Feedback and Suggestions

Our team will be happy to read these!
  • I think we can all agree that trying to get any value out of this perk is almost impossible and when you do it's a miracle. I don't think there is much we can do here to salvage the perk and believe we should rework it from the ground up. I have a suggestion and I'm curious what both killers and survivors alike would think of a perk like this. Once per trial you're able to damage a fully repa
    9 comments 71 views last activity
  • The matches played so far feel extremely frustrating and negative. It felt like a pointless experience not knowing what changes the score, and thus any little thing could be lowering or raising it. I am unsure as to what exactly my dislike is with this, but I believe its the lack of something to blame clearly mismatched survivors with killer. Before it was easily explainable by the ranks provid
    17 comments 181 views last activity
  • Hex: Huntress Lullaby Should honestly Be Apart of Her Base Kit. The perk itself isn't that terribly impressive and easy enough to rid of with cleansing. I love the huntress but she is just really basic with just running around throwing hatches. I think this perk should just be apart of her killer power.
    11 comments 101 views last activity
  • Right now perks and charms are sorted by rarity and/or name. With the overwhealming number of charms and perks it is sometimes difficult to find what you want. My idea is to add a selection system like we already have in the cosmetic shop as well as some additional sorting methods. Here are ideas: DLC and non-DLC perks or even every single DLC selectable a sorting function to sort them by cha
    0 comments 11 views last activity
  • I'm all for fairer matches even if it means sweatier games as a whole. However them hiding ranks is a massive red flag to me. There is only one reason why they would do this, to stop people from having any grounds for arguments against the matchmaking system. Its the same reason why they will never show you whos in a swf or not. Its because those things being public knowledge allows the fanbase t
    5 comments 51 views last activity
  • Myers currently has the worst early game right now due to his slow speed, and his stealth is pretty much a hindrance instead of a boon. You can't even avoid Spinechill by looking away because you need to stare directly at people to get out of T1. I really believe Myers is the most in need of an update, the only thing he has going for him is that being 99% to T3 with a low TR can be devastating
    8 comments 71 views last activity
  • There's no reason to show breakable wall auras when using Windows of Opportunity. They look like pallets and survivors can't do anything with breakable walls anyway. It doesn't make sense to show them.
    4 comments 31 views last activity
  • first game as trickster Waited super long over 10min (usualy I wait only 20sec for a game). Unfortunatly black forest so it was doomed from the beginning. Survivors always split on 3 gens as far as I could tell with BBQ and everyone was a good runner. They played very calculated and knew the weakneses of the killer and the strenght of the map. I played very fair and left the hook never hooked
    7 comments 171 views last activity
  • If it won't be added to dbd, what if it would be made a legendary skin with springtrap and plushtrap for Charlotte and Victor? Would it be cool alternative if the chapter wouldn't be in dbd? (I am one of the people that wants the chapter into the game so don't misunderstand me)
    1 comments 51 views last activity
  • Maps greatly affect the gameplay. They affect what perks each side should bring and what playstyle they should tailor the build to. They should also straight up not bring certain killers on certain maps because it's a complete waste of time i.e. Nurse on Hawkins, Blight on RPD, you get the idea. You're not getting good data from a killer game on a map that actively works against their power. Tha
    1 comments 31 views last activity
  • Just some feedback from a player who not only plays both sides 50/50 but also plays every killer and I believe I have hit a really high skill cap for both survivor and every killer. Survivor: this has been a much better experience. Although a lot of my teammates may not have the skill as I, they no longer make questionable decisions as often. They know when to drop pallets, commit to gens, and
    1 comments 81 views last activity
  • I just seen Clown challenges and i already know, it will be most frustrating thing to do. Oh, at least until III Tome release, right? How do i know that? Well, in Tom I it took me several games to do challenge with yellow smoke. It was terrible experience. I lost every one of those games and wasted at least 3 hours of my life, while TRYING to do "challenge". Did i had any fun? No. Not at all. Ma
    2 comments 91 views last activity
  • There can be 2 Killers and 8 Survivors. The 8 Survivors must do 10 Generators. Everything can be doubled. Double the trouble, double the fun, double the gameplay. If they can make two or three variants of a map together, there could be 14 Gens, 10 Totems, 10 or so Chests, and the number of Hooks can be doubled as well. And we can have 4 Exit Gates (It was either that or no NOED... Two killers...)
    1 comments 31 views last activity
  • All i wanna say is I don't wanna have to deal with a 4 man sweaty swf every game; I just wanna draw triangles :(
    2 comments 41 views last activity
  • "Slight decreases deactivation time of Blood Fury." I checked his other addons, and they all say "Slightly decreases deactivation time of Blood Fury." Just a little thing I found, maybe it'll be fixed but literally nobody has any reason to care lol
    Mod
    2 comments 21 views last activity
  • 3 games in a row trapper has a trap on the exit gates, simple fix, disarm the trap, waste his time on this gate right? so why does my character glide over the trap? the interact button says disarm, but it's killed me 3 times now
    0 comments 11 views last activity
  • It is still an issue if unhooking a survivor and getting a hit, that trying to unhook again will start self caring. That can cost a life or two or even the whole match. I'd suggest to block off selfcare for something like two seconds after a hit, a sort of 2s broken status effect affecting only self care. That way, no other action that the survivor is obviously trying to do would not get interru
    2 comments 31 views last activity
  • An idea I had to hopefully fix and make Sole Survivor not only better but also more healthy as a perk: As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's Aura-reading abilities towards you are disrupted. Whenever another Survivor is hooked, Sole Survivor gains 1 token, up to a maximum of 9 tokens . Each Token grants a stack-able radius of
    4 comments 21 views last activity
  • Like a hunting scent hound, you smell traces of blood at a great distance. Within 8/10/12 meters pools of blood have their Aura revealed Pools of Blood can be tracked for 4 seconds longer than normal.
    0 comments 21 views last activity
  • I think it would be nice while leveling a character or maxing them out if bloodwebs had more perk options to choose from (even if you get the same amount of perks per level) Here are my proposed breakpoints 1:9-11:14-16:19-21:24, 1 perk per bloodweb, 2 options available 10-15-20-25:39, 1 perk per bloodweb, 3 options available 40:49, 2 perks per bloodweb, 4 options available 50+, 2 perks per
    0 comments 1 views last activity
  • Ok Ive bounced the idea off a few popular dbd streamers and all think its a good idea. Why not implement the new yellow rift skill check mechanic ( I'll call it skill check chains here on out ) in auto didact? makes the perk more unique and interesting, and heres how I think we could strike a more fair balance with a rework at the same time. instead of random skillchecks, garunteed skillcheck
    14 comments 161 views last activity
  • Swamps are places of immense fertility that attract all forms of life, this fact makes them both interesting and dangerous to explore. I've never enjoyed nature more than in my time living next to a swamp. You'd think that such a place would translate well into the horror genre, and it absolutely does; Hatchet, Boggy Creek, and The Beyond make great use of the theme. Dead By Daylight's swamp
    0 comments 11 views last activity
  • Remove aura reading Make the perk bonus revives another hex totem 1/2/3 times. Alternatively you could fix totem spawns so they aren't rancid, fetid garbage.
    27 comments 151 views last activity
  • The normal ranking system works just fine we don't need multiple systems in play. The only time it can be kind of unfair is when a player is really good but doesn't play enough to stay a high rank. If that's what you are trying to fix, implement a placement match system at the start of new seasons so good players can't be placed with bad ones. Because everyone has to do enough work to get their o
    2 comments 81 views last activity
  • test run, good survivor mates, killers who mainly camp and tunnel like world champions a spirit without any vision perks with wallhack on racoon city, which you could watch from the hook as she looks against the wall and chases a survivor straight visuel (had a game exclusion because of cheating 10 days ago). Get multiple times the same people in the lobby had in 3 hours 2 killers each 2x afte
    3 comments 51 views last activity
  • Don't get me wrong, I am all for good position for wraith. He deserves it more than many other killers. But the changed Wraith is disgusting. The most annoying thing is his new speed when he comes out his invisibility since it is faster then sprint burst and it is a safe hit no matter what. If their is a palett in his way, then just fake the uncloak put just a yellow or even a purple add on in a
    106 comments 1,061 views last activity
  • https://www.youtube.com/watch?v=6ufpfNrq2o4 what are your thoughts?
    0 comments 41 views last activity
  • Can i get unbanned from the discord? i dont remember what i did. and im sure i learned from it.
    Mod
    1 comments 31 views last activity
  • I think this would be a good addition both as map(s) and killer/survivor combo. Jack Torrence as the killer and Danny Torrence and Abra Stone as survivors.
    2 comments 41 views last activity
  • Old price and new 2x expensive auric cell price DLC and Auric Cell prices are very expensive. Why is it so expensive? No one will want to buy it because it is too expensive. Please back to old prices...
    Mod
    2 comments 221 views last activity
  • There are two gesture buttons that go unused while in the dying state and hooked states. While dying or hooked, survivors should be able to: Press Gesture 1 (Point) once to caution other survivors to stay away by showing a symbol ⚠️ over their own portrait. Pressing it again changes the symbol to a red x. ❌ Pressing it a third time resets it back to no symbol. Press Gesture 2 (
    2 comments 31 views last activity
  • Passive: Each time your aura is revealed to the killer, the perk icon lights up for 3 seconds. This works for the entire duration of the match, regardless of tokens/state of the perk. The idea is to add more value to the perk, so you don't play with 3 perks for most of the match, if the killer has a heavy aura reading build(or just BBQ for that matter). Active: press a button to activate the per
    19 comments 101 views last activity
  • recently played a game where the killer just blocked the open hatch...
    5 comments 41 views last activity
  • Crows found throughout the Trial Grounds can communicate directly with you. When a Survivor disturbs a Crow within 36 meters of your location, their aura is revealed to you for 5 seconds. Spies from the Shadows has a cooldown of 60/50/40 seconds . The idea is to give Spies a longer cooldown but a much stronger effect where the crow relays the survivors aura to you as they fly up a
    1 comments 51 views last activity
  • I have no friends and primarily solo queue. Time and time again have I been farmed by teammates unhooking me in the face of the killer, without BT. Could a "cancel unhook button" be added for me to deny myself being unhooked in such situations please?
    5 comments 51 views last activity
  • Put that wall back oh my god. It's a literal infinite. I looped a nemi and made him DC because of how broken it was
    27 comments 381 views last activity
  • Sorry if the idea has already been discussed in a previous post. Hello friends, Basically, the idea is that the strongest perks/addons/items available for survivor/killer would become special/unique: meaning you can't stack them with another of those special/unique perks encouraging players to use other perks rather than just the best. An exemple for killers is that they wouldn't be able to
    2 comments 21 views last activity
  • Let the Trapper start the trial with extra trap(s). He starts with more trap(s) in hand and has less trap(s) starting on the ground; the total number of traps available remains unchanged. His carry limit will still be 1 without addons , and can only be exceeded at the very start of the match . Give him an activateable ability to bypass armed traps: Tap the secondary power button whille nea
    2 comments 21 views last activity
  • "Fixed an issue where Cut Thru U Single and Edge of Revival could stack because we designed it that way and we're calling it a bug fix instead of what it actually is just so we can get brownie points from our cows." Good job, you removed something that made Trickster actually fun to play as. Good thing my money got wasted on this Killer from the constant horrible changes you've implemented. You
    7 comments 61 views last activity
  • These perks are so bad for a competitive gam and it's so sad that there are so popular.... Dead hard: You get rewarded for being bad at looping and mind gaming. You ######### up but still win because you press E Noed: You get rewarded for giving no pressure to the survivors and lose all the gens. Being able to kill multiple people with a one shot down and speed boost. Both perks need a rework.
    21 comments 251 views last activity
  • Ever since wraith got his buff a lot of people have wanted him to be nerfed and there are many different complaints people have made for said nerfs. Most of them aren’t worth discussion but I will admit all seeing blood as it is now is a little bit much. Free aura reading with no downside or requirement isn’t ok. So for my idea I would make all seeing blood require a recharge after every uncloak.
    0 comments 21 views last activity
  • It prolongs unwanted games. Remove it and return the old mechanic.
    48 comments 431 views last activity
  • I've noticed in the past couple days when i go to dead hard it either doesnt go off, or it does go off and i die through the animation anyways. i will literally see "dead hard, exhausted" and then immediately get downed while its going off. it seems super buggy. also everytime i start a match i hear an item drop sound, is anybody else getting this?
    0 comments 11 views last activity
  • better optimisation for low-mid end pcs?
    0 comments 1 views last activity
  • I think Sadako/Samara could make for an interesting and powerful killer that could for once genuinely force players to change their playstyle away from 'genrush and loop', as we see it so commonly: Her ability would be leaving tapes like traps around the map. if a survivors runs over them, they get an invisible counter, ticking down from 7. After the first token the survivors gain the ability to
    4 comments 31 views last activity
  • I don't think I'm the only one that puts settings on low when he plays against trapper to be able to see his traps. Or that plays the game in ultra but applies a brightness filter because the game gets so damn dark. I'm aware that DBD is not the only game that has that problem but games like Rust have found a solution somehow where you are able to see the same things no matter the quality settin
    5 comments 101 views last activity
  • After some rounds, I have to say that the performance is great now. Like ''the game'' map, textures are not loading. Also from the Killer. This is now in every map. It's looks ok for me
    0 comments 11 views last activity
  • Say they introduced a killer with a flamethrower, or possibly a firestarter with pyrokinetic abilities. Would you welcome the addition of a burning status effect? Say, one that boosts your movement speed while on fire, but also makes you crazy visible and could end in a dying state?
    23 comments 181 views last activity
  • the zombies should bite survivers on the hook hey dead by daylight creat a push action for the other survivers to get the zombie off ... are yall looking for new things to do in this game this is it i think this fun and scarey
    2 comments 41 views last activity
  • There should be a larger minimum distance for killers and survivors to spawn appart or disable this spawn area. I spawn in at main enterance looking right at the exit gate, killer spawns in the main enterance immediately sees me standing there open since there is litteraly no cover. bubba uses chainsaw then get facecamped out of the game becouse insidious. I know randomness is a big part of th
    0 comments 21 views last activity
1 … 821 822 823 824 825 … 1367