me it feels like it gives the clown too much of a free hit on survivors especially in the open. The slowing effect against a killer that already runs faster than you seems like a bit too much power in my opinion. I can never evade a hit in the gas. I can never run this killer for more than a few
    2 comments 41 views last activity
  • idk was originally ptb feedback and seeing as atleast that part of the forums seems to be actively ignored by those whom it concerns.... I guess ill just throw it in here: Am I wrong? Also not even talking about that weird thing that happens when spectating, how there is this massive bar at the top of the screen squishing down the UI to be even mo
    0 comments 31 views last activity
  • I agree with some people on the changes, although not as critical as most. They recently put out a survey for people to tell them about the game and one of the things I commented on were the frame-rate issues on console. Now I don't know if this is because majority of the posts I see are fixated on the UI and Animations are PC players but... I noticed that on console the frame-rate drops are al
    1 comments 31 views last activity
  • I know you guys worked hard on these new player animations, but they don't represent the spirit of the game. I don't have former feeling about the game, and they don't look realistic at all. Hunched models really embodied the horror of the game, now they look less natural. Movement is also resembles homeless drunkard and gives ain't nothing, but a pesky smile on the gamer's face. Please either re
    3 comments 71 views last activity
  • you still basically have to equip Windstorm every game in case you get a big map. Please make yellow WS basekit so we have the slot for another add on at rank 1, you still eat every pallet and you still waste so much time chasing and mindgaming with such a basic M1 killer. That's why something in exchange for that like even faster mobility (see first point) would be nice i'm already used to ap
    2 comments 41 views last activity
  • my toughts on Update. I like : - Clown rework overall . Music chase is epic :D . Bottles good idea but i dont know if it s interesting because i dont play him - The new Hud Idea ( Hook Numbers , Portrait) But it has a very poor design (not comfortable at all) - Maps rework's visuals are good but design could be better ( dead zones ) i'd like instead of deadzone new mechanics like on ormon
    0 comments 31 views last activity
  • New UI is not good, old one was way better (noone looks at the top of the screen to see gens). Animations are cool but natural is something else. Object nerf is good. DS nerf is not good, DS was in a good position. New map reworks look cool but I can throw less hatchets over loops now so not good. Many bugs make this game currently terrible to play. Hitboxes are very weird, or maybe its just that
    1 comments 21 views last activity
  • We all know that facecamping is toxic to the community as a whole, so I would like to see some measure to discourage it. If there's more than 1 gen remaining in the map, if the killer stays within x amount of meters from the hook, the hook timer is paused. That way, facecamping can happen during the EGC so killers can try to get a kill (which Im fine with) and discourages facecamping which in tu
    5 comments 81 views last activity
  • india is the second most populous country in the world! Accounting for 17% of the WORLD population, I think it’s only fair to ask for an Indian character next season.....hope dbd developers read this!
    44 comments 491 views last activity
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