Feedback and Suggestions
Our team will be happy to read these!
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As we know, there are players out there who will intentionally disconnect from a match to prevent a loss. This comes from both Survivors and Killers. I, for one, am sick of it. Losing a match because my teammate decided they didn't want to play and it became a 3 v 1 or doing really well as a killer only to have the last person disconnect and render your entire match moot is unfair, plain and simp5 comments 21 views last activity
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Hello, HUGE player doesn't like the new HUD at all, it takes up a lot of space on the screen, it's a very bad idea to have put it this way, at least add the heads of the characters at the bottom left on the old HUD, yeah why not,but it's in the middle of the screen like the generators at the top, it's just disturbing, I personally would like to find my old HUD which was very good and didn't take0 comments 1 views last activity
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The new chase music, the antidote effect and I think even his default breathing (Though not 100% certain on this one.) are so loud it easily makes all other sounds of the environment much more difficult to hear and discern. The only use I saw behind the antidote was faster map traversal but I found myself not wanting to use it simply because I couldn't hear my surroundings and had to stop for th1 comments 11 views last activity
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Please change from EAC to anything else. I'm getting tired of having to verify my files or reinstall the game every time you release a patch.0 comments 11 views last activity
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First of all I'm glad that we can get the firecracker again and a new Toolbox as well. I have a question: Why do we only get one event item in the (P3) Lv50 bloodweb? Yes, you can get 2 or even 3 in one BW but it is really rare. And most times I get the Offering. Below Lv50 I get almost double items for the same amount of BP. This is what I got with about 200k BP (aka ~4x Lv 50) on a freshly P31 comments 31 views last activity
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Seriously? Only one iten per bloodweb? How can we enjoy the event if we almost cannot get decently the items of this event?1 comments 11 views last activity
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Keep the lunge distance 20/40/60% but make it so where you get it when you hook a survivor instead of when a survivor finishes a gen. I don't think a killer perks should require a survivors action, seems unfair. If you run this perk then you should now it's quite unbalanced, if you lunge slightly before a gen pops then it will consume a token. With this change you'll be in control of the token so8 comments 141 views last activity
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If you have 1 shot on this perk, why nerf it? There is no point nerfing it. Ds should be used no matter what. If they really nerf this perk, it would be a buff for facecampers. Ps: i`m talking to survivor players, killer players will never understand this comment.9 comments 91 views last activity
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I personally don’t like it and there’s more negatives then positive in my opinion.Ik they are working on it but I want to hear what other people think20 comments 221 views last activity
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I don't know if someone else made something like that but here it is anyway. Yes, it looks bad because i made it on my phone in 5 min. The thing on the left is a totem counter so survivors can know how many are left in the game. This HUD can be made in less than a day by taking the original and add the new porters as for the counter they just need to p5 comments 111 views last activity
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As someone who has over 2000 hours on this game and plays both sides, I think that the animation where the Survivor stops to turn the other direction should probably stay. It helps against god awful loops, gets rid of 360’s and jukes (thank god), helps new and bad players not get juked and then get put onto one of Ochidos bullying compilations on Youtube, helps killers with jukable powers like Tw22 comments 301 views last activity
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I just played a few matches on that map and I didn't find a single pallet or window that wasn't super safe, and the new breakable wall are just terrible (never been a fan of them)... A pity, it was one of my favourite maps because of how balanced it felt. I will try a few more matches to see if I've just been unlucky, but till now I'm not pleased with the gameplay change (the aesthetic is awsome16 comments 301 views last activity
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You probably know this by now BHVR, but I know your Miyagy-Do Karate is strong and you have perfect balance, so for each new good feature we have a ridiculous bug. Today's bug is hit validation, which is a fake feature that was implemented a few months ago, as well as lag and/or hitboxes issues that came in the latest mid chapter patch 4.5.0. Here you have a Oni in it's natural habitat, using a0 comments 31 views last activity
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January 1st : New year, have fireworks in the sky. January 10th : Chinese new year, also fire works but also lanterns and dragons. February 14th : Valentines day, Raining chocolate with chocolate boxes and flowers around the map. March 14 : (Missed out mothers day because idk the theme). April 1st: (Missed out April fools cause idk if joking in dbd is a good idea). April 21st: Queens birthd4 comments 61 views last activity
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So this discussion is for new ideas for the DBD. I would like for some of the ideas to at least come to the game. Please share ideas and share what you think on other ideas. Please try to be polite, Thank You!9 comments 51 views last activity
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I got slugged by a hillbilly on the new reworked Gideon Meat Plant, but he was at least three feet away from me realistically. Maybe four. I know it was an absolute BS hit and the hit detection needs to be addressed immediately you are literally running gamers away with this new update and making the game worse, Behavior. Please for the love of God take us seriously. I own the game on two platfor7 comments 1,441 views last activity
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Just want to know if its just me or did the new UI animation come with a shadowbuff for Flashlight, just played 6 games yesterday, had my fair shares of FL like always (not that I complain about it) but seems thats the hitbox and the size of the beam is way larger that what it use to be. I especially felt it when I saw that some tried FL saves from impossible angle and still almost succeed and a0 comments 21 views last activity
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After playing the game since the update and talking around on the forum, i think i can make my opinion about the newest update now and what i think should stay or change. I will mark them in a list below Hitboxes: I've noticed the hitboxes are kinda off key, i've been hot by a killer that usually shouldn't have reached, so i think this is in need of work Character movement: Personally, i have n0 comments 41 views last activity
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Played a couple of matches last night, instant reaction was, hmm, not bad. Good: The icons top left are ok, look crisp although they're a bit small and you have to look away from middle of screen but it's ok. Hatch animation is more realistic, I managed the slide in one as I was slugged. Bad: The gen counter is too small and stupidly placed high up. The fuzzy scratch mark to represent an inj16 comments 111 views last activity
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19 comments 241 views last activity
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I've been enjoying this game on and off for the past 2.5 years and to be honest it's quite depressing seeing how the developers are making changes that either nobody asked or wanted in the first place or just nerfing stuff that shouldn't be nerfed and leaving actually broken mechanics of the game without any fixes. First of all the Billy nerf. I don't think anyone ever asked for that piece of ##2 comments 41 views last activity
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Support only please. There’s already enough Negative Nancy posts elsewhere, so take it there instead if you don’t like something about this patch. I personally love EVERYTHING that came in this update. If you love it too, say so. If you love just specific things, tell us about them.33 comments 311 views last activity
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The standing and running while injured animation is a sight for sore eyes as it’s painful to watch because it just isn’t realistic at all. If you’re scared, aware of a killer why is the character standing up straight like there’s not a killer to be running from? It takes away from the eerie feeling that the killer is out there and is coming. I just straight up don’t like the look of it, it’s weir7 comments 81 views last activity
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Really wish we could filter dlc killers in ranked. The pig has no terror radius and can put traps on your head which insta-kill if you haven't taken it off and someone fixes a generator. So you gotta deal with the generators while never knowing if the Pig is even close and then have to unhook teammates, heal them AND remove the traps. It's like the wraith but buffed to infinity.50 comments 1,571 views last activity
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Preface: I am a player from Russia, I know very little English and used a translator to translate this article. You can find the original post at the link . It's worth saying right away that I love changes. Whether they are good or bad — they change something, this refreshes the game, the gameplay becomes at least a little more diverse. My opinion about the new interface: the developers have no0 comments 11 views last activity
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I believe the clowns antidote should work without a 2.5 second delay. Let's start with what nerf was Afterpiece tonic, from 2.5 to 2 seconds action, slowdown remains the same 15% What did we get in return ? 10% acceleration for 5 seconds BUT with delay of 2.5 seconds. The antidote was supposed to solve problem of inability to throw a bottle at the survivor behind the wall by acceleration. But9 comments 151 views last activity
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Iron will reduces the sound of injured survivors by 100% while standing, walking, crouching and hiding, and is reduced by 75% while running or doing actions. A very simple change that is realistic in the sense of survivors get maximum use out of the perk while hiding and still get use out of it while doing actions but are not weighted equally for every scenario.3 comments 41 views last activity
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I completely love the hook counters for killer and survivor, as well as seeing the faces of the survivors, but please, why would you move it to the top of the screen developers, it is in the way and way more annoying than the improvements are helpful and i guarantee im not the only one, it takes up too much room at the top and was much better at the bottom (out of the way of anything you need to0 comments 11 views last activity
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*** MOVEMENT / ANIMATIONS *** 1. Standing animation is horrible especially for females. Why does it seem like everybody has bigger and wider shoulders? 2. Normal running is not good. 3. The movement when running left to right or vice-versa is very slow, stiff & even pauses for a second making killer hits unavoidable. 4. 180s & 360s were the most funnest and most satisfying thing to d3 comments 41 views last activity
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I understand the map was changed and when it happens they get an increased % of appearing but unlike other map reworks (Autohaven, McMillan, Springwood) The Game has only 1 variant and getting sent there over and over and over gets repetitive very fast, Im not asking for it to have the regular chance but at least tone it a bit down. When there was no offering Ive sent 8 times out of 10 to the sa0 comments 11 views last activity
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so in the end i see my score the bar was reach to 0 rank point loss but instead it say i lost 1 point it happend again i got +1 point instead it gave me 0 (heres picture)0 comments 1 views last activity
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At this point im refusing to play against R1-R5 when i have have R 14 on me. Its ridiculous. The survivors are toxic the killer is op and its serverely unbalanced. Algorithms are not always correct there is always an error somewhere and this is one of the biggest mistakes you guys have made. YEs it has increased Killer queues times because it just places them but survivors take forever. You2 comments 21 views last activity
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Combination of red and dark red is very hard to see.0 comments 11 views last activity
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EDC9586D-6347-4C42-B4D6-00645538EC1F.png I was playing as a survivor with one of my friends and 2 randoms yesterday and faced a ghostface huntress. Flying, speed, collision, insta mori hacks and ghostface throwing hatchets. Game was only 2 min and 54 sec long. Q-ing take long and then you get this. Something needs to be done becaus1 comments 51 views last activity
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The one thing I've been clamoring for is a 2 v. 8 mode. I know it'll be unbalanced as all hell, but it sounds really, really fun, doesn't it? And we don't have to stop there. Different game modes added to the game can be suggested for addition. It'd be a fun way to spice up the gameplay for DBD.2 comments 11 views last activity
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I know people but in a lot of work and effort into this game. But I'm not feeling this new HUD (UI) experience it's to much on one screen and play the game same time. The lag is terrible you can't even run the killer and just catch up real quick and the hit box is a mess. The pips you can do every thing and lose a pip for nothing, I was in the red ranks now I'm purple 8 on my way to green. I0 comments 11 views last activity
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I played the mid chapter update for two days. Approximately 10 survivor matches and 5 killer matches. My feedback is as follows. -The new UI is horrible for killer and survivor. Having to look at four or five different areas of my monitor to find the info that I could find in one area previously is not only irritating, but unnecessary. -Survivor movement is different, and not as "fun" as befor0 comments 22 views last activity
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Am I the only one who thinks there are issues with killer's basic attacks? I mean as a survivor when I am apparently not supposed to get hit I get hit whenever I am pretty sure I am not in killer's attack range. Despite there being no problems with my internet, this happens ever since the update.1 comments 41 views last activity
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I played a few matches with the new updates and I really like everything I'm seeing so far. The new UI looks awesome. My only complaint with it is it seems a little more difficult to follow the hook timer bar now than before because its smaller. If there is a way to make that bar a little thicker let me know. The map redesigns are amazing. I saw both the Asylum and Game map. Both look more real n7 comments 51 views last activity
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Banning modders/cheaters, these are the exploiters long time coming seeing them removed. UI looks great! No slow down and everything in game seems perfect Graphical updated maps look fantastic well done team41 comments 781 views last activity
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I was under the impression the the new action priority was going to be based on which direction the survivor model is facing..... this would make sense. However, you made it prioritize on the way the CAMERA is facing, this was a horrible change for a few reasons. If you're repairing a generator while injured and you have Self Care, watching for the killer, looking behind yourself and you let go0 comments 11 views last activity
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There are SO many youtube content creators, Twitch content creators and twitter followers that ALL said please dont make the animation changes that were in this patch AND YOU STILL WITHOUT TAKING INTO ACCOUNT ANY OF OUR OPINIONS DID WHAT YOU WANTED TO DO FOR A GAME THAT WE PAY FOR. Lets be honest we support your game. Not you. IF you could be voted off the island right now you would be. This isnt0 comments 11 views last activity
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First off I would like to bring attention as to why I believe this change is needed. Dying Light, currently, is the only killer perk that gives survivors some reward. (A 33% increase of all healing/unhooking actions to other survivors by the obsession) on top of this benefit to the survivor the only negative is yet another generator repair debuff for survivors. I know playing either side agai7 comments 31 views last activity
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This is the worst thing about the new UI for me. The fact that important info is massively spread out is already a problem, but the fact there's important info on the TOP half of the screen is the single worst problem for this new UI. Please, I beg of you, do not put important information on the top half of the screen, most important info being, power tokens and gauges, gen count, survivor state0 comments 11 views last activity
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I can't even play the game. It's too zoomed into the survivor, the icons of the survivor on the upper left corner takes up too much of the view and it's a huge distraction. The upper right stats makes me think the game is buffering. It's just trash. It made me rage quit twice and with it being so zoomed into the character, gave me a headache. It's so zoomed in, especially when you get downed. It'6 comments 131 views last activity
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Currently on November 2nd there are 48 empty spaces on the battle pass, Is this going to change? Surely I can't be the only one who understands that grinding for literally nothing is a bum deal.2 comments 41 views last activity
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While playing on Dead Dawg Saloon, I spectated after I died. After everyone left, I could not leave the game. I was stuck in the game after the timer ran out. Can this please be looked at?0 comments 1 views last activity
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The hook counter should not tally up all "potential" hooks as a survivor enters new hook states that a killer did not execute. If the hook counter was to be semi-important to anyone besides new players, it should only show the hooks counted in relation to the killer actually putting a survivor on a hook. Also, it would be nice for this widget to be optional.16 comments 311 views last activity
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Hello, While playing as Ghostface today on the Midwich Elementary Map, the chase music would start and then stop abruptly when I was directly chasing someone. Sound was also cutting out in other areas in the map. Directly led to me being confused and thinking I was losing chase constantly which made me lost. I would ask that this be looked into. Thanks!0 comments 11 views last activity
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so basically Nurse is getting abused with the broken hitbox and it is very frustrating can she be disabled for a while or do I just sound stupid?0 comments 41 views last activity