The bloodpoint cap is pointless.

The bloodpoint cap was added to " stop grinding unnecessarily large amounts of bp" . We see players all the time grinding to 1 million and not wanting to play because they can't earn any more and they don't have anything to spend it on.

New chapters may give some incentive , but when you p3 50 them you've really reached a point where bp cannot do anything for you.

The whole grind / spend / grind loop is caused by the bloodpoint cap.

There are 3 things all players would really want to have:

. No bloodpoint cap.

. More things you can use bloodpoints for. ( most notably : trading in bp for shards : )

. Remove perks from thebloodweb , remove teirs; when you unlock a perk as a teachable have it teir 3 on every character.

Dbd is looking a lot better with the mori and key changes , mori changes , and perk changes we've been receiving. theres only a few outdated killer addons and power features that need buffs / nerfs , of the only few remaining problems, the ones that need the most changing is the grind , the bloodpoint cap , and more you can use bp for .

Comments

  • They’ll never let you trade Bp for shards since that cuts into their income through cosmetics/chapters

  • The whole grind / spend / grind loop is not caused by the bloodpoint cap, if anything its stopped by having an end to perks OR lack of incentive to level a new Survivor ALSO lack of difference between survivors. (Please give Survivors Abilities.)

    While I hope BHVR makes some changes to the Prestige System and the Grind. I dont think you will see the Cap go away anytime soon.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/266390/the-bloodpoint-cap-is-pointless

    There's another reason it was added to, but they don't say it often.

    It's to deter hacking as you have to do it an insane amount of time to actually P3 everyone.

    Now let's say 1m gives you a character to lvl 50.

    That means, you need to hack:

    ((1*3)*(24 killers+26 survivors))=3*50=150

    This isn't even to get every perk to tier 3 on each character, which would cost probably another 50 hacks if not more.

    That's a massive deterrent if you ask me.

    Hackers have always been able to bypass the cap, it's like DRM, it only really punishes the normal user.

  • I wonder how many people have ALL Killers/Survivors p3 and ALL Perks available on all characters

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2362701#Comment_2362701

    They can, but the company can detect this sort of thing a lot easier than other hacks. They can check for a base amount of what is "allowed" and what isn't if they set 1 mil as a cap, but to measure all bp gains and see what's too much ect. Is a lot more difficult to code for. Trust me on this, you can easily check for "if X is above 1,000,000 then flag content" but to code for "if X gains N per S hours over D days then flag them" and even then you'd have to give leniency due to saving bp from tomes and still have no proof they hacked. The Bp limit is the one way for them to do this reliably. On top of this any limit could be abused. Again, this is why they use this limit.

    If you have a clip or some example to prove me wrong I'll listen. But otherwise your just spouting nonsense. They can monitor caps of bp (that's easy to do) but hacks on the other side that don't have this result are difficult, why do you think they need evidence to ban someone in game. They can monitor data like bp per person, but not software.

    If they're using an EAC bypass nothing is being checked the only ban that will occur is from a manual check and if nobody reports them for that then they'll never be banned, the bp cap is utterly pointless.

  • @M4dBoOmr said:

    I wonder how many people have ALL Killers/Survivors p3 and ALL Perks available on all characters

    I probably would have if I prestige, then again I'm earn 150k+ per hr

  • As others have said the reason for the cap is to prevent Hackers from hacking in loads of bloodpoints which would break the entire economy of the game if there even is one anymore lmao.

  • @MonsterInMyMind said:

    As others have said the reason for the cap is to prevent Hackers from hacking in loads of bloodpoints which would break the entire economy of the game if there even is one anymore lmao.

    What economy? There is none. They could simply remove the cap.

  • They probably have a cap so people can't just max everything new but 1 mil is way too small for a cap

  • @MonsterInMyMind said:

    As others have said the reason for the cap is to prevent Hackers from hacking in loads of bloodpoints which would break the entire economy of the game if there even is one anymore lmao.

    Hackers can already add any desired amount, I've seen myself, but that's just pointless when they can hack directly the characters' progress

    The actual real reason is that "they don't want players to directly stack enough to max a character the moment it gets out" probably to keep the playerbase playing more time to grind the progress and get bored from playing them later than sooner. Still stupid since people save strategic spots of the tomes to save way a lot of points and probably devs didn't keep that in mind.

  • @[Deleted User] said:

    No it's not, it's 1 million

    Ah ha haaa

  • I don't mind the cap, what I do mind is how massive the grind is to warrant what little bloodpoints are made and to have three tiers for each perk, especially when adding 12 killer and 12-24 survivor perks each year. It's too much.

  • How does a person run out of things to spend bp on? I have all the perks unlocked, all my favorite killers are PIII+, but four times a year a new killer comes out, that's more perks to unlock then then buy for everyone.

    And even when that's all done, don't you need to replenish your favorite add-ons? My Bubba doesn't use addons except for BP offerings, but I still have to burn webs to stock up. Bubba likes cakes and bloody party streamers.

    Yeah, I guess I am spending lots of BP to get BP, but it gives me a reason to grind. When you get close to a mil, do some shopping.

    You're not wrong, it is pointless.

  • @BubbaDredge said:

    How does a person run out of things to spend bp on? I have all the perks unlocked, all my favorite killers are PIII+, but four times a year a new killer comes out, that's more perks to unlock then then buy for everyone.

    And even when that's all done, don't you need to replenish your favorite add-ons? My Bubba doesn't use addons except for BP offerings, but I still have to burn webs to stock up. Bubba likes cakes and bloody party streamers.

    Yeah, I guess I am spending lots of BP to get BP, but it gives me a reason to grind. When you get close to a mil, do some shopping.

    You're not wrong, it is pointless.

    It literally is pointless. You can grind to p3 50 someone instantly, there's no reason why the bp cap is there. They should remove the bp cap and let you trade in bloodpoints for shards, and shards should be able to teir up perks , and all teachables should be able to be unlocked with shards. Also , p3 is pointless , unless you want the bloody clothes. Why spend bp when you get to a million if all there is is addons and offerings ? After you get all the perks there isn't really a lot. There are plenty of reasons to lessen the grind , removing the bp cap doesn't make you take a long time to spend a million points and instead get more.

  • I actually don't mind the cap, would like shard exchange but it'll never happen sadly, and I like leveling the abilities and don't want them to simply be tier 3 right away

  • @xmenfanatic said:

    I actually don't mind the cap, would like shard exchange but it'll never happen sadly, and I like leveling the abilities and don't want them to simply be tier 3 right away

    Yes buy you have to dovthar on EVERY character, and if you prestige do it again. It takes at least 2500 hours to get everything for every character, and that's a big grind. It took me a year and a half to get near 1k, (currently 950) and I don't even get the perks on anybody but like one person if I'm lucky. It's an rng reliant system , over tons of characters, and over 3 prestige if you're a completionist, if that's what you want to call it. Some people may be fine with it , but there is more cons than pros.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2366115#Comment_2366115

    Yes buy you have to dovthar on EVERY character, and if you prestige do it again. It takes at least 2500 hours to get everything for every character, and that's a big grind. It took me a year and a half to get near 1k, (currently 950) and I don't even get the perks on anybody but like one person if I'm lucky. It's an rng reliant system , over tons of characters, and over 3 prestige if you're a completionist, if that's what you want to call it. Some people may be fine with it , but there is more cons than pros.

    I disagree; I think having to acquire perks for each character adds a bit of a challenge to each character. You may not have your perfect build and you try out different combinations of perks that you never would have gunned for or thought of initially and that combo might actually be better than expected whether it's because you were glued to a specific one or because you didn't realize how it compliments your play style. The fact that it makes character's unique with their abilities is what makes it kinda perfect. I do feel they should revamp the blood-web so it allows a sell back function, and so that the perks are separated from the items and offerings would be nice.


    Perhaps they could set up a skill tree system that allows you to focus on specific perks, which would be my dream. I never wanna skip out on a perk, but sometimes I don't want a specific character to have a perk. Like I don't want to give Adam or Jeff "Lightweight" or "Lithe", but I might wanna give them Empathy, give Adam Alert, and give Elodie "Streetwise" , etc.


    I feel it would be nice to give us the chance to pick specific perks so we can give pers based on your own perceived personality of them and make them feel more like character classes.


    Also I can appreciate that I've gone on a tangent and that you don't like those issues, but those issues aren't fixed with an increased blood point cap, those issues are resolved in different ways, like shared perk access, or tactful with how you pick perks and level people up. it shouldn't take 2500 hours to max a character out, but it CAN. It won't be the average though. I feel like it's taken considerably less time for me to P3 and max out the skills of a character.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/266390/the-bloodpoint-cap-is-pointless

    There's another reason it was added to, but they don't say it often.

    It's to deter hacking as you have to do it an insane amount of time to actually P3 everyone.

    Now let's say 1m gives you a character to lvl 50.

    That means, you need to hack:

    ((1*3)*(24 killers+26 survivors))=3*50=150

    This isn't even to get every perk to tier 3 on each character, which would cost probably another 50 hacks if not more.

    That's a massive deterrent if you ask me.

    Have you ever seen a hacker in this game. Trust me they don't care about quantity plus if they give themselves bp they can go over the bp cap anyways. There is a secondary hard cap of how many bp you can have since if you are at the 1m cap and are given bp through say a bhvr f*ck up forgiveness plan like the 300k we got after the event then you'd still have 1.3m idk what that cap is but I would be highly surprised if they weren't able to go past even that anyways. The cap is only there so that people don't hoard blood points.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2403868#Comment_2403868

    Yes I have, quite a few.

    Yes, but do you know why they don't tend to go over the bp cap? Because that's easy to detect.

    Its a lot easier to detect for above 1m blood points then arbitrary lines about how much you can gain at once (especially with the archives being a thing rn)

    That's probably a lot easier to check for.

    And yes in specific moments they can ignore it, but that's probably when they stop detecting for over 1 million.

    Now is this all hearsay? Yes.

    But it's the only logical explanation to why they would waste the time and coding to do this.

    BHVR and logical explanations often do not line up

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2404045#Comment_2404045

    XD fair, I just like to give people the benefit of the doubt that there's an actual reason.

    Because there is no benefit to it outside of that, and so them doing this is actually just creating more work for themselves (which we know they don't like to do)

    There is no benefit to a lot of the things bhvr does. I used to give them the benefit of the doubt and assume most problems arise because of a poor coding base or just early dev decisions that didn't pan out the way they thought it would but with each mistake I give them less and less credit.

  • No, the bloodpoint cap is to encourage actually using them. There's no point in allowing you to "trade bp for shards," most people have thousands upon thousands of shards saved up or they spend them in the shrine for bloodpoints. Having to level up the bloodweb to unlock the teachable perks is to also encourage spending your bp and trying to earn a good score ingame to earn more bp.

    I admit the grind is a lot for most people and maybe should be slighty reduced, but if you need a lot of bloodpoints, youll have to earn a lot in game which encourages you to play better, fairly, and to actually help out your team. It's for the best.

  • @MyNamePete said:

    No, the bloodpoint cap is to encourage actually using them. There's no point in allowing you to "trade bp for shards," most people have thousands upon thousands of shards saved up or they spend them in the shrine for bloodpoints. Having to level up the bloodweb to unlock the teachable perks is to also encourage spending your bp and trying to earn a good score ingame to earn more bp.

    I admit the grind is a lot for most people and maybe should be slighty reduced, but if you need a lot of bloodpoints, youll have to earn a lot in game which encourages you to play better, fairly, and to actually help out your team. It's for the best.

    You shouldn't be forced to use your bp. If somebody wants to save their bp they can. Nobody wants to get somebody to level 30 with a million bp , they'd rather get to 50 in a single deposit. And people have way too many shards because they don't use them. Why should bp have that limitation ?

  • Not to mention, by the point bp becomes a hassle , you'd have the skill of a rank 10 , around that.

  • @ilovedbd123 said:

    https://forum.deadbydaylight.com/en/discussion/266390/the-bloodpoint-cap-is-pointless

    There's another reason it was added to, but they don't say it often.

    It's to deter hacking as you have to do it an insane amount of time to actually P3 everyone.

    Now let's say 1m gives you a character to lvl 50.

    That means, you need to hack:

    ((1*3)*(24 killers+26 survivors))=3*50=150

    This isn't even to get every perk to tier 3 on each character, which would cost probably another 50 hacks if not more.

    That's a massive deterrent if you ask me.

    Prestige isn't even worth doing so you really only need to do it once if all they wanted was to get to level 50. The grind comes in the fact that at level 50 you still won't have unlocked every perk in the game on any single killer. That's the biggest issue with the grind as unlock tiers just extends the amount of time it takes to get stuff you actually need and the fact that you can spend millions of bp on a single killer or survivor and still not have all the perks unlocked for quite sometime. Prestige sets all your progress back in exchange for a bloody cosmetic that doesn't look that good and you're still stuck on the grindstone unlocking perks again in a random order.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2404493#Comment_2404493

    You shouldn't be forced to use your bp. If somebody wants to save their bp they can. Nobody wants to get somebody to level 30 with a million bp , they'd rather get to 50 in a single deposit. And people have way too many shards because they don't use them. Why should bp have that limitation ?

    If somebody wants to save their bp they can, up to 1million. I understand the frustration of not being able to max out a character in 1 go but you have to understand how much more bp that would take, it would just take way too long to level up in 1 go at that point.

    If you really want to level someone up in 1 go, youll max out your bp and save your archive challenges as thats basically an alternative to the bp cap.

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/2428648#Comment_2428648

    If somebody wants to save their bp they can, up to 1million. I understand the frustration of not being able to max out a character in 1 go but you have to understand how much more bp that would take, it would just take way too long to level up in 1 go at that point.

    If you really want to level someone up in 1 go, youll max out your bp and save your archive challenges as thats basically an alternative to the bp cap.

    1 million bp cap takes 8 hours of nonstop gameplay and the cap makes you stop and spend , or playing is pointless. Some people just want to save up bp fir when they don't bye anything to spend it on.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2429042#Comment_2429042

    1 million bp cap takes 8 hours of nonstop gameplay and the cap makes you stop and spend , or playing is pointless. Some people just want to save up bp fir when they don't bye anything to spend it on.

    There's nothing beneficial about saving up bp. There's no harm in more items addons or offerings, and its a negative to save them up as you wont earn any more because youll be at the 1mil cap.

    If it went any higher than that, and you wanted to spend it all, it would take an irrational amount of time to do so. It would legit take hours to spend say 4 million bp on a controller for example.

    There's just no reason for it, it's not beneficial and doesn't help which is why the cap is there. Get points, spend them, if you don't want to you can save up 1million to have on hand.

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/2429156#Comment_2429156

    There's nothing beneficial about saving up bp. There's no harm in more items addons or offerings, and its a negative to save them up as you wont earn any more because youll be at the 1mil cap.

    If it went any higher than that, and you wanted to spend it all, it would take an irrational amount of time to do so. It would legit take hours to spend say 4 million bp on a controller for example.

    There's just no reason for it, it's not beneficial and doesn't help which is why the cap is there. Get points, spend them, if you don't want to you can save up 1million to have on hand.

    Controller Is not any different from pc. It's not " on controller ", it's generally.

    Also 1 millions not a lot for 8 hours. I'd be fine with the cap if they increased bp gains per match, but with max 32k and on average 20k max, having no cap is only fair.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2430379#Comment_2430379

    Controller Is not any different from pc. It's not " on controller ", it's generally.

    Also 1 millions not a lot for 8 hours. I'd be fine with the cap if they increased bp gains per match, but with max 32k and on average 20k max, having no cap is only fair.

    Controller is different from pc because of how much longer it takes to level up the bloodweb because you have to drag the cursor around


    I do feel like the bp gains should be increased, at the very least they should remove the 8k bp in a category and just cap all bp gains in a match to 32k instead

  • It's really the exact same thing , so why take limits over qaulity of life? People are still playing, people are still buying outfits (hopefully not for long , #deadbyboycott) And people are still having a blast. I don't see Any problems .

  • @MyNamePete said:

    https://forum.deadbydaylight.com/en/discussion/comment/2430541#Comment_2430541

    Controller is different from pc because of how much longer it takes to level up the bloodweb because you have to drag the cursor around

    I do feel like the bp gains should be increased, at the very least they should remove the 8k bp in a category and just cap all bp gains in a match to 32k instead

    Yeah, replace category icons with the survivor logo. I like that.

  • Then your not desperately searching for people to hit and extending the game to let them heal for more bp and emblem

  • @loopsahoy said:

    The bloodpoint cap was added to " stop grinding unnecessarily large amounts of bp" . We see players all the time grinding to 1 million and not wanting to play because they can't earn any more and they don't have anything to spend it on.

    New chapters may give some incentive , but when you p3 50 them you've really reached a point where bp cannot do anything for you.

    The whole grind / spend / grind loop is caused by the bloodpoint cap.

    There are 3 things all players would really want to have:

    . No bloodpoint cap.

    . More things you can use bloodpoints for. ( most notably : trading in bp for shards : )

    . Remove perks from thebloodweb , remove teirs; when you unlock a perk as a teachable have it teir 3 on every character.

    Dbd is looking a lot better with the mori and key changes , mori changes , and perk changes we've been receiving. theres only a few outdated killer addons and power features that need buffs / nerfs , of the only few remaining problems, the ones that need the most changing is the grind , the bloodpoint cap , and more you can use bp for .

    But there is a point to spend them..... All the add-ons and offerings that aid your character? Something that costs a trivial amount when you can easily get those points back.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/266390/the-bloodpoint-cap-is-pointless

    But there is a point to spend them..... All the add-ons and offerings that aid your character? Something that costs a trivial amount when you can easily get those points back.

    Good players have tons of items , addons and offerings ;

    Spending more doesn't do much to a large number.

  • @loopsahoy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2430561#Comment_2430561

    Good players have tons of items , addons and offerings ;

    Spending more doesn't do much to a large number.

    If those Good Players have tons of items, addons and offerings ;

    Then they're not using them. Having the ability to spend your BP to gain more is the point. And unless there is someone out there where they have P3 50 character with all max perks on every character both Survivor and Killer with the max # of items, add ons, and offerings, you can always spend your BP. Choosing to hold onto the million until the next chapter comes out is pointless because you can easily make 200k back in a couple matches. It just sounds like bad management of BP.

  • @Desh said:

    https://forum.deadbydaylight.com/en/discussion/comment/2430578#Comment_2430578

    If those Good Players have tons of items, addons and offerings ;

    Then they're not using them. Having the ability to spend your BP to gain more is the point. And unless there is someone out there where they have P3 50 character with all max perks on every character both Survivor and Killer with the max # of items, add ons, and offerings, you can always spend your BP. Choosing to hold onto the million until the next chapter comes out is pointless because you can easily make 200k back in a couple matches. It just sounds like bad management of BP.

    They are using them , they just have so much they could run 2 unique addons together and then the next uniquw pair for like 600 games.