Feedback and Suggestions

Our team will be happy to read these!
  • To bring mercy to people trying to level up getting the stuff they actually need, I propose something. This is made to make leveling up more interactive and less painful. Perks have their own bloodweb. PERKS: You'll get 3 choices , when you choose one, the others go away and it refreshes the perk web. Prestige Characters gain 1 extra choice per tier. At Tier 1 Prestige you can now
    3 comments 31 views last activity
  • Come on, you know it was a mistake, we get it, learn from it and move on. Renew the licence contract, remove this map and we'll all be happy. Or make up some excuse, like performance issues. It's just that easy, come on. Thank you devs!
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  • For the love of god, why are there times that the bloodweb doesn't spawn a rank 1/2/3 rank perk? I feel like there should never be a situation where it doesn't spawn at least 1 of each, with the 4th representing the tier of perk they have the most of to transition it to the next tier the fastest. Why are there scenarios where I have 2 tier 1 perks, and I have to level one of them up to tier 3 bef
    0 comments 1 views last activity
  • Would Technician be broken or problematic if its regression penalty for failing a generator skill check was 1% at max level (Instead of 3%)? I personally doubt it would be and if anything it would be an even better beginner perk for new survivors who are trying to get better at hitting skill checks in general. Currently if a new player is using Technician and missing skill checks they're litera
    3 comments 11 views last activity
  • Let's call him or her "The Animal." Long story short: stays very low to the ground, can climb walls, can hang from certain ceilings, trees, or other overhead terrain, has a drop down attack, a leap that pins into a minigame with INTENSE skill checks, and the mori is just beating the ######### out of you like an angry chimpanzee. Discuss pls.
    5 comments 31 views last activity
  • Here is one of the example that I captured. It occurs at around 5:34 https://www.twitch.tv/videos/1113290736 This was no lunge, so it was supposed to be a grab. The grab failed and got converted into a swing. The swing missed as well, so it's not any better than your character just standing there with an extended arm. If a grab is initiated, it means that it was a successful hit (that takes
    5 comments 71 views last activity
  • It's too punishing. Im fine if the item is completly drained instantly at the end of the timer, but not when its gradually being depleted over time. By the time anyone is able to pick it up the charges left are useless. Getting hit is already halfway mark to being hooked, we dont need it to be double as punishing by rendering the item useless. Not to mention that you need to keep spending BPs for
    52 comments 261 views last activity
  • OK so in my personal opinion (take what I say as someone who has 0 minutes on killer and only plays survivor) I don't think trickster needs another buff, before this recent one I thought he was unfun to play against and unfun to play (according to post on here and twitter) so now that his laceration is 15 seconds and he can throw them FASTER I cant imagine him being fun for survivors at all. Its
    4 comments 121 views last activity
  • It literally makes zero sense, it would be such an easy way to improve him, and it’s been suggested for years at this point. Meanwhile, killers such as Plague had a simple change (one corrupt fountain every match) that made them much better to play, but nothing for the face of the game. I think most of us would rather have changes to a killer who came out in 2016, than trickster who is going to
    10 comments 101 views last activity
  • "Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map." Revert it. Please. No one had an issue with it, literally no one. Stop removing OUR fun because you don't like it.
    10 comments 141 views last activity
  • David's Debt Collector head (Slicked Hair & Beard) has much lighter hair after the 5.1.0. patch. He used to have a darker, more auburn-looking red which was part of the reason I bought the head. But after the update, it's a much lighter red, more akin to strawberry blonde, that absorbs light in a way that makes it appear muddy on several maps. The model itself is fine, I would just like to
    0 comments 21 views last activity
  • Hi, Ever since the Hit Validation changes went live all high speed killers (Blight literally spinning after a bounce to hit you which isn't physically possible when playing as him, Wraith, Demogorgon Lunge, Huntress Hatchets hitting through obstacles) are not reading well when being hit by them, it's hard to REACT when something hits you from angles and sometimes even early like Nurses hits befo
    0 comments 31 views last activity
  • It's frustrating to try to achieve Merciless Killer when survivor(s) quits. I know we get quitter bonus BP. It would be nice to add quit as a form of survivor elimination in Devout. I understand some people rage quit and others lose connection. However, having an awesome game ruined because we don't get enough sacrifices and/or kills to make 2 pips possible. I'm not sure with how many pips w
    2 comments 21 views last activity
  • Okay, Hear me out. American Horror Story. I just saw a tiktok by @idontwqnnacupcake and i 1000% agree with their ideas. So far i have seen three, One amazing one is The Asylum series. Where you have Lana Winters as the Survivor, Bloody Face as the killer and the map ofcourse is Briarcliffe. Any other AHS fans would agree. There are many other seasons which would prove to be great killer/survivor
    0 comments 11 views last activity
  • so basically over the past 20 games i have been doing really well, and only like 6 have had a cake or 2, this is struggling because you barely get bloodpoints for good/average playing (basically like 20k), and for that it just feels like a complete joke. same for killer, you could get like a 4 man but you wouldnt get alot because the survivors were idiots and got grabbed off of hooks. i feel like
    4 comments 51 views last activity
  • killers that aren't nurse and spirit take advantage of solos and low skilled survivors because those killers are not strong enough to handle swf but now sbmm exists the only survivors you'll get are competent ones this is just forcing us to only play nurse or spirit now, all other killers need to be on the same level as nurse and spirit if this update is going to happen
    Mod
    17 comments 161 views last activity
  • From the patch notes "Fixed an issue that caused the Legacy outfits to be too intense" When they updated the survivor models and in turn the legacy cosmetics I honestly thought legacy looked far better than it used to. Sure it was excessive but that's what made it look great to me. With the change to make it less intense it looks pretty dull now. Which is a shame. Obviously not a big issue but
    4 comments 72 views last activity
  • What if perks were consumable objects like the rest of the items? all of them except for the ones that are specific / original to each character (like sprint for Meg or Dying Light for Myers). If you escape, you can keep your perks, if not, you lose them. Unless, you use an offering to prevent that. This way you need to spend blood points to get back those perks you like the most and try to es
    17 comments 162 views last activity
  • Iridescent Head does not stack with Add-ons increasing the Hatchet Carrying capacity. WHY? Why do you restrict such things? No one is ''Shroud'', sometimes there are bad shots. Why was such a big nerf brought in?
    11 comments 121 views last activity
  • How about a new proposal to stop camping... When killer is within X meters of the hook radius pause the hook timer. Comments?
    Mod
    100 comments 681 views last activity
  • They didn't need to be changed, but got changed anyway. They look significantly worse as a result of the face animations. Please revert them to how they were, they just look bad
    0 comments 31 views last activity
  • So the color on Kate's blonde hairstyles changed from the rework release to today's bugfix patch. It seems...dull(?) compared to how it was pre-patch. The changes to this hair were one of the few positive things about Kate's rework and they changed it when no one complained about it? No fix for her face rework that people actually complained about...
    3 comments 71 views last activity
  • I am going to start off by stating that I want the dev team to buff solo to be as close to SWF level of as possible. this idea is a band aide fix until the devs get around to buffing solo etc... Now the idea is to buff killer perks with cool downs when going against a SWF. Perks like Thrilling tremors, surge, I'm all ears etc.. are balanced perks for how the game is intended but when going agai
    14 comments 181 views last activity
  • And don't make us play a horribly designed system called skill-based matchmaking. Skill-based matchmaking has no room in this game, and it's utterly appalling that after so many tests of people telling you to stop it that you still insist that this system is somehow "good" for this game. This game's health would be better off if you didn't try to do things like this all the time and instead actu
    5 comments 61 views last activity
  • I'm fully aware there's some angles of SWF that Behavior just cannot do anything about, such as 3rd party comms. (Also, how dare they let friends have fun with each other! What animals.) So instead of trying to punish survivors for SWFing, what we should do is allow the Killer to understand who all is in a SWF with each other. Since the maximum amount of SWFs per game is two (One threeman and a s
    17 comments 81 views last activity
  • The Chapel and Asylum maps have visibility that's so drastically reduced by the thick layer of fog that covers the entirety of the maps that it not only makes the map incredibly displeasing to look at, but it also negatively affects gameplay. On top of their extreme fogginess, they're also very dark, making this issue even worse. I would love to see the visibility increased in both of the realms
    0 comments 2 views last activity
  • Hello, I began playing Dead by Daylight at the 5-year Event and got like around 100h of playtime by now. I really like the game and mechanics but to improve my own Gameplay i would like to have sort of statistic aka match details at the end of the trial. In every competitive game you get to see the progression at the end of the match like “how many totems did the survivors find” or “how
    0 comments 31 views last activity
  • Os memento mori não estão servindo para nada. Devia poder matar depois do primeiro gancho.
    0 comments 21 views last activity
  • What if on survivor side(haven't thought this through for killer) there weren't individual caps on points for the different categories and instead there was just the total cap of 32k BP. It seems odd to punish survivors in a case where one person manages to run the killer for the majority of the gens and there just isn't enough to do in the game for the other survivors besides gens and totems. I
    16 comments 71 views last activity
  • I've had this issue happened repeatedly after last patch. No matter which survivor I'm using when I try to put an item down for some strange reason it'll start clipping instead of being put down, and sometimes completely prevent me from putting it down at all. I've tried this in open spaces to make sure it wasn't just the location.
    0 comments 1 views last activity
  • Look i dont like complaining about things, But over the past few days ive noticed a trend when playing survivor mostly i play solo or with 1 friend. And ive noticed a trend killers bring 3 perks that all have to do with gen's the most i see is corrupt ruin pop combination im sorry but this feels so wrong, because when im hooked and i see 2 people headless running for a totem and the other is d
    6 comments 81 views last activity
  • I have already asked the question but I really insist to hope to get an answer from one of the developers, will the custom games mode benefit from the customizable bots as on the mobile version but on PC and consoles ? sorry to insist but that's why I bought the game and I would REALLY like to be reassured on this point ...
    0 comments 11 views last activity
  • The ranking system really isn't working as well as it should, and I'm trying to grind through my levels. It's hard if not impossible to win a match as a survivor if the killers keep downing you with one shot and either little or no cooldown. Meanwhile the survivors have to get rid of debuffs, have someone heal from the dying state and heal once more to not be injured, and the killers can ram th
    6 comments 101 views last activity
  • I've been trying to get an adept on clown for days and I was finally able to get a 4k with 4 gens left tonight so I though "hell yeah I got the adept!" but then I look and I was a tiny chunk off of getting it because my chases ended too quickly. I dont know how many people are going to agree with me but I think it's pretty annoying for trophy hunters to have to get Merciless just to get an adept
    11 comments 111 views last activity
  • Posted this to Reddit but I might as well put my ideas here as well. With all the things with this SAW event going on, I decided to make a list of things I'd like changed for The Pig. Everyone can agree she is on the weaker side, and if the devs ever decide to give her a Freddy style rework or really any rework at all, these are my suggestions. Perks -First I want to say I think her perks ar
    4 comments 101 views last activity
  • I'd feel much more motivated to play if I could compare myself against other players to see how I stack up. It can be like Overwatch's SR system and I'd be ecstatic because as it stands, MMR is going to make most of my matches miserable and I'm not really getting anything out of it. At least give me the satisfaction of knowing if I'm any good.
    16 comments 101 views last activity
  • I am killer main and some people actually managed to change my mind and give this a chance, but there is still something I don't like about it. I would want have option to see my SBMM ratings, so I can compare my killers or compare with other players. I think SBMM could help with balancing problems with killers, because you will just face worse survivors when you play worse killers. Problem i
    0 comments 11 views last activity
  • Spirit: A new animation is added when she starts phasing/ no longer moves with frames without addons Doctor: Movement speed is reduced to 3.9m/s when charging a shock Nemesis: Zombies no longer detects survivors if they are behind an obstacle slinger: is permanently deleted from the game, peace.
    18 comments 191 views last activity
  • aces smirk looks so forced and ugly, the animation is so earthy, ugh! he aint deserve that.
    0 comments 41 views last activity
  • Okay . . . so hag in general is a little OP but, whatever. She has a few too many traps and if she has Franklin's . . . you can't really counter her because even if you crawl over stuff her things activate . . . eventually. But when you pair that with her SILENT phantasm traps . . .where she has NO terror radius after and her traps are silent? It 's like impossible to win. I went against t
    5 comments 61 views last activity
  • Simple AF suggestion. If you're on the CORRECT floor it should make the sound affect high. If it's a floor below it should do it in a different tone. Something deeper / lower?
    0 comments 12 views last activity
  • Pretty much add 3 more prestiges and get 3 more cosmetics for every survivor/killer in the game. For killers they receive the "Devotion" cosmetics. All the cosmetic pieces are themed around the entity's claw like things that appear after you hook a survior or they die to time loss. The claws protrude out of your body wrapping around you like a rope type object. Survivors receive the "Survivalist"
    0 comments 1 views last activity
  • So im not a big fan of the sbmm system, got a bad experience with that and I dont rly want this in game. But I think there is a option. I think the bettet Option is to have the choice to turn the sbmm system on or off. The only problem there are the loading times. With this option, it should be possible to combine the ranked matchmaking with the sbmm, that would be so much better. Of course there
    Mod
    4 comments 81 views last activity
  • https://youtu.be/EpwpGQZp1qU Spine Chill against Michael Myers (The Shape) is overpowered and broken. Here's why: The Shape's Game Design: The Shape is supposed to be an iconic STEALTH killer, moving quietly around in the background, out of sight in order to sneak up on unsuspecting victims. He has a NATURALLY small terror radius which reflects this trait in the game
    43 comments 881 views last activity
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    4 comments 51 views last activity
  • On a personal level, my experience with MMR has been nothing but good. Take your time with it, make sure it works, as long as it's (eventually) released. It might be the single most important balancing tool DbD's ever had.
    1 comments 11 views last activity
  • All the event cakes ever do is encourage killers to play extremely aggressively with camping and tunneling and no one has any fun. Theres no point in playing them as a survivor if you only end up with 30k points after the bonus points are applied. I can get that many points without them so long as the killer doesnt tunnel me out of the game early. Survivor cakes should only apply to yourself an
    3 comments 21 views last activity
  • It's such a simple change. Just 5% or something. I shouldn't need to bring Pop to feel like kicking gens actually has an effect when regression can be stopped so easily. If this change were to happen, Pop wouldn't be such a necessity and I could actually run gimmick builds with just slightly less of a struggle.
    6 comments 41 views last activity
  • You can really tell her animations were only made with her default skin in mind, most notably her default weapon. Her pallet/wall break animations and her weapon bob work well for her default sickle due to it's large size and shape. However, it all looks really clumsy or even downright sloppy with any other weapon equipped. The pallet/wall break animations don't really make sense (how do you brea
    0 comments 11 views last activity
  • He is one of the only killers that requires a minimum of 4 games to get the bloodpoints. The bloodpoints either need to be increased to make the repeat games worth it, or a different objective should be available so players can potentially reach the objective in one game.
    0 comments 11 views last activity
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