Feedback and Suggestions

Our team will be happy to read these!
  • At least until you rework it so its not a nightmare to play on. As survivor i doe on first hook because it takes forever for anyone to figure out how to get to me. As killer its a nightmare because its also hard to navigate and there are too many strong pallets.
    0 comments 21 views last activity
  • I like to occasionally just hook everyone twice and let them go; especially during Blood Hunt events. Sometimes survivors are immediately sacrificed when I hook then a second time because I wasn't staring at their sacrifice progress when they were unhooked. Telling the killer how many times each survivor has been hooked and/or who's on "death hook" promotes tunneling and would be more trouble t
    4 comments 41 views last activity
  • We've already got pyramid head who is stronger than the entity but I want more characters who are stronger than her because then we would someone to put her in her place if the need arises. Give us Cthulhu or Satan himself. Idk but you guys know where I'm going with this.
    10 comments 101 views last activity
  • If you want to try and entice players to stop using meta perks you have actually make the non meta perks strong enough to be considered in the first place, or at least functional enough to be viable. I personally love healing only builds with maybe only a borrowed time for when I'm playing with friends. I'd love to run the perk but it's just horrible and near unusable in it's current state. The
    0 comments 11 views last activity
  • I want desperately to utilize keys as an aura-reading item but without the headache to killers worrying about it being able to pop hatch open for multiple survivor escapes before end game. My idea is simple, the green rarity "Broken Key", what if it had a different model from the other two keys. It's literally a key with the actual blade broken off. Why not give it its own unique model where
    2 comments 41 views last activity
  • The Spirit For 3 seconds after performing a Phase Walk , the Spirit is in a special state where the next attack is considered a Special Attack . If Spirit does not perform an attack after this window, she will suffer from a 1.5 second fatigue to punish trying to circumvent the change. The movement speed penalty for the fatigue when not using the attack is -45% movement speed.
    2 comments 41 views last activity
  • The advantage PC players have over console because of this is astronomical. Don't even need to add anything in the middle. If people want to play the game the way its look is 'intended' more power to them, but I'd like to actually be able to see a survivor staring at them against a plain wall.
    0 comments 11 views last activity
  • I would buy it to have more kills for people like Michael, Ghost Face, Oni, Nemesis. Like everyone could benefit from this
    1 comments 51 views last activity
  • Main Updates: Hex: Blood Favor will now have increased range for pallets to 16/19/23 meters. No Mither will no longer allow you to fully recover from the dying state. Instead, you will see the killer's aura whenever you are inflicted with the Exposed Status effect. Insidious Perk Addition: After standing still for more than 7/11/13 seconds, your aura will be shown to the obsession. Gene
    12 comments 51 views last activity
  • I just played another game with SWF. And as usuall, i lost. Im purple, around 15 hours of gameplay trickster, make it even 60, because i guess i know maps and i played game before, versus 12000 hours (seriously) red rank team. Even when i get purple team gens are repaired one after another. :/ And usually game is like that - team i lose, random - i win 50/50, even poor killer like me can spot the
    10 comments 71 views last activity
  • So these ban penalties been screwing me since day 1. In siege ranked I would lag out and that is a understandable penalty but in a game like dbd with no mmr I should not receive higher and higher ban penalties lasting 6 or so hours leaving my swf because I can’t help it. I do understand that randoms get left and will have a harder time but I notice randoms still leaving so this is pretty but tras
    Mod
    13 comments 141 views last activity
  • I understand that most of the playerbase that play DbD are on PC but it would be really cool if they made an option of preference. Now we currently have crossplay on or off. But if we had a 3rd option console to console I swear that would be cool. PC players always have the advantage over console. They have the better controls, better everything. And on top of that they can stretch out their res
    25 comments 251 views last activity
  • You should add elevators to the map
    2 comments 11 views last activity
  • Please ignore my username I normally only post bugs I encounter but this is pretty obnoxious. Also if this is the wrong place please point me to the right direction. I don't think this is a bug. I had a Trapper match and it took me way to long disarming a trap in a pallete then I should have. It was constantly prompting me to throw the pallete instead of disarm trap. I had to face a pretty ak
    0 comments 1 views last activity
  • Playing solo as survivor really sucks. If you don't have a discord com and teammates you know, it's a total dice roll if you gonna have fun or not. It mainly is because of how pre game prep and compatiblity with other survivors play a role and having a strategy too which doesn't exists to a great extent when you play solo. What can be done perhaps is a in game group finder sytem where you can
    1 comments 11 views last activity
  • We have a killer that can vomit on people & another that blood lets people, but we need more killers that use bodily fluids.
    4 comments 31 views last activity
  • I mean like personally I don't mind it too much but I'd trade it for NOED lol. I mean the only way I can see it being changed in a good way is keeping the health state but removing the speed boost and instead making it take away exhaustion if you have it.
    5 comments 51 views last activity
  • So this is my suggested improvement for no way out: Keeping how it is right now but instead of activating when a survivor touches an exit gate, it activates when an exit gate opening percentage goes to 100%, but instead of opening it will block the switches and leave it to 75%. In this way there won't be almost any more 99ing exit gates meta that blocks end game collapse from activating. So li
    21 comments 231 views last activity
  • first thing is slender man not owned by company so it's easy to get him inside the game second i don't want to tell you how you play as slender just see this video https://youtu.be/cMxdIZ5C9VU?t=160 I know it's old and cringe i just want you to take the idea from the video for slender he is fast when he is invisible but slow like nurse when he is visible so how about it or why just we put h
    11 comments 91 views last activity
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  • Currently it takes a killer without any help from perks 2seconds to kick a generator and start the regression. Survivors can tap it for a millisecond mid chase and stop the regression right in your face. My suggestion would be something like one second of repair time that is required before the generator stops regressing, similar to how there is no progress after afailed skill check for a short
    0 comments 1 views last activity
  • Dang, I was hoping it would be just that, a mask. Too bad they didn't program it in for that mask and the crowns to be used with any head cosmetic.
    2 comments 51 views last activity
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  • I think distortion really need 2 important buffs that would really help solo players. 1: Nearby teammates within 8 meters also gains the effects. 2: The user's aura glows white too all teammates until the duration is over. Reasoning: Distortion is mainly to protect you but with limited resources, often you are hoping it will pop off but it's not always guaranteed plus it also depends on
    9 comments 51 views last activity
  • 5 years later and our nurse has been dethroned by trickster. Rip
    1 comments 11 views last activity
  • There are 84 killer perks in the game and 95 survivor perks. This is an incredible grind, expecially considering you have to purchase a perk 3 times in order to get it to max level. This equates to on the killer side, having to get 252-3 (teachable starting perks) ie 249 seperate perks in the bloodweb in order to have a fully unlocked killer. Or on the survivor side 285 (282 effective) perks ar
    1 comments 11 views last activity
  • Hey, While I’m in matches it freezes a lot and eventually I am kicked from the match but then I am punished by being band from joining another match for “disconnecting from host” but I don’t disconnect, it boots me itself and now I am up to 6hour ban and I have sent multiple emails in the last three days with no response. I don’t think it’s fair that I am being punished for something out of my
    0 comments 1 views last activity
  • When you have something that's called "Undetectable", you best damn be sure that you make it so that you're completely undetectable by any means. There's no reason why Spine Chill or Premonition should proc when a Killer is Undetectable.
    9 comments 81 views last activity
  • These perks are rather underwhelming in their current state. This would be an excellent way to buff them. Huntress lullaby : Upon a skillcheck appearing, you are locked into a loop of 4 extra skillchecks that have no bonuses, that require being hit in order to not alert the killer - tokens increase the amount of skillchecks up to a maximum of 9 at 5 tokens. (DS/BNP size skillchecks) Overcharge
    5 comments 111 views last activity
  • Hello, this is a proposal to change the trickster. (+) Buff : Basic speed : 115% (-) Nerf :Increase of the terror radius to 32m. (-) Nerf : The killer start with 15 blades. (+) Buff : His speed in throwing mode is 105% and get reduce to 95% when in main event. (=) Same : The time to throw and exit throw remain the same. (=) : He need 6 hit to hurt someone. (!) Change : Blade didn’t remo
    0 comments 1 views last activity
  • What if they added a Dead By Daylight Story Mode? In my opinion, I don’t think it would really work in Dead By Daylight, BUT in a new game the devs could make maybe called Dead By Daylight: Behind the Mask or something like that. It could follow the story of Evan Macmillan, or Philip Ojomo. I feel they could execute it almost like the tutorial. Where they actually have checkpoints! They could use
    3 comments 51 views last activity
  • Whenever I dead hard or vault a window I get a lag spike or even my game freezes for up to 7 seconds I counted. I can't do anything, when I get hit I get a lag spike and then I teleport somewhere. For example I was playing against Freddy on auto haven and I got hit near the shack, I then ran to the vault in the shack and my game froze, I then warped back into the killer and died. This needs to be
    1 comments 11 views last activity
  • https://youtu.be/icEJTLwZoNg I'd really love to see this corrected and Jeff have his long hair down in the Black Metal cosmetic.
    0 comments 21 views last activity
  • I know there is only so much you can do with blood but they could definitely be more creative with their designs. Some examples could be Tapp: Put a more noticeable gash and blood around his throat where it got slit Jeff: Put blood over his scar and some blood in his beard Quentin: Bring back the Freddy claw marks and add his wounds from the film to his body Laurie: You could add a gash and m
    3 comments 51 views last activity
  • The best way to balance SWF without changing perks, basekit, etc is to just add a SWF indicator in the lobby This simple change would effectively balance swf as the community will just choose whether or not they want to play against a 4 man swf.
    5 comments 41 views last activity
  • Ive made a post regarding 1 of these changes already however these are just a few minor changes i think would make him more appealing for newer players to pick up and start to learn him. To repeat a previous post, allow clown to switch between his 2 bottles at will whenever he is not currently holding a bottle. It's just genuinely a clunky feel to throw bottle, and have to spam the switch or wai
    2 comments 41 views last activity
  • I know this is already being worked on but just some ideas for how they could work and interact. Boon Perks start with 1 token, upon cleansing any totem (hex or dull) it'll convert into a boon totem. This way survivors can select where they want to put their buff area depending on the game state and totem spawns . Also it'll prevent hex perks and boon perks from overlapping since survivors wo
    1 comments 30 views last activity
  • Came up for an idea for a slender-man killer, stats: tall, 32 meter terror radius and 4.6 mps speed m1: melee attack m2 static whip: a strong hit from Slender's black tentacles which renders the survivor in a state of seeing similar to tv static for a few seconds. however, if five papers, randomly generated on the map, are found this power is lost. perks: Hex: increased diminish: When a sur
    0 comments 1 views last activity
  • https://youtu.be/HQ4fUJrYirA Pretty good job so far
    Mod
    8 comments 121 views last activity
  • I would really like to see some small tweaks to Trickster in an upcoming hotfix. This would help reduce the drawbacks of Trickster. Knife Ammo increased from 44 to 50. Laceration Decay Delay increased from 10 to 15 seconds.
    1 comments 11 views last activity
  • First they made the pallet hitbox bigger, now they made it so that pallet stuns prioritize over a hit.
    1 comments 11 views last activity
  • Currently it adds to the Brutality score. However it is possible and likely to max out brutality even with a quitter. The Sacrifice category however cannot be otherwise compensated and will be missing at least one and possibly all three hooks, so the bonus should add to this instead as that's where the points will be always be missing without any means to earn them otherwise.
    3 comments 11 views last activity
  • Either killer or a survivor perk, second last guy on hooks buddy's aura becomes visible so that he has no choice but to save the other survivor instead of waiting for you to die so he can get the hatch. The end.
    1 comments 11 views last activity
  • Hey there, I know... You read the title and thought, #########?! Beavis and Butthead?! Ummm... Who the hell are those guys? (For anyone who didn't live through the 90s) Why would we put these two dumb*sses in this game? Comedy doesn't work with horror. I hear you... but hear me out. I really think they could help bring a much needed lighter note to the game and I think now is the optimal
    4 comments 111 views last activity
  • Should be available to all Survivors! Its not fair! I don't want to play Meg, I want to show my appreciation to Miss Piggy with my Claudette! A shirtless David wearing the Mask would be awesome too! Cosmetic Department, get to work and make it happen! Me, trying to cope with realizing the mask is a Meg exclusive: https://www.youtube.com/watch?v=oFtEtY8WaI4
    7 comments 91 views last activity
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  • I think the devs are missing out by the lack of food content in this game. In alot of horror survival games, you can heal by eating food & I'm surprised this hasn't been added to the game yet. I think being able to eat a chicken sandwich on a sesame seed bun mid-loop would add more engaging gameplay.
    3 comments 12 views last activity
  • Thoughts, ideas? I would love to see her, the Original Blair Witch is one of my all time favorites. She would definantly have another Invisible Killer aspect to her and, something to do with "stick-man totems" I havent really worked out more than that.
    7 comments 31 views last activity
  • Survivor and Killer Survivors and Killers now run at an increased base movement speed of +10% Survivors Generators now spread further apart from each other. Loop sizes are increased slightly to compensate for the increase in movement speed. Killers Basic Attack and Special Attack cooldowns are reduced accordingly to mobility changes. Vaulting speed is increased by 10% Pallet an
    8 comments 321 views last activity
  • Fix the damn game! It's unplayable. DC penalty for no reason. Glitching all over the place. The game actually sucks now and has done for a month.
    0 comments 11 views last activity
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