Feedback and Suggestions

Our team will be happy to read these!
  • I noticed something, I'm not sure if it's intended or a bug, but whenever someone fails a skill check, the generator not only regresses as it should, but all progress gets paused for the next 2, 3 seconds or so. Today I played a match and I was repairing a generator with my teammate and I installed my Brand New Part the very moment he failed a skill check. What happened is that my brand new part
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  • FR : Un mode hors-ligne contre des bots sans avoir à être en ligne contre d'autre personne a été publier dans le jeu dans le mode entraînement, c'est quelque chose d'énorme et merci à Behaviour pour avoir ENFIN implémenter ce mode, MAIS ne vous arrêtez pas là, il manque des fonctionnalité dans ce mode comme choisir la difficulté des bots et personnaliser les tueurs et survivants, vous êtes CAPABL
    0 comments 15 views last activity
  • Jesus it’s awful for both sides. The structures are too strong in between are deadzones. Map’s ugly. And it’s such a buggy mess especially on hit boxes. So yeah if this isn’t changed for the next chapter please burn it.
    31 comments 281 views last activity
  • I'm going to save the lengthy explanation, but let's be real, a lot of this, and I mean a lot of this, is basically a necessity for all Killers in the game. Survivors have only been getting more and more buffed by the patch, so it's time Killers get their lovely QoL changes and universal buffs, too. Killer Swapping Change: You can now swap your Killer while queueing for a game or while in
    2 comments 61 views last activity
  • Today, DbD changed the price of the dlc for Argentines that make impossible to buy them, at the point that you have to be rich and crazy for the killer pack and the survivor pack, or buying each dlc at the price of an indi game, something that have no sense, i understand that the coin is dying but the price make it no worth it at all by any cost Hoy le cambiaron el precio a los dlc de DbD para l
    0 comments 41 views last activity
  • Both his zombie children need to have alt skins in the future as well along with skins that he might get in the future, just hoping this happens.
    1 comments 41 views last activity
  • Love the new End game screen with the hidden Ranks, but just a small change that would be nice is replace the Survivor Icon with the Survivor Portraits. This would be nice for us people that have the Player names turned off and know who was who throughout the trial. The Killer icon could also be changed with what Killer they were as well.
    1 comments 21 views last activity
  • As we all know, Survivors have three Health States: Healthy, Injured, and Dying. The 'Deep Wounds' Status Effect also acts as a 'buffer' between the Injured and Healthy states, only existing in certain situations like from a Killer's Power (Feral Frenzy and The Redeemer) or from a Survivor's Unlockables (including but not limited to the 'Borrowed Time' Perk and the Med-kit Add-on 'Syptic Agent').
    4 comments 161 views last activity
  • The Trapper. Man, we all have a lot of opinions about this guy, especially depending on when you started DBD. He certainly has a nostalgia factor about him. You can't rework him too much or else he won't be the Trapper anymore, but I think most of the community recognizes Killers have gotten stronger since him, and by comparison, he looks weaker. (To be fair, if you go against someone like Otzda
    21 comments 166 views last activity
  • So there I was, playing Ghostface, hoping to get a 4k mori for my challenge from Tome V, "With Any Means," where you have to kill all survivors using any means. I was on my 6th attempt as the last 5 using ebonys hadn't gone well. This attempt was going well. 3 gens left, two survivors already mori'd, with the other two already on last hook. However, as soon I downed one, they both left. I won and
    15 comments 161 views last activity
  • TikTokster is THE SINGLE WORST killer in DBD at this time? I don't know how it is remotely comparable to any other killer in the game. It is a constantly demoralizing experience to play him because he is abysmally slow and his power doesn't really circumvent that in any meaningful way. Nobody has to respect his blades because it takes several in a row to damage state, and most levels have acces
    25 comments 441 views last activity
  • I find it often exhausting and annoying when reading challenges in Archives that ask to use a specific perk on Killer or Survivor but I happen to not be familiar with the name of the perk and thus have to look it up from the internet, because Lord knows I ain't going to check my massive library of perks to find the perk which the challenge wants me to use. Call me lazy but wouldn't it just be mo
    2 comments 11 views last activity
  • so we all know how situational p struggle is, so im proposing a small buff to make it more useful. what if it increases wiggle speed, maybe 5/6/7% respective to the 3 tiers, so that: A: it will always help you B: it helps with p struggle's main ability bc you get to 25% wiggle faster it will be like a mini breakout, and if thats too op then maybe breakout and p struggle dont stack Also, r
    13 comments 121 views last activity
  • You've already found a way to implement bots. Will you ever follow mobile and add bots to custom? People who have bad internet would see this as a godsend. I have to keep playing the tutorial mode because my internet has lagspikes I can't fix or change.
    0 comments 11 views last activity
  • I competed the tutorial and still couldn't play it,i reopened it but still can't play surv or hunt,still only says "getting started",i downloaded the full game tho,how do i get passed it?
    Mod
    1 comments 21 views last activity
  • He is overall very outdated and weak killer, making him for example stalk a bit faster, vault faster in Tier II., not slow as much in Tier I., infinite stalking power or just more to stalk from Survivors, etc. But also please rework his add-ons. He has add-ons that are garbage (Mirror Tier II. for example) and then he have the most broken add-ons that allow you to insta kill survivors (I am sti
    7 comments 101 views last activity
  • Maybe add a line to the description like “guarantees at least 1 skill check every 6/5/4 seconds”. I think this simple change would very effectively bring this perk out of the junk heap.
    8 comments 61 views last activity
  • The hatch can spawn on the top floor of the library (3F). There is only one staircase leading up to it. The killer can possibly bodyblock those stairs (haven't fully tested it). If so, the last remaining survivor would have no choice but to finish the last reamining gens, which for Adam here, would mean 80s x 4 gens +16s for gate, and that's after they spent 10 minutes looking in all of the f
    2 comments 21 views last activity
  • You're skins so shiney it reflects light (im sure someone can think up a better description) -When a light gets shined on you a burst of light reflects back in the survivors direction blinding them. **You CAN still be affected by the blindness effect**
    2 comments 31 views last activity
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  • I always found it weird that after the 4th perk slot unlock at level 15, nothing much happens till level 30 and could be boring to just plain grind to level 40 for both killers and survivors so I had this idea that what if we had 6 slots of perks for both sides? WHich means that those 2 extra slots would unlock at levels 20 and 25 which would be a filling to this empty gap to add more progress t
    6 comments 21 views last activity
  • Any chance in hell that you devs can rework some of these challenges? You seein' this crap?
    0 comments 11 views last activity
  • Killer Profıle: nıckname: Mıstral (the cold wınds of the alps) bırth: Algeria Natıonalıty: algerıan/french age: ~30 eye color: blue (red wıth augments) haır color: red heıght: tall (~200 cm) occupatıon: mercenary Affılıatıon: French legıonarıes weapon of choıce: Knıves Specıal abılıty: L'Étranger
    4 comments 21 views last activity
  • Ritual's roles alternate each day (survivor ritual, killer ritual, survivor, killer, etc.) Once per day : Rituals can be Recycled 🔁 (for a new ritual of the same role) Or can be Converted 🔀 (to the opposite role, and do not affect the daily alternation) This make killer mains, survivor mains, and killvivors happy. A killer main would receive a killer ritual on Day 1; a survi
    0 comments 11 views last activity
  • Now that things have been updating past most problems i've been having im still looking at this and why there's no activation you click and win the match. get rid of it it's not fair. Nerf keys Especially since you can't grab them mid jump anymore for whatever unknown reason
    86 comments 981 views last activity
  • I just thought of this randomly in my head, honestly. It may need some tweaks but hey, it was fun to put together I guess. If you read this WHOLE thing, thx ;) Mr Gimms if you add this post in a video(talking about Deadby), what are your honest thoughts?? Continuously The game is simple. The trial starts out with a timer of 15 mins 4 Survivors 1 Killer 10 gens(that need to be complet
    12 comments 102 views last activity
  • It's incredibly hard to rank as a killer. I'm rank 1 and it took a long time. As a survivor, on the other hand, it is easier for others to sacrifice themselves for you or something similar. I had 20 games in a row at the end to climb a rank where all games before were only 0 pips. Despite all the fact that you have 3 kills 11 hooks and generators were very long or complett stopped. It would be be
    1 comments 21 views last activity
  • So i was thinking Spine chill is a good perk and such but i was thinking what if when spine chill is active if your doing an action like unlocking a chest,doing totems,repairing or healing that the survivor would have a different animation because think about the killer is looking at them and it speeds up the action so what if the survivor had an animation of them doing the task quicker but since
    2 comments 31 views last activity
  • Are we still going to ignore maps with double lockers? All survivors have to do is bring flashlights and together jump into those lockers - they are literally invincible if they do. Learning the timing for flashlight save isn't really hard... but locker grab save is ridiculous - survivor literally receive audio queue (locker closing) when then need to start flashing. "Ugabuga, you are trash kil
    0 comments 41 views last activity
  • Some ideas I have for Pig if she ever received an add-on pass: Workshop Grease A modification to the Jigsaw Box: the lubricated parts make the search a more delicate exercise. Slightly reduces Jigsaw Box Skill Check zones. Razor Wires A modification to the Jigsaw Box: the addition of razor sharp wires makes it extra difficult and potentially painful to search them. Modera
    1 comments 1 views last activity
  • Her only addon that increases the amount of rbts she has is an uncommon addon called Last Will, which only increases the rbt amount by one. Why not change that, and replace her broken addons like Tampered Timer.
    3 comments 71 views last activity
  • I was researching some possible killers and came across the game until dawn. I looked into it and found the perfect killer. The psycho from until dawn. He seems to be a good killer that could fit into the game, but I want to hear what you guys think before I do anything else.
    23 comments 281 views last activity
  • I think implementing a way to save perk loadouts for individual survivors and killers would be a good QOL improvement. I think being able to name and save a perk loadout to quickly access without having to individually change each perk would also encourage people to use different builds. I have played for long stretches of time without changing my perks at all because I simply can't be bothered
    0 comments 1 views last activity
  • When the Clown rework was released I made a post where I said that Clown rework was a nerf. People said to me to not use speed bottles if I didnt feel it. After months I still play my Pink Elephant killer and I wanted to share with you my opinion about the state of Clown. Before the current rift : nobody plays him anymore. Clown rework was not a nerf, but it was not a buff at all. He is st
    21 comments 231 views last activity
  • It's no secret that there's a heavy grind in this game. There are few offerings designed to slightly alleviate that grind. However, when it comes to BP (Bloodpoint) offerings, only Escape Cakes/Survivor Puddings and Bloody Party Streamers (BPS) give out any really meaningful payout. Theoretically, these are the maximum payouts of all the BP offerings (on their own, also not including event ones)
    0 comments 31 views last activity
  • Honestly never really cared about these addons until i started going for the achievement again on PC. I was lucky to get it when Michael was first released on Xbox in 2018, but now even if you do manage to get to T3 and the game isn't over somehow, survivors will actively make sure that you will NEVER get the achievement by hopping in lockers. Like, I understand that people don't want to die,
    18 comments 82 views last activity
  • It would be nice if Dragon's Grip goes through its entire duration if its cooldown was reduced by at least 50%, an 80 second cooldown for nothing is extremely painful, and its enormously likely that, barring some specific killers (Ghostface/Pig), most survivors will just leave. Alternatively, reduce CD for every generator kicked by 5-10 seconds, that way at least if you are contesting a generat
    8 comments 31 views last activity
  • This discussion isn't to hate or discriminate anybody, let's keep it civilized and talk about our feelings. With that being said, let's get into it. After coming back from a break of DbD, it amazes me that nobody talks about the Nurse anymore. I think the problem isn't whether she is broken or not but the fact that she defies every logic in the game. She literally ignores every constraint that
    24 comments 201 views last activity
  • I think this would ultimately help to allow us to find the sweet spot for changes. It allows us to be more vocal and gives the devs a clearer idea. That way some changes that have been made could run by the community as well and we can properly explain what we dislike and what we like. You could also implement a due date so you can get a decent schedule in, that way you won't be behind. It wo
    0 comments 11 views last activity
  • I'm sure there are plenty of posts about this, but I wanted to make my point and also just have a rant about it because I've really started to notice how genuinely terrible it has been as of lately. I don't mind dying in this game, it adds variety to the matches, but I like to think that I at least had a chance in the game, or if my team were even able to do a generator. It's the core focus of t
    41 comments 601 views last activity
  • Yet, again, on swamp, around the slopes, I attempt Pounce, yet bounce into absolutely nothing, giving survivor that SHOULD have been hit by Victor a free crush instead. The announcement for plans to transition game engines, and then start to work on better map terrain sounded exciting at first. Now that I’m a Twins main, that prospect actually has me terrified now.
    11 comments 221 views last activity
  • Seriously, we have a ton of maps in the game but the only offering that get used are Haddonfield, Coldwind, & Ormond. It gets boring and repetitive. It's time to retire these offerings and free up some space in the bloodweb.
    20 comments 201 views last activity
  • Could you kindly look into the new stun validation to make sure that the stun does NOT take priority over a hit if the survivor is standing between the pallet and the killer? like S ° P ° K <-- that's okay to have the stun take priority K ° S ° P <-- this is not okay and should not give the stun priority S ° K ° P <-- Should not even work yet does. not ok
    3 comments 21 views last activity
  • Please do something to make trapper more consistent, either by giving him yellow bag baseline or at the very least don't spread his traps out to the far corners of the map so its 99% likely they'll never get picked up. Just played a game of Ormond where 4 of my traps were in the farthest possible corners of the map without being pressed against the wall. I genuinely cannot think of a power that
    2 comments 11 views last activity
  • This perk is so busted and the devs take away the only counter to it. Why do you guys allow survivors to make 0 sound when injured? This perk literally is on EVERY survivor now. its broken they dont breath when injured either which is also bs. How can someone hold their breath and run!!!! lol keep it up devs
    38 comments 621 views last activity
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  • Your moderators took it upon them to permanently ban me for the VERY FIRST posting I've ever made on your discussions (although I swear I've had at least a couple comments in there over the years I've owned your game) I suppose you'll do that here as well as it's apparent how much you fully support censorship. This censorship is destroying all of us. As a 51 year old man, I am disgusted with you
    Mod
    1 comments 121 views last activity
  • Nurse and Trapper got one sick visual upgrade along with his traps who next among the original killers should get a visual upgrade i want it to wraith
    1 comments 71 views last activity
  • In the Killer Clown Map there is a zombie horse, it would be cool if the killer can whistle for it to charge any nearby survivor to also get extra points. Only allowing one whistle every minute and an additional 30 seconds if whistle is unsuccessful in harming a survivor. Thank you.
    1 comments 11 views last activity
  • To the community at large, I want nothing more than for the game to be better. This is why I made this and why I'm urging you to give this not only a read, but if you actually agree, to get this spread around in the hopes that this actually does land into the eyes of the developers. But if a developer is already reading this, I urge you to actually give this a try, at least once. Give us a PTB s
    4 comments 51 views last activity
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