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TheTrueLynX

TheTrueLynX

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TheTrueLynX
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  • @lolifasad said:

    The only thing I don't agree with is the massive buff to her crouching/standing up speed. Pig's crouch is not Ghostface's crouch, it actually gives you an undetectable status effect and a dash ability to use. Being able to crouch that fast will mean her ambush is no longer only used strategically, but can literally be used in a chase to catch up faster.

    I thought of that too, that's one of the reasons I put "Ambush Dash Missed Hit Cooldown - increase from 2 seconds to 3 seconds"

    Meaning you wouldn't be able to do that

  • Imagine wasting 20 secs (1/4 of a generator) or (1/4 of 3 gens if all three were on the last couple gens) looking around for a flashlight save and complaining that you didn’t waste time

  • They need gen times to be longer. 1 gen can be done in 80 secs by a survivor not to mention that 4 gens can also be done in 80 secs if 4 survs are working on gens

  • Yes my dude, and some things say “stacks” or “does not stack” and some things don’t say either

  • The kindred change is a great step in the right direction for making bad perks good. Would you ever change a non Hex perk into a Hex and visa versa such as a Monstrous Shrine buff making it a Hex and much stronger

  • I don’t dislike it at all, it’s a perfectly balanced perk probably one of the most balanced in the game to be honest. It’s strong but it isn’t used for 95% of the game which gives the killer a massive disadvantage and it can be destroyed all together.

    But back in my time of hating it I did make a possible change that people might like who currently dislike the perk.

    This is it:

    A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are taking their precious time.

    Once the trial has surpassed 15 minutes and there is still a generator active, if there is a Dull Totem remaining on the Map, this Hex is applied to it.

    While this Hex is active, Survivors suffer from the Exposed  Status Effect and your Movement Speed is increased by 2/3/4 %.

    The Hex effects persist as long as the related Hex Totem is standing.

    "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."

    Of course this timer or the amount of gens remaining in order for activation could be changed but maybe people would like this better or worse, who knows.

    IconHelpLoading totem.png


    IconStatusEffects exposed.png IconHelp exitGates.png


  • DCing should force you to wear a DC symbol as a charm for 48 hours and you lose 10% of your bloodpoints each time you do it. As well as a L charm and a I DCd charm. Each charm giving you 10% less xp.