Community Thoughts on a Burning Status Effect?

Say they introduced a killer with a flamethrower, or possibly a firestarter with pyrokinetic abilities.

Would you welcome the addition of a burning status effect? Say, one that boosts your movement speed while on fire, but also makes you crazy visible and could end in a dying state?

Comments

  • Would be cool to have more status effects last one was what? Incapacitated and not a lot of things have it

  • I'd like it. Setting things on fire could be a cool power.

  • Wouldn’t it be no different than deep wounds?

  • It would kind of just a better version of mending, like the idea though

  • Increased speed for survivors? No thanks.

  • i dont think it would be a bad idea,

    personally i think it would be better if you lost the burning status effect by running for a certain period of time, meaning you cant sneak out of the killer's sight for a certain period of time.

  • @TheClownIsKing said:

    Wouldn’t it be no different than deep wounds?

    Thinking the same...

    Or eventually, it will have the status similar to Trickster.

    Either got hit by flame once and has to find fountain before "deep wound" bar depleted. Or keep getting hit enough to lose a health stage?

    I really dont think flame kill will work in this game

  • The main problem is finding a unique and balanced way it affects gameplay. I'm all for the idea, especially being a pyromaniac myself, and I like the idea, but it could use a couple more drafts.

  • @TheClownIsKing said:

    Wouldn’t it be no different than deep wounds?

    Well like I said youd have a larger speed boost, while also being unable to compkete actions like repairs or healing until you're put out.

  • Maybe even add a survivor item, extinguisher.

  • Making the survivor both hugely visible and constantly dying seems like a bit much.

  • I still want an elemental-based killer (fire and ice being the most notable).

  • Burnt effect;

    * Only healed via medkit (burn gel)

    * Slower repair speed

    Would be cool to have fire in the maps

  • @glitchboi said:

    I still want an elemental-based killer (fire and ice being the most notable).

    My dream chapter would have two killers released and those would be excellent powers for them.

  • @Jivetalkin13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2418812#Comment_2418812

    My dream chapter would have two killers released and those would be excellent powers for them.

    Snow Miser and Heat Miser?

    In all seriousness yeah it'd be awesome. I'd imagine an ice-based killer's ability is to freeze pallets in place or something.

  • Burning would be interesting but here are the debuffs I'd give but it gives potential for griefing.

    While burning

    • Being burned immediately causes the survivor to become injured
    • Being burned lowers visibility and creates a trail of smoke
    • While interacting with objects you set them on fire - The fire lingers over time but will eventually extinguish
    • Being burned causes the survivor to scream violently making them audible from a distance
    • Entering the dying state extinguishes the flame

    So in a sense it's a similar temporary debuff to Plague where it can be spread but it will extinguish on its own over time. Although this effect is cooler and I mean imagine how bright some areas will be when survivors become a walking torch?

  • I'd like a killer that pours fuel on the ground and on interactable objects and can light it, kind of like a setup/trap type killer

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2418678#Comment_2418678

    https://forum.deadbydaylight.com/en/discussion/comment/2418656#Comment_2418656

    Deep Wounds pauses while running, and you need to Mend to remove it. The purpose of running is to delay any potential malicious use of the status, as this is primarily used for gameplay purposes where the Survivor was already in a weakened state. and the Killer is right there.

    Burning could require a Survivor to run to put it out before they get damaged, and be applied in scenarios where the Killer is elsewhere (so the Survivor needs to sprint and throw down scratch marks), or at the start of a chase to prevent easily walking/LoS out of a chase.

    Essentially:

    When a Survivor suffers from the Burning status, a tug-of-war meter appears

    Burned------------------||-----------------Smothered

    Performing rushed actions, and Sprinting shifts the meter towards Smothered, which removes the Burning status.

    Burned---------------------------||--------Smothered

    While not Sprinting, it decays towards Burned, which will damage a Survivor if reached and resets the Burning tug-of-war.

    Burned---------||-------------------------Smothered

    Outside of a Killer using it as a primary component of their Power (being able to decay the meter themselves with something such as a flamethrower) it would mainly be a tracking/disruptor status.

    If you wanted to make it an even more interesting disruptor tool/troll status, let Survivors spread Burning to other Survivors they bump into.

    This is actually a really cool idea.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2418678#Comment_2418678

    https://forum.deadbydaylight.com/en/discussion/comment/2418656#Comment_2418656

    Deep Wounds pauses while running, and you need to Mend to remove it. The purpose of running is to delay any potential malicious use of the status, as this is primarily used for gameplay purposes where the Survivor was already in a weakened state. and the Killer is right there.

    Burning could require a Survivor to run to put it out before they get damaged, and be applied in scenarios where the Killer is elsewhere (so the Survivor needs to sprint and throw down scratch marks), or at the start of a chase to prevent easily walking/LoS out of a chase.

    Essentially:

    When a Survivor suffers from the Burning status, a tug-of-war meter appears

    Burned------------------||-----------------Smothered

    Performing rushed actions, and Sprinting shifts the meter towards Smothered, which removes the Burning status.

    Burned---------------------------||--------Smothered

    While not Sprinting, it decays towards Burned, which will damage a Survivor if reached and resets the Burning tug-of-war.

    Burned---------||-------------------------Smothered

    Outside of a Killer using it as a primary component of their Power (being able to decay the meter themselves with something such as a flamethrower) it would mainly be a tracking/disruptor status.

    If you wanted to make it an even more interesting disruptor tool/troll status, let Survivors spread Burning to other Survivors they bump into.

    goes in the face of stop drop and roll though. Running feeds any decent inferno more oxygen and I'm assuming there will be an accelerant not just Bill falling asleep smoking while wearing his sweater. Human fat candle WOOHOO but gameplay would suffer.

  • @UncleStabby said:

    Say they introduced a killer with a flamethrower, or possibly a firestarter with pyrokinetic abilities.

    Would you welcome the addition of a burning status effect? Say, one that boosts your movement speed while on fire, but also makes you crazy visible and could end in a dying state?

    I'm not usually up for pyromaniacs but....I like your style.

  • I mean there is lightburn





    FUNNY JOKE

  • Status effects are already a bloated and cluttered mechanic with some stuff that barely does anything. I don't think we need more spam.

  • Thanks. Just a random thought I had. Wanted to get the community's input.