Feedback and Suggestions
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So to start with the good, I've not really faced potatoes survivors that much at all, in fact I had quite good survivors who really knew what they were doing and were working on gens and looping properly, so for that matter, I was getting survivors who were worth being matched with me, end of the good. The bad part about this is, it's most swf, which means most killers which lacks downing sur13 comments 221 views last activity
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is beyond a joke now we have Persevered for long enough now it’s just a slap you in the face, im officially fed up of not getting hit I watch the hatchet fly past my head but oh no It’s hit me. every herd it hit a wall and I still got hit…. don’t think I will ever not complain about this games jankey hitboxes, it’s the one thing that makes me turn of the game for the day. You have perfectly fin5 comments 91 views last activity
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I like doing several different perk builds in Dead by Daylight, each with 1 different purpose and even a name :) But sometimes I find it annoying to have to assemble them every time I play a new game and it crossed my mind that it would be interesting for the game to have a system of "folders" to save different sets of Perks, being possible to organiz4 comments 21 views last activity
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i dont rant about this game at all but if theres one thing thats pissing me off then its the adept challenges for killer. I am not a bad killer, but to get a merciless victory with low tier killers is the hardest and most frustrating thing. On top of that survivors who DC will punish the killer because you dont get enough hooks. every single time i have a good run that happens. its the most stu16 comments 131 views last activity
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Why can the hag camp with her power? If you look at a killer like the twins they have a restriction on their ability that prevents victor from being left idle within a certain proximity of the hook yet the hag is allowed to place her traps right next to a hook when a survivor is on the hook. This makes no sense. Hag should have a similar restriction to where she can't place traps within a cert24 comments 171 views last activity
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Most dont need to wonder why if you've played Racoon city in awhile but the matter of fact is, it's SEVERELY killer sided it's practically a GG EZ for them. There are too many Narrow and close corners together with zig-zags thst dont allow much spinning, looping or over all chases; and unless you have a second chance perk/ Exhaustion perk, the chase will be over pretty fast. Don't get me wron17 comments 141 views last activity
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I've never seen more steamrolls than I have within the last few days. On survivor you either escape in 4 mins or less, or get curb stomped with no gens done. On killer, if I get a semi-competent team (i.e. most games at my mmr) the gens fly and then I feel forced to tunnel and camp just to have a chance. All the fun is gone. All the silliness is gone. Playing in a way such that everyone has fun2 comments 71 views last activity
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For a bit of context, I'm currently sitting around 3.6k hours, my killer rank is usually hovering within the red ranks. I don't have a dedicated "main", I sorta just try to play different killers to keep things fresh. Before the test started I was pretty content with my matches, there's always a bit on inconsistency but I did often get people that felt like my skill level, able to give me a decen2 comments 61 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Nemesis is not nor has been what can be considered a "competitive" killer since his release, and for the most part I'm fine with that, as not all killers need to be on the same level as Spirit, Nurse, Blight, or Freddy in order to be fun, but I feel that all killers at least need the allowance of playstyles and add-on/perk combinations to give them a "chance" to try and reach Competitive tiers (a4 comments 81 views last activity
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I’d like to see some variety with the generators. It wouldn’t modify gameplay at all, it would just add to the game thematically. Examples would be: In the barns or killer shacks, instead of a gen there could be an old fashioned breaker panel with glass fuses, etc. In the junkyard, one of the generators could be the engine of a car with wires leading up to a nearby utility pole. Some generato3 comments 41 views last activity
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People could get over the overheat you added If you gave him clean animations where survivors don’t vanish If you gave him good hit boxes not hitting a tree 3 ft away If you gave him fair but good add-ons But, you gave him none of that often making it a hassle to use him. So why devs do you hate Hillbilly?43 comments 671 views last activity
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Given the recent Stridor nerf, there is no counterplay to Iron Will for killers. Survivors emit zero breathing sounds when they equip this perk. It is unlimited and requires zero input from the player. If you are running this perk, you are using it perfectly by default. At least 50% of survivors seem to be using Iron Will in my trials. Obviously this is anecdotal evidence, but there has been a24 comments 241 views last activity
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The idea is a non hex perk that allows you to use a special action key or something while somewhat close to a generator and aiming at it to auto kick it without a time waste. It can have a short cooldown of like 15-20 seconds. If that's somehow too strong, which personally I don't think it is for a perk slot, then just remove the ability to apply perk effects and make it only apply normal regress8 comments 71 views last activity
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Why isn't the penalty resetting every day? Its enormously frustrating getting 15/30 minute bans because of connection problems I'm not even having anymore because they were yesterday, or even the day before.2 comments 11 views last activity
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It should not be once the doors are open. Egc is supposed to be there to end the game once all gens are completed so why not start it after the final gen is done. 99%ing the gates is ridiculous so please make it start after final gen.17 comments 211 views last activity
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So with MMR making some peoples que times outrageously long why not implement a passive system while waiting where players can either play around a map without objectives (possibly the ability not to get downed) while people are added or removed into real games ( Overwatch style) or we could have single players join into rooms similar to the tutorial as either the survivor or killer where th0 comments 11 views last activity
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Instead of / aswell as t shirts with cuddly animals and neon jackets which fit the horror genre, why can't they add new mori variations for us to use/unlock? Trapper and Wraith still have there original outdated ones and given that Wraith was reworked, he could use a fresh one imo. Trapper really needs one with him placing a survivors head in the trap, its so obviously needed 😅 Would add some2 comments 61 views last activity
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For every unique Survivor that is unhooked when you are at least 24 meters from the hook, speed up Hook Progression on hooked Survivors (both phase 1 and phase 2) by 2/3/4%. So, basically, speed up hook progression by 8/12/16% max. This cannot stack with Monstrous Shrine . Why this perk? I wanted to make another perk that encourages Killers to leave a hooked Survivor, and getting a stacki0 comments 11 views last activity
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I'm sure you guys have already thought of this, but just in case, how about a killer who is a man sized snake, where it slithers rather than walks, or an animal on all fours like a wolf or a rhino or something? Maybe its not possible, I dunno.3 comments 41 views last activity
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Jigsaw boxes are never displayed to the survivor traps cannot be removed before the timer has been triggered trap timer is halved, most of the time survivors get the trap off at the first box anyway, what does it matter.7 comments 61 views last activity
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I've been seeing a lot of threads about killers encountering more "sweaty" swf teams since MMR started. I'd like to see some survivor perspective. As someone who only plays solo, since MMR dropped not much has changed. Same queue times, same type of team mates. I have encountered more killers who camp/tunnel. And by camping, I do mean face camping included, not just "patrolling". I've also b17 comments 191 views last activity
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Hi devs, my feedback for RPD Map! RPD map is so bad. It is just perfect made for killers and perfectly made for the survivor to DC.3 comments 41 views last activity
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The bloodpoint cap was added to " stop grinding unnecessarily large amounts of bp" . We see players all the time grinding to 1 million and not wanting to play because they can't earn any more and they don't have anything to spend it on. New chapters may give some incentive , but when you p3 50 them you've really reached a point where bp cannot do anything for you. The whole grind / spend / grin36 comments 1,012 views last activity
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My Killer games go as follows: -Survivors hack...I've had at least a third of my matches include at least 1 hacking survivor. Gotta love wasting addons and offerings going against hackers, and not being able to do a damn thing about it because every time you find them, you have to submit a ticket and spend 20 minutes uploading the match clip only for it to tell you that the upload timed out, so2 comments 31 views last activity
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Im curious if anyone can recall or link to posts that have directly effected the game with there discussions and suggestions. Ive been active on these forums every hour the last 3 days and its just sad to see how little devs reply or post here (zero times noticeably so far), let alone disheartening to see so many good ideas and suggestions just ghosted with no replys. Im eagerly waiting t13 comments 161 views last activity
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Survivor: My survivor games have not really changed, you win some you lose some, but generally I am having fun. I do appreciate that I am no longer matched with god nurses and instead get killers players on my skill level. Killer: My killer games however are really unenjoyable now. Previously, much like my survivor games, I win some and I lose some, as it should be. But now my last 24 gam0 comments 21 views last activity
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Everyones been in the situation at least once where your bleeding out in the dying state for way too long, or your the last survivor downed without adrenaline or unbreakable and the killer cant find you, hatch is closed and you have zero odds of survival but are forced to sit through your fate. Why not just make it base kit with a huge caveat. once you recover to 95% if there is 2 or less sur16 comments 141 views last activity
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It is my main reason why I want him to leave, it is the source of which I suffer FPS drops and the ping goes up, whenever I approach or look in his direction, I suffer from his presence in performance, when I move away he runs fine . Also remove it, it ruins the map as it looks good in Resident Evil 2 and 3.0 comments 31 views last activity
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Lery's is a good map the problem is the exit gates a match i had as survivor the exit gates were next to eachother but for killer far apart why can't it be like the meat plant where the exit gates stay in the same place.0 comments 51 views last activity
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This is the problem i have the sprint button down and stop at a pallet i shouldn't have the self heal prompt show it needs to say vault or whatever else that's the problem with self care i want to vault not heal.3 comments 61 views last activity
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2 out of 3 games I get sent here by the survivors because they've learnt it's a garbage map for 95% of the killers. it's incredibly boring and the map sucks and the offering needs to go back to being disabled.32 comments 362 views last activity
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If a killer is running Spies, then they should also have a calm spirit effect on them where they don't disturb crows. This would serve as both as indication that the perk is active, as well as a small buff to its utility when in close proximity to where a killer believes a survivor is hiding. This would also help increase its ability as a generic tracking perk available to all killers.6 comments 61 views last activity
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Title. Survivors' "deep wounds" mean next to nothing, because they're perfectly capable of doing everything they normally do with that effect. They're basically unaffected. They can heal each other, do totems, sabotage, all of that. They can also do gens while under the effect. With gen rush being such a rampant problem in this game, I think this interaction needs to be looked at. Survivors have1 comments 81 views last activity
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hello, I wanted to share my opinion on a few things when it comes to pyramid head. I know that many people don't like to get zoned to death—just him dragging that sword and limiting your options to run. However, I am aware of the nerf and so-called buff they gave him. After canceling Rites of Judgement: Movement speed is 3.68 m/s for 1 second Further attacks cannot be made for 1 second.1 comments 21 views last activity
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MY ENGLISH ISN'T THAT GOOD.... A KILLER CHASING A SURVIVOR FOR HOOK MAY TAKE 1 OR 2 MINUTES, AND THERE MAY HAVE 3 GENERATORS BE REPAIRED COMPLERELY. THEREFORE, THE KILLER PLAYER WON'T HAVE GOOD GAMING EXPERIENCE UNLESS HE GET GOOD PERKS OR GOOD PLAYING SKILLS. ACTURALLY, THIS IS KILLING KILLER PLAYERS, ESPICALLY THE ROOKIE. SHORTEN THE GAME TIME IS GOOD, BUT I THINK IT HAS PUT TOO MUCH PRESS7 comments 101 views last activity
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First and foremost, I think that SBMM will be good for the game, but it has to be able to appropriately gauge one's skill - so far, I think it still has a way to go in that regard. (I actually feel like the 2nd SBMM trial was the closest to good matchmaking in my experience.) I play survivor side, maybe 80%-90% of the time. All of them solo queue. Ranking-wise, I usually float around Rank 3-5.0 comments 31 views last activity
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So here’s the truth: the DBD devs will most likely NOT remove breakable walls from the game. Their behavior has shown that this a map feature they are proud of for some reason. It is generally agreed upon that breakable walls negatively affect killers more than survivors (killers often have to break these to avoid a survivor having a near-infinite loop). With that in mind, why not introduce t18 comments 221 views last activity
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To get things out of the way, I have little over 600hrs in this game, killer and survivor equally. There are some killers though, which I haven't touched much in the last few months, Trickster for example. I have played 2-3 matches with him before this BS SBMM was introduced and did so/so with him. So I thought, why not test the new system and see, if it pairs me with easier survivors, since I m2 comments 41 views last activity
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This is one change I think the community unanimously agrees would be perfect for the game. But why, in your minds developers, do you think it's okay to force us to grind hundreds, maybe even thousands of games, just to get the perks, items and add-ons that we wish to get? We only get a maximum of 32,000 Bloodpoints per match (if that) as Survivor and Killer without any of the Perks or Offerings0 comments 11 views last activity
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I hate to say it, but the Trickster buff that he got with the 5 +1 knifes to injure & down survivors should go. The 8+1 was much better honestly, especially since most players use the pingpong knife add-on and its ridiculous. Also Michael's add-ons of tombstone & strand of hair should be buffed somehow. It's not even fun to play against a Myers with these add-ons since you can literally7 comments 101 views last activity
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This weekend has put a new definition to misery. For whatever ######### up reason, the SBMM kept me at a high level, matching me with survivor group beyond my skill, regardless of the killers I chose. I haven't won a single match in the last 72 hours as killer, always with 3-4 survivors escaping, but the game apparently refused to rank me down, continuing to give me the same strong survivors agai0 comments 11 views last activity
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I was able to get stuck in a hill on mothers dwelling... so this bug is back. please. help.4 comments 21 views last activity
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"Shut it off" You hate the sound of technology and hope, wanting to make it stop. You damage generators 50% faster. Once the generator has been damaged, for the next 15 seconds, it will lose progress 4x faster than normal Shut it off has a cooldown of 100/80/60 seconds6 comments 41 views last activity
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The idea is quite simple, a perk which reduces the Killers breathing/ambient voice sounds by a % amount (Up to 100%) similar to how Survivors have Iron Will to silence themselves when injured. How would this sound to you all? Broken or fair? I think it's a shockingly simple idea that could be pretty nasty on killers with loud breathing sounds or Spirit for example with her moans/cries. I know t7 comments 61 views last activity
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so I'm a huntress main when it comes to killer, and there are times where I'm not chasing a survivor and i have time to reload when I only have 1 hatchet. A change like this doesn't really NEED to be done, because you can just find a locker at jungle gyms or the main building, but it would just be nice to be able to see the aura of the hatchets in lockers when you have 1 hatchet instead of just w1 comments 21 views last activity
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It's just unplayable on console. And the devs do nothing to fix it. Or they're just bad at programming. Who knows10 comments 181 views last activity
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Title says it all. SBMM has given me some fun/chill matches on killers that I'm still learning and more sweaty ones on killer that I main, which I think is how it's supposed to work. But damn, just because I learned how to play a killer pretty well it doesn't mean that I want to sweat my [bad word] out every time I want to play them. In that case, an unranked mode on DbD would be much better and9 comments 91 views last activity
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Last time you tested it: great, missed it right after it was disabled Now: E.v.e.r.y. Survivor Game feels like a rank 20 show where the killer doesn't even know how to kick pallets but somehow he's able to destroy every team? And this is like every game. I played 32 games now and jesus. I'm out for the rest of this "event". How long are you working on this? Tell me how long and how far did you7 comments 221 views last activity
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There has to to be a way to make it more fair for players when people DC within the first minute of the game. Back in the old days when games would start with 3 survivors there would be one less gen to do, perhaps if someone DCs in the first 30-60 seconds because they got found first the gen count goes down by one to make it more fair for solo players? Just a thought I had when two players DCd a0 comments 21 views last activity
