Feedback and Suggestions

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  • Open Handed is a weak perk simply because it needs to be run in a combo with other perks. No other perk has that hard of a requirement (does literally nothing by itself). And its benefit would have to be extremely strong to justify. Right now the +16m just don’t have the omph it needs. My idea for really cranking this perk up a notch is that Open Handed SHARES all your Aura reading with the res
    6 comments 321 views last activity
  • Legion is really bad atm and i think that Legion needs to be reworked. Legion also has one of the best skins i would by all of them if the killer was better.
    13 comments 181 views last activity
  • A post was made before that suggested a new way to gain bloodpoints if your tunneled early game, for the most part I liked the conditions but a few were unfair to killers. So instead of commenting this under that thread I will instead make a new and see what you guys think about it. When killed, in the match results menu you have an option to re-enter as a wandering soul, entering a realm known
    15 comments 151 views last activity
  • So the general idea for these changes are to buff Pig without making her playstyle completely different while making her well maybe not the absolute worst killer in the game. Jigsaw's Baptism Changes: • Jigsaw boxes no longer have great zones in skill checks • Skill check success zones are 10% smaller • Skill check needle will go clockwise and counter clockwise • Every 3 seconds a skill
    4 comments 11 views last activity
  • Look I’m a Freddy main (pre rework so I’m legit) so I enjoy oblivious and all that stuff…but I noticed that stealth killers like Ghostface, Wraith and Pig are pretty much all there. To me this signify that stealth is too strong rn. I don’t like the idea of nerfing all killers but certain perks should work on them. Like how does it make sense that ALL aura reading perk are deactivated ? Even spi
    20 comments 181 views last activity
  • Who had this idea in the first place? 1 Gen left 3 People alive = Hatch 2 Gens left 2 People alive = Hatch Both are absolutely stupid for both sides. 3 people are alive and only 1 gen to go, why should the survivors search for the hatch now?! They clearly are not losing right now, 1 can get chased while the other 2 are doing the gen. 2 people alive 2 Gens to go, okay the situation is a bid h
    9 comments 221 views last activity
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  • (Unseen forces) While being the obsession and in a chase for 30s allow you to send a wave of energy pushing the killer 4m/5m/6m away This cause the survivor to be exhausted for 60s/50s/40s and hindered for 3s/2s/1s Increase the chances of being the obsession (Dark arts) When the survivor cleanse an hex totem, it will reveal the killer’s aura for 8s/9s/10s to the whole group. If the survi
    4 comments 41 views last activity
  • Currently Nameless Each time you cleanse a Totem, gain a Token. While walking, press the Active Ability button to consume all of your Tokens. For each Token consumed, reveal the Killer's Aura for 3/4/5 seconds . Waste your time on Totems to gain an advantage in a chase! Numbers can be tweaked if necessary, if you have an idea for a name, let me know! EDIT #1: After thinking for a wh
    7 comments 21 views last activity
  • A while ago Undetectable status effect was buffed so Object of Obsession user can't counter all stealthy killers so easily. But now after nerfing OoO shouldn't aura reading perks can reveal undetectable killers again? I see no problem with that now. Most survivors aura reading perks are okiesh. But for example perk like Kindred can counter Insidious.
    9 comments 141 views last activity
  • Honestly the map is so fricken big you can do a 2vs8 on that map and it would feel normal lmao.
    14 comments 191 views last activity
  • If you don’t know what the realm beyond is it’s the graphical overhaul that the game has been receiving since the blight chapter in October last year. It started with the badham and yamaoka maps and there is still 4 realms that need an update. The biggest issue with the realm beyond is how map balance has actually somehow gotten worse since the updates. The 2 biggest examples were actually relea
    16 comments 201 views last activity
  • Hello, In my most recent game of DbD, I noticed that all of the survivors seemed to be lagging quite severely, and after some time spent in the game I was disconnected and sent back to the main menu. My internet was completely fine at this stage, games of DbD that I had completed prior to this one had been fine and other online activities that had been running on my PC at the time were all occu
    2 comments 11 views last activity
  • If he ever gets his own archives, can we get a Trickster charm added into his rift? Like how you all made one for Spirit, Trapper, Oni and Clown?
    0 comments 21 views last activity
  • I've been maining Nemesis since he came out and I love him, but his gameplay feels boring and I can tell its definitely unfun for survivors. His power boils down to m1 the survivor always but if they perform an action, tentacle hit them. You will never miss or lose and I think our big boy deserves better. That being said, I know he isn't the strongest. My idea is to make him stronger but not unfu
    19 comments 131 views last activity
  • Ok so most of us agree that nemissis is a high c low b teir killer around there . And honestly there's only a few things stopping him from being great 1. The biggest one being the zombies ai pathing logic is garbage like they dont even change a random direction if theirs a wall they get stuck on 2. The second issue is his addons most of them are useless he has the trapper syndrome but atl
    10 comments 141 views last activity
  • Okay so basically. We all know what Bond does. It let you see your teammates up to 36 meters. But what if, your teammates could see you too? I think that would be interesting, but I'm not sure if that would make it a bit too strong or if it would just be unnecessary. I actually think it would make more sense maybe. Because a "Bond" is the connection between 2 people right? And right now, the per
    14 comments 151 views last activity
  • I am sick of Survivor sending me to the worse map for me to play on as any killer; and I am sure I am not the only one! I am also sure that Survivor rarely would not like it if a Killer is sent to a map of their choosing; but I beg the different since it a 1v4 and I think killer should have some gain/power! But for the best of both worlds, the offerings need to go! It not fun for both side, and
    0 comments 11 views last activity
  • I've had a BUNCH of games tonight as killer where survs have tried to flashlight save, and I DO get blinded and play the blinded sound, but I don't drop the surv. I keep thinking it's gonna work, but being surprised that it doesn't. Is it broken, or are they just always flashing me too early?
    1 comments 11 views last activity
  • This killer played pretty badly and still got more BP than all the survivors, of which all 4 escaped the trial. The killer only got 4 hooks, one survivor wasnt hooked at all, and the killer got more BP? Come on :(
    7 comments 51 views last activity
  • The Hatch is an interesting topic because no matter how you discuss this mechanic neither side will be happy in the discussion. Survivor can abuse DC'ing to give their fellow teammate the Hatch along with T Bagging on top of it and a Killer can be toxic by bringing a Survivor to the Hatch, closing it in front of them, hooking them or even going as far as to watch them bleed out. The Hatch is no
    22 comments 321 views last activity
  • Personally I like chasing, and bullying the obsession. As killer I often tunnel/camp them too. Don’t hate me haha. My mentality is if survivors can get 2-3 gens done in 2 minutes someone should be DEAD in 2 minutes. Simple. Now, to the actual discussion. BUFF OBSESSION PERKS. Furtive Chase: Each time you hook the obsession gain a token. While in a chase with a survivor your TR is reduced by 25
    5 comments 101 views last activity
  • 1. Robin Buckley Without a doubt I want to see this come true, I want to play with someone who has the same Steve Scoops Ahoy skin, imagine a game of the duo Scoops Ahoys (Steve and Robin) and the S.T.A.R.S (Jill and Chris) in the same game. -----------------------------------------------------------------------------------------------------------------
    1 comments 81 views last activity
  • Here's a thought: After performing a mori, as a fun feature, a Killer should be able to pick up the dead survivor and store them in a locker. While carrying a dead survivor the Killer has Undetectable (so they have a chance to stow the body without someone seeing). Survivors that walk in front of a locker cause the body to fall out (like the Easter Egg on Midwich Elementary School) and the survi
    Mod
    9 comments 191 views last activity
  • Alright, so as a Kate main, her new look grew on me, and i got used to it. I still miss her old look but that remains in the past. BUT. THERE'S ONE THING THAT I CAN'T GET USED TO. IT'S THIS ######### HAIR BHVR. PLEASE. GIVE HER OLD HAIR BACK. THIS NEW VERSION OF "BEACH EYES" IT'S DISGUSTING. It was one of my favourite head piece in the game. PLEASE REVE
    6 comments 91 views last activity
  • Playing at high ranks of DBD is exceedingly tedious, boring, and frustrating. Give us the option to reset our rank back down to 20 after we reach rank 1 as a form of prestiging. Actually reward us for getting rank 1 by allowing us to go back to where the game is fun.
    Mod
    31 comments 131 views last activity
  • When are you going to remake Racoon map into a map that's actually well designed for dbd ??
    3 comments 91 views last activity
  • Its super annoying when you test your mmr, BHVR. I know when youre doing it too. I keep getting the same killer twice in a row and the same map twice in a row. Just implement the stupid thing already.
    Mod
    7 comments 72 views last activity
  • PS5 player here, All I'm asking is to allow console players to use mouse and keyboard with crossplay on. (Play on PC 4Head) I play on both PC and PS5 but i have all my progress and friends on PSN, I like to use killers like Huntress, Trickster, Nurse, Deathslinger, Demogorgon on PC but with a controller i can´t have the same fun and skill that i have on PC We all been waiting for Cross-progres
    0 comments 11 views last activity
  • Behavior once said that they will never implement singleplayer because the game is a multiplayer game and they stick to that. But now we have a singleplayer tutorial that includes a round with AI only. The only thing left is now to make it another button in the menu and enable all Maps. And while the AI is really basic for the game, it's still better than all the toxic players I encounter. I som
    11 comments 141 views last activity
  • He needs more faces. So many more survivors now. He would look great with a David face or a Bill face. He would certainly be prettier with a Kate face.
    8 comments 171 views last activity
  • Guys I seriously need these old themes back... I can't be the only one that doesn't like the current ones, the older were soo cool we had a different one for killer and survivor, why can't we have them anymore :(
    7 comments 81 views last activity
  • I can see why you may not want a perk that open gates so much quicker…but 3s is just…that’s a no… wake up: If the survivor is affect by any debuffs (blindness, exposed, hindered, etc.) they can crouch and presd the action key to start a series of hard skillchecks (like when curing madness 3) if successful the survivor scream revealing their location but also cleansing the status. I would make it
    13 comments 92 views last activity
  • I am the type of person who likes to swap my cosmetics and outfits alot and it is very annoying always having to click every single prestige part one by one, it really isnt that hard to implement it...
    5 comments 51 views last activity
  • Killer Perk Hex: Stacked Against You - While active, this hex has no effect. When a survivor cleanses its hex totem, 1/2/3 of your other equipped perks receive a bonus stack (if applicable). Note, this can work twice if you have Undying Survivor Perk Invigorate - When you stun the killer with a pallet, instantly recuperate 30%/40%/50% of another perk’s total exhaustion time (if you are
    5 comments 31 views last activity
  • How is a survivor who chooses to be injured afraid of dying (and thusly affected by Thanatophobia)? How is blood that instantly coagulates generating blood orbs for the Oni? ---- Bad enough that the perk's positive effect (singular) is negated by the perk's own existence from the very start of the match via the Broken status on the HUD...
    2 comments 21 views last activity
  • I know hatch makes no sense but it spawns ont he second floor of RPD sometimes and that makes literally no snes.e it should not spawn there
    4 comments 151 views last activity
  • Pyramid Head has some of the weakest add-ons in the game for what they do for his power; this is especially so when you factor in his higher tier add-ons are potentially some of the single worst ones in the game. However, I want to go through an add-on pass to see what I would easily change in a heartbeat if I were given creative control over them. Each add-on put in here will have nothing but a
    0 comments 11 views last activity
  • Antidote is a good clown buff, but total 4 bottles don't let you to unlock his full potential. Give him 3-4 gas and 3-4 antidote bottles to make his buff have sense
    0 comments 11 views last activity
  • Distressing Your Terror-Radius is Increased by 8-Meters. When you have Chased Each Current Survivor, the next Time you are Outside of Chase , your Terror Radius is increased to 128-Meters. This Effect persists for 15-Seconds when Entering a Chase.This Effect then resets. Gain 100%-Bonus Bloodpoints for Actions in the Deviousness Category and 40%/45%/50%-Bonus Bloodpoints for Actions in All Oth
    2 comments 31 views last activity
  • ..until that map is balanced. 5 gens finsihed and all I got was a single hit (would have been 2, but the game rejected my hit because of a pallet stun). I only saw ONE other survivor during that entire chase, and I wasn't about to start over from scratch with a healthy one. Rank 6 (nvm, Rank 7 because of the disconnect) Clown No addons Hoarder, Iron Grasp, Lightborn, and BBQ & Chili
    10 comments 111 views last activity
  • One) The power is boring and really weak imo, Their power does nothing to actually help down people, their power is completely negated by SWF and you become a M1 killer who can vault a bit quicker, and survivors can counter you completely by just spreading out. Two) The power seems to have nothing in common with the fantasy of the killer. The killer is a gang of four teens, yet we can only play
    2 comments 31 views last activity
  • I want to keep this short so I won't go into full detail. You can figure some things yourself. I will answer one question tho. Why do I consider these two changes important & why this year? They must happen THIS YEAR because I can see them being added in the next mid-chapter update. A 3-month period to work on this should be more than reasonable. These two mechanics are really, really o
    15 comments 91 views last activity
  • "With The Nemesis, reach maximum Mutation 4 times." This Daily Ritual only gives you 30,000 Bloodpoints for completing it, but it's the single longest and most tedious one to get out of every single Killer. This is because unlike every other Killer, the Nemesis needs to do this for four total games, whereas every other Killer can do their Daily Rituals for one game. This needs to change, so
    0 comments 11 views last activity
  • why did you not revert the animations? you said it was "months of work". As someone in the modding community i asked if there are any limitations why they cant and they said "you can literally just move all the animations to one version to another".
    2 comments 31 views last activity
  • bro what is this absolute garbage. There isn't even a snoot on this ######### mask. Maybe BHVR should learn how to make masks instead of balance. They suck at both of these
    Mod
    3 comments 41 views last activity
  • I get the aim of hit validation (especially through pallets when the killer gets stunned while hitting the survivor) is to reduce the amount of hits on a survivor that look like they shouldn’t land on their end, but all it did in return is make things worse on the killer side of things. It’s not even reasonable at times how some of these hits don’t count. I was literally right behind this one sur
    Mod
    41 comments 481 views last activity
  • Instead of providing survivors with a difficult skill check make it more like blast mine. "After kicking a gen it will glow yellow (or white) for 30, 45, 60 seconds. When a survivor interacts with the highlighted gen it will automatically explode, regressing the gen an additional 6 percent. Overcharge is active at the start of the match, and can be recharged by securing two hits." I also though
    0 comments 21 views last activity
  • Better Together needs a buff, Blast mine is the better Better Together. I feel like the aura reading from BT isn't that great. Blast Mine on the other hand - I have been using to let other survivors know what gen i'm working on and it doesnt have a meter radius limit. Pretty much saying Blast Mine nerfed Better Together unintentionally. Thoughts? comments? I like mixing perks up. Now I never w
    5 comments 101 views last activity
  • Now that we have 4 officers on the survivor roster (Detective Tapp, Cybil Bennett (Cheryl), Jill Valentine, and Leon Kennedy), can we get a badge for them to equip?
    0 comments 31 views last activity
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