Stop Removing the Fun Stuff

  • "Fixed an issue where the killer and survivor are able to get on top of a coal wagon using a rock and a pallet in the Suffocation Pit map."

Revert it. Please. No one had an issue with it, literally no one. Stop removing OUR fun because you don't like it.

Comments

  • Picture this situation.

    The Killer is playing someone without a ranged attack. A Survivor in the match knows how to get on the coal wagon. The Killer does not. Suffocation Pit loads in. The Survivor hears the Killer's TR and goes up there. Killer shows up... sees the Survivor up there, but has zero clue how they got up there or how to get up there after them. So... the Killer goes elsewhere. That Survivor now knows the Killer doesn't know how to get them there and is functionally invincible as long as they're somewhat close to the Coal Wagon.

    Alternatively... there's a pallet at the coal wagon loop right? Picture the reverse. Killer knows how to get up there. Survivor doesn't. Survivor tries to play out the Coal Wagon pallet. Killer just says no and goes on top of the loop. Survivor is now guaranteed to get hit because the Killer is *on top* of the loop and there's nothing they can do.

    That's why it got fixed.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2416781#Comment_2416781

    Completely right. This game needs to be sanitized to competitive perfection. There should be no room for error so long as you learn the basics. Learning is for the weak and the sheep.

    There is enough things to learn already and there is no need to add bugs to the list. This was fun thing, but it is definetly not something to be in the game. You should want players to be able to rely on what they see.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2416781#Comment_2416781

    Completely right. This game needs to be sanitized to competitive perfection. There should be no room for error so long as you learn the basics. Learning is for the weak and the sheep.

    There's a massive difference between what you just said and expecting everyone to know... "Oh hey, in THIS exact spot on THIS particular map, you can scale THIS rock when most of the time you can't scale anything". There's a lot of neat techs and interactions in this game that absolutely should not be removed because... while not obvious, they're repeatable in a wide variety of situations.

    This isn't that. This is a specific bug on a specific map that is causing the terrain to not act the way that it usually does. Should they have kept the bug a while ago that would get Survivors stuck next to the hill? Obviously not. This terrain bug is not as game breaking but it is a similar enough issue that it should go too.

  • @FFirebrandd said:

    Picture this situation.

    The Killer is playing someone without a ranged attack. A Survivor in the match knows how to get on the coal wagon. The Killer does not. Suffocation Pit loads in. The Survivor hears the Killer's TR and goes up there. Killer shows up... sees the Survivor up there, but has zero clue how they got up there or how to get up there after them. So... the Killer goes elsewhere. That Survivor now knows the Killer doesn't know how to get them there and is functionally invincible as long as they're somewhat close to the Coal Wagon.

    Alternatively... there's a pallet at the coal wagon loop right? Picture the reverse. Killer knows how to get up there. Survivor doesn't. Survivor tries to play out the Coal Wagon pallet. Killer just says no and goes on top of the loop. Survivor is now guaranteed to get hit because the Killer is *on top* of the loop and there's nothing they can do.

    That's why it got fixed.

    So you're saying that these people in those two scenarios don't have functioning brains and can't figure this stuff out on their own, so instead of letting them, I don't know, use their brains like humans should, the thing that could be easily learned about should be removed instead?

    Removing things that can be learned and used by EVERYONE only makes a game worse in every sense. It removes the fun aspect of the game and makes competitive play even more dull and repetitive because people are going to be smooth braining every loop in the game.

  • @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2416781#Comment_2416781

    So you're saying that these people in those two scenarios don't have functioning brains and can't figure this stuff out on their own, so instead of letting them, I don't know, use their brains like humans should, the thing that could be easily learned about should be removed instead?

    What the hell are you on about?

    We are literally talking about a situation where the terrain is allowing for people to climb up on top of it when in 99% of cases they can't (ignoring stairs and ramps obviously). How is somebody supposed to just... figure out where and when the exceptions are? I doubt there's anything about that rock that makes it stand out, that indicates "Hey, you can climb me"

    Fun perk interactions, neat techs with Killer Powers that sort of thing should generally stay put assuming they aren't OP. This though? This is just weird randomness that breaks the standard rules of the game in one particular spot that probably looks no different than most other spots.

  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2417465#Comment_2417465

    What the hell are you on about?

    We are literally talking about a situation where the terrain is allowing for people to climb up on top of it when in 99% of cases they can't (ignoring stairs and ramps obviously). How is somebody supposed to just... figure out where and when the exceptions are? I doubt there's anything about that rock that makes it stand out, that indicates "Hey, you can climb me"

    Fun perk interactions, neat techs with Killer Powers that sort of thing should generally stay put assuming they aren't OP. This though? This is just weird randomness that breaks the standard rules of the game in one particular spot that probably looks no different than most other spots.

    "How is somebody supposed to just... figure out where and when the exceptions are?"

    Four words:

    Monkey see. Monkey do.

  • @[Deleted User] said:

    This game is about competitive play. Honestly I'm surprised it didn't happen sooner. It's like the Combine exploit where you can use momentum to navigate across the gap onto the hay bales. There's nothing "fun" or interesting about that, right?

    This game is about competitive play.

    No its not.

  • @FFirebrandd said:

    Picture this situation.

    The Killer is playing someone without a ranged attack. A Survivor in the match knows how to get on the coal wagon. The Killer does not. Suffocation Pit loads in. The Survivor hears the Killer's TR and goes up there. Killer shows up... sees the Survivor up there, but has zero clue how they got up there or how to get up there after them. So... the Killer goes elsewhere. That Survivor now knows the Killer doesn't know how to get them there and is functionally invincible as long as they're somewhat close to the Coal Wagon.

    Alternatively... there's a pallet at the coal wagon loop right? Picture the reverse. Killer knows how to get up there. Survivor doesn't. Survivor tries to play out the Coal Wagon pallet. Killer just says no and goes on top of the loop. Survivor is now guaranteed to get hit because the Killer is *on top* of the loop and there's nothing they can do.

    That's why it got fixed.

    Yhea but if you explain this to people who didn't realize that the first time, I am not sure they will understand after you explain it either...

  • Unless the added verticality was intentional and obvious so that any player would be able to use it I don't see a point in keeping it, since it can be abused by people who know more to bully people who don't know as much

  • @Vulgun said:

    https://forum.deadbydaylight.com/en/discussion/comment/2417481#Comment_2417481

    "How is somebody supposed to just... figure out where and when the exceptions are?"

    Four words:

    Monkey see. Monkey do.

    That assumes you see them go up there. If the Survivor scurries up there when you're not looking at them, now you've got a Survivor in a spot where you can't stab them and don't know how to force them down. So... you have to guess which inch of the rock allows that or leave them and go after somebody who's not exploiting a bug.

    Also that phrase won't help the Survivor who inadvertently gave the Killer a free hit because a bug makes the pallet ridiculously unsafe.